Removed layout constaints related docs as discussed on wx-dev.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52555 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -11,13 +11,12 @@
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@defgroup group_class_winlayout Window Layout
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@ingroup group_class
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There are two different systems for laying out windows (and dialogs in
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particular). One is based upon so-called sizers and it requires less typing,
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thinking and calculating and will in almost all cases produce dialogs looking
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equally well on all platforms, the other is based on so-called constraints and
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is deprecated, though still available.
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wxWidgets makes window layout and sizing easy and painless using a set of
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classes known as "sizers". Sizers allow for flexible window positioning and
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sizes that can help with automatically handling localization differences, as
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well as making it easy to write user resizable windows.
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Related Overviews: @ref overview_sizer, @ref overview_constraints
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Related Overviews: @ref overview_sizer
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*/
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@ -84,7 +84,6 @@ The following is a basic categorization of them:
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@li @subpage overview_validator
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@li @subpage overview_dataobject
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@li @subpage overview_dnd
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@li @subpage overview_constraints
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@section page_topics_indivctrl Individual Controls
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@ -1,195 +0,0 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: constraints.h
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// Purpose: topic overview
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@page overview_constraints Window Layout Constraints
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Classes: wxLayoutConstraints, wxIndividualLayoutConstraint.
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@note Constraints are now deprecated and you should use sizers instead (see wxSizer).
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Objects of class wxLayoutConstraint can be associated with a window to define
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the way it is laid out, with respect to its siblings or the parent.
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The class consists of the following eight constraints of class wxIndividualLayoutConstraint,
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some or all of which should be accessed directly to set the appropriate
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constraints.
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@b left: represents the left hand edge of the window
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@b right: represents the right hand edge of the window
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@b top: represents the top edge of the window
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@b bottom: represents the bottom edge of the window
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@b width: represents the width of the window
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@b height: represents the height of the window
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@b centreX: represents the horizontal centre point of the window
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@b centreY: represents the vertical centre point of the window
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The constraints are initially set to have the relationship wxUnconstrained,
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which means that their values should be calculated by looking at known constraints.
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To calculate the position and size of the control, the layout algorithm needs to
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know exactly 4 constraints (as it has 4 numbers to calculate from them), so you
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should always set exactly 4 of the constraints from the above table.
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If you want the controls height or width to have the default value, you may use
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a special value for the constraint: wxAsIs. If the constraint is wxAsIs, the
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dimension will not be changed which is useful for the dialog controls which
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often have the default size (e.g. the buttons whose size is determined by their
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label).
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The constrains calculation is done in wxWindow::Layout function which evaluates
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constraints. To call it you can either call wxWindow::SetAutoLayout if the parent
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window is a frame, panel or a dialog to tell default OnSize handlers to call Layout
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automatically whenever the window size changes, or override OnSize and call
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Layout yourself (note that you do have to call wxWindow::Layout yourself if the parent
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window is not a frame, panel or dialog).
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@li @ref overview_constraints_layout
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@li @ref overview_constraints_examples
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<hr>
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@section overview_constraints_layout Constraint layout: more details
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By default, windows do not have a wxLayoutConstraints object. In this case, much layout
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must be done explicitly, by performing calculations in OnSize members, except
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for the case of frames that have exactly one subwindow (not counting toolbar and
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statusbar which are also positioned by the frame automatically), where wxFrame::OnSize
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takes care of resizing the child to always fill the frame.
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To avoid the need for these rather awkward calculations, the user can create
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a wxLayoutConstraints object and associate it with a window with wxWindow::SetConstraints.
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This object contains a constraint for each of the window edges, two for the centre point,
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and two for the window size. By setting some or all of these constraints appropriately,
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the user can achieve quite complex layout by defining relationships between windows.
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In wxWidgets, each window can be constrained relative to either its @e siblings
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on the same window, or the @e parent. The layout algorithm
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therefore operates in a top-down manner, finding the correct layout for
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the children of a window, then the layout for the grandchildren, and so on.
