Added rotation to wxImage

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5872 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart 2000-02-06 14:51:36 +00:00
parent 12c1b46a2f
commit 7a632f1056
13 changed files with 454 additions and 0 deletions

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@ -505,6 +505,16 @@ Returns the (modified) image itself.
\helpref{Scale}{wximagescale}
\membersection{wxImage::Rotate}\label{wximagererotate}
\func{wxImage}{Rotate}{\param{double}{ angle}, \param{const wxPoint\& }{rotationCentre},
\param{bool}{ interpolating = TRUE}, \param{wxPoint*}{ offsetAfterRotation = NULL}}
Rotates the image about the given point, by {\it angle} radians. Passing TRUE
to {\it interpolating} results in better image quality, but is slower.
Returns the rotated image, leaving this image intact.
\membersection{wxImage::Scale}\label{wximagescale}
\constfunc{wxImage}{Scale}{\param{int}{ width}, \param{int}{ height}}

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@ -117,6 +117,11 @@ public:
// rescales the image in place
wxImage& Rescale( int width, int height ) { return *this = Scale(width, height); }
// Rotates the image about the given point, 'angle' radians.
// Returns the rotated image, leaving this image intact.
wxImage Rotate(double angle, const wxPoint & centre_of_rotation,
bool interpolating = TRUE, wxPoint * offset_after_rotation = (wxPoint*) NULL) const ;
// replace one colour with another
void Replace( unsigned char r1, unsigned char g1, unsigned char b1,
unsigned char r2, unsigned char g2, unsigned char b2 );

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@ -0,0 +1,21 @@
#
# File: makefile.unx
# Author: Julian Smart
# Created: 1998
# Updated:
# Copyright: (c) 1998 Julian Smart
#
# "%W% %G%"
#
# Makefile for rotate example (UNIX).
top_srcdir = @top_srcdir@/..
top_builddir = ../..
program_dir = samples/rotate
PROGRAM=rotate
OBJECTS=$(PROGRAM).o
include ../../src/makeprog.env

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@ -0,0 +1,16 @@
#
# File: makefile.b32
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright:
#
# Makefile : Builds sample for 32-bit BC++
WXDIR = $(WXWIN)
TARGET=rotate
OBJECTS = $(TARGET).obj
!include $(WXDIR)\src\makeprog.b32

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@ -0,0 +1,16 @@
#
# File: makefile.g95
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart, 1999
#
# Makefile for wxWindows sample (Cygwin/Mingw32).
WXDIR = ../..
TARGET=rotate
OBJECTS = $(TARGET).o
include $(WXDIR)/src/makeprog.g95

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@ -0,0 +1,35 @@
#
# File: Makefile for samples
# Author: Robert Roebling
# Created: 1999
# Updated:
# Copyright: (c) 1998 Robert Roebling
#
# This makefile requires a Unix version of wxWindows
# to be installed on your system. This is most often
# done typing "make install" when using the complete
# sources of wxWindows or by installing the two
# RPM packages wxGTK.XXX.rpm and wxGTK-devel.XXX.rpm
# under Linux.
#
CC = gcc
PROGRAM = rotate
OBJECTS = $(PROGRAM).o
# implementation
.SUFFIXES: .o .cpp
.cpp.o :
$(CC) -c `wx-config --cflags` -o $@ $<
all: $(PROGRAM)
$(PROGRAM): $(OBJECTS)
$(CC) -o $(PROGRAM) $(OBJECTS) `wx-config --libs`
clean:
rm -f *.o $(PROGRAM)

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@ -0,0 +1,18 @@
#
# File: makefile.vc
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart
#
# Makefile : Builds sample (VC++, WIN32)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Set WXDIR for your system
WXDIR = $(WXWIN)
PROGRAM=rotate
OBJECTS = $(PROGRAM).obj
!include $(WXDIR)\src\makeprog.vc

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@ -0,0 +1,15 @@
#
# Makefile for WATCOM
#
# Created by Julian Smart, January 1999
#
#
WXDIR = $(%WXWIN)
PROGRAM = rotate
OBJECTS = $(PROGRAM).obj
!include $(WXDIR)\src\makeprog.wat

