Fixed wxPGMultiButton (event handling, FinalizePosition() -> Finalize(), no longer using PG specific class macros in its sample), other editors.h interface fixes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@55915 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -417,7 +417,7 @@ public:
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if ( wxPGEditor_##EDITOR == (wxPGEditor*) NULL ) \
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{ \
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wxPGEditor_##EDITOR = wxPropertyGrid::RegisterEditorClass( \
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wxPGConstruct##EDITOR##EditorClass(), wxS(#EDITOR) ); \
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wxPGConstruct##EDITOR##EditorClass() ); \
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}
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// Use this in RegisterDefaultEditors.
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@ -425,7 +425,7 @@ public:
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if ( wxPGEditor_##EDITOR == (wxPGEditor*) NULL ) \
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{ \
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wxPGEditor_##EDITOR = wxPropertyGrid::RegisterEditorClass( \
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wxPGConstruct##EDITOR##EditorClass(), wxS(#EDITOR), true ); \
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wxPGConstruct##EDITOR##EditorClass(), true ); \
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}
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#define wxPG_INIT_REQUIRED_EDITOR(T) \
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@ -493,113 +493,7 @@ private:
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This class can be used to have multiple buttons in a property editor.
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You will need to create a new property editor class, override
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CreateControls, and have it return wxPGMultiButton instance in
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wxPGWindowList::SetSecondary(). For instance, here we add three buttons to
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a textctrl editor:
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@code
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#include <wx/propgrid/editors.h>
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class wxMultiButtonTextCtrlEditor : public wxPGTextCtrlEditor
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{
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WX_PG_DECLARE_EDITOR_CLASS(wxMultiButtonTextCtrlEditor)
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public:
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wxMultiButtonTextCtrlEditor() {}
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virtual ~wxMultiButtonTextCtrlEditor() {}
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wxPG_DECLARE_CREATECONTROLS
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virtual bool OnEvent( wxPropertyGrid* propGrid,
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wxPGProperty* property,
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wxWindow* ctrl,
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wxEvent& event ) const;
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};
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WX_PG_IMPLEMENT_EDITOR_CLASS(MultiButtonTextCtrlEditor,
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wxMultiButtonTextCtrlEditor,
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wxPGTextCtrlEditor)
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wxPGWindowList
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wxMultiButtonTextCtrlEditor::CreateControls( wxPropertyGrid* propGrid,
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wxPGProperty* property,
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const wxPoint& pos,
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const wxSize& sz ) const
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{
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// Create and populate buttons-subwindow
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wxPGMultiButton* buttons = new wxPGMultiButton( propGrid, sz );
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// Add two regular buttons
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buttons->Add( "..." );
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buttons->Add( "A" );
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// Add a bitmap button
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buttons->Add( wxArtProvider::GetBitmap(wxART_FOLDER) );
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// Create the 'primary' editor control (textctrl in this case)
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wxPGWindowList wndList = wxPGTextCtrlEditor::CreateControls(
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propGrid,
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property,
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pos,
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buttons->GetPrimarySize()
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);
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// Finally, move buttons-subwindow to correct position and make sure
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// returned wxPGWindowList contains our custom button list.
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buttons->FinalizePosition(pos);
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wndList.SetSecondary( buttons );
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return wndList;
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}
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bool wxMultiButtonTextCtrlEditor::OnEvent( wxPropertyGrid* propGrid,
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wxPGProperty* property,
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wxWindow* ctrl,
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wxEvent& event ) const
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{
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if ( event.GetEventType() == wxEVT_COMMAND_BUTTON_CLICKED )
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{
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wxPGMultiButton* buttons = (wxPGMultiButton*)
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propGrid->GetEditorControlSecondary();
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if ( event.GetId() == buttons->GetButtonId(0) )
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{
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// Do something when first button is pressed
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return true;
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}
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if ( event.GetId() == buttons->GetButtonId(1) )
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{
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// Do something when first button is pressed
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return true;
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}
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if ( event.GetId() == buttons->GetButtonId(2) )
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{
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// Do something when second button is pressed
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return true;
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}
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}
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return wxPGTextCtrlEditor::OnEvent(propGrid, property, ctrl, event);
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}
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@endcode
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Further to use this editor, code like this can be used:
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@code
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// Register editor class - needs only to be called once
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wxPGRegisterEditorClass( MultiButtonTextCtrlEditor );
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// Insert the property that will have multiple buttons
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propGrid->Append( new wxLongStringProperty("MultipleButtons",
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wxPG_LABEL) );
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// Change property to use editor created in the previous code segment
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propGrid->SetPropertyEditor( "MultipleButtons",
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wxPG_EDITOR(MultiButtonTextCtrlEditor) );
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@endcode
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@library{wxpropgrid}
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@category{propgrid}
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wxPGWindowList::SetSecondary().