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Note that this differs markedly from native Motif layout, where
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constraints can ripple upwards and can eventually change the frame
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window or dialog box size. We assume in wxWidgets that the @e user is
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always 'boss' and specifies the size of the outer window, to which
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subwindows must conform. Obviously, this might be a limitation in some
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circumstances, but it suffices for most situations, and the
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simplification avoids some of the nightmarish problems associated with
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programming Motif.
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When the user sets constraints, many of the constraints for windows
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edges and dimensions remain unconstrained. For a given window,
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the wxWindow::Layout algorithm first resets all constraints
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in all children to have unknown edge or dimension values, and then iterates
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through the constraints, evaluating them. For unconstrained edges and dimensions,
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it tries to find the value using known relationships that always hold. For example,
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an unconstrained @e width may be calculated from the @e left and @e right edges, if
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both are currently known. For edges and dimensions with user-supplied constraints, these
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constraints are evaluated if the inputs of the constraint are known.
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The algorithm stops when all child edges and dimension are known (success), or
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there are unknown edges or dimensions but there has been no change in this cycle (failure).
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It then sets all the window positions and sizes according to the values it has found.
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Because the algorithm is iterative, the order in which constraints are considered is
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irrelevant, however you may reduce the number of iterations (and thus speed up
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the layout calculations) by creating the controls in such order that as many
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constraints as possible can be calculated during the first iteration. For example, if
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you have 2 buttons which you'd like to position in the lower right corner, it is
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slightly more efficient to first create the second button and specify that its
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right border IsSameAs(parent, wxRight) and then create the first one by
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specifying that it should be LeftOf() the second one than to do in a more
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natural left-to-right order.
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@section overview_constraints_examples Window layout examples
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@subsection overview_constraints_example1 Example 1: subwindow layout
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This example specifies a panel and a window side by side,
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with a text subwindow below it.
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@code
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frame->panel = new wxPanel(frame, -1, wxPoint(0, 0), wxSize(1000, 500), 0);
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frame->scrollWindow = new MyScrolledWindow(frame, -1, wxPoint(0, 0), wxSize(400, 400), wxRETAINED);
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frame->text_window = new MyTextWindow(frame, -1, wxPoint(0, 250), wxSize(400, 250));
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// Set constraints for panel subwindow
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wxLayoutConstraints *c1 = new wxLayoutConstraints;
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c1->left.SameAs (frame, wxLeft);
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c1->top.SameAs (frame, wxTop);
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c1->right.PercentOf (frame, wxWidth, 50);
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c1->height.PercentOf (frame, wxHeight, 50);
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frame->panel->SetConstraints(c1);
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// Set constraints for scrollWindow subwindow
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wxLayoutConstraints *c2 = new wxLayoutConstraints;
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c2->left.SameAs (frame->panel, wxRight);
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c2->top.SameAs (frame, wxTop);
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c2->right.SameAs (frame, wxRight);
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c2->height.PercentOf (frame, wxHeight, 50);
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frame->scrollWindow->SetConstraints(c2);
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// Set constraints for text subwindow
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wxLayoutConstraints *c3 = new wxLayoutConstraints;
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c3->left.SameAs (frame, wxLeft);
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c3->top.Below (frame->panel);
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c3->right.SameAs (frame, wxRight);
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c3->bottom.SameAs (frame, wxBottom);
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frame->text_window->SetConstraints(c3);
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@endcode
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@subsection overview_constraints_example2 Example 2: panel item layout
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This example sizes a button width to 80 percent of the panel width, and centres
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it horizontally. A listbox and multitext item are placed below it. The listbox
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takes up 40 percent of the panel width, and the multitext item takes up
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the remainder of the width. Margins of 5 pixels are used.