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samples/rotate/rotate.cpp Normal file
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/////////////////////////////////////////////////////////////////////////////
// Name: test.cpp
// Purpose: Image rotation test
// Author: Carlos Moreno
// Modified by:
// Created: 6/2/2000
// RCS-ID: $Id$
// Copyright: (c) 2000
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/image.h"
class MyApp: public wxApp
{
virtual bool OnInit();
};
class MyFrame: public wxFrame
{
public:
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
void OnQuit (wxCommandEvent &);
void OnMouseLeftUp (wxMouseEvent & event);
void OnMouseRightUp (wxMouseEvent & event);
private:
DECLARE_EVENT_TABLE()
};
enum
{
ID_Quit = 1
};
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU (ID_Quit, MyFrame::OnQuit)
EVT_LEFT_UP (MyFrame::OnMouseLeftUp)
EVT_RIGHT_UP (MyFrame::OnMouseRightUp)
END_EVENT_TABLE()
IMPLEMENT_APP(MyApp)
bool MyApp::OnInit()
{
MyFrame *frame = new MyFrame ("wxWindows Skeleton", wxPoint(20,20), wxSize(600,450));
frame->SetBackgroundColour (wxColour (0,80,60));
frame->Show (TRUE);
SetTopWindow (frame);
return TRUE;
}
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)NULL, -1, title, pos, size)
{
wxMenu *menuFile = new wxMenu;
menuFile->Append (ID_Quit, "E&xit");
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append (menuFile, "&File");
SetMenuBar (menuBar);
}
void MyFrame::OnQuit (wxCommandEvent &)
{
Close (TRUE);
}
// Rotate with interpolation and with offset correction
void MyFrame::OnMouseLeftUp (wxMouseEvent & event)
{
static double angle = 0.1;
const double pi = 3.14159265359;
wxImage img ("kclub.bmp", wxBITMAP_TYPE_BMP);
wxPoint offset;
wxImage img2 = img.Rotate(angle, wxPoint(img.GetWidth()/2, img.GetHeight()/2), TRUE, &offset);
angle += 0.05;
wxBitmap bmp = img2.ConvertToBitmap ();
wxClientDC dc (this);
dc.DrawBitmap (bmp, event.m_x + offset.x, event.m_y + offset.y);
return;
}
// without interpolation, and without offset correction
void MyFrame::OnMouseRightUp (wxMouseEvent & event)
{
static double angle = 0.1;
const double pi = 3.14159265359;
wxImage img ("kclub.bmp", wxBITMAP_TYPE_BMP);
wxImage img2 = img.Rotate(angle, wxPoint(img.GetWidth()/2, img.GetHeight()/2), FALSE);
angle += 0.05;
wxBitmap bmp = img2.ConvertToBitmap ();
wxClientDC dc (this);
dc.DrawBitmap (bmp, event.m_x, event.m_y);
return;
}

3
samples/rotate/rotate.rc Normal file
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@ -0,0 +1,3 @@
mondrian ICON "mondrian.ico"
#include "wx/msw/wx.rc"

