Regenerated ReST docs, removed the config setting that outputs the

generated date so these will change less often.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26475 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn 2004-03-30 00:15:45 +00:00
parent 9896cf5ef7
commit 7fa23c09cd
7 changed files with 36 additions and 64 deletions

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@ -324,9 +324,5 @@ python demo.py
</ol>
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@ -11,7 +11,7 @@
<div class="document" id="changes-txt-for-wxpython">
<h1 class="title">CHANGES.txt for wxPython</h1>
<div class="section" id="id1">
<h1><a name="id1">2.5.1.2</a></h1>
<h1><a name="id1">2.5.1.3</a></h1>
<p>(See also the MigrationGuide.txt file for details about some of the
big changes that have happened in this release and how you should
adapt your code.)</p>
@ -1242,9 +1242,5 @@ version segfault shortly after starting up.</p>
</ol>
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@ -134,9 +134,5 @@ copy %WXWIN%\lib\vc_dll\wx*h_*.dll c:\Python23\Lib\site-pacakges\wx
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@ -7,7 +7,7 @@
<title>The Py Manual</title>
<meta name="author" content="Patrick K. O'Brien" />
<meta name="organization" content="Orbtech" />
<meta name="date" content="2004-02-04" />
<meta name="date" content="2004-03-26" />
<link rel="stylesheet" href="default.css" type="text/css" />
</head>
<body>
@ -25,9 +25,9 @@
<tr><th class="docinfo-name">Organization:</th>
<td><a class="first last reference" href="http://www.orbtech.com/">Orbtech</a></td></tr>
<tr><th class="docinfo-name">Date:</th>
<td>2004-02-04</td></tr>
<td>2004-03-26</td></tr>
<tr><th class="docinfo-name">Revision:</th>
<td>1.3</td></tr>
<td>1.4</td></tr>
</tbody>
</table>
<div class="contents topic" id="contents">
@ -698,9 +698,5 @@ needed. PyCrust had to happen...</p>
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@ -58,9 +58,5 @@ Robin Dunn
<a class="reference" href="mailto:robin&#64;alldunn.com">robin&#64;alldunn.com</a></p>
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@ -8,7 +8,7 @@
<meta name="author" content="Patrick K. O'Brien" />
<meta name="author" content="Robin Dunn" />
<meta name="organization" content="Orbtech" />
<meta name="date" content="2004-02-04" />
<meta name="date" content="2004-03-26" />
<link rel="stylesheet" href="default.css" type="text/css" />
</head>
<body>
@ -28,9 +28,9 @@
<tr><th class="docinfo-name">Organization:</th>
<td><a class="first last reference" href="http://www.orbtech.com/">Orbtech</a></td></tr>
<tr><th class="docinfo-name">Date:</th>
<td>2004-02-04</td></tr>
<td>2004-03-26</td></tr>
<tr><th class="docinfo-name">Revision:</th>
<td>1.3</td></tr>
<td>1.4</td></tr>
</tbody>
</table>
<div class="contents topic" id="contents">
@ -255,9 +255,5 @@ app.MainLoop()
</pre>
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@ -7,7 +7,7 @@
<title>The wxPython Manual</title>
<meta name="author" content="Patrick K. O'Brien" />
<meta name="organization" content="Orbtech" />
<meta name="date" content="2003-07-02" />
<meta name="date" content="2004-03-26" />
<link rel="stylesheet" href="default.css" type="text/css" />
</head>
<body>
@ -25,9 +25,9 @@
<tr><th class="docinfo-name">Organization:</th>
<td><a class="first last reference" href="http://www.orbtech.com/">Orbtech</a></td></tr>
<tr><th class="docinfo-name">Date:</th>
<td>2003-07-02</td></tr>
<td>2004-03-26</td></tr>
<tr><th class="docinfo-name">Revision:</th>
<td>1.2</td></tr>
<td>1.3</td></tr>
<tr class="field"><th class="docinfo-name">License:</th><td class="field-body">wxWindows Free Documentation Licence, Version 3</td>
</tr>
</tbody>
@ -43,7 +43,7 @@
<li><a class="reference" href="#mac-os-x" id="id6" name="id6">Mac OS X</a></li>
</ul>
</li>
<li><a class="reference" href="#what-is-wxwindows" id="id7" name="id7">What is wxWindows?</a></li>
<li><a class="reference" href="#what-is-wxwidgets" id="id7" name="id7">What is wxWidgets?</a></li>
<li><a class="reference" href="#why-another-cross-platform-development-tool" id="id8" name="id8">Why another cross-platform development tool?</a></li>
<li><a class="reference" href="#wxpython-overview" id="id9" name="id9">wxPython Overview</a></li>
<li><a class="reference" href="#utilities-and-libraries-supplied-with-wxpython" id="id10" name="id10">Utilities and libraries supplied with wxPython</a></li>
@ -97,11 +97,11 @@
<h1><a class="toc-backref" href="#id1" name="introduction">Introduction</a></h1>
