Use wxSwap() function to swap values of variables
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@ -1623,9 +1623,7 @@ void wxPostScriptDCImpl::DoGetSize(int* width, int* height) const
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if (m_printData.GetOrientation() == wxLANDSCAPE)
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{
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int tmp = w;
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w = h;
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h = tmp;
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wxSwap(w, h);
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}
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if (width)
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@ -1653,9 +1651,7 @@ void wxPostScriptDCImpl::DoGetSizeMM(int *width, int *height) const
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if (m_printData.GetOrientation() == wxLANDSCAPE)
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{
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int tmp = w;
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w = h;
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h = tmp;
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wxSwap(w, h);
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}
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if (width) *width = w;
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@ -1789,8 +1785,8 @@ void wxPostScriptDCImpl::EndDoc ()
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wxCoord maxY = (wxCoord) YLOG2DEV(m_maxY);
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// LOG2DEV may have changed the minimum to maximum vice versa
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if ( minX > maxX ) { wxCoord tmp = minX; minX = maxX; maxX = tmp; }
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if ( minY > maxY ) { wxCoord tmp = minY; minY = maxY; maxY = tmp; }
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if ( minX > maxX ) { wxSwap(minX, maxX); }
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if ( minY > maxY ) { wxSwap(minY, maxY); }
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// account for used scaling (boundingbox is before scaling in ps-file)
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double scale_x = m_printData.GetPrinterScaleX() / ms_PSScaleFactor;
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@ -1807,9 +1803,8 @@ void wxPostScriptDCImpl::EndDoc ()
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// If we're landscape, our sense of "x" and "y" is reversed.
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if (m_printData.GetOrientation() == wxLANDSCAPE)
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{
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wxCoord tmp;
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tmp = llx; llx = lly; lly = tmp;
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tmp = urx; urx = ury; ury = tmp;
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wxSwap(llx, lly);
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wxSwap(urx, ury);
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// We need either the two lines that follow, or we need to subtract
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// min_x from real_translate_y, which is commented out below.
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