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@code
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// Create some panel items
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wxButton *btn1 = new wxButton(frame->panel, ->1, "A button") ;
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wxLayoutConstraints *b1 = new wxLayoutConstraints;
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b1->centreX.SameAs (frame->panel, wxCentreX);
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b1->top.SameAs (frame->panel, wxTop, 5);
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b1->width.PercentOf (frame->panel, wxWidth, 80);
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b1->height.PercentOf (frame->panel, wxHeight, 10);
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btn1->SetConstraints(b1);
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wxListBox *list = new wxListBox(frame->panel, ->1, "A list",
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wxPoint(->1, ->1), wxSize(200, 100));
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wxLayoutConstraints *b2 = new wxLayoutConstraints;
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b2->top.Below (btn1, 5);
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b2->left.SameAs (frame->panel, wxLeft, 5);
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b2->width.PercentOf (frame->panel, wxWidth, 40);
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b2->bottom.SameAs (frame->panel, wxBottom, 5);
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list->SetConstraints(b2);
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wxTextCtrl *mtext = new wxTextCtrl(frame->panel, ->1, "Multiline text", "Some text",
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wxPoint(->1, ->1), wxSize(150, 100), wxTE_MULTILINE);
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wxLayoutConstraints *b3 = new wxLayoutConstraints;
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b3->top.Below (btn1, 5);
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b3->left.RightOf (list, 5);
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b3->right.SameAs (frame->panel, wxRight, 5);
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b3->bottom.SameAs (frame->panel, wxBottom, 5);
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mtext->SetConstraints(b3);
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@endcode
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*/
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@ -1,285 +0,0 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: layout.h
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// Purpose: interface of wxIndividualLayoutConstraint
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxIndividualLayoutConstraint
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@wxheader{layout.h}
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Objects of this class are stored in the wxLayoutConstraint class
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as one of eight possible constraints that a window can be involved in.
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Constraints are initially set to have the relationship wxUnconstrained,
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which means that their values should be calculated by looking at known
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constraints.
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@library{wxcore}
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@category{winlayout}
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@see @ref overview_constraintsoverview "Overview and examples",
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wxLayoutConstraints, wxWindow::SetConstraints.
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*/
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class wxIndividualLayoutConstraint : public wxObject
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{
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public:
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/**
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Constructor. Not used by the end-user.
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*/
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wxIndividualLayoutConstraint();
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/**
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Constrains this edge to be above the given window, with an
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optional margin. Implicitly, this is relative to the top edge of the other
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window.
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*/
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void Above(wxWindow* otherWin, int margin = 0);
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/**
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Constrains this edge or dimension to be the given absolute value.
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*/
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void Absolute(int value);
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/**
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Sets this edge or constraint to be whatever the window's value is
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at the moment. If either of the width and height constraints
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are @e as is, the window will not be resized, but moved instead.
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This is important when considering panel items which are intended
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to have a default size, such as a button, which may take its size
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from the size of the button label.
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*/
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void AsIs();
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/**
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Constrains this edge to be below the given window, with an
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optional margin. Implicitly, this is relative to the bottom edge of the other
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window.
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*/
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void Below(wxWindow* otherWin, int margin = 0);
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/**
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The @e wxEdge enumerated type specifies the type of edge or dimension of a
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window.
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wxLeft
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The left edge.
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wxTop
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The top edge.
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wxRight
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The right edge.
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wxBottom
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The bottom edge.
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wxCentreX
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The x-coordinate of the centre of the window.
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wxCentreY
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The y-coordinate of the centre of the window.
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The @e wxRelationship enumerated type specifies the relationship that
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this edge or dimension has with another specified edge or dimension. Normally,
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the user
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doesn't use these directly because functions such as @e Below and @e RightOf
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are a convenience
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for using the more general @e Set function.
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wxUnconstrained
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The edge or dimension is unconstrained (the default for edges.
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wxAsIs
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The edge or dimension is to be taken from the current window position or size
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(the
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default for dimensions.
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wxAbove
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The edge should be above another edge.
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wxBelow
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The edge should be below another edge.
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wxLeftOf
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The edge should be to the left of another edge.
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wxRightOf
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The edge should be to the right of another edge.