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*/
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class WXDLLIMPEXP_PROPGRID wxPGMultiButton : public wxWindow
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{
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@ -628,10 +522,7 @@ public:
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return wxSize(m_fullEditorSize.x - m_buttonsWidth, m_fullEditorSize.y);
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}
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void FinalizePosition( const wxPoint& pos )
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{
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Move( pos.x + m_fullEditorSize.x - m_buttonsWidth, pos.y );
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}
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void Finalize( wxPropertyGrid* propGrid, const wxPoint& pos );
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#ifndef DOXYGEN
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protected:
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@ -883,7 +883,6 @@ public:
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Pointer to the editor class instance that should be used.
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*/
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static wxPGEditor* RegisterEditorClass( wxPGEditor* editor,
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const wxString& name,
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bool noDefCheck = false );
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#endif
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@ -8,20 +8,22 @@
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// -----------------------------------------------------------------------
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/** @class wxPGEditor
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/**
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@class wxPGEditor
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Base class for custom wxPropertyGrid editors.
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@remarks
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- Names of builtin property editors are: TextCtrl, Choice,
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ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional editors
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include SpinCtrl and DatePickerCtrl, but using them requires calling
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wxPropertyGrid::RegisterAdditionalEditors() prior use.
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- Names of built-in property editors are: TextCtrl, Choice,
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ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional
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editors include SpinCtrl and DatePickerCtrl, but using them requires
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calling wxPropertyGrid::RegisterAdditionalEditors() prior use.
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- Pointer to builtin editor is available as wxPGEditor_EditorName
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- Pointer to built-in editor is available as wxPGEditor_EditorName
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(eg. wxPGEditor_TextCtrl).
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- To add new editor you need to register it first using static function
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- Before you start using new editor you just created, you need to register
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it using static function
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wxPropertyGrid::RegisterEditorClass(), with code like this:
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@code
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wxPGEditor* editorPointer = wxPropertyGrid::RegisterEditorClass(new MyEditorClass(), "MyEditor");
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@ -47,20 +49,26 @@ public:
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/** Destructor. */
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virtual ~wxPGEditor();
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/** Returns pointer to the name of the editor. For example, wxPG_EDITOR(TextCtrl)
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has name "TextCtrl". This method is autogenerated for custom editors.
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/**
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Returns pointer to the name of the editor. For example,
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wxPGEditor_TextCtrl has name "TextCtrl".
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*/
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virtual wxString GetName() const = 0;
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/** Instantiates editor controls.
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/**
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Instantiates editor controls.
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@param propgrid
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wxPropertyGrid to which the property belongs (use as parent for control).
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wxPropertyGrid to which the property belongs (use as parent for control).
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@param property
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Property for which this method is called.
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Property for which this method is called.
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@param pos
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Position, inside wxPropertyGrid, to create control(s) to.
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Position, inside wxPropertyGrid, to create control(s) to.
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@param size
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Initial size for control(s).
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Initial size for control(s).
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@remarks
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- Primary control shall use id wxPG_SUBID1, and secondary (button) control
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@ -76,98 +84,113 @@ public:
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OnCustomEditorEvent will then forward events, first to
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wxPGEditor::OnEvent() and then to wxPGProperty::OnEvent().
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*/
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virtual wxPGWindowList CreateControls( wxPropertyGrid* propgrid, wxPGProperty* property,
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const wxPoint& pos, const wxSize& size ) const = 0;
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virtual wxPGWindowList CreateControls( wxPropertyGrid* propgrid,
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wxPGProperty* property,
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const wxPoint& pos,
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const wxSize& size ) const = 0;
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/** Loads value from property to the control. */
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virtual void UpdateControl( wxPGProperty* property, wxWindow* ctrl ) const = 0;
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/** Draws value for given property.
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/**
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Draws value for given property.
