Other doc updates

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26380 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn 2004-03-26 21:27:23 +00:00
parent 5444f3a944
commit 90805926b7
14 changed files with 305 additions and 77 deletions

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@ -244,8 +244,9 @@ wxUSE_AFM_FOR_POSTSCRIPT 0
wxUSE_DISPLAY 1
</pre>
</li>
<li><p class="first">Make a %WXWIN%BIN directory and add it to the PATH. My build
scripts will copy the wxWidgets DLLs there.</p>
<li><p class="first">Make sure that %WXWIN%libvc_dll directory is on the PATH. The
wxWidgets DLLs will end up there as part of the build and so you'll
need it on the PATH for them to be found at runtime.</p>
</li>
<li><p class="first">Change to the %WXWIN%buildmsw directory and copy my build scripts
there.</p>
@ -325,7 +326,7 @@ python demo.py
</div>
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@ -11,7 +11,7 @@
<div class="document" id="changes-txt-for-wxpython">
<h1 class="title">CHANGES.txt for wxPython</h1>
<div class="section" id="id1">
<h1><a name="id1">2.5.1.1</a></h1>
<h1><a name="id1">2.5.1.2</a></h1>
<p>(See also the MigrationGuide.txt file for details about some of the
big changes that have happened in this release and how you should
adapt your code.)</p>
@ -73,6 +73,23 @@ MacPrintFile, MacNewFile, and MacReopenApp.</p>
<p>Added wx.PlatformInfo which is a tuple containing strings that
describe the platform and build options of wxPython. See the
MigrationGuide for more details.</p>
<p>Created a new extension module &quot;activex&quot; from Lindsay Mathieson's
newest <a class="reference" href="http://members.optusnet.com.au/~blackpaw1/wxactivex.html">wxActiveX</a> class. (The existing iewin module used an older
version of this code, but only exposed the wxIEHtmlWin class.) This
new module will (in theory ;-) ) allow you to host arbitrary ActiveX
controls in a wx.Window, <strong>without</strong> requiring the use of the win32com
and other PyWin32 modules! This should eliminate the cronic problems
that have resulted from minor mismatches in how PyWin32 handles the
GIL and tstate when making callbacks, etc. The older iewin module
will be left in this release as the new stuff is not fully backwards
compatible, but you should migrate your code to the new IEHtmlWindow
in wx.lib.iewin, so the old one can be eventually removed.
Additionally, I've always considered that the wx.lib.activexwrapper
module is an ugly hack that I only included in the lib because I
couldn't figure out anything better. Well now we have something that,
if it isn't already, has the potential to be better. So consider
migrating away from using activexwrapper as well. Please see the
MigrationGuide for more details on using the new module.</p>
</div>
<div class="section" id="id2">
<h1><a name="id2">2.4.2.4</a></h1>
@ -1227,7 +1244,7 @@ version segfault shortly after starting up.</p>
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@ -1,7 +1,7 @@
CHANGES.txt for wxPython
=====================================================================
2.5.1.1
2.5.1.2
-------
(See also the MigrationGuide.txt file for details about some of the
@ -96,15 +96,14 @@ and other PyWin32 modules! This should eliminate the cronic problems
that have resulted from minor mismatches in how PyWin32 handles the
GIL and tstate when making callbacks, etc. The older iewin module
will be left in this release as the new stuff is not fully backwards
compatible, but you should migrate your code to the wx.activex version
of IEHtmlWindow, or the implementation in wx.lib.iewin, so the old one
can be eventually removed. Additionally, I've always considered that
the wx.lib.activexwrapper module is an ugly hack that I only included
in the lib because I couldn't figure out anything better. Well now we
have something that, if it isn't already, has the potential to be
better. So consider migrating away from using activexwrapper as well.
Please see the MigrationGuide for more details on using the new
module.
compatible, but you should migrate your code to the new IEHtmlWindow
in wx.lib.iewin, so the old one can be eventually removed.
Additionally, I've always considered that the wx.lib.activexwrapper
module is an ugly hack that I only included in the lib because I
couldn't figure out anything better. Well now we have something that,
if it isn't already, has the potential to be better. So consider
migrating away from using activexwrapper as well. Please see the
MigrationGuide for more details on using the new module.
