Applied patch [ 584057 ] Fixes calculation bug in wxThread::Sleep
There's a problem in src/mac/thread.cpp function wxThread::Sleep when CLOCKS_PER_SEC is not 1000. The amount-to-sleep code doesn't take into account this value. Due to this when I did Sleep(1000) it was sleeping a fraction of a second because on my Mac CLOCKS_PER_SEC is 60. This patch fixes it. Dimitri Schoolwerth (dimitrishortcut) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16411 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -523,11 +523,11 @@ void wxThread::Yield()
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void wxThread::Sleep(unsigned long milliseconds)
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{
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clock_t start = clock() ;
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do
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{
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YieldToAnyThread() ;
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} while( clock() - start < milliseconds / CLOCKS_PER_SEC ) ;
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clock_t start = clock();
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do
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{
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YieldToAnyThread();
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} while( clock() - start < (milliseconds * CLOCKS_PER_SEC) / 1000 ) ;
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}
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int wxThread::GetCPUCount()
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@ -523,11 +523,11 @@ void wxThread::Yield()
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void wxThread::Sleep(unsigned long milliseconds)
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{
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clock_t start = clock() ;
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do
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{
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YieldToAnyThread() ;
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} while( clock() - start < milliseconds / CLOCKS_PER_SEC ) ;
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clock_t start = clock();
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do
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{
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YieldToAnyThread();
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} while( clock() - start < (milliseconds * CLOCKS_PER_SEC) / 1000 ) ;
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}
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int wxThread::GetCPUCount()
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