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*/
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virtual void DrawValue( wxDC& dc, const wxRect& rect, wxPGProperty* property, const wxString& text ) const;
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virtual void DrawValue( wxDC& dc, const wxRect& rect,
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wxPGProperty* property, const wxString& text ) const;
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/** Handles events. Returns true if value in control was modified
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(see wxPGProperty::OnEvent for more information).
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/**
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Handles events. Returns @true if value in control was modified
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(see wxPGProperty::OnEvent() for more information).
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*/
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virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
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wxWindow* wnd_primary, wxEvent& event ) const = 0;
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/** Returns value from control, via parameter 'variant'.
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Usually ends up calling property's StringToValue or IntToValue.
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Returns true if value was different.
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/**
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Returns value from control, via parameter 'variant'.
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Usually ends up calling property's StringToValue() or IntToValue().
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Returns @true if value was different.
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*/
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virtual bool GetValueFromControl( wxVariant& variant, wxPGProperty* property, wxWindow* ctrl ) const;
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virtual bool GetValueFromControl( wxVariant& variant, wxPGProperty* property,
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wxWindow* ctrl ) const;
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/** Sets value in control to unspecified. */
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virtual void SetValueToUnspecified( wxPGProperty* property, wxWindow* ctrl ) const = 0;
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virtual void SetValueToUnspecified( wxPGProperty* property,
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wxWindow* ctrl ) const = 0;
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/** Sets control's value specifically from string. */
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virtual void SetControlStringValue( wxPGProperty* property, wxWindow* ctrl, const wxString& txt ) const;
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virtual void SetControlStringValue( wxPGProperty* property,
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wxWindow* ctrl, const wxString& txt ) const;
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/** Sets control's value specifically from int (applies to choice etc.). */
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virtual void SetControlIntValue( wxPGProperty* property, wxWindow* ctrl, int value ) const;
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virtual void SetControlIntValue( wxPGProperty* property,
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wxWindow* ctrl, int value ) const;
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/** Inserts item to existing control. Index -1 means appending.
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/**
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Inserts item to existing control. Index -1 means end of list.
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Default implementation does nothing. Returns index of item added.
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*/
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virtual int InsertItem( wxWindow* ctrl, const wxString& label, int index ) const;
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virtual int InsertItem( wxWindow* ctrl, const wxString& label,
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int index ) const;
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/** Deletes item from existing control.
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/**
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Deletes item from existing control.
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Default implementation does nothing.
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*/
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virtual void DeleteItem( wxWindow* ctrl, int index ) const;
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/** Extra processing when control gains focus. For example, wxTextCtrl
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/**
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Extra processing when control gains focus. For example, wxTextCtrl
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based controls should select all text.
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*/
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virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
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/** Returns true if control itself can contain the custom image. Default is
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to return false.
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/**
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Returns @true if control itself can contain the custom image. Default
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implementation returns @false.
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*/
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virtual bool CanContainCustomImage() const;
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//
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// This member is public so scripting language bindings
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// wrapper code can access it freely.
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void* m_clientData;
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};
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// -----------------------------------------------------------------------
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/** @class wxPGMultiButton
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/**
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@class wxPGMultiButton
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This class can be used to have multiple buttons in a property editor.
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You will need to create a new property editor class, override CreateControls,
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and have it return wxPGMultiButton instance in wxPGWindowList::SetSecondary().