.. _wxActiveX: http://members.optusnet.com.au/~blackpaw1/wxactivex.html

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@ -128,7 +128,7 @@ python setup.py install
found at runtime by the extension modules without requiring that
they be installed on the PATH:</p>
<pre class="literal-block">
copy %WXWIN%\BIN\wx*h_*.dll c:\Python23\Lib\site-pacakges\wx
copy %WXWIN%\lib\vc_dll\wx*h_*.dll c:\Python23\Lib\site-pacakges\wx
</pre>
</li>
</ol>
@ -136,7 +136,7 @@ copy %WXWIN%\BIN\wx*h_*.dll c:\Python23\Lib\site-pacakges\wx
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@ -393,6 +393,107 @@ way. If there are any other platform/toolkit/build flags that make
sense to add to this tuple please let me know.</p>
<p>BTW, wx.Platform will probably be deprecated in the future.</p>
</div>
<div class="section" id="activex">
<h1><a name="activex">ActiveX</a></h1>
<p>Lindsay Mathieson's newest <a class="reference" href="http://members.optusnet.com.au/~blackpaw1/wxactivex.html">wxActiveX</a> class has been wrapped into a new
extension module called wx.activex. It is very generic and dynamic
and should allow hosting of arbitray ActiveX controls within your
wxPython apps. So far I've tested it with IE, PDF, and Flash
controls, (and there are new samples in the demo and also library
modules supporting these.)</p>
<p>The new wx.activex module contains a bunch of code, but the most
important things to look at are ActiveXWindow and ActiveXEvent.
ActiveXWindow derives from wxWindow and the constructor accepts a
CLSID for the ActiveX Control that should be created. (There is also
a CLSID class that can convert from a progID or a CLSID String.) The
ActiveXWindow class simply adds methods that allow you to query some
of the TypeInfo exposed by the ActiveX object, and also to get/set
properties or call methods by name. The Python implementation
automatically handles converting parameters and return values to/from
the types expected by the ActiveX code as specified by the TypeInfo,
(just bool, integers, floating point, strings and None/Empty so far,
but more can be handled later.)</p>
<p>That's pretty much all there is to the class, as I mentioned before it
is very generic and dynamic. Very little is hard-coded and everything
that is done with the actual ActiveX control is done at runtime and
referenced by property or method name. Since Python is such a dynamic
language this is a very good match. I thought for a while about doing
some Python black-magic and making the specific methods/properties of
the actual ActiveX control &quot;appear&quot; at runtime, but then decided that
it would be better and more understandable to do it via subclassing.
So there is a utility class in wx.activex that given an existing
ActiveXWindow instance can generate a .py module containing a derived
class with real methods and properties that do the Right Thing to
reflect those calls to the real ActiveX control. There is also a
script/tool module named genaxmodule that given a CLSID or progID and
a class name, will generate the module for you. There are a few
examples of the output of this tool in the wx.lib package, see
iewin.py, pdfwin.py and flashwin.py.</p>
<p>Currently the genaxmodule tool will tweak some of the names it
generates, but this can be controled if you would like to do it
differently by deriving your own class from GernerateAXModule,
overriding some methods and then using this class from a tool like
genaxmodule. [TODO: make specifying a new class on genaxmodule's
command-line possible.] The current default behavior is that any
event names that start with &quot;On&quot; will have the &quot;On&quot; dropped, property
names are converted to all lower case, and if any name is a Python
keyword it will have an underscore appended to it. GernerateAXModule
does it's best when generating the code in the new module, but it can
only be as good as the TypeInfo data available from the ActiveX
control so sometimes some tweaking will be needed. For example, the
IE web browser control defines the Flags parameter of the Navigate2
method as required, but MSDN says it is optional.</p>
<p>It is intended that this new wx.activex module will replace both the
older version of Lindsay's code available in iewin.IEHtmlWindow, and
also the wx.lib.activexwraper module. Probably the biggest
differences you'll ecounter in migrating activexwrapper-based code
(besides events working better without causing deadlocks) is that
events are no longer caught by overriding methods in your derived
class. Instead ActiveXWindow uses the wx event system and you bind
handlers for the ActiveX events exactly the same way you do for any wx
event. There is just one extra step needed and that is creating an
event ID from the ActiveX event name, and if you use the genaxmodule
tool then this extra step will be handled for you there. For example,
for the StatusTextChange event in the IE web browser control, this
code is generated for you:</p>
<pre class="literal-block">
wxEVT_StatusTextChange = wx.activex.RegisterActiveXEvent('StatusTextChange')
