1. make paint events debugging runtime switch instead of compile time

2. fixed incorrect rendering of wxListCtrl (newly created controls didn't account
   for parent's client origin)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14091 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík 2002-02-09 23:28:05 +00:00
parent 21c3670fec
commit 821860051a

View File

@ -591,6 +591,7 @@ bool wxWindowMGL::Create(wxWindow *parent,
x = 0; // FIXME_MGL, something better, see GTK+
if ( y == -1 )
y = 0; // FIXME_MGL, something better, see GTK+
AdjustForParentClientOrigin(x, y, 0);
w = WidthDefault(size.x);
h = HeightDefault(size.y);
@ -1126,10 +1127,17 @@ void wxWindowMGL::HandlePaint(MGLDevCtx *dc)
return;
}
#if 0 // FIXME_MGL -- debugging stuff!
dc->setColorRGB(255,0,255);
dc->fillRect(-1000,-1000,2000,2000);
wxUsleep(50);
#ifdef __WXDEBUG__
// FIXME_MGL -- debugging stuff, to be removed!
static int debugPaintEvents = -1;
if ( debugPaintEvents == -1 )
debugPaintEvents = wxGetEnv(wxT("WXMGL_DEBUG_PAINT_EVENTS"), NULL);
if ( debugPaintEvents )
{
dc->setColorRGB(255,0,255);
dc->fillRect(-1000,-1000,2000,2000);
wxUsleep(50);
}
#endif
MGLRegion clip;