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For instance, here we add three buttons to a textctrl editor:
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For instance, here we add three buttons to a TextCtrl editor:
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@code
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#include <wx/propgrid/editors.h>
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class wxMultiButtonTextCtrlEditor : public wxPGTextCtrlEditor
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class wxSampleMultiButtonEditor : public wxPGTextCtrlEditor
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{
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WX_PG_DECLARE_EDITOR_CLASS(wxMultiButtonTextCtrlEditor)
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DECLARE_DYNAMIC_CLASS(wxSampleMultiButtonEditor)
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public:
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wxMultiButtonTextCtrlEditor() {}
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virtual ~wxMultiButtonTextCtrlEditor() {}
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wxSampleMultiButtonEditor() {}
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virtual ~wxSampleMultiButtonEditor() {}
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wxPG_DECLARE_CREATECONTROLS
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virtual wxString GetName() const { return "SampleMultiButtonEditor"; }
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virtual wxPGWindowList CreateControls( wxPropertyGrid* propGrid,
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wxPGProperty* property,
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const wxPoint& pos,
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const wxSize& sz ) const;
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virtual bool OnEvent( wxPropertyGrid* propGrid,
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wxPGProperty* property,
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wxWindow* ctrl,
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wxEvent& event ) const;
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};
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WX_PG_IMPLEMENT_EDITOR_CLASS(MultiButtonTextCtrlEditor, wxMultiButtonTextCtrlEditor,
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wxPGTextCtrlEditor)
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IMPLEMENT_DYNAMIC_CLASS(wxSampleMultiButtonEditor, wxPGTextCtrlEditor)
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wxPGWindowList wxMultiButtonTextCtrlEditor::CreateControls( wxPropertyGrid* propGrid,
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wxPGProperty* property,
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const wxPoint& pos,
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const wxSize& sz ) const
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wxPGWindowList wxSampleMultiButtonEditor::CreateControls( wxPropertyGrid* propGrid,
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wxPGProperty* property,
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const wxPoint& pos,
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const wxSize& sz ) const
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{
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// Create and populate buttons-subwindow
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wxPGMultiButton* buttons = new wxPGMultiButton( propGrid, sz );
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@ -180,20 +203,21 @@ public:
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// Create the 'primary' editor control (textctrl in this case)
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wxPGWindowList wndList = wxPGTextCtrlEditor::CreateControls
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( propGrid, property, pos, buttons->GetPrimarySize() );
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( propGrid, property, pos,
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buttons->GetPrimarySize() );
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// Finally, move buttons-subwindow to correct position and make sure
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// returned wxPGWindowList contains our custom button list.
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buttons->FinalizePosition(pos);
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buttons->Finalize(propGrid, pos);
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wndList.SetSecondary( buttons );
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return wndList;
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}
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bool wxMultiButtonTextCtrlEditor::OnEvent( wxPropertyGrid* propGrid,
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wxPGProperty* property,
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wxWindow* ctrl,
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wxEvent& event ) const
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bool wxSampleMultiButtonEditor::OnEvent( wxPropertyGrid* propGrid,
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wxPGProperty* property,
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wxWindow* ctrl,
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wxEvent& event ) const
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{
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if ( event.GetEventType() == wxEVT_COMMAND_BUTTON_CLICKED )
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{
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@ -206,12 +230,12 @@ public:
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}
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if ( event.GetId() == buttons->GetButtonId(1) )
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{
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// Do something when first button is pressed
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// Do something when second button is pressed
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return true;
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}
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if ( event.GetId() == buttons->GetButtonId(2) )
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{
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// Do something when second button is pressed
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// Do something when third button is pressed
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return true;
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}
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}
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@ -225,13 +249,14 @@ public:
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@code
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// Register editor class - needs only to be called once
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wxPGRegisterEditorClass( MultiButtonTextCtrlEditor );
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wxPGEditor* multiButtonEditor = new wxSampleMultiButtonEditor();
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wxPropertyGrid::RegisterEditorClass( multiButtonEditor );
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// Insert the property that will have multiple buttons
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propGrid->Append( new wxLongStringProperty("MultipleButtons", wxPG_LABEL) );
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// Change property to use editor created in the previous code segment
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propGrid->SetPropertyEditor( "MultipleButtons", wxPG_EDITOR(MultiButtonTextCtrlEditor) );
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propGrid->SetPropertyEditor( "MultipleButtons", multiButtonEditor );
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@endcode
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@ -242,35 +267,59 @@ class WXDLLIMPEXP_PROPGRID wxPGMultiButton : public wxWindow
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{
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public:
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/**
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Constructor.
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*/
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wxPGMultiButton( wxPropertyGrid* pg, const wxSize& sz );
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/**
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Destructor.
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*/
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virtual ~wxPGMultiButton() { }
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wxWindow* GetButton( unsigned int i ) { return (wxWindow*) m_buttons[i]; }
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const wxWindow* GetButton( unsigned int i ) const { return (const wxWindow*) m_buttons[i]; }
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/** Utility function to be used in event handlers.
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/**
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Adds new button, with given label.
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*/
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int GetButtonId( unsigned int i ) const { return GetButton(i)->GetId(); }
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/** Returns number of buttons.
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*/
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int GetCount() const { return m_buttons.Count(); }
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void Add( const wxString& label, int id = -2 );
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/**
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Adds new bitmap button.
