Added BuildSVN.txt instructions (copied from BuildCVS.txt, with appropriate replacements).
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@47106 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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BuildSVN.txt
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BuildSVN.txt
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------------------------------------------------------------------------
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How to build the sources from SVN
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------------------------------------------------------------------------
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Please use the install.txt files in docs/gtk, docs/msw, docs/motif, docs/mac
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etc. alongside these instructions.
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I) Windows using plain makefiles
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----------------------------------------
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a) If using Microsoft Visual C++ 5.0 or 6.0
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Ensure that the command-line compiler and tools (including
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nmake) are installed and ready to run. Depending on your
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installation there may be a batch file (commonly named VCVARS32.BAT)
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that needs to be run to set correct environment variables and PATH entries.
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Continue with item c) below.
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b) If using the MinGW or Cygwin compilers
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You can get MinGW from http://www.mingw.org/
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Cygwin is available at http://www.cygwin.com/
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If you are using Cygwin or MinGW together with the MSYS environment, you
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can build the library using configure (see "Unix ports" and
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"Windows using configure" below). You can also
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build wxWidgets without configure using native makefile, but only with
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MinGW. Using Cygwin together with Windows makefile is no longer supported.
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If building with MinGW without configure:
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-> Set your path so that it includes the directory
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where your compiler and tools reside
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-> Make sure you have GNU Make installed. It must be Windows native version.
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Download it from http://www.mingw.org, the executable will be called
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mingw32-make.exe.
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-> Modern version of MinGW is required; preferably MinGW 2.0 (with gcc3),
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but MinGW with gcc-2.95.3 will suffice. If you are using 2.95, you will
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have to change variable GCC_VERSION in config.gcc (see msw/install.txt
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for details).
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If using configure, Unix instructions apply.
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c) Build instructions
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Assumming that you installed the wxWidgets sources
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into c:\wxWidgets:
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-> Copy c:\wxWidgets\include\wx\msw\setup0.h
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to c:\wxWidgets\include\wx\msw\setup.h
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-> Edit c:\wxWidgets\include\wx\msw\setup.h to choose
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the features you would like to compile wxWidgets with[out].
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and std iostreams are disabled with
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#define wxUSE_STD_IOSTREAM 0
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-> type: cd c:\wxWidgets\build\msw
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-> type: make -f makefile.gcc (if using GNU tools)
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or type: nmake -f makefile.vc (if using MS VC++)
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etc.
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See also docs/msw/install.txt for additional compilation options.
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d) Borland (including free command line tools)
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Download tools from http://www.borland.com/downloads/
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See docs/msw/install.txt for details; in brief:
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-> type cd c:\wxWidgets\build\msw
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-> type make -f makefile.bcc
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You can customize many things in the build process, detailed description is
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in docs/msw/install.txt.
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II) Unix ports
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--------------
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Building wxGTK or wxMotif completely without configure
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won't ever work, but there is now a new makefile system
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that works without libtool and automake, using only
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configure to create what is needed.
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In order to create configure, you need to have the
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GNU autoconf package (version > 2.54) installed
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on your system and type run "autoconf" in the base
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directory (or run the autogen.sh script in the same
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directory, which just calls autoconf). Note that you usually don't
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need to do this because configure is included in SVN.
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Set WXWIN environment variable to the base directory such
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as ~/wxWidgets (this is actually not really needed).
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-> type: export WXWIN=~/wxWidgets
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-> type: md mybuild
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-> type: cd mybuild
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-> type: ../configure --with-motif
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or type: ../configure --with-gtk
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-> type: make
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-> type: su <type root password>
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-> type: make install
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-> type: ldconfig
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-> type: exit
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Call configure with --disable-shared to create a static
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library. Calling "make uninstall" will remove the installed
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library and "make dist" will create a distribution (not
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yet complete).
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III) Windows using configure
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----------------------------------------
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wxWidgets can be built on Windows using MSYS (see
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http://www.mingw.org/), which is a POSIX build environment
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for Windows. With MSYS you can just ./configure && make (see also VII,
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Unix->Windows cross-compiling using configure).
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Of course, you can also build the library using plain makefiles (see
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section I).
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IV) Classic MacOS using CodeWarrior (eg MacOS 8.x/9.x)
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----------------------------------------
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Refer to the readme.txt and install.txt files in docs/mac to build
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wxWidgets under Classic Mac OS using CodeWarrior.
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If you are checking out the SVN sources using svn under Mac OS X and
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compiling under Classic Mac OS:
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- make sure that all text files have a Mac OS type of 'TEXT' otherwise
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CodeWarrior may ignore them. Checking out the SVN sources using svn
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under Mac OS X creates untyped files which can lead to compilation
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errors under CodeWarrior which are hard to track down.
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- convert the xml files to CodeWarrior binary projects using the supplied
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AppleScript in docs/mac (M5xml2mcp.applescript for CodeWarrior 5.3)
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V) MacOS X using configure and the Developer Tools
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----------------------------------------
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You need to have the Developer Tools installed. If this is not the case,
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you will need to register at the Apple Developer web site (this is a free
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registration) in order to download the Developer Tools installer.
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In order to create configure, you need to have the
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GNU autoconf package (version >= 2.54) installed
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on your system and type run "autoconf" in the base
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directory (or run the autogen.sh script in the same
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directory, which just calls autoconf).
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-> type: mkdir macbuild
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-> type: cd macbuild
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-> type: ../configure --with-mac
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or type: ../configure
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-> type: make
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VI) OS/2
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----------------------------------------
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No notes.
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VII) Unix->Windows cross-compiling using configure
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--------------------------------------------------
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First you'll need a cross-compiler; linux glibc binaries of MinGW and
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Cygwin (both based on egcs) can be found at
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ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Alternative binaries,
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based on the latest MinGW release can be found at
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http://members.telering.at/jessich/mingw/mingwcross/mingw_cross.html
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Otherwise you can compile one yourself.
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[ A Note about Cygwin and MinGW: the main difference is that Cygwin
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binaries are always linked against cygwin.dll. This dll encapsulates most
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standard Unix C extensions, which is very handy if you're porting unix
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software to windows. However, wxMSW doesn't need this, so MinGW is
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preferable if you write portable C(++). ]
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You might want to build both Unix and Windows binaries in the same source
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tree; to do this make subdirs for each e.g. unix and win32. If you've
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already build wxWidgets in the main dir, do a 'make distclean' there,
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otherwise configure will get confused. (In any case, read the section 'Unix
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using configure' and make sure you're able to build a native wxWidgets
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library; cross-compiling errors can be pretty obscure and you'll want to be
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sure that your configure setup is basically sound.)
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To cross compile the windows library, do
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-> cd win32
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(or whatever you called it)
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Now run configure. There are two ways to do this
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-> ../configure --host=i586-mingw32 --build=i586-linux --with-mingw
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where --build= should read whatever platform you're building on. Configure
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will notice that build and host platforms differ, and automatically prepend
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i586-mingw32- to gcc, ar, ld, etc (make sure they're in the PATH!).
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The other way to run configure is by specifying the names of the binaries
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yourself:
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-> CC=i586-mingw32-gcc CXX=i586-mingw32-g++ RANLIB=i586-mingw32-ranlib \
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DLLTOOL=i586-mingw32-dlltool LD=i586-mingw32-ld NM=i586-mingw32-nm \
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../configure --host=i586-mingw32 --with-mingw
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(all assuming you're using MinGW)
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By default this will compile a DLL, if you want a static library,
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specify --disable-shared.
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Type
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-> make
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and wait, wait, wait. Don't leave the room, because the minute you do there
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will be a compile error :-)
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NB: if you are using a very old compiler you risk to get quite a few warnings
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about "ANSI C++ forbids implicit conversion from 'void *'" in all places
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where va_arg macro is used. This is due to a bug in (some versions of)
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MinGW headers which may be corrected by upgrading your compier,
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otherwise you might edit the file
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${install_prefix}/lib/gcc-lib/i586-mingw32/egcs-2.91.57/include/stdarg.h
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(instead of egcs-2.91.57 you may have something different), searching for
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the lines
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/* Define __gnuc_va_list. */
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#ifndef __GNUC_VA_LIST
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#define __GNUC_VA_LIST
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#if defined(__svr4__) || defined(_AIX) || defined(_M_UNIX) || defined(__NetBSD__)
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typedef char *__gnuc_va_list;
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#else
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typedef void *__gnuc_va_list;
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#endif
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#endif
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and adding "|| defined(_WIN32)" to the list of platforms on which
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__gnuc_va_list is char *.
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If this is successful, you end up with a wx23_2.dll/libwx23_2.a in win32/lib
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(or just libwx_msw.a if you opted for a static build).
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Now try building the minimal sample:
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-> cd samples/minimal
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-> make
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and run it with wine, for example (or copy to a Windows box)
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-> wine minimal.exe
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If all is well, do an install; from win32
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-> make install
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Native and cross-compiled installations can co-exist peacefully
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(as long as their widget sets differ), except for wx-config. You might
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want to rename the cross-compiled one to i586-mingw32-wx-config, or something.
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Cross-compiling TODO:
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---------------------
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- resource compiling must be done manually for now (should/can we link the
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default wx resources into libwx_msw.a?) [ No we can't; the linker won't
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link it in... you have to supply an object file ]
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- static executables are HUGE -- there must be room for improvement.
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