wxThread POSIX implementation seems to work (under libc6 Linux at least)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1449 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
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85d0541446
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@ -105,14 +105,16 @@ class WXDLLEXPORT wxMutexLocker
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{
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public:
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// lock the mutex in the ctor
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wxMutexLocker(wxMutex *mutex)
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{ m_isOk = mutex && ((m_mutex = mutex)->Lock() == wxMUTEX_NO_ERROR); }
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wxMutexLocker(wxMutex& mutex) : m_mutex(mutex)
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{ m_isOk = m_mutex.Lock() == wxMUTEX_NO_ERROR; }
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// returns TRUE if mutex was successfully locked in ctor
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bool IsOk() const { return m_isOk; }
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bool IsOk() const
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{ return m_isOk; }
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// unlock the mutex in dtor
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~wxMutexLocker() { if ( IsOk() ) m_mutex->Unlock(); }
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~wxMutexLocker()
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{ if ( IsOk() ) m_mutex.Unlock(); }
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private:
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// no assignment operator nor copy ctor
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@ -120,7 +122,7 @@ private:
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wxMutexLocker& operator=(const wxMutexLocker&);
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bool m_isOk;
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wxMutex *m_mutex;
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wxMutex& m_mutex;
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};
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// ----------------------------------------------------------------------------
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@ -48,6 +48,7 @@ public:
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bool OnInit();
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};
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class MyThread;
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WX_DEFINE_ARRAY(wxThread *, wxArrayThread);
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// Define a new frame type
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@ -66,6 +67,7 @@ public:
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void OnClear(wxCommandEvent& event);
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void OnStartThread(wxCommandEvent& event);
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void OnStartThreads(wxCommandEvent& event);
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void OnStopThread(wxCommandEvent& event);
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void OnPauseThread(wxCommandEvent& event);
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void OnResumeThread(wxCommandEvent& event);
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@ -73,23 +75,38 @@ public:
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void OnIdle(wxIdleEvent &event);
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bool OnClose() { return TRUE; }
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// called by dying thread
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// called by dying thread _in_that_thread_context_
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void OnThreadExit(wxThread *thread);
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public:
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private:
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// helper function - creates a new thread (but doesn't run it)
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MyThread *CreateThread();
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// crit section protects access to all of the arrays below
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wxCriticalSection m_critsect;
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// all the threads currently alive - as soon as the thread terminates, it's
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// removed from the array
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wxArrayThread m_threads;
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private:
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// crit section protects access to the array below
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wxCriticalSection m_critsect;
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// both of these arrays are only valid between 2 iterations of OnIdle(),
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// they're cleared each time it is excuted.
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// the array of threads which finished (either because they did their work
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// or because they were explicitly stopped)
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wxArrayInt m_aToDelete;
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wxArrayThread m_terminated;
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// the array of threads which were stopped by the user and not terminated
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// by themselves - these threads shouldn't be Delete()d second time from
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// OnIdle()
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wxArrayThread m_stopped;
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// just some place to put our messages in
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wxTextCtrl *m_txtctrl;
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// remember the number of running threads and total number of threads
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size_t m_nRunning, m_nCount;
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DECLARE_EVENT_TABLE()
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};
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@ -168,12 +185,13 @@ enum
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{
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TEST_QUIT = 1,
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TEST_TEXT = 101,
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TEST_ABOUT = 102,
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TEST_CLEAR = 103,
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TEST_START_THREAD = 203,
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TEST_STOP_THREAD = 204,
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TEST_PAUSE_THREAD = 205,
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TEST_RESUME_THREAD = 206
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TEST_ABOUT,
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TEST_CLEAR,
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TEST_START_THREAD = 201,
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TEST_START_THREADS,
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TEST_STOP_THREAD,
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TEST_PAUSE_THREAD,
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TEST_RESUME_THREAD
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};
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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@ -181,6 +199,7 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(TEST_ABOUT, MyFrame::OnAbout)
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EVT_MENU(TEST_CLEAR, MyFrame::OnClear)
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EVT_MENU(TEST_START_THREAD, MyFrame::OnStartThread)
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EVT_MENU(TEST_START_THREADS, MyFrame::OnStartThreads)
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EVT_MENU(TEST_STOP_THREAD, MyFrame::OnStopThread)
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EVT_MENU(TEST_PAUSE_THREAD, MyFrame::OnPauseThread)
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EVT_MENU(TEST_RESUME_THREAD, MyFrame::OnResumeThread)
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@ -211,6 +230,7 @@ bool MyApp::OnInit()
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wxMenu *thread_menu = new wxMenu;
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thread_menu->Append(TEST_START_THREAD, "&Start a new thread");
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thread_menu->Append(TEST_START_THREADS, "Start &many threads at once");
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thread_menu->Append(TEST_STOP_THREAD, "S&top a running thread");
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thread_menu->AppendSeparator();
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thread_menu->Append(TEST_PAUSE_THREAD, "&Pause a running thread");
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@ -231,14 +251,16 @@ MyFrame::MyFrame(wxFrame *frame, const wxString& title,
