Applied socket destruction bug patch

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@32457 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart 2005-02-28 11:36:03 +00:00
parent f07067b7da
commit 84aa68c427

View File

@ -83,6 +83,8 @@ extern HINSTANCE hInst;
#define assert(x)
#include <winsock.h>
#include "wx/msw/wince/net.h"
#include <wx/hashmap.h>
WX_DECLARE_HASH_MAP(int,bool,wxIntegerHash,wxIntegerEqual,SocketHash);
#endif
#include <string.h>
@ -140,9 +142,7 @@ static int firstAvailable;
#ifndef __WXWINCE__
static WSAAsyncSelectFunc gs_WSAAsyncSelect = NULL;
#else
/* Setup WinCE specific stuff
*/
static socket_running;
static SocketHash socketHash;
static unsigned int currSocket;
HANDLE hThread[MAXSOCKETS];
static WSACreateEventFunc gs_WSACreateEvent = NULL;
@ -152,10 +152,10 @@ static WSAEnumNetworkEventsFunc gs_WSAEnumNetworkEvents = NULL;
/* This structure will be used to pass data on to the thread that handles socket events.
*/
typedef struct thread_data{
HWND hEvtWin;
unsigned long msgnumber;
unsigned long fd;
unsigned long lEvent;
HWND hEvtWin;
unsigned long msgnumber;
unsigned long fd;
unsigned long lEvent;
}thread_data;
#endif
@ -169,43 +169,43 @@ static HMODULE gs_wsock32dll = 0;
*/
DWORD WINAPI SocketThread(LPVOID data)
{
WSANETWORKEVENTS NetworkEvents;
thread_data* d = (thread_data *)data;
WSANETWORKEVENTS NetworkEvents;
thread_data* d = (thread_data *)data;
HANDLE NetworkEvent = gs_WSACreateEvent();
gs_WSAEventSelect(d->fd, NetworkEvent, d->lEvent);
HANDLE NetworkEvent = gs_WSACreateEvent();
gs_WSAEventSelect(d->fd, NetworkEvent, d->lEvent);
while(socket_running)
{
if ((gs_WSAWaitForMultipleEvents(1, &NetworkEvent, FALSE,INFINITE, FALSE)) == WAIT_FAILED)
{
printf("WSAWaitForMultipleEvents failed with error %d\n", WSAGetLastError());
return 0;
}
if (gs_WSAEnumNetworkEvents(d->fd ,NetworkEvent, &NetworkEvents) == SOCKET_ERROR)
{
printf("WSAEnumNetworkEvents failed with error %d\n", WSAGetLastError());
return 0;
}
long flags = NetworkEvents.lNetworkEvents;
if (flags & FD_READ)
::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_READ);
if (flags & FD_WRITE)
::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_WRITE);
if (flags & FD_OOB)
::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_OOB);
if (flags & FD_ACCEPT)
::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_ACCEPT);
if (flags & FD_CONNECT)
::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CONNECT);
if (flags & FD_CLOSE)
::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CLOSE);
}
gs_WSAEventSelect(d->fd, NetworkEvent, 0);
ExitThread(0);
return 0;
while(socketHash[d->fd] == true)
{
if ((gs_WSAWaitForMultipleEvents(1, &NetworkEvent, FALSE,INFINITE, FALSE)) == WAIT_FAILED)
{
printf("WSAWaitForMultipleEvents failed with error %d\n", WSAGetLastError());
return 0;
}
if (gs_WSAEnumNetworkEvents(d->fd ,NetworkEvent, &NetworkEvents) == SOCKET_ERROR)
{
printf("WSAEnumNetworkEvents failed with error %d\n", WSAGetLastError());
return 0;
}
long flags = NetworkEvents.lNetworkEvents;
if (flags & FD_READ)
::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_READ);
if (flags & FD_WRITE)
::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_WRITE);
if (flags & FD_OOB)
::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_OOB);
if (flags & FD_ACCEPT)
::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_ACCEPT);
if (flags & FD_CONNECT)
::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CONNECT);
if (flags & FD_CLOSE)
::PostMessage(d->hEvtWin, d->msgnumber,d->fd, FD_CLOSE);
}
gs_WSAEventSelect(d->fd, NetworkEvent, 0);
ExitThread(0);
return 0;
}
#endif
@ -219,72 +219,72 @@ bool GSocketGUIFunctionsTableConcrete::CanUseEventLoop()
bool GSocketGUIFunctionsTableConcrete::OnInit()
{
static LPCTSTR pclassname = NULL;
int i;
static LPCTSTR pclassname = NULL;
int i;
/* Create internal window for event notifications */
hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, _GSocket_Internal_WinProc);
if (!hWin)
return false;
/* Create internal window for event notifications */
hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, _GSocket_Internal_WinProc);
if (!hWin)
return false;
/* Initialize socket list */
InitializeCriticalSection(&critical);
/* Initialize socket list */
InitializeCriticalSection(&critical);
for (i = 0; i < MAXSOCKETS; i++)
{
socketList[i] = NULL;
}
firstAvailable = 0;
for (i = 0; i < MAXSOCKETS; i++)
{
socketList[i] = NULL;
}
firstAvailable = 0;
/* Load WSAAsyncSelect from wsock32.dll (we don't link against it
statically to avoid dependency on wsock32.dll for apps that don't use
sockets): */
/* Load WSAAsyncSelect from wsock32.dll (we don't link against it
statically to avoid dependency on wsock32.dll for apps that don't use
sockets): */
#ifndef __WXWINCE__
gs_wsock32dll = LoadLibrary(wxT("wsock32.dll"));
if (!gs_wsock32dll)
return false;
gs_WSAAsyncSelect =(WSAAsyncSelectFunc)GetProcAddress(gs_wsock32dll,
"WSAAsyncSelect");
if (!gs_WSAAsyncSelect)
return false;
gs_wsock32dll = LoadLibrary(wxT("wsock32.dll"));
if (!gs_wsock32dll)
return false;
gs_WSAAsyncSelect =(WSAAsyncSelectFunc)GetProcAddress(gs_wsock32dll,
wxT("WSAAsyncSelect"));
if (!gs_WSAAsyncSelect)
return false;
#else
/* On WinCE we load ws2.dll which will provide the needed functions.
*/
gs_wsock32dll = LoadLibrary(wxT("ws2.dll"));
if (!gs_wsock32dll)
return false;
gs_WSAEventSelect =(WSAEventSelectFunc)GetProcAddress(gs_wsock32dll,
wxT("WSAEventSelect"));
if (!gs_WSAEventSelect)
return false;
gs_wsock32dll = LoadLibrary(wxT("ws2.dll"));
if (!gs_wsock32dll)
return false;
gs_WSAEventSelect =(WSAEventSelectFunc)GetProcAddress(gs_wsock32dll,
wxT("WSAEventSelect"));
if (!gs_WSAEventSelect)
return false;
gs_WSACreateEvent =(WSACreateEventFunc)GetProcAddress(gs_wsock32dll,
wxT("WSACreateEvent"));
if (!gs_WSACreateEvent)
return false;
gs_WSACreateEvent =(WSACreateEventFunc)GetProcAddress(gs_wsock32dll,
wxT("WSACreateEvent"));
if (!gs_WSACreateEvent)
return false;
gs_WSAWaitForMultipleEvents =(WSAWaitForMultipleEventsFunc)GetProcAddress(gs_wsock32dll,
wxT("WSAWaitForMultipleEvents"));
if (!gs_WSAWaitForMultipleEvents)
return false;
gs_WSAWaitForMultipleEvents =(WSAWaitForMultipleEventsFunc)GetProcAddress(gs_wsock32dll,
wxT("WSAWaitForMultipleEvents"));
if (!gs_WSAWaitForMultipleEvents)
return false;
gs_WSAEnumNetworkEvents =(WSAEnumNetworkEventsFunc)GetProcAddress(gs_wsock32dll,
wxT("WSAEnumNetworkEvents"));
if (!gs_WSAEnumNetworkEvents)
return false;
gs_WSAEnumNetworkEvents =(WSAEnumNetworkEventsFunc)GetProcAddress(gs_wsock32dll,
wxT("WSAEnumNetworkEvents"));
if (!gs_WSAEnumNetworkEvents)
return false;
currSocket = 0;
currSocket = 0;
#endif
return true;
return true;
}
void GSocketGUIFunctionsTableConcrete::OnExit()
{
#ifdef __WXWINCE__
/* Delete the threads here */
for(unsigned int i=0; i < currSocket; i++)
CloseHandle(hThread[i]);
for(unsigned int i=0; i < currSocket; i++)
CloseHandle(hThread[i]);
#endif
/* Destroy internal window */
DestroyWindow(hWin);
@ -432,13 +432,14 @@ void GSocketGUIFunctionsTableConcrete::Enable_Events(GSocket *socket)
* WinCE creates a thread for socket event handling.
* All needed parameters get passed through the thread_data structure.
*/
socket_running = true;
thread_data* d = new thread_data;
d->lEvent = lEvent;
d->hEvtWin = hWin;
d->msgnumber = socket->m_msgnumber;
d->fd = socket->m_fd;
hThread[currSocket++] = CreateThread(NULL, 0, &SocketThread,(LPVOID)d, 0, NULL);
thread_data* d = new thread_data;
d->lEvent = lEvent;
d->hEvtWin = hWin;
d->msgnumber = socket->m_msgnumber;
d->fd = socket->m_fd;
socketHash[socket->m_fd] = true;
hThread[currSocket++] = CreateThread(NULL, 0, &SocketThread,(LPVOID)d, 0, NULL);
#endif
}
}
@ -455,9 +456,8 @@ void GSocketGUIFunctionsTableConcrete::Disable_Events(GSocket *socket)
#ifndef __WXWINCE__
gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
#else
//Destroy the thread
//TODO: This needs to be changed, maybe using another global event that could be triggered.
socket_running = false;
//Destroy the thread
socketHash[socket->m_fd] = false;
#endif
}
}