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*/
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void Add( const wxBitmap& bitmap, int id = -2 );
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wxSize GetPrimarySize() const
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{
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return wxSize(m_fullEditorSize.x - m_buttonsWidth, m_fullEditorSize.y);
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}
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/**
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Call this in CreateControls() of your custom editor class
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after all buttons have been added.
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void FinalizePosition( const wxPoint& pos )
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{
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Move( pos.x + m_fullEditorSize.x - m_buttonsWidth, pos.y );
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}
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@param propGrid
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wxPropertyGrid given in CreateControls().
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@param pos
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wxPoint given in CreateControls().
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*/
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void Finalize( wxPropertyGrid* propGrid, const wxPoint& pos );
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/**
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Returns pointer to one of the buttons.
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*/
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wxWindow* GetButton( unsigned int i );
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/**
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Returns Id of one of the buttons. This is utility function to be
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used in event handlers.
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*/
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int GetButtonId( unsigned int i ) const;
|
||||
|
||||
/**
|
||||
Returns number of buttons.
|
||||
*/
|
||||
int GetCount();
|
||||
|
||||
/**
|
||||
Returns size of primary editor control, as appropriately
|
||||
reduced by number of buttons present.
|
||||
*/
|
||||
wxSize GetPrimarySize() const;
|
||||
};
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
#endif // _WX_PROPGRID_EDITORS_H_
|
||||
|
@ -80,22 +80,24 @@
|
||||
|
||||
class wxSampleMultiButtonEditor : public wxPGTextCtrlEditor
|
||||
{
|
||||
WX_PG_DECLARE_EDITOR_CLASS(wxSampleMultiButtonEditor)
|
||||
DECLARE_DYNAMIC_CLASS(wxSampleMultiButtonEditor)
|
||||
public:
|
||||
wxSampleMultiButtonEditor() {}
|
||||
virtual ~wxSampleMultiButtonEditor() {}
|
||||
|
||||
wxPG_DECLARE_CREATECONTROLS
|
||||
virtual wxString GetName() const { return "SampleMultiButtonEditor"; }
|
||||
|
||||
virtual wxPGWindowList CreateControls( wxPropertyGrid* propGrid,
|
||||
wxPGProperty* property,
|
||||
const wxPoint& pos,
|
||||
const wxSize& sz ) const;
|
||||
virtual bool OnEvent( wxPropertyGrid* propGrid,
|
||||
wxPGProperty* property,
|
||||
wxWindow* ctrl,
|
||||
wxEvent& event ) const;
|
||||
|
||||
};
|
||||
|
||||
WX_PG_IMPLEMENT_EDITOR_CLASS(SampleMultiButtonEditor,wxSampleMultiButtonEditor,
|
||||
wxPGTextCtrlEditor)
|
||||
|
||||
IMPLEMENT_DYNAMIC_CLASS(wxSampleMultiButtonEditor, wxPGTextCtrlEditor)
|
||||
|
||||
wxPGWindowList wxSampleMultiButtonEditor::CreateControls( wxPropertyGrid* propGrid,
|
||||
wxPGProperty* property,
|
||||
@ -105,19 +107,20 @@ wxPGWindowList wxSampleMultiButtonEditor::CreateControls( wxPropertyGrid* propGr
|
||||
// Create and populate buttons-subwindow
|
||||
wxPGMultiButton* buttons = new wxPGMultiButton( propGrid, sz );
|
||||
|
||||
// Add two regular buttons
|
||||
buttons->Add( "..." );
|
||||
buttons->Add( "A" );
|
||||
#if wxUSE_BMPBUTTON
|
||||
// Add a bitmap button
|
||||
buttons->Add( wxArtProvider::GetBitmap(wxART_FOLDER) );
|
||||
#endif
|
||||
|
||||
// Create the 'primary' editor control (textctrl in this case)
|
||||
wxPGWindowList wndList = wxPGTextCtrlEditor::CreateControls
|
||||
( propGrid, property, pos, buttons->GetPrimarySize() );
|
||||
( propGrid, property, pos,
|
||||
buttons->GetPrimarySize() );
|
||||
|
||||
// Finally, move buttons-subwindow to correct position and make sure
|
||||
// returned wxPGWindowList contains our custom button list.