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int x, int y, int w, int h)
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: wxFrame(frame, -1, title, wxPoint(x, y), wxSize(w, h))
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{
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CreateStatusBar();
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m_nRunning = m_nCount = 0;
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CreateStatusBar(2);
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m_txtctrl = new wxTextCtrl(this, -1, "", wxPoint(0, 0), wxSize(0, 0),
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wxTE_MULTILINE | wxTE_READONLY);
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}
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void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) )
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MyThread *MyFrame::CreateThread()
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{
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MyThread *thread = new MyThread(this);
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@ -250,10 +272,52 @@ void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) )
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wxCriticalSectionLocker enter(m_critsect);
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m_threads.Add(thread);
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return thread;
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}
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void MyFrame::OnStartThreads(wxCommandEvent& WXUNUSED(event) )
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{
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static wxString s_str;
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s_str = wxGetTextFromUser("How many threads to start: ",
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"wxThread sample",
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s_str, this);
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if ( s_str.IsEmpty() )
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return;
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size_t count, n;
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sscanf(s_str, "%u", &count);
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if ( count == 0 )
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return;
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wxArrayThread threads;
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// first create them all...
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for ( n = 0; n < count; n++ )
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{
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threads.Add(CreateThread());
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}
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wxString msg;
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msg.Printf("%d new threads created.", count);
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SetStatusText(msg, 1);
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// ...and then start them
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for ( n = 0; n < count; n++ )
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{
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threads[n]->Run();
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}
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}
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void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) )
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{
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MyThread *thread = CreateThread();
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if ( thread->Run() != wxTHREAD_NO_ERROR )
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{
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wxLogError("Can't start thread!");
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}
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SetStatusText("New thread started.", 1);
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}
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void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) )
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@ -265,7 +329,19 @@ void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) )
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}
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else
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{
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m_threads.Last()->Delete();
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m_critsect.Enter();
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wxThread *thread = m_threads.Last();
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m_stopped.Add(thread);
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// it's important to leave critical section before calling Delete()
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// because delete will (implicitly) call OnThreadExit() which also tries
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// to enter the same crit section - would dead lock.
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m_critsect.Leave();
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thread->Delete();
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SetStatusText("Thread stopped.", 1);
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}
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}
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@ -279,9 +355,15 @@ void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) )
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n++;
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if ( n == count )
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{
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wxLogError("No thread to resume!");
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}
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else
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{
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m_threads[n]->Resume();
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SetStatusText("Thread resumed.", 1);
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}
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}
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void MyFrame::OnPauseThread(wxCommandEvent& WXUNUSED(event) )
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@ -294,27 +376,36 @@ void MyFrame::OnPauseThread(wxCommandEvent& WXUNUSED(event) )
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n--;
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if ( n < 0 )
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{
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wxLogError("No thread to pause!");
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}
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else
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{
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m_threads[n]->Pause();
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SetStatusText("Thread paused.", 1);
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}
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}
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// set the frame title indicating the current number of threads
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void MyFrame::OnIdle(wxIdleEvent &event)
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{
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// first remove from the array all the threads which died since last call
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// first wait for all the threads which dies since the last call
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{
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wxCriticalSectionLocker enter(m_critsect);
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size_t nCount = m_aToDelete.Count();
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size_t nCount = m_terminated.GetCount();
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for ( size_t n = 0; n < nCount; n++ )
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{
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// index should be shifted by n because we've already deleted
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// n-1 elements from the array
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m_threads.Remove((size_t)m_aToDelete[n] - n);
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// don't delete the threads which were stopped - they were already
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// deleted in OnStopThread()
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wxThread *thread = m_terminated[n];
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if ( m_stopped.Index(thread) == wxNOT_FOUND )
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thread->Delete();
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}
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m_aToDelete.Empty();
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m_stopped.Empty();
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m_terminated.Empty();
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}