EVT_StatusTextChange = wx.PyEventBinder(wxEVT_StatusTextChange, 1)
</pre>
<p>and you would use it in your code like this:</p>
<pre class="literal-block">
self.Bind(iewin.EVT_StatusTextChange, self.UpdateStatusText, self.ie)
</pre>
<p>When the event happens and your event handler function is called the
event properties from the ActiveX control (if any) are converted to
attributes of the event object passed to the handler. (Can you say
'event' any more times in a single sentence? ;-) ) For example the
StatusTextChange event will also send the text that should be put into
the status line as an event parameter named &quot;Text&quot; and you can access
it your handlers as an attribute of the event object like this:</p>
<pre class="literal-block">
def UpdateStatusText(self, evt):
self.SetStatusText(evt.Text)
</pre>
<p>Usually these event object attributes should be considered read-only,
but some will be defined by the TypeInfo as output parameters. In
those cases if you modify the event object's attribute then that value
will be returned to the ActiveX control. For example, to prevent a
new window from being opened by the IE web browser control you can do
this in the handler for the iewin.EVT_NewWindow2 event:</p>
<pre class="literal-block">
def OnNewWindow2(self, evt):
evt.Cancel = True
</pre>
<p>So how do you know what methods, events and properties that am ActiveX
control supports? There is a funciton in wx.activex named GetAXInfo
that returns a printable summary of the TypeInfo from the ActiveX
instance passed in. You can use this as an example of how to browse
the TypeInfo provided, and there is also a copy of this function's
output appended as a comment to the modules produced by the
genaxmodule tool. Beyond that you'll need to consult the docs
provided by the makers of the ActiveX control that you are using.</p>
</div>
<div class="section" id="other-stuff">
<h1><a name="other-stuff">Other Stuff</a></h1>
<p>Instead of over a dozen separate extension modules linked together
@ -422,18 +523,34 @@ wxPyTypeCast at all.</p>
there are compatibility aliases for much of the above items.</p>
<p>The wxWave class has been renamed to wxSound, and now has a slightly
different API.</p>
<p>Instead of a very small 20x20 the default window size is now a more
reasonable size, (currently 400x250 but that may change...) If you
don't specify a size, and the window/control class does not have any
definition of it's own &quot;best size&quot; (most controls do) then the new
default will be used. If you have code that accidentally depends on
the smaller size then things will look a bit odd. To work around this
just give those windows an explicit size when created.</p>
<p>wx.TaskbarIcon works on wxGTK-based platforms now, however you have to
manage it a little bit more than you did before. Basically, the app
will treat it like a top-level frame in that if the wx.TaskBarIcon
still exists when all the frames are closed then the app will still
not exit. You need to ensure that the wx.TaskBarIcon is destroyed
when your last Frame is closed. For wxPython apps it is usually
enough if your main frame object holds the only reference to the
wx.TaskBarIcon, then when the frame is closed Python reference
counting takes care of the rest.</p>
<p>If you are embedding wxPython in a C++ app, or are writing wxPython
compatible extensions modules, then the usage of wxPyBeginAllowThreads
and wxPyEndAllowThreads has changed slightly. wxPyBeginAllowThreads
now returns a boolean value that must be passed to the coresponding
wxPyEndAllowThreads function call. This is to help do the RightThing
when calls to these two functions are nested, or if calls to external
code in other extension modules that are wrapped in the standard
Py_(BEGIN|END)_ALLOW_THERADS may result in wx event handlers being
called (such as during the call to os.startfile.)</p>
<p>The bulk of wxPython's setup.py has been moved to another module,
wx/build/config.py. This module will be installed as part of wxPython
so 3rd party modules that wish to use the same setup/configuration
code can do so simply by importing this module from their own setup.py
scripts.</p>
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@ -111,8 +111,8 @@ point where I thought the original PyCrust name was too confining. I
was using the PyCrust code base to develop programs that weren't just
Python shells any more.</p>
<p>Around that same time, the wxPython folks asked me if I'd be willing
to move all my wxPython-related projects into the <a class="reference" href="http://cvs.wxwindows.org">wxPython CVS
repository</a>, and become part of the <a class="reference" href="http://www.wxpython.org/">wxPython</a>/<a class="reference" href="http://www.wxwindows.org/">wxWindows</a> developer team.
to move all my wxPython-related projects into the <a class="reference" href="http://cvs.wxWidgets.org">wxPython CVS
repository</a>, and become part of the <a class="reference" href="http://www.wxpython.org/">wxPython</a>/<a class="reference" href="http://www.wxWidgets.org/">wxWidgets</a> developer team.
