reverted r51340: don't use wxWeakRef in the library code as long as not all supported compilers (notably all versions of Borland C++) can compile it; reapply r51340 once wxWeakRef is supported everywhere
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@51899 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -21,7 +21,6 @@
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#if wxUSE_AUI
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#include "wx/frame.h"
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#include "wx/weakref.h"
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#if defined( __WXMSW__ ) || defined( __WXMAC__ ) || defined( __WXGTK__ )
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#include "wx/minifram.h"
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@ -32,6 +31,8 @@
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class WXDLLIMPEXP_AUI wxAuiFloatingFrame : public wxAuiFloatingFrameBaseClass
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{
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friend class wxAuiManager;
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public:
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wxAuiFloatingFrame(wxWindow* parent,
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wxAuiManager* owner_mgr,
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@ -46,6 +47,7 @@ public:
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wxAuiManager* GetOwnerManager() const;
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protected:
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void SetOwnerManager(wxAuiManager* owner_mgr);
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virtual void OnMoveStart();
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virtual void OnMoving(const wxRect& window_rect, wxDirection dir);
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virtual void OnMoveFinished();
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@ -68,7 +70,7 @@ private:
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wxSize m_last_size;
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wxDirection m_lastDirection;
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wxWeakRef<wxAuiManager> m_owner_mgr;
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wxAuiManager* m_owner_mgr;
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wxAuiManager m_mgr;
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#ifndef SWIG
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@ -121,6 +121,7 @@ enum wxAuiPaneInsertLevel
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// forwards and array declarations
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class WXDLLIMPEXP_FWD_AUI wxAuiFloatingFrame;
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class wxAuiDockUIPart;
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class wxAuiPaneButton;
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class wxAuiPaneInfo;
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@ -133,6 +134,7 @@ WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiDockInfo, wxAuiDockInfoArray, WXDLLIMPEXP
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WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiDockUIPart, wxAuiDockUIPartArray, WXDLLIMPEXP_AUI);
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WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiPaneButton, wxAuiPaneButtonArray, WXDLLIMPEXP_AUI);
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WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiPaneInfo, wxAuiPaneInfoArray, WXDLLIMPEXP_AUI);
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WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiFloatingFrame*, wxAuiFloatingFramePtrArray, class WXDLLIMPEXP_AUI);
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WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiPaneInfo*, wxAuiPaneInfoPtrArray, class WXDLLIMPEXP_AUI);
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WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiDockInfo*, wxAuiDockInfoPtrArray, class WXDLLIMPEXP_AUI);
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#endif // SWIG
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@ -419,8 +421,6 @@ public:
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class WXDLLIMPEXP_FWD_AUI wxAuiFloatingFrame;
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class WXDLLIMPEXP_AUI wxAuiManager : public wxEvtHandler
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{
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friend class wxAuiFloatingFrame;
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@ -511,6 +511,12 @@ public:
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protected:
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// Sometimes floating frames are deleted after wxAuiManager, so we need
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// to clear m_owner_mgr in the floating frame to avoid a crash. To do so,
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// we register frames with wxAuiManager so it can keep track.
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void RegisterFloatingFrame(wxAuiFloatingFrame* frame);
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void UnregisterFloatingFrame(wxAuiFloatingFrame* frame);
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void UpdateHintWindowConfig();
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void DoFrameLayout();
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@ -601,6 +607,7 @@ protected:
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wxAuiPaneInfoArray m_panes; // array of panes structures
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wxAuiDockInfoArray m_docks; // array of docks structures
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wxAuiDockUIPartArray m_uiparts; // array of UI parts (captions, buttons, etc)
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wxAuiFloatingFramePtrArray m_floating_frames; // array of floating frames
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int m_action; // current mouse action
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wxPoint m_action_start; // position where the action click started
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@ -73,9 +73,11 @@ wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
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wxAuiFloatingFrame::~wxAuiFloatingFrame()
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{
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// if we do not do this, then we can crash...
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if (m_owner_mgr && m_owner_mgr->m_action_window == this)
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if(m_owner_mgr)
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{
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m_owner_mgr->m_action_window = NULL;
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if(m_owner_mgr->m_action_window == this)
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m_owner_mgr->m_action_window = NULL;
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m_owner_mgr->UnregisterFloatingFrame(this);
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}
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m_mgr.UnInit();
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@ -151,6 +153,11 @@ wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
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return m_owner_mgr;
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}
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void wxAuiFloatingFrame::SetOwnerManager(wxAuiManager* owner_mgr)
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{
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// we want to allow for NULL here to avoid crashing in dtor
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m_owner_mgr = owner_mgr;
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}
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void wxAuiFloatingFrame::OnSize(wxSizeEvent& event)
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{
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@ -610,6 +610,17 @@ wxAuiManager::~wxAuiManager()
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}
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#endif
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// We need to remove any reference to this wxAuiManager in any of the
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// wxAuiFloatingFrames associated with this manager in case they haven't
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// been deleted just yet.
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// We need an array copy since Unregister removes the items.
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wxAuiFloatingFramePtrArray array_copy = m_floating_frames;
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int i, count = array_copy.GetCount();
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for (i = 0; i < count; ++i)
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{
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UnregisterFloatingFrame(array_copy.Item(i));
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}
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delete m_art;
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}
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@ -617,7 +628,9 @@ wxAuiManager::~wxAuiManager()
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wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
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const wxAuiPaneInfo& pane_info)
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{
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return new wxAuiFloatingFrame(parent, this, pane_info);
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wxAuiFloatingFrame* frame = new wxAuiFloatingFrame(parent, this, pane_info);
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RegisterFloatingFrame(frame);
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return frame;
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}
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bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
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@ -627,6 +640,37 @@ bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
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return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
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}
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// registers a floating frame with this manager (see header)
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void wxAuiManager::RegisterFloatingFrame(wxAuiFloatingFrame* frame)
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{
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frame->SetOwnerManager(this);
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int i, count = m_floating_frames.GetCount();
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for (i = 0; i < count; ++i)
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{
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wxAuiFloatingFrame* f = m_floating_frames.Item(i);
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if (f == frame)
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// this frame is already registered
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return;
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}
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m_floating_frames.Add(frame);
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}
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// unregisters a floating frame from this manager (see header)
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void wxAuiManager::UnregisterFloatingFrame(wxAuiFloatingFrame* frame)
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{
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frame->SetOwnerManager(NULL);
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int i, count = m_floating_frames.GetCount();
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for (i = 0; i < count; ++i)
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{
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wxAuiFloatingFrame* f = m_floating_frames.Item(i);
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if (f == frame)
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{
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m_floating_frames.Remove(f);
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return;
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}
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}
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}
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// GetPane() looks up a wxAuiPaneInfo structure based
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// on the supplied window pointer. Upon failure, GetPane()
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// returns an empty wxAuiPaneInfo, a condition which can be checked
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