Reverted wxBufferedDC changes

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25875 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn 2004-02-19 20:42:00 +00:00
parent 18430b7b78
commit 7a0b15e94a

View File

@ -569,18 +569,6 @@ public:
//---------------------------------------------------------------------------
%newgroup
enum
{
// this is more efficient and hence default
wxBUFFER_DC_OVERWRITE_BG = 0,
// preserve the old background: more time consuming
wxBUFFER_DC_PRESERVE_BG = 1,
// flags used by default
wxBUFFER_DC_DEFAULT = wxBUFFER_DC_OVERWRITE_BG
};
class wxBufferedDC : public wxMemoryDC
{
@ -596,13 +584,17 @@ public:
// Construct a wxBufferedDC with an internal buffer of 'area'
// (where area is usually something like the size of the window
// being buffered)
wxBufferedDC( wxDC *dc, const wxSize &area, int flags = wxBUFFER_DC_DEFAULT );
wxBufferedDC( wxDC *dc, const wxSize &area );
// TODO: Keep this one too?
%pythonAppend wxBufferedDC( wxDC *dc, const wxSize &area, int flags = wxBUFFER_DC_DEFAULT )
%pythonAppend wxBufferedDC( wxDC *dc, const wxSize &area )
"val._dc = args[0] # save a ref so the other dc will not be deleted before self";
%name(BufferedDCInternalBuffer) wxBufferedDC( wxDC *dc, const wxSize &area, int flags = wxBUFFER_DC_DEFAULT );
%name(BufferedDCInternalBuffer) wxBufferedDC( wxDC *dc, const wxSize &area );
// The buffer is blit to the real DC when the BufferedDC is destroyed.
~wxBufferedDC();
// Blits the buffer to the dc, and detaches the dc from
@ -614,16 +606,16 @@ public:
};
// Creates a double buffered wxPaintDC, optionally allowing the
// user to specify their own buffer to use.
class wxBufferedPaintDC : public wxBufferedDC
{
public:
%nokwargs wxBufferedPaintDC;
wxBufferedPaintDC( wxWindow *window, const wxBitmap &buffer );
// this ctor creates a bitmap of the size of the window for buffering
wxBufferedPaintDC(wxWindow *window, int flags = wxBUFFER_DC_DEFAULT);
// If no bitmap is supplied by the user, a temporary one wil; be created.
wxBufferedPaintDC( wxWindow *window, const wxBitmap &buffer = wxNullBitmap );
};