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size_t nRunning = 0,
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@ -325,7 +416,14 @@ void MyFrame::OnIdle(wxIdleEvent &event)
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nRunning++;
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}
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wxLogStatus(this, "%u threads total, %u running.", nCount, nRunning);
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if ( nCount != m_nCount || nRunning != m_nRunning )
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{
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m_nRunning = nRunning;
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m_nCount = nCount;
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wxLogStatus(this, "%u threads total, %u running.", nCount, nRunning);
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}
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//else: avoid flicker - don't print anything
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}
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
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@ -357,10 +455,8 @@ void MyFrame::OnClear(wxCommandEvent& WXUNUSED(event))
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void MyFrame::OnThreadExit(wxThread *thread)
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{
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int index = m_threads.Index(thread);
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wxCHECK_RET( index != -1, "unknown thread being deleted??" );
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wxCriticalSectionLocker enter(m_critsect);
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m_aToDelete.Add(index);
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m_threads.Remove(thread);
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m_terminated.Add(thread);
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}
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@ -29,6 +29,7 @@
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#include "wx/utils.h"
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#include "wx/log.h"
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#include "wx/intl.h"
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#include "wx/dynarray.h"
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#include "gdk/gdk.h"
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#include "gtk/gtk.h"
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@ -42,12 +43,19 @@ enum thread_state
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STATE_EXITED
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};
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//--------------------------------------------------------------------
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WX_DEFINE_ARRAY(wxThread *, wxArrayThread);
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// -----------------------------------------------------------------------------
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// global data
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//--------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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// we keep the list of all threads created by the application to be able to
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// terminate them on exit if there are some left - otherwise the process would
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// be left in memory
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static wxArrayThread gs_allThreads;
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// the id of the main thread
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static pthread_t gs_pidMain;
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static pthread_t gs_tidMain;
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// the key for the pointer to the associated wxThread object
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static pthread_key_t gs_keySelf;
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@ -81,7 +89,7 @@ wxMutex::wxMutex()
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wxMutex::~wxMutex()
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{
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if (m_locked > 0)
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wxLogDebug( "wxMutex warning: freeing a locked mutex (%d locks)", m_locked );
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wxLogDebug("Freeing a locked mutex (%d locks)", m_locked);
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pthread_mutex_destroy( &(p_internal->p_mutex) );
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delete p_internal;
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@ -92,6 +100,8 @@ wxMutexError wxMutex::Lock()
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int err = pthread_mutex_lock( &(p_internal->p_mutex) );
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if (err == EDEADLK)
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{
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wxLogDebug("Locking this mutex would lead to deadlock!");
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return wxMUTEX_DEAD_LOCK;
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}
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@ -126,6 +136,8 @@ wxMutexError wxMutex::Unlock()
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}
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else
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{
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wxLogDebug("Unlocking not locked mutex.");
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return wxMUTEX_UNLOCKED;
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}
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@ -188,14 +200,23 @@ void wxCondition::Broadcast()
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class wxThreadInternal
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{
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public:
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wxThreadInternal() { m_state = STATE_NEW; }
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~wxThreadInternal() {}
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wxThreadInternal();
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~wxThreadInternal();
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// thread entry function
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static void *PthreadStart(void *ptr);
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// start the thread
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// thread actions
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// start the thread
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wxThreadError Run();
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// ask the thread to terminate
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void Cancel();
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// wake up threads waiting for our termination
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void SignalExit();
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// go to sleep until Resume() is called
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void Pause();
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// resume the thread
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void Resume();
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// accessors
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// priority
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@ -207,7 +228,6 @@ public:
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// id
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pthread_t GetId() const { return thread_id; }
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// "cancelled" flag
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void Cancel();
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bool WasCancelled() const { return m_cancelled; }
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//private: -- should be!
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@ -220,13 +240,24 @@ private:
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// set when the thread should terminate
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bool m_cancelled;
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// we start running when this condition becomes true
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wxMutex m_mutexRun;
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wxCondition m_condRun;
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// this (mutex, cond) pair is used to synchronize the main thread and this
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// thread in several situations:
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// 1. The thread function blocks until condition is signaled by Run() when
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// it's initially created - this allows create thread in "suspended"
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// state
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// 2. The Delete() function blocks until the condition is signaled when the
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// thread exits.