<p>This is a guide to the wxPython GUI toolkit, written <strong>by</strong> a Python
programmer <strong>for</strong> his fellow Python programmers. It began as a
simple translation of the wxWindows documentation (which is written
simple translation of the wxWidgets documentation (which is written
for C++ programmers), and evolved from there. And while there's
nothing wrong with C++...</p>
<p>Okay, you got me there. I hate C++. That's why I use Python. If you
like C++, go read the wxWindows documentation. If you'd rather read a
like C++, go read the wxWidgets documentation. If you'd rather read a
guide that's written with Python programmers in mind, keep reading
this one. If you like it, feel free to send me freshly roasted coffee
beans, dark chocolate, and large denomination currency. Better yet,
@ -114,8 +114,8 @@ send one to each of your friends, relatives, and coworkers.</p>
allows Python programmers to create programs with a robust, highly
functional graphical user interface, simply and easily. It is
implemented as a Python extension module (native code) that wraps the
popular wxWindows cross platform GUI library, which is written in C++.</p>
<p>Like Python and wxWindows, wxPython is Open Source, which means that
popular wxWidgets cross platform GUI library, which is written in C++.</p>
<p>Like Python and wxWidgets, wxPython is Open Source, which means that
it is free for anyone to use and the source code is available for
anyone to look at and modify. And anyone can contribute fixes or
enhnacments to the project.</p>
@ -154,13 +154,13 @@ setups.</p>
</ul>
</div>
</div>
<div class="section" id="what-is-wxwindows">
<h1><a class="toc-backref" href="#id7" name="what-is-wxwindows">What is wxWindows?</a></h1>
<p>wxWindows is a C++ framework providing GUI (Graphical User Interface)
<div class="section" id="what-is-wxwidgets">
<h1><a class="toc-backref" href="#id7" name="what-is-wxwidgets">What is wxWidgets?</a></h1>
<p>wxWidgets is a C++ framework providing GUI (Graphical User Interface)
and other facilities on more than one platform. Version 2 currently
supports all desktop versions of MS Windows, Unix with GTK+, Unix with
Motif, and MacOS. An OS/2 port is in progress.</p>
<p>wxWindows was originally developed at the Artificial Intelligence
<p>wxWidgets was originally developed at the Artificial Intelligence
Applications Institute, University of Edinburgh, for internal use, and
was first made publicly available in 1992. Version 2 is a vastly
improved version written and maintained by Julian Smart, Robert
@ -171,7 +171,7 @@ variants, unless otherwise stated. All trademarks are acknowledged.</p>
</div>
<div class="section" id="why-another-cross-platform-development-tool">
<h1><a class="toc-backref" href="#id8" name="why-another-cross-platform-development-tool">Why another cross-platform development tool?</a></h1>
<p>wxWindows was developed to provide a cheap and flexible way to
<p>wxWidgets was developed to provide a cheap and flexible way to
maximize investment in GUI application development. While a number of
commercial class libraries already existed for cross-platform
development, none met all of the following criteria:</p>
@ -181,13 +181,13 @@ development, none met all of the following criteria:</p>
<li>simplicity of programming</li>
<li>support for a wide range of compilers</li>
</ul>
<p>Since wxWindows was started, several other free or almost-free GUI
<p>Since wxWidgets was started, several other free or almost-free GUI
frameworks have emerged. However, none has the range of features,
flexibility, documentation and the well-established development team
that wxWindows has.</p>
<p>As open source software, wxWindows has benefited from comments, ideas,
that wxWidgets has.</p>
<p>As open source software, wxWidgets has benefited from comments, ideas,
bug fixes, enhancements and the sheer enthusiasm of users. This gives
wxWindows a certain advantage over its commercial competitors (and
wxWidgets a certain advantage over its commercial competitors (and
over free libraries without an independent development team), plus a
robustness against the transience of one individual or company. This
openness and availability of source code is especially important when
@ -201,16 +201,16 @@ toolkits such as Motif, GTK+ and MFC.</p>
overstated, since GUI application development is very time-consuming,
and sustained popularity of particular GUIs cannot be guaranteed.
