Use wxMax instead of std::max.
Use wxMax for the sake of uniformity and maintainability - it is used everywhere else in the code base.
This commit is contained in:
parent
9c83dd8d3e
commit
8e1c85109c
@ -2789,7 +2789,7 @@ public:
|
||||
if (height != NULL) *height = textMetrics.height;
|
||||
|
||||
if (descent != NULL) *descent = fontMetrics.descent * ratio;
|
||||
if (externalLeading != NULL) *externalLeading = std::max(0.0f, (fontMetrics.ascent + fontMetrics.descent) * ratio - textMetrics.height);
|
||||
if (externalLeading != NULL) *externalLeading = wxMax(0.0f, (fontMetrics.ascent + fontMetrics.descent) * ratio - textMetrics.height);
|
||||
}
|
||||
};
|
||||
|
||||
@ -3299,7 +3299,7 @@ bool wxD2DContext::ShouldOffset() const
|
||||
if (!m_pen.IsNull())
|
||||
{
|
||||
penWidth = wxGetD2DPenData(m_pen)->GetWidth();
|
||||
penWidth = std::max(penWidth, 1);
|
||||
penWidth = wxMax(penWidth, 1);
|
||||
}
|
||||
|
||||
return (penWidth % 2) == 1;
|
||||
|
Loading…
Reference in New Issue
Block a user