Put dialog in more sensible place in Forty, got a bit further

with running it under wxX11 but still crashes (bad XPM?)
Updated wxX11 readme text
Added more wxYields to progress dialog
Added timer and idle processing to wxApp::Yield for X11
Made busy info dialog thick frame for wxX11, else
no decorations
Some corrections for Nano-X
Made text for busy dialog more sensible in dialogs sample


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14704 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart 2002-03-21 13:10:17 +00:00
parent 618f2efa41
commit 868741e9d3
14 changed files with 122 additions and 49 deletions

View File

@ -92,7 +92,7 @@ void FortyCanvas::OnDraw(wxDC& dc)
{
dc.SetFont(* m_font);
m_game->Redraw(dc);
#if 0
// if player name not set (and selection dialog is not displayed)
// then ask the player for their name
if (m_player.Length() == 0 && !m_playerDialog)
@ -117,8 +117,40 @@ void FortyCanvas::OnDraw(wxDC& dc)
((wxFrame*)GetParent())->Close(TRUE);
}
}
#endif
}
void FortyCanvas::ShowPlayerDialog()
{
// if player name not set (and selection dialog is not displayed)
// then ask the player for their name
if (m_player.Length() == 0 && !m_playerDialog)
{
m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
m_playerDialog->ShowModal();
m_player = m_playerDialog->GetPlayersName();
if (m_player.Length() > 0)
{
// user entered a name - lookup their score
int wins, games, score;
m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
m_game->NewPlayer(wins, games, score);
wxClientDC dc(this);
dc.SetFont(* m_font);
m_game->DisplayScore(dc);
m_playerDialog->Destroy();
m_playerDialog = 0;
Refresh(false);
}
else
{
// user cancelled the dialog - exit the app
((wxFrame*)GetParent())->Close(TRUE);
}
}
}
/*
Called when the main frame is closed
*/

View File

@ -38,6 +38,7 @@ public:
void EnableHelpingHand(bool enable) { m_helpingHand = enable; }
void EnableRightButtonUndo(bool enable) { m_rightBtnUndo = enable; }
void LayoutGame();
void ShowPlayerDialog();
DECLARE_EVENT_TABLE()

View File

@ -31,40 +31,6 @@
#include "forty.h"
#include "card.h"
#include "scoredg.h"
#ifdef wx_x
#include "cards.xbm"
#endif
class FortyFrame: public wxFrame
{
public:
FortyFrame(wxFrame* frame, char* title, int x, int y, int w, int h,bool largecards);
virtual ~FortyFrame();
void OnCloseWindow(wxCloseEvent& event);
// Menu callbacks
void NewGame(wxCommandEvent& event);
void Exit(wxCommandEvent& event);
void About(wxCommandEvent& event);
void Undo(wxCommandEvent& event);
void Redo(wxCommandEvent& event);
void Scores(wxCommandEvent& event);
void ToggleRightButtonUndo(wxCommandEvent& event);
void ToggleHelpingHand(wxCommandEvent& event);
void ToggleCardSize(wxCommandEvent& event);
DECLARE_EVENT_TABLE()
private:
enum MenuCommands { NEW_GAME = 10, SCORES, EXIT,
UNDO, REDO,
RIGHT_BUTTON_UNDO, HELPING_HAND, LARGE_CARDS,
ABOUT };
wxMenuBar* m_menuBar;
FortyCanvas* m_canvas;
};
BEGIN_EVENT_TABLE(FortyFrame, wxFrame)
EVT_MENU(NEW_GAME, FortyFrame::NewGame)
@ -106,6 +72,8 @@ bool FortyApp::OnInit()
// Show the frame
frame->Show(TRUE);
frame->GetCanvas()->ShowPlayerDialog();
return TRUE;
}

View File

@ -28,4 +28,38 @@ private:
static wxBrush* m_backgroundBrush;
};
class FortyCanvas;
class FortyFrame: public wxFrame
{
public:
FortyFrame(wxFrame* frame, char* title, int x, int y, int w, int h,bool largecards);
virtual ~FortyFrame();
void OnCloseWindow(wxCloseEvent& event);
// Menu callbacks
void NewGame(wxCommandEvent& event);
void Exit(wxCommandEvent& event);
void About(wxCommandEvent& event);
void Undo(wxCommandEvent& event);
void Redo(wxCommandEvent& event);
void Scores(wxCommandEvent& event);
void ToggleRightButtonUndo(wxCommandEvent& event);
void ToggleHelpingHand(wxCommandEvent& event);
void ToggleCardSize(wxCommandEvent& event);
FortyCanvas* GetCanvas() { return m_canvas; }
DECLARE_EVENT_TABLE()
private:
enum MenuCommands { NEW_GAME = 10, SCORES, EXIT,
UNDO, REDO,
RIGHT_BUTTON_UNDO, HELPING_HAND, LARGE_CARDS,
ABOUT };
wxMenuBar* m_menuBar;
FortyCanvas* m_canvas;
};
#endif

View File

@ -40,6 +40,8 @@
#include <string.h>
#include "card.h"
#include "pile.h"
#include "forty.h"
#include "canvas.h"
#include "wx/app.h"
@ -75,12 +77,11 @@ Pile::Pile(int x, int y, int dx, int dy)
//+-------------------------------------------------------------+
void Pile::Redraw(wxDC& dc )
{
wxWindow *frame = wxTheApp->GetTopWindow();
FortyFrame *frame = (FortyFrame*) wxTheApp->GetTopWindow();
wxWindow *canvas = (wxWindow *) NULL;
if (frame)
{
wxNode *node = frame->GetChildren().First();
if (node) canvas = (wxWindow*)node->Data();
canvas = frame->GetCanvas();
}
if (m_topCard >= 0)

View File

@ -16,7 +16,7 @@ IMPORTANT NOTE:
First steps
-----------
- Download wxX11-x.y.z.tgz, where x.y.z is the version number.
- Download wxWindows-X-x.y.z.tgz, where x.y.z is the version number.
Download documentation in a preferred format, such as
wxWindows-HTML.zip or wxWindows-PDF.zip.