Code can very quickly become obsolete if it addresses the wrong
platform or audience. wxWindows helps to insulate the programmer from
these winds of change. Although wxWindows may not be suitable for
platform or audience. wxWidgets helps to insulate the programmer from
these winds of change. Although wxWidgets may not be suitable for
every application (such as an OLE-intensive program), it provides
access to most of the functionality a GUI program normally requires,
plus many extras such as network programming, PostScript output, and
HTML rendering; and it can of course be extended as needs dictate. As
a bonus, it provides a far cleaner and easier programming interface
than the native APIs. Programmers may find it worthwhile to use
wxWindows even if they are developing on only one platform.</p>
<p>It is impossible to sum up the functionality of wxWindows in a few
wxWidgets even if they are developing on only one platform.</p>
<p>It is impossible to sum up the functionality of wxWidgets in a few
paragraphs, but here are some of the benefits:</p>
<ul class="simple">
<li>Low cost (free, in fact!)</li>
@ -281,10 +281,10 @@ Help.</p>
<p>GUI applications aren't all graphical wizardry. You'll also need
lists and hash tables. But since you're working with Python, you
should use the ones Python provides (list, tuple, dict), rather than
the wxWindows versions. Same goes for the database related classes.
the wxWidgets versions. Same goes for the database related classes.
The basic rule of thumb is this: If you can do it directly in Python,
you probably should. If there is a reason not to use a Python data
type, wxPython will provide a wrapper for the wxWindows class.</p>
type, wxPython will provide a wrapper for the wxWidgets class.</p>
<p>You will undoubtedly need some platform-independent file functions,
and you may find it handy to maintain and search a list of paths using
PathList. There's a miscellany of operating system and other
@ -293,7 +293,7 @@ functions.</p>
</div>
<div class="section" id="utilities-and-libraries-supplied-with-wxpython">
<h1><a class="toc-backref" href="#id10" name="utilities-and-libraries-supplied-with-wxpython">Utilities and libraries supplied with wxPython</a></h1>
<p>In addition to the core wxWindows library, a number of further
<p>In addition to the core wxWidgets library, a number of further
libraries and utilities are supplied with each distribution.</p>
<p>[Need to list these.]</p>
</div>
@ -305,13 +305,13 @@ allocated with new and deleted with delete. If you delete a window,
all of its children and descendants will be automatically deleted,
so you don't need to delete these descendants explicitly. -->
<!-- When deleting a frame or dialog, use Destroy rather than delete so
that the wxWindows delayed deletion can take effect. This waits
that the wxWidgets delayed deletion can take effect. This waits
until idle time (when all messages have been processed) to actually
delete the window, to avoid problems associated with the GUI
sending events to deleted windows. -->
<!-- If you decide to allocate a C++ array of objects (such as wxBitmap)
that may be cleaned up by wxWindows, make sure you delete the array
explicitly before wxWindows has a chance to do so on exit, since
that may be cleaned up by wxWidgets, make sure you delete the array
explicitly before wxWidgets has a chance to do so on exit, since
calling delete on array members will cause memory problems. -->
<!-- wxColour can be created statically: it is not automatically cleaned
up and is unlikely to be shared between other objects; it is
@ -977,7 +977,7 @@ documents into html, xml, pdf, and even OpenOffice files.</p>
<h1><a class="toc-backref" href="#id44" name="submitting-changes-to-the-source-document">Submitting changes to the source document</a></h1>
<p>Some items in the source text file look like this:</p>
<pre class="literal-block">
.. This is text from the wxWindows documentation that needs to be
.. This is text from the wxWidgets documentation that needs to be
translated into something appropriate for the wxPython version.
The two dots followed by uniformly indented text turns this
paragraph into a reStructuredText comment, so it doesn't appear
@ -1005,7 +1005,7 @@ name):</p>
</div>
<div class="section" id="license">
<h1><a class="toc-backref" href="#id46" name="license">License</a></h1>
<p>This document began as a translation of the wxWindows documentation.
<p>This document began as a translation of the wxWidgets documentation.
As such, it adheres to the same license, which is provided here:</p>
<pre class="literal-block">
wxWindows Free Documentation Licence, Version 3
@ -1072,9 +1072,5 @@ As such, it adheres to the same license, which is provided here:</p>
</pre>
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