|
||||
buttons->FinalizePosition(pos);
|
||||
buttons->Finalize(propGrid, pos);
|
||||
|
||||
wndList.SetSecondary( buttons );
|
||||
return wndList;
|
||||
@ -132,14 +135,22 @@ bool wxSampleMultiButtonEditor::OnEvent( wxPropertyGrid* propGrid,
|
||||
{
|
||||
wxPGMultiButton* buttons = (wxPGMultiButton*) propGrid->GetEditorControlSecondary();
|
||||
|
||||
if ( event.GetId() == buttons->GetButtonId(0) )
|
||||
{
|
||||
// Do something when first button is pressed
|
||||
wxLogDebug("First button pressed");
|
||||
return true;
|
||||
}
|
||||
if ( event.GetId() == buttons->GetButtonId(1) )
|
||||
{
|
||||
wxMessageBox(wxT("Second button was pressed"));
|
||||
// Do something when second button is pressed
|
||||
wxLogDebug("Second button pressed");
|
||||
return true;
|
||||
}
|
||||
if ( event.GetId() == buttons->GetButtonId(2) )
|
||||
{
|
||||
wxMessageBox(wxT("Third button was pressed"));
|
||||
// Do something when third button is pressed
|
||||
wxLogDebug("Third button pressed");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -1655,9 +1666,10 @@ void FormMain::PopulateWithExamples ()
|
||||
|
||||
//
|
||||
// Test wxSampleMultiButtonEditor
|
||||
wxPGRegisterEditorClass( SampleMultiButtonEditor );
|
||||
wxPGEditor* pSampleMultiButtonEditor = new wxSampleMultiButtonEditor();
|
||||
wxPropertyGrid::RegisterEditorClass(pSampleMultiButtonEditor);
|
||||
pg->Append( new wxLongStringProperty(wxT("MultipleButtons"), wxPG_LABEL) );
|
||||
pg->SetPropertyEditor(wxT("MultipleButtons"), wxPG_EDITOR(SampleMultiButtonEditor) );
|
||||
pg->SetPropertyEditor(wxT("MultipleButtons"), pSampleMultiButtonEditor );
|
||||
|
||||
// Test SingleChoiceProperty
|
||||
pg->Append( new SingleChoiceProperty(wxT("SingleChoiceProperty")) );
|
||||
|
@ -2136,6 +2136,19 @@ wxPGMultiButton::wxPGMultiButton( wxPropertyGrid* pg, const wxSize& sz )
|
||||
SetBackgroundColour(pg->GetCellBackgroundColour());
|
||||
}
|
||||
|
||||
void wxPGMultiButton::Finalize( wxPropertyGrid* propGrid, const wxPoint& pos )
|
||||
{
|
||||
Move( pos.x + m_fullEditorSize.x - m_buttonsWidth, pos.y );
|
||||
|
||||
// Connect event handling
|
||||
for ( int i=0; i<GetCount(); i++ )
|
||||
{
|
||||
wxWindowID id = GetButtonId(i);
|
||||
propGrid->Connect(id, wxEVT_COMMAND_BUTTON_CLICKED,
|
||||
wxCommandEventHandler(wxPropertyGrid::OnCustomEditorEvent));
|
||||
}
|
||||
}
|
||||
|
||||
int wxPGMultiButton::GenId( int id ) const
|
||||
{
|
||||
if ( id < -1 )
|
||||
|
@ -5528,18 +5528,18 @@ void wxPropertyGrid::OnCaptureChange( wxMouseCaptureChangedEvent& WXUNUSED(event
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
// noDefCheck = true prevents infinite recursion.
|
||||
wxPGEditor* wxPropertyGrid::RegisterEditorClass( wxPGEditor* editorclass,
|
||||
const wxString& name,
|
||||
wxPGEditor* wxPropertyGrid::RegisterEditorClass( wxPGEditor* editorClass,
|
||||
bool noDefCheck )
|
||||
{
|
||||
wxASSERT( editorclass );
|
||||
wxASSERT( editorClass );
|
||||
|
||||
if ( !noDefCheck && wxPGGlobalVars->m_mapEditorClasses.empty() )
|
||||
RegisterDefaultEditors();
|
||||
|
||||
wxPGGlobalVars->m_mapEditorClasses[name] = (void*)editorclass;
|
||||
wxString name = editorClass->GetName();
|
||||
wxPGGlobalVars->m_mapEditorClasses[name] = (void*)editorClass;
|
||||
|
||||
return editorclass;
|
||||
return editorClass;
|
||||
}
|
||||
|
||||
// Registers all default editor classes
|
||||
|
Loading…
Reference in New Issue
Block a user