View File

@ -34,9 +34,10 @@ Alternatively, you may also use the bug reporting system
linked from the wxWindows web page.
The library produced by the install process will be called
libwx_x11.a (static) and libwx_x11-2.3.so.0.0.0 (shared) so that
once a binary incompatible version of wxWindows/X11 comes out
we'll augment the library version number to avoid linking problems.
libwx_x11univ[d].a (static) and libwx_x11univ[d]-2.3.so.0.0.0
(shared) so that once a binary incompatible version of
wxWindows/X11 comes out we'll augment the library version number
to avoid linking problems.
Please send problems concerning installation, feature requests,
bug reports or comments to the wxWindows users list. Information
@ -49,9 +50,20 @@ suitable for any special or general purpose.
Status
======
This is new port and doesn't yet compile, but do please join in
and help. It's actually quite a simple port since most of the hard work
is done by the wxUniversal widgets.
Many of the samples are running.
Some remaining issues:
- some refresh efficiency issues
- progress dialog not working (see dialogs sample)
- clipboard implementation missing
- drag and drop implementation missing
- wxToggleButton implementation missing
- wxSpinCtrl implementation missing
- tooltips implementation missing
- code common to the Motif and X11 ports needs to be
merged
- need thread safety in event loop
Regards,

View File

@ -662,7 +662,7 @@ void MyFrame::ShowBusyInfo(wxCommandEvent& WXUNUSED(event))
{
wxWindowDisabler disableAll;
wxBusyInfo info("Sleep^H^H^H^H^HWorkiing, please wait...", this);
wxBusyInfo info("Working, please wait...", this);
for ( int i = 0; i < 30; i++ )
{

View File

@ -25,9 +25,13 @@
wxInfoFrame::wxInfoFrame(wxWindow *parent, const wxString& message)
: wxFrame(parent, -1, wxT(""),
: wxFrame(parent, -1, wxT("Busy"),
wxDefaultPosition, wxDefaultSize,
#if defined(__WXX11__)
wxTHICK_FRAME | wxFRAME_TOOL_WINDOW)
#else
wxSIMPLE_BORDER | wxFRAME_TOOL_WINDOW)
#endif
{
wxPanel *panel = new wxPanel( this );
wxStaticText *text = new wxStaticText(panel, -1, message);

View File

@ -270,6 +270,7 @@ wxProgressDialog::wxProgressDialog(wxString const &title,
// Update the display (especially on X, GTK)
wxYield();
wxYield();
#ifdef __WXMAC__
MacUpdateImmediately();
@ -330,6 +331,7 @@ wxProgressDialog::Update(int value, const wxString& newmsg)
m_msg->SetLabel(newmsg);
wxYield();
wxYield();
}
if ( (m_elapsed || m_remaining || m_estimated) && (value != 0) )
@ -368,6 +370,7 @@ wxProgressDialog::Update(int value, const wxString& newmsg)
m_msg->SetLabel(_("Done."));
}
wxYield();
wxYield();
(void)ShowModal();
@ -382,6 +385,7 @@ wxProgressDialog::Update(int value, const wxString& newmsg)
{
// update the display
wxYield();
wxYield();
}
#ifdef __WXMAC__

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@ -25,6 +25,7 @@
#include "wx/log.h"
#include "wx/intl.h"
#include "wx/evtloop.h"
#include "wx/timer.h"
#include "wx/univ/theme.h"
#include "wx/univ/renderer.h"
@ -993,6 +994,11 @@ bool wxApp::Yield(bool onlyIfNeeded)
while (wxTheApp && wxTheApp->Pending())
wxTheApp->Dispatch();
#if wxUSE_TIMER
wxTimer::NotifyTimers();
#endif
ProcessIdle();
s_inYield = FALSE;
return TRUE;

View File

@ -1375,7 +1375,7 @@ void wxWindowDC::DoDrawText( const wxString &text, wxCoord x, wxCoord y )
slen = strlen(text);
XCharStruct overall_return;
(void)XTextExtents(xfont, text.c_str(), slen, &direction,
(void)XTextExtents(xfont, (char*) text.c_str(), slen, &direction,
&ascent, &descent, &overall_return);
cx = overall_return.width;

View File

@ -239,6 +239,16 @@ bool wxEventLoop::Dispatch()
if (XPending((Display*) wxGetDisplay()) == 0)
{
#if wxUSE_NANOX
GR_TIMEOUT timeout = 10; // Milliseconds
// Wait for next event, or timeout
GrGetNextEventTimeout(& event, timeout);
// Fall through to ProcessEvent.
// we'll assume that ProcessEvent will just ignore
// the event if there was a timeout and no event.
#else
struct timeval tv;
tv.tv_sec=0;
tv.tv_usec=10000; // TODO make this configurable
@ -256,6 +266,7 @@ bool wxEventLoop::Dispatch()
// An event was pending, so get it
XNextEvent((Display*) wxGetDisplay(), & event);
}
#endif
} else
{
XNextEvent((Display*) wxGetDisplay(), & event);

View File

@ -856,7 +856,7 @@ void wxWindowX11::DoMoveWindow(int x, int y, int width, int height)
wxCHECK_RET( xwindow, wxT("invalid window") );
#if 1
#if !wxUSE_NANOX
XWindowAttributes attr;
Status status = XGetWindowAttributes( wxGlobalDisplay(), xwindow, &attr );