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wxSameAs
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The edge or dimension should be the same as another edge or dimension.
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wxPercentOf
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The edge or dimension should be a percentage of another edge or dimension.
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wxAbsolute
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The edge or dimension should be a given absolute value.
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*/
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/**
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Constrains this edge to be to the left of the given window, with an
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optional margin. Implicitly, this is relative to the left edge of the other
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window.
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*/
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void LeftOf(wxWindow* otherWin, int margin = 0);
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/**
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Constrains this edge or dimension to be to a percentage of the given window,
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with an
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optional margin.
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*/
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void PercentOf(wxWindow* otherWin, wxEdge edge, int per);
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/**
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Constrains this edge to be to the right of the given window, with an
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optional margin. Implicitly, this is relative to the right edge of the other
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window.
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*/
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void RightOf(wxWindow* otherWin, int margin = 0);
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/**
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Constrains this edge or dimension to be to the same as the edge of the given
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window, with an
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optional margin.
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*/
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void SameAs(wxWindow* otherWin, wxEdge edge, int margin = 0);
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/**
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Sets the properties of the constraint. Normally called by one of the convenience
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functions such as Above, RightOf, SameAs.
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*/
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void Set(wxRelationship rel, wxWindow* otherWin,
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wxEdge otherEdge, int value = 0,
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int margin = 0);
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/**
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Sets this edge or dimension to be unconstrained, that is, dependent on
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other edges and dimensions from which this value can be deduced.
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*/
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void Unconstrained();
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};
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/**
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@class wxLayoutConstraints
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@wxheader{layout.h}
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@b Note: constraints are now deprecated and you should use sizers() instead.
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Objects of this class can be associated with a window to define its
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layout constraints, with respect to siblings or its parent.
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The class consists of the following eight constraints of class
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wxIndividualLayoutConstraint,
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some or all of which should be accessed directly to set the appropriate
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constraints.
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@b left: represents the left hand edge of the window
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@b right: represents the right hand edge of the window
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@b top: represents the top edge of the window
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@b bottom: represents the bottom edge of the window
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@b width: represents the width of the window
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@b height: represents the height of the window
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@b centreX: represents the horizontal centre point of the window
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@b centreY: represents the vertical centre point of the window
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Most constraints are initially set to have the relationship wxUnconstrained,
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which means that their values should be calculated by looking at known
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constraints.
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The exceptions are @e width and @e height, which are set to wxAsIs to
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ensure that if the user does not specify a constraint, the existing
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width and height will be used, to be compatible with panel items which often
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have take a default size. If the constraint is wxAsIs, the dimension will
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not be changed.
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@b wxPerl note: In wxPerl the constraints are accessed as
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@code
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constraint = Wx::LayoutConstraints-new();
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constraint-centreX-AsIs();
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constraint-centreY-Unconstrained();
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@endcode
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@library{wxcore}
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@category{winlayout}
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@see @ref overview_constraintsoverview "Overview and examples",
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wxIndividualLayoutConstraint, wxWindow::SetConstraints
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*/
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class wxLayoutConstraints : public wxObject
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{
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public:
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/**
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Constructor.
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*/
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wxLayoutConstraints();
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/**
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wxIndividualLayoutConstraint bottom
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Constraint for the bottom edge.
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*/
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/**
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wxIndividualLayoutConstraint centreX
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Constraint for the horizontal centre point.
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*/
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/**
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wxIndividualLayoutConstraint centreY
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Constraint for the vertical centre point.
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*/
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/**
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wxIndividualLayoutConstraint height
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Constraint for the height.
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*/
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/**
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wxIndividualLayoutConstraint left
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Constraint for the left-hand edge.
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*/
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/**
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wxIndividualLayoutConstraint right
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Constraint for the right-hand edge.
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*/
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/**
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wxIndividualLayoutConstraint top
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Constraint for the top edge.
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*/
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/**
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wxIndividualLayoutConstraint width
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Constraint for the width.
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*/
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};
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