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@ -30,6 +30,7 @@
// For memcpy
#include <string.h>
#include <math.h>
#ifdef __SALFORDC__
#undef FAR
@ -2682,4 +2683,198 @@ unsigned long wxImage::ComputeHistogram( wxHashTable &h )
return nentries;
}
/*
* Rotation code by Carlos Moreno
*/
struct wxRotationPixel
{
unsigned char rgb[3];
};
struct wxRotationPoint
{
wxRotationPoint (double _x, double _y) : x(_x), y(_y) {}
wxRotationPoint (const wxPoint & p) : x(p.x), y(p.y) {}
double x, y;
};
static const wxRotationPixel gs_BlankPixel = {0,0,0};
static const double gs_Epsilon = 1e-10;
static inline int wxCint (double x)
{
return (x > 0) ? (int) (x + 0.5) : (int) (x - 0.5);
}
// Auxiliary function to rotate a point (x,y) with respect to point p0
// make it inline and use a straight return to facilitate optimization
// also, the function receives the sine and cosine of the angle to avoid
// repeating the time-consuming calls to these functions -- sin/cos can
// be computed and stored in the calling function.
inline wxRotationPoint rotated_point (const wxRotationPoint & p, double cos_angle, double sin_angle, const wxRotationPoint & p0)
{
return wxRotationPoint (p0.x + (p.x - p0.x) * cos_angle - (p.y - p0.y) * sin_angle,
p0.y + (p.y - p0.y) * cos_angle + (p.x - p0.x) * sin_angle);
}
inline wxRotationPoint rotated_point (double x, double y, double cos_angle, double sin_angle, const wxRotationPoint & p0)
{
return rotated_point (wxRotationPoint(x,y), cos_angle, sin_angle, p0);
}
wxImage wxImage::Rotate(double angle, const wxPoint & centre_of_rotation, bool interpolating, wxPoint * offset_after_rotation) const
{
const wxImage& img = * this;
int i;
angle = -angle; // screen coordinates are a mirror image of "real" coordinates
// Create pointer-based array to accelerate access to wxImage's data
wxRotationPixel ** data = new wxRotationPixel * [img.GetHeight()];
data[0] = (wxRotationPixel *) img.GetData();
for (i = 1; i < img.GetHeight(); i++)
{
data[i] = data[i - 1] + img.GetWidth();
}
// pre-compute coefficients for rotation formula (sine and cosine of the angle)
const double cos_angle = cos(angle);
const double sin_angle = sin(angle);
// Create new Image to store the result
// First, find rectangle that covers the rotated image; to do that,
// rotate the four corners
const wxRotationPoint & p0 = centre_of_rotation;
wxRotationPoint p1 = rotated_point (0, 0, cos_angle, sin_angle, p0);
wxRotationPoint p2 = rotated_point (0, img.GetHeight(), cos_angle, sin_angle, p0);
wxRotationPoint p3 = rotated_point (img.GetWidth(), 0, cos_angle, sin_angle, p0);
wxRotationPoint p4 = rotated_point (img.GetWidth(), img.GetHeight(), cos_angle, sin_angle, p0);
int x1 = floor (min (min(p1.x, p2.x), min(p3.x, p4.x)));
int y1 = floor (min (min(p1.y, p2.y), min(p3.y, p4.y)));
int x2 = ceil (max (max(p1.x, p2.x), max(p3.x, p4.x)));
int y2 = ceil (max (max(p1.y, p2.y), max(p3.y, p4.y)));
wxImage rotated (x2 - x1 + 1, y2 - y1 + 1);
if (offset_after_rotation != NULL)
{
*offset_after_rotation = wxPoint (x1, y1);
}
wxRotationPixel ** result_data = new wxRotationPixel * [rotated.GetHeight()];
result_data[0] = (wxRotationPixel *) rotated.GetData();
for (i = 1; i < rotated.GetHeight(); i++)
{
result_data[i] = result_data[i - 1] + rotated.GetWidth();
}
// Now, for each point of the rotated image, find where it came from, by
// performing an inverse rotation (a rotation of -angle) and getting the
// pixel at those coordinates
int x;
for (x = 0; x < rotated.GetWidth(); x++)
{
for (int y = 0; y < rotated.GetHeight(); y++)
{
wxRotationPoint src = rotated_point (x + x1, y + y1, cos_angle, -sin_angle, p0);
if (interpolating)
{
if (0 < src.x && src.x < img.GetWidth() - 1 &&
0 < src.y && src.y < img.GetHeight() - 1)
{
// interpolate using the 4 enclosing grid-points. Those
// points can be obtained using floor and ceiling of the
// exact coordinates of the point
const int x1 = wxCint(floor(src.x));
const int y1 = wxCint(floor(src.y));
const int x2 = wxCint(ceil(src.x));
const int y2 = wxCint(ceil(src.y));
// get four points and the distances (square of the distance,
// for efficiency reasons) for the interpolation formula
const wxRotationPixel & v1 = data[y1][x1];
const wxRotationPixel & v2 = data[y1][x2];
const wxRotationPixel & v3 = data[y2][x2];
const wxRotationPixel & v4 = data[y2][x1];
const double d1 = (src.x - x1) * (src.x - x1) + (src.y - y1) * (src.y - y1);
const double d2 = (src.x - x2) * (src.x - x2) + (src.y - y1) * (src.y - y1);
const double d3 = (src.x - x2) * (src.x - x2) + (src.y - y2) * (src.y - y2);
const double d4 = (src.x - x1) * (src.x - x1) + (src.y - y2) * (src.y - y2);
// Now interpolate as a weighted average of the four surrounding
// points, where the weights are the distances to each of those points
// If the point is exactly at one point of the grid of the source
// image, then don't interpolate -- just assign the pixel
if (d1 < gs_Epsilon) // d1,d2,d3,d4 are positive -- no need for abs()
{
result_data[y][x] = v1;
}
else if (d2 < gs_Epsilon)
{
result_data[y][x] = v2;
}
else if (d3 < gs_Epsilon)
{
result_data[y][x] = v3;
}
else if (d4 < gs_Epsilon)
{
result_data[y][x] = v4;
}
else
{
// weights for the weighted average are proportional to the inverse of the distance
const w1 = 1/d1, w2 = 1/d2, w3 = 1/d3, w4 = 1/d4;
for (int i = 0; i < 3; i++) // repeat calculation for R, G, and B
{
result_data[y][x].rgb[i] =
static_cast<unsigned char> ( (w1 * v1.rgb[i] + w2 * v2.rgb[i] +
w3 * v3.rgb[i] + w4 * v4.rgb[i]) /
(w1 + w2 + w3 + w4) );
}
}
}
else
{
result_data[y][x] = gs_BlankPixel;
}
}
else
{
const int & xs = wxCint (src.x); // wxCint performs rounding to the
const int & ys = wxCint (src.y); // closest integer
if (0 <= xs && xs < img.GetWidth() &&
0 <= ys && ys < img.GetHeight())
{
result_data[y][x] = data[ys][xs];
}
else
{
result_data[y][x] = gs_BlankPixel;
}
}
}
}
return rotated;
}