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wxMutex m_mutex;
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wxCondition m_cond;
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// this condition becomes true when we get back to PthreadStart() function
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wxMutex m_mutexStop;
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wxCondition m_condStop;
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// another (mutex, cond) pair for Pause()/Resume() usage
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//
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// VZ: it's possible that we might reuse the mutex and condition from above
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// for this too, but as I'm not at all sure that it won't create subtle
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// problems with race conditions between, say, Pause() and Delete() I
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// prefer this may be a bit less efficient but much safer solution
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wxMutex m_mutexSuspend;
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wxCondition m_condSuspend;
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};
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void *wxThreadInternal::PthreadStart(void *ptr)
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@ -242,17 +273,14 @@ void *wxThreadInternal::PthreadStart(void *ptr)
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}
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// wait for the condition to be signaled from Run()
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pthread->m_mutexRun.Lock();
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pthread->m_condRun.Wait(pthread->m_mutexRun);
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// mutex state: currently locked by the thread which created us
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pthread->m_cond.Wait(pthread->m_mutex);
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// mutex state: locked again on exit of Wait()
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// call the main entry
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void* status = thread->Entry();
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pthread->m_mutexRun.Unlock();
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// wake up the pthread(s) waiting for our termination
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pthread->m_condStop.Broadcast();
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// terminate the thread
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thread->Exit(status);
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@ -261,22 +289,104 @@ void *wxThreadInternal::PthreadStart(void *ptr)
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return NULL;
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}
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wxThreadInternal::wxThreadInternal()
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{
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m_state = STATE_NEW;
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m_cancelled = FALSE;
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// this mutex is locked during almost all thread lifetime - it will only be
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// unlocked in the very end
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m_mutex.Lock();
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// this mutex is used in Pause()/Resume() and is also locked all the time
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// unless the thread is paused
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m_mutexSuspend.Lock();
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}
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wxThreadInternal::~wxThreadInternal()
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{
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m_mutexSuspend.Unlock();
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// note that m_mutex will be unlocked by the thread which waits for our
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// termination
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}
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wxThreadError wxThreadInternal::Run()
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{
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wxCHECK_MSG( GetState() == STATE_NEW, wxTHREAD_RUNNING,
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"thread may only be started once after successful Create()" );
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wxMutexLocker lock(&m_mutexRun);
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m_condRun.Signal();
