call RemoveChild() in ~wxWindowBase instead of doing it in each ~wxWindow for each port
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23596 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -281,9 +281,6 @@ wxWindow::~wxWindow()
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wxAutoNSAutoreleasePool pool;
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DestroyChildren();
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if(m_parent)
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m_parent->RemoveChild(this);
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CocoaRemoveFromParent();
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delete m_cocoaHider;
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delete m_cocoaScroller;
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@ -266,6 +266,17 @@ wxWindowBase::~wxWindowBase()
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wxASSERT_MSG( GetChildren().GetCount() == 0, wxT("children not destroyed") );
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// reset the dangling pointer our parent window may keep to us
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if ( m_parent )
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{
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if ( m_parent->GetDefaultItem() == this )
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{
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m_parent->SetDefaultItem(NULL);
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}
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m_parent->RemoveChild(this);
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}
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#if wxUSE_CARET
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delete m_caret;
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#endif // wxUSE_CARET
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@ -305,12 +316,6 @@ wxWindowBase::~wxWindowBase()
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#if wxUSE_ACCESSIBILITY
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delete m_accessible;
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#endif
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// reset the dangling pointer our parent window may keep to us
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if ( m_parent && m_parent->GetDefaultItem() == this )
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{
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m_parent->SetDefaultItem(NULL);
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}
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}
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bool wxWindowBase::Destroy()
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@ -343,10 +348,6 @@ bool wxWindowBase::DestroyChildren()
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wxWindow *child = node->GetData();
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wxASSERT_MSG( child, wxT("children list contains empty nodes") );
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child->Show(FALSE);
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child->Destroy();
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wxASSERT_MSG( !GetChildren().Find(child),
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@ -2667,9 +2667,6 @@ wxWindowGTK::~wxWindowGTK()
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DestroyChildren();
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if (m_parent)
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m_parent->RemoveChild( this );
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#ifdef HAVE_XIM
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if (m_ic)
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gdk_ic_destroy (m_ic);
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@ -2667,9 +2667,6 @@ wxWindowGTK::~wxWindowGTK()
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DestroyChildren();
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if (m_parent)
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m_parent->RemoveChild( this );
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#ifdef HAVE_XIM
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if (m_ic)
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gdk_ic_destroy (m_ic);
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@ -174,15 +174,8 @@ wxWindowMac::~wxWindowMac()
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gFocusWindow = NULL ;
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}
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// CS: copied from MSW :
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// VS: destroy children first and _then_ detach *this from its parent.
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// If we'd do it the other way around, children wouldn't be able
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// find their parent frame (see above).
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DestroyChildren();
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if ( m_parent )
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m_parent->RemoveChild(this);
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// delete our drop target if we've got one
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#if wxUSE_DRAG_AND_DROP
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if ( m_dropTarget != NULL )
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@ -174,15 +174,8 @@ wxWindowMac::~wxWindowMac()
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gFocusWindow = NULL ;
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}
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// CS: copied from MSW :
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// VS: destroy children first and _then_ detach *this from its parent.
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// If we'd do it the other way around, children wouldn't be able
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// find their parent frame (see above).
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DestroyChildren();
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if ( m_parent )
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m_parent->RemoveChild(this);
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// delete our drop target if we've got one
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#if wxUSE_DRAG_AND_DROP
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if ( m_dropTarget != NULL )
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@ -591,14 +591,8 @@ wxWindowMGL::~wxWindowMGL()
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if ( gs_windowUnderMouse == this )
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gs_windowUnderMouse = NULL;
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// VS: destroy children first and _then_ detach *this from its parent.
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// If we'd do it the other way around, children wouldn't be able
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// find their parent frame (see above).
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DestroyChildren();
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if ( m_parent )
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m_parent->RemoveChild(this);
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if ( m_wnd )
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MGL_wmDestroyWindow(m_wnd);
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}
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@ -374,9 +374,6 @@ wxWindow::~wxWindow()
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DetachWidget(wMain);
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}
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if ( m_parent )
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m_parent->RemoveChild( this );
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// If m_drawingArea, we're a fully-fledged window with drawing area,
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// scrollbars etc. (what wxCanvas used to be)
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if ( m_drawingArea )
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@ -520,9 +520,6 @@ wxWindowMSW::~wxWindowMSW()
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// find their parent frame (see above).
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DestroyChildren();
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if ( m_parent )
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m_parent->RemoveChild(this);
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if ( m_hWnd )
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{
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// VZ: test temp removed to understand what really happens here
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@ -362,9 +362,6 @@ wxWindowOS2::~wxWindowOS2()
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DestroyChildren();
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if (m_parent)
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m_parent->RemoveChild(this);
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if (m_hWnd)
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{
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if(!::WinDestroyWindow(GetHWND()))
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@ -348,9 +348,6 @@ wxWindowX11::~wxWindowX11()
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m_isBeingDeleted = TRUE;
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if (m_parent)
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m_parent->RemoveChild( this );
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DestroyChildren();
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if (m_clientWindow != m_mainWindow)
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