always use wxBU_NOTEXT and wxBU_EXACTFIT for wxBitmapButton under all platforms (which required some refactoring) (hopefully really closes #10927)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61232 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -41,6 +41,29 @@ public:
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#endif // wxHAS_BUTTON_BITMAP
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}
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bool Create(wxWindow *parent,
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wxWindowID winid,
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const wxBitmap& bitmap,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxValidator& validator,
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const wxString& name)
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{
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// We use wxBU_NOTEXT to let the base class Create() know that we are
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// not going to show the label: this is a hack needed for wxGTK where
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// we can show both label and bitmap only with GTK 2.6+ but we always
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// can show just one of them and this style allows us to choose which
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// one we need.
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//
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// And we also use wxBU_EXACTFIT to avoid being resized up to the
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// standard button size as this doesn't make sense for bitmap buttons
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// which are not standard anyhow and should fit their bitmap size.
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return wxButton::Create(parent, id, pos, size,
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style | wxBU_NOTEXT | wxBU_EXACTFIT,
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validator, name);
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}
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// set/get the margins around the button
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virtual void SetMargins(int x, int y)
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{
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@ -25,9 +25,15 @@ bool wxBitmapButton::Create(wxWindow *parent,
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const wxValidator& validator,
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const wxString& name)
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{
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if ( !wxBitmapButtonBase::Create(parent, id, "",
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pos, size,
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style | wxBU_NOTEXT,
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// we use wxBU_NOTEXT to let the base class Create() know that we are not
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// going to show the label -- this is a hack, but like this it can support
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// bitmaps with all GTK+ versions, not just 2.6+ which support both labels
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// and bitmaps
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//
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// and we also use wxBU_EXACTFIT to avoid being resized up to the standard
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// button size as this doesn't make sense for bitmap buttons which are not
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// standard anyhow
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if ( !wxBitmapButtonBase::Create(parent, id, pos, size, style,
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validator, name) )
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return false;
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@ -130,9 +130,7 @@ bool wxBitmapButton::Create(wxWindow *parent,
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const wxValidator& wxVALIDATOR_PARAM(validator),
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const wxString& name)
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{
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if ( !wxBitmapButtonBase::Create(parent, id, "",
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pos, size,
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style | wxBU_NOTEXT,
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if ( !wxBitmapButtonBase::Create(parent, id, pos, size, style,
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validator, name) )
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return false;
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@ -37,8 +37,8 @@ bool wxBitmapButton::Create( wxWindow *parent,
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{
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m_macIsUserPane = false;
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if ( !wxControl::Create( parent, id, pos, size, style | wxBU_NOTEXT,
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validator, name ) )
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if ( !wxBitmapButtonBase::Create(parent, id, pos, size, style,
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validator, name) )
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return false;
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if ( style & wxBU_AUTODRAW )
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@ -34,6 +34,18 @@ bool wxButton::Create(wxWindow *parent,
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const wxValidator& validator,
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const wxString& name)
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{
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// FIXME: this hack is needed because we're called from
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// wxBitmapButton::Create() with this style and we currently use a
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// different wxWidgetImpl method (CreateBitmapButton() rather than
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// CreateButton()) for creating bitmap buttons, but we really ought
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// to unify the creation of buttons of all kinds and then remove
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// this check
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if ( style & wxBU_NOTEXT )
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{
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return wxControl::Create(parent, id, lbl, pos, size, style,
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validator, name);
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}
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wxString label(lbl);
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if (label.empty() && wxIsStockID(id) && !(id == wxID_HELP))
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label = wxGetStockLabel(id);
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