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// the mutex was locked on Create(), so we will be able to lock it again
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// only when the thread really starts executing and enters the wait -
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// otherwise we might signal the condition before anybody is waiting for it
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wxMutexLocker lock(m_mutex);
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m_cond.Signal();
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m_state = STATE_RUNNING;
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return wxTHREAD_NO_ERROR;
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|
||||
// now the mutex is unlocked back - but just to allow Wait() function to
|
||||
// terminate by relocking it, so the net result is that the worker thread
|
||||
// starts executing and the mutex is still locked
|
||||
}
|
||||
|
||||
void wxThreadInternal::Cancel()
|
||||
{
|
||||
wxMutexLocker lock(&m_mutexStop);
|
||||
// if the thread we're waiting for is waiting for the GUI mutex, we will
|
||||
// deadlock so make sure we release it temporarily
|
||||
if ( wxThread::IsMain() )
|
||||
wxMutexGuiLeave();
|
||||
|
||||
// nobody ever writes this variable so it's safe to not use any
|
||||
// synchronization here
|
||||
m_cancelled = TRUE;
|
||||
m_condStop.Wait(m_mutexStop);
|
||||
|
||||
// entering Wait() releases the mutex thus allowing SignalExit() to acquire
|
||||
// it and to signal us its termination
|
||||
m_cond.Wait(m_mutex);
|
||||
|
||||
// mutex is still in the locked state - relocked on exit from Wait(), so
|
||||
// unlock it - we don't need it any more, the thread has already terminated
|
||||
m_mutex.Unlock();
|
||||
|
||||
// reacquire GUI mutex
|
||||
if ( wxThread::IsMain() )
|
||||
wxMutexGuiEnter();
|
||||
}
|
||||
|
||||
void wxThreadInternal::SignalExit()
|
||||
{
|
||||
// as mutex is currently locked, this will block until some other thread
|
||||
// (normally the same which created this one) unlocks it by entering Wait()
|
||||
m_mutex.Lock();
|
||||
|
||||
// wake up all the threads waiting for our termination
|
||||
m_cond.Broadcast();
|
||||
|
||||
// after this call mutex will be finally unlocked
|
||||
m_mutex.Unlock();
|
||||
}
|
||||
|
||||
void wxThreadInternal::Pause()
|
||||
{
|
||||
wxCHECK_RET( m_state == STATE_PAUSED,
|
||||
"thread must first be paused with wxThread::Pause()." );
|
||||
|
||||
// wait until the condition is signaled from Resume()
|
||||
m_condSuspend.Wait(m_mutexSuspend);
|
||||
}
|
||||
|
||||
void wxThreadInternal::Resume()
|
||||
{
|
||||
wxCHECK_RET( m_state == STATE_PAUSED,
|
||||
"can't resume thread which is not suspended." );
|
||||
|
||||
// we will be able to lock this mutex only when Pause() starts waiting
|
||||
wxMutexLocker lock(m_mutexSuspend);
|
||||
m_condSuspend.Signal();
|
||||
|
||||
SetState(STATE_RUNNING);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
@ -290,7 +400,7 @@ wxThread *wxThread::This()
|
||||
|
||||
bool wxThread::IsMain()
|
||||
{
|
||||
return (bool)pthread_equal(pthread_self(), gs_pidMain);
|
||||
return (bool)pthread_equal(pthread_self(), gs_tidMain);
|
||||
}
|
||||
|
||||
void wxThread::Yield()
|
||||
@ -311,6 +421,9 @@ void wxThread::Sleep(unsigned long milliseconds)
|
||||
|
||||
wxThread::wxThread()
|
||||
{
|
||||
// add this thread to the global list of all threads
|
||||
gs_allThreads.Add(this);
|
||||
|
||||
p_internal = new wxThreadInternal();
|
||||
}
|
||||
|
||||
@ -346,7 +459,7 @@ wxThreadError wxThread::Create()
|
||||
pthread_attr_setschedparam(&attr, &sp);
|
||||
}
|
||||
|
||||
// this is the point of no return
|
||||
// create the new OS thread object
|
||||
int rc = pthread_create(&p_internal->thread_id, &attr,
|
||||
wxThreadInternal::PthreadStart, (void *)this);
|
||||
pthread_attr_destroy(&attr);
|
||||
@ -441,7 +554,7 @@ wxThreadError wxThread::Resume()
|
||||
|
||||
if ( p_internal->GetState() == STATE_PAUSED )
|
||||
{
|
||||
p_internal->SetState(STATE_RUNNING);
|
||||
p_internal->Resume();
|
||||
|
||||
return wxTHREAD_NO_ERROR;
|
||||
}
|
||||
@ -506,27 +619,44 @@ wxThreadError wxThread::Kill()
|
||||
|
||||
void wxThread::Exit(void *status)
|
||||
{
|
||||
wxThread *ptr = this;
|
||||
THREAD_SEND_EXIT_MSG(ptr);
|
||||
|
||||
// first call user-level clean up code
|
||||
OnExit();
|
||||
|
||||
// next wake up the threads waiting for us (OTOH, this function won't return
|
||||
// until someone waited for us!)
|
||||
p_internal->SignalExit();
|
||||
|
||||
p_internal->SetState(STATE_EXITED);
|
||||
|
||||
// delete both C++ thread object and terminate the OS thread object
|
||||
delete this;
|
||||
|
||||
pthread_exit(status);
|
||||
}
|
||||
|
||||
// also test whether we were paused
|
||||
bool wxThread::TestDestroy() const
|
||||
{
|
||||
wxCriticalSectionLocker lock((wxCriticalSection&)m_critsect);
|
||||
|
||||
if ( p_internal->GetState() == STATE_PAUSED )