I decided the time was right to restructure the PyCrust project.
During the move, the PyCrust package was renamed to &quot;py&quot; (lowercase
&quot;p&quot;) and the collection of programs and modules as a whole became
@ -182,8 +182,8 @@ underlying <tt class="literal"><span class="pre">filling</span></tt> module.</p>
as PyCrust, but doesn't have any of the extra features that appear in
the PyCrust notebook interface.</p>
<div class="figure">
<p><img alt="/screenshots/PyShell.png" src="/screenshots/PyShell.png" /></p>
<p class="caption">PyShell running on Mandrake Linux 9.1.</p>
<p><img alt="screenshots/PyShell.png" src="screenshots/PyShell.png" /></p>
<p class="caption">PyShell running on Mandrake Linux.</p>
</div>
</div>
<div class="section" id="pywrap">
@ -238,7 +238,7 @@ programs and modules, since the beginning.</p>
* wxPython Docs
* wxSTC Docs</p>
<p>Fixed Calltip tab refresh problem on Windows.</p>
<p>shell.autoCompleteAutoHide added with default of True.</p>
<p>shell.autoCompleteAutoHide added with default of False.</p>
<p>Changed default namespace of Shell to __main__.__dict__, instead of an
empty dictionary.</p>
</div>
@ -700,7 +700,7 @@ needed. PyCrust had to happen...</p>
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@ -67,15 +67,15 @@ Python shells any more.
Around that same time, the wxPython folks asked me if I'd be willing
to move all my wxPython-related projects into the `wxPython CVS
repository`_, and become part of the wxPython_/wxWindows_ developer team.
repository`_, and become part of the wxPython_/wxWidgets_ developer team.
I decided the time was right to restructure the PyCrust project.
During the move, the PyCrust package was renamed to "py" (lowercase
"p") and the collection of programs and modules as a whole became
known as "Py" (with a capital "P").
.. _wxPython CVS repository: http://cvs.wxwindows.org
.. _wxPython CVS repository: http://cvs.wxWidgets.org
.. _SourceForge: http://www.sf.net/projects/pycrust/
.. _wxWindows: http://www.wxwindows.org/
.. _wxWidgets: http://www.wxWidgets.org/
The original goal of PyCrust was to be the best interactive, graphical
Python shell (of course, I claimed it was the "flakiest" Python
@ -155,9 +155,9 @@ PyShell is an interactive, Python shell. It shares the same base code
as PyCrust, but doesn't have any of the extra features that appear in
the PyCrust notebook interface.
.. figure:: /screenshots/PyShell.png
.. figure:: screenshots/PyShell.png
PyShell running on Mandrake Linux 9.1.
PyShell running on Mandrake Linux.
PyWrap

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@ -60,7 +60,7 @@ Robin Dunn
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@ -163,15 +163,101 @@ replace.</p>
</div>
<div class="section" id="where-can-i-find-example-programs-using-the-new-wx-syntax">
<h1><a class="toc-backref" href="#id9" name="where-can-i-find-example-programs-using-the-new-wx-syntax">Where can I find example programs using the new wx syntax?</a></h1>
<p>Example programs are included in the wxPython/samples/wx_examples
directory, and are documented in the <a class="reference" href="wxPythonExamples.html">wxPythonExamples</a> documentation
file. Also, all the code in the py package uses the new wx syntax.
You can learn more about these in the <a class="reference" href="PyManual.html">PyManual</a>.</p>
<p>The wxPython demo application and most of the sample apps have been
converted to use the new <tt class="literal"><span class="pre">import</span> <span class="pre">wx</span></tt> style of programming with
wxPython, so there are lots of examples to look at and to play with.
Here is one of them, it is the <tt class="literal"><span class="pre">simple</span></tt> sample.</p>
<pre class="literal-block">
#----------------------------------------------------------------------
# A very simple wxPython example. Just a wxFrame, wxPanel,
# wxStaticText, wxButton, and a wxBoxSizer, but it shows the basic
# structure of any wxPython application.
#----------------------------------------------------------------------
import wx
class MyFrame(wx.Frame):
&quot;&quot;&quot;
This is MyFrame. It just shows a few controls on a wxