Build fixes for PCH-less build for D2D graphics context

Include the required headers in all cases currently, ideal would be to include
them only inside "#ifndef WX_PRECOMP" but it's probably not a big problem to
just do it always.

See #16625.
This commit is contained in:
Vadim Zeitlin 2015-09-29 00:42:26 +02:00
parent ccc94f46e0
commit 827e3d455a

View File

@ -46,6 +46,8 @@
#include "wx/graphics.h"
#include "wx/dc.h"
#include "wx/dcclient.h"
#include "wx/dcmemory.h"
#include "wx/dynlib.h"
#include "wx/image.h"
#include "wx/module.h"
@ -53,6 +55,7 @@
#include "wx/private/graphics.h"
#include "wx/stack.h"
#include "wx/sharedptr.h"
#include "wx/window.h"
// This must be the last header included to only affect the DEFINE_GUID()
// occurrences below but not any GUIDs declared in the standard files included