|
||||
{
|
||||
// leave the crit section or the other threads will stop too if they try
|
||||
// to call any of (seemingly harmless) IsXXX() functions while we sleep
|
||||
m_critsect.Leave();
|
||||
|
||||
p_internal->Pause();
|
||||
|
||||
// enter it back before it's finally left in lock object dtor
|
||||
m_critsect.Enter();
|
||||
}
|
||||
|
||||
return p_internal->WasCancelled();
|
||||
}
|
||||
|
||||
wxThread::~wxThread()
|
||||
{
|
||||
// remove this thread from the global array
|
||||
gs_allThreads.Remove(this);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
@ -583,7 +713,7 @@ bool wxThreadModule::OnInit()
|
||||
|
||||
gs_mutexGui = new wxMutex();
|
||||
wxThreadGuiInit();
|
||||
gs_pidMain = (int)getpid();
|
||||
gs_tidMain = pthread_self();
|
||||
gs_mutexGui->Lock();
|
||||
|
||||
return TRUE;
|
||||
@ -591,9 +721,23 @@ bool wxThreadModule::OnInit()
|
||||
|
||||
void wxThreadModule::OnExit()
|
||||
{
|
||||
wxASSERT_MSG( wxThread::IsMain(), "only main thread can be here" );
|
||||
|
||||
// terminate any threads left
|
||||
size_t count = gs_allThreads.GetCount();
|
||||
if ( count != 0u )
|
||||
wxLogDebug("Some threads were not terminated by the application.");
|
||||
|
||||
for ( size_t n = 0u; n < count; n++ )
|
||||
{
|
||||
gs_allThreads[n]->Delete();
|
||||
}
|
||||
|
||||
// destroy GUI mutex
|
||||
gs_mutexGui->Unlock();
|
||||
wxThreadGuiExit();
|
||||
delete gs_mutexGui;
|
||||
|
||||
// and free TLD slot
|
||||
(void)pthread_key_delete(gs_keySelf);
|
||||
}
|
||||
|
@ -29,6 +29,7 @@
|
||||
#include "wx/utils.h"
|
||||
#include "wx/log.h"
|
||||
#include "wx/intl.h"
|
||||
#include "wx/dynarray.h"
|
||||
|
||||
#include "gdk/gdk.h"
|
||||
#include "gtk/gtk.h"
|
||||
@ -42,12 +43,19 @@ enum thread_state
|
||||
STATE_EXITED
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------
|
||||
WX_DEFINE_ARRAY(wxThread *, wxArrayThread);
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// global data
|
||||
//--------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
// we keep the list of all threads created by the application to be able to
|
||||
// terminate them on exit if there are some left - otherwise the process would
|
||||
// be left in memory
|
||||
static wxArrayThread gs_allThreads;
|
||||
|
||||
// the id of the main thread
|
||||
static pthread_t gs_pidMain;
|
||||
static pthread_t gs_tidMain;
|
||||
|
||||
// the key for the pointer to the associated wxThread object
|
||||
static pthread_key_t gs_keySelf;
|
||||
@ -81,7 +89,7 @@ wxMutex::wxMutex()
|
||||
wxMutex::~wxMutex()
|
||||
{
|
||||
if (m_locked > 0)
|
||||
wxLogDebug( "wxMutex warning: freeing a locked mutex (%d locks)", m_locked );
|
||||
wxLogDebug("Freeing a locked mutex (%d locks)", m_locked);
|
||||
|
||||
pthread_mutex_destroy( &(p_internal->p_mutex) );
|
||||
delete p_internal;
|
||||
@ -92,6 +100,8 @@ wxMutexError wxMutex::Lock()
|
||||
int err = pthread_mutex_lock( &(p_internal->p_mutex) );
|
||||
if (err == EDEADLK)
|
||||
{
|
||||
wxLogDebug("Locking this mutex would lead to deadlock!");
|
||||
|
||||
return wxMUTEX_DEAD_LOCK;
|
||||
}
|
||||
|
||||
@ -126,6 +136,8 @@ wxMutexError wxMutex::Unlock()
|
||||
}
|
||||
else
|
||||
{
|
||||
wxLogDebug("Unlocking not locked mutex.");
|
||||
|
||||
return wxMUTEX_UNLOCKED;
|
||||
}
|
||||
|
||||
@ -188,14 +200,23 @@ void wxCondition::Broadcast()
|
||||
class wxThreadInternal
|
||||
{
|
||||
public:
|
||||
wxThreadInternal() { m_state = STATE_NEW; }
|
||||
~wxThreadInternal() {}
|
||||
wxThreadInternal();
|
||||
~wxThreadInternal();
|
||||
|
||||
// thread entry function
|
||||
static void *PthreadStart(void *ptr);
|
||||
|
||||
// start the thread
|
||||
// thread actions
|
||||
// start the thread
|
||||
wxThreadError Run();
|
||||
// ask the thread to terminate
|
||||
void Cancel();
|
||||
// wake up threads waiting for our termination
|
||||
void SignalExit();
|
||||
// go to sleep until Resume() is called
|
||||
void Pause();
|
||||
// resume the thread
|
||||
void Resume();
|
||||
|
||||
// accessors
|
||||
// priority
|
||||
@ -207,7 +228,6 @@ public:
|
||||
// id
|
||||
pthread_t GetId() const { return thread_id; }
|
||||
// "cancelled" flag
|
||||
void Cancel();
|
||||
bool WasCancelled() const { return m_cancelled; }
|
||||
|
||||
//private: -- should be!
|
||||
@ -220,13 +240,24 @@ private:
|
||||
// set when the thread should terminate
|
||||
bool m_cancelled;
|
||||
|
||||
// we start running when this condition becomes true
|
||||
wxMutex m_mutexRun;
|
||||
wxCondition m_condRun;
|
||||
// this (mutex, cond) pair is used to synchronize the main thread and this
|
||||
// thread in several situations:
|
||||
// 1. The thread function blocks until condition is signaled by Run() when
|
||||
// it's initially created - this allows create thread in "suspended"
|
||||
// state
|
||||
// 2. The Delete() function blocks until the condition is signaled when the
|
||||
// thread exits.
