call RemoveChild() in ~wxWindowBase instead of doing it in each ~wxWindow for each port

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23596 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2003-09-15 11:45:08 +00:00
parent 8bdd5efa86
commit 8e35ab96f6
11 changed files with 11 additions and 51 deletions

View File

@ -281,9 +281,6 @@ wxWindow::~wxWindow()
wxAutoNSAutoreleasePool pool;
DestroyChildren();
if(m_parent)
m_parent->RemoveChild(this);
CocoaRemoveFromParent();
delete m_cocoaHider;
delete m_cocoaScroller;

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@ -266,6 +266,17 @@ wxWindowBase::~wxWindowBase()
wxASSERT_MSG( GetChildren().GetCount() == 0, wxT("children not destroyed") );
// reset the dangling pointer our parent window may keep to us
if ( m_parent )
{
if ( m_parent->GetDefaultItem() == this )
{
m_parent->SetDefaultItem(NULL);
}
m_parent->RemoveChild(this);
}
#if wxUSE_CARET
delete m_caret;
#endif // wxUSE_CARET
@ -305,12 +316,6 @@ wxWindowBase::~wxWindowBase()
#if wxUSE_ACCESSIBILITY
delete m_accessible;
#endif
// reset the dangling pointer our parent window may keep to us
if ( m_parent && m_parent->GetDefaultItem() == this )
{
m_parent->SetDefaultItem(NULL);
}
}
bool wxWindowBase::Destroy()
@ -343,10 +348,6 @@ bool wxWindowBase::DestroyChildren()
wxWindow *child = node->GetData();
wxASSERT_MSG( child, wxT("children list contains empty nodes") );
child->Show(FALSE);
child->Destroy();
wxASSERT_MSG( !GetChildren().Find(child),

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@ -2667,9 +2667,6 @@ wxWindowGTK::~wxWindowGTK()
DestroyChildren();
if (m_parent)
m_parent->RemoveChild( this );
#ifdef HAVE_XIM
if (m_ic)
gdk_ic_destroy (m_ic);

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@ -2667,9 +2667,6 @@ wxWindowGTK::~wxWindowGTK()
DestroyChildren();
if (m_parent)
m_parent->RemoveChild( this );
#ifdef HAVE_XIM
if (m_ic)
gdk_ic_destroy (m_ic);

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@ -174,15 +174,8 @@ wxWindowMac::~wxWindowMac()
gFocusWindow = NULL ;
}
// CS: copied from MSW :
// VS: destroy children first and _then_ detach *this from its parent.
// If we'd do it the other way around, children wouldn't be able
// find their parent frame (see above).
DestroyChildren();
if ( m_parent )
m_parent->RemoveChild(this);
// delete our drop target if we've got one
#if wxUSE_DRAG_AND_DROP
if ( m_dropTarget != NULL )

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@ -174,15 +174,8 @@ wxWindowMac::~wxWindowMac()
gFocusWindow = NULL ;
}
// CS: copied from MSW :
// VS: destroy children first and _then_ detach *this from its parent.
// If we'd do it the other way around, children wouldn't be able
// find their parent frame (see above).
DestroyChildren();
if ( m_parent )
m_parent->RemoveChild(this);
// delete our drop target if we've got one
#if wxUSE_DRAG_AND_DROP
if ( m_dropTarget != NULL )

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@ -591,14 +591,8 @@ wxWindowMGL::~wxWindowMGL()
if ( gs_windowUnderMouse == this )
gs_windowUnderMouse = NULL;
// VS: destroy children first and _then_ detach *this from its parent.
// If we'd do it the other way around, children wouldn't be able
// find their parent frame (see above).
DestroyChildren();
if ( m_parent )
m_parent->RemoveChild(this);
if ( m_wnd )
MGL_wmDestroyWindow(m_wnd);
}

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@ -374,9 +374,6 @@ wxWindow::~wxWindow()
DetachWidget(wMain);
}
if ( m_parent )
m_parent->RemoveChild( this );
// If m_drawingArea, we're a fully-fledged window with drawing area,
// scrollbars etc. (what wxCanvas used to be)
if ( m_drawingArea )

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@ -520,9 +520,6 @@ wxWindowMSW::~wxWindowMSW()
// find their parent frame (see above).
DestroyChildren();
if ( m_parent )
m_parent->RemoveChild(this);
if ( m_hWnd )
{
// VZ: test temp removed to understand what really happens here

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@ -362,9 +362,6 @@ wxWindowOS2::~wxWindowOS2()
DestroyChildren();
if (m_parent)
m_parent->RemoveChild(this);
if (m_hWnd)
{
if(!::WinDestroyWindow(GetHWND()))

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@ -348,9 +348,6 @@ wxWindowX11::~wxWindowX11()
m_isBeingDeleted = TRUE;
if (m_parent)
m_parent->RemoveChild( this );
DestroyChildren();
if (m_clientWindow != m_mainWindow)