|
||||
wxMutex m_mutex;
|
||||
wxCondition m_cond;
|
||||
|
||||
// this condition becomes true when we get back to PthreadStart() function
|
||||
wxMutex m_mutexStop;
|
||||
wxCondition m_condStop;
|
||||
// another (mutex, cond) pair for Pause()/Resume() usage
|
||||
//
|
||||
// VZ: it's possible that we might reuse the mutex and condition from above
|
||||
// for this too, but as I'm not at all sure that it won't create subtle
|
||||
// problems with race conditions between, say, Pause() and Delete() I
|
||||
// prefer this may be a bit less efficient but much safer solution
|
||||
wxMutex m_mutexSuspend;
|
||||
wxCondition m_condSuspend;
|
||||
};
|
||||
|
||||
void *wxThreadInternal::PthreadStart(void *ptr)
|
||||
@ -242,17 +273,14 @@ void *wxThreadInternal::PthreadStart(void *ptr)
|
||||
}
|
||||
|
||||
// wait for the condition to be signaled from Run()
|
||||
pthread->m_mutexRun.Lock();
|
||||
pthread->m_condRun.Wait(pthread->m_mutexRun);
|
||||
// mutex state: currently locked by the thread which created us
|
||||
pthread->m_cond.Wait(pthread->m_mutex);
|
||||
|
||||
// mutex state: locked again on exit of Wait()
|
||||
|
||||
// call the main entry
|
||||
void* status = thread->Entry();
|
||||
|
||||
pthread->m_mutexRun.Unlock();
|
||||
|
||||
// wake up the pthread(s) waiting for our termination
|
||||
pthread->m_condStop.Broadcast();
|
||||
|
||||
// terminate the thread
|
||||
thread->Exit(status);
|
||||
|
||||
@ -261,22 +289,104 @@ void *wxThreadInternal::PthreadStart(void *ptr)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
wxThreadInternal::wxThreadInternal()
|
||||
{
|
||||
m_state = STATE_NEW;
|
||||
m_cancelled = FALSE;
|
||||
|
||||
// this mutex is locked during almost all thread lifetime - it will only be
|
||||
// unlocked in the very end
|
||||
m_mutex.Lock();
|
||||
|
||||
// this mutex is used in Pause()/Resume() and is also locked all the time
|
||||
// unless the thread is paused
|
||||
m_mutexSuspend.Lock();
|
||||
}
|
||||
|
||||
wxThreadInternal::~wxThreadInternal()
|
||||
{
|
||||
m_mutexSuspend.Unlock();
|
||||
|
||||
// note that m_mutex will be unlocked by the thread which waits for our
|
||||
// termination
|
||||
}
|
||||
|
||||
wxThreadError wxThreadInternal::Run()
|
||||
{
|
||||
wxCHECK_MSG( GetState() == STATE_NEW, wxTHREAD_RUNNING,
|
||||
"thread may only be started once after successful Create()" );
|
||||
|
||||
wxMutexLocker lock(&m_mutexRun);
|
||||
m_condRun.Signal();
|
||||
// the mutex was locked on Create(), so we will be able to lock it again
|
||||
// only when the thread really starts executing and enters the wait -
|
||||
// otherwise we might signal the condition before anybody is waiting for it
|
||||
wxMutexLocker lock(m_mutex);
|
||||
m_cond.Signal();
|
||||
|
||||
m_state = STATE_RUNNING;
|
||||
|
||||
return wxTHREAD_NO_ERROR;
|
||||
|
||||
// now the mutex is unlocked back - but just to allow Wait() function to
|
||||
// terminate by relocking it, so the net result is that the worker thread
|
||||
// starts executing and the mutex is still locked
|
||||
}
|
||||
|
||||
void wxThreadInternal::Cancel()
|
||||
{
|
||||
wxMutexLocker lock(&m_mutexStop);
|
||||
// if the thread we're waiting for is waiting for the GUI mutex, we will
|
||||
// deadlock so make sure we release it temporarily
|
||||
if ( wxThread::IsMain() )
|
||||
wxMutexGuiLeave();
|
||||
|
||||
// nobody ever writes this variable so it's safe to not use any
|
||||
// synchronization here
|
||||
m_cancelled = TRUE;
|
||||
m_condStop.Wait(m_mutexStop);
|
||||
|
||||
// entering Wait() releases the mutex thus allowing SignalExit() to acquire
|
||||
// it and to signal us its termination
|
||||
m_cond.Wait(m_mutex);
|
||||
|
||||
// mutex is still in the locked state - relocked on exit from Wait(), so
|
||||
// unlock it - we don't need it any more, the thread has already terminated
|
||||
m_mutex.Unlock();
|
||||
|
||||
// reacquire GUI mutex
|
||||
if ( wxThread::IsMain() )
|
||||
wxMutexGuiEnter();
|
||||
}
|
||||
|
||||
void wxThreadInternal::SignalExit()
|
||||
{
|
||||
// as mutex is currently locked, this will block until some other thread
|
||||
// (normally the same which created this one) unlocks it by entering Wait()
|
||||
m_mutex.Lock();
|
||||
|
||||
// wake up all the threads waiting for our termination
|
||||
m_cond.Broadcast();
|
||||
|
||||
// after this call mutex will be finally unlocked
|
||||
m_mutex.Unlock();
|
||||
}
|
||||
|
||||
void wxThreadInternal::Pause()
|
||||
{
|
||||
wxCHECK_RET( m_state == STATE_PAUSED,
|
||||
"thread must first be paused with wxThread::Pause()." );
|
||||
|
||||
// wait until the condition is signaled from Resume()
|
||||
m_condSuspend.Wait(m_mutexSuspend);
|
||||
}
|
||||
|
||||
void wxThreadInternal::Resume()
|
||||
{
|
||||
wxCHECK_RET( m_state == STATE_PAUSED,
|
||||
"can't resume thread which is not suspended." );
|
||||
|
||||
// we will be able to lock this mutex only when Pause() starts waiting
|
||||
wxMutexLocker lock(m_mutexSuspend);
|
||||
m_condSuspend.Signal();
|
||||
|
||||
SetState(STATE_RUNNING);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
@ -290,7 +400,7 @@ wxThread *wxThread::This()
|
||||
|
||||
bool wxThread::IsMain()
|
||||
{
|
||||
return (bool)pthread_equal(pthread_self(), gs_pidMain);
|
||||
return (bool)pthread_equal(pthread_self(), gs_tidMain);
|
||||
}
|
||||
|
||||
void wxThread::Yield()
|
||||
@ -311,6 +421,9 @@ void wxThread::Sleep(unsigned long milliseconds)
|
||||
|
||||
wxThread::wxThread()
|
||||
{
|
||||
// add this thread to the global list of all threads
|
||||
gs_allThreads.Add(this);
|
||||
|
||||
p_internal = new wxThreadInternal();
|
||||
}
|
||||
|
||||
@ -346,7 +459,7 @@ wxThreadError wxThread::Create()
|
||||
pthread_attr_setschedparam(&attr, &sp);
|
||||
}
|
||||
|
||||
// this is the point of no return
|
||||
// create the new OS thread object
|
||||
int rc = pthread_create(&p_internal->thread_id, &attr,
|
||||
wxThreadInternal::PthreadStart, (void *)this);
|
||||
pthread_attr_destroy(&attr);
|
||||
@ -441,7 +554,7 @@ wxThreadError wxThread::Resume()
|
||||
|
||||
if ( p_internal->GetState() == STATE_PAUSED )
|
||||
{
|
||||
p_internal->SetState(STATE_RUNNING);
|
||||
p_internal->Resume();
|
||||
|
||||
return wxTHREAD_NO_ERROR;
|
||||
}
|
||||
@ -506,27 +619,44 @@ wxThreadError wxThread::Kill()
|
||||
|
||||
void wxThread::Exit(void *status)
|
||||
{
|
||||
wxThread *ptr = this;
|
||||
THREAD_SEND_EXIT_MSG(ptr);
|
||||
|
||||
// first call user-level clean up code
|
||||
OnExit();
|
||||
|
||||
// next wake up the threads waiting for us (OTOH, this function won't return
|
||||
// until someone waited for us!)
|
||||
p_internal->SignalExit();
|
||||
|
||||
p_internal->SetState(STATE_EXITED);
|
||||
|
||||
// delete both C++ thread object and terminate the OS thread object
|
||||
delete this;
|
||||
|
||||
pthread_exit(status);
|
||||
}
|
||||
|
||||
// also test whether we were paused
|
||||
bool wxThread::TestDestroy() const
|
||||
{
|
||||
wxCriticalSectionLocker lock((wxCriticalSection&)m_critsect);
|
||||
|
||||
if ( p_internal->GetState() == STATE_PAUSED )
|
||||
{
|
||||
// leave the crit section or the other threads will stop too if they try
|
||||
// to call any of (seemingly harmless) IsXXX() functions while we sleep
|
||||
m_critsect.Leave();
|
||||
|
||||
p_internal->Pause();
|
||||
|
||||
// enter it back before it's finally left in lock object dtor
|
||||
m_critsect.Enter();
|
||||
}
|
||||
|
||||
return p_internal->WasCancelled();
|
||||
}
|
||||
|
||||
wxThread::~wxThread()
|
||||
{
|
||||
// remove this thread from the global array
|
||||
gs_allThreads.Remove(this);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
@ -583,7 +713,7 @@ bool wxThreadModule::OnInit()
|
||||
|
||||
gs_mutexGui = new wxMutex();
|
||||
wxThreadGuiInit();
|
||||
gs_pidMain = (int)getpid();
|
||||
gs_tidMain = pthread_self();
|
||||
gs_mutexGui->Lock();
|
||||
|
||||
return TRUE;
|
||||
@ -591,9 +721,23 @@ bool wxThreadModule::OnInit()
|
||||
|
||||
void wxThreadModule::OnExit()
|
||||
{
|
||||
wxASSERT_MSG( wxThread::IsMain(), "only main thread can be here" );
|
||||
|
||||
// terminate any threads left
|
||||
size_t count = gs_allThreads.GetCount();
|
||||
if ( count != 0u )
|
||||
wxLogDebug("Some threads were not terminated by the application.");
|
||||
|
||||
for ( size_t n = 0u; n < count; n++ )
|
||||
{
|
||||
gs_allThreads[n]->Delete();
|
||||
}
|
||||
|
||||
// destroy GUI mutex
|
||||
gs_mutexGui->Unlock();
|
||||
wxThreadGuiExit();
|
||||
delete gs_mutexGui;
|
||||
|
||||
// and free TLD slot
|
||||
(void)pthread_key_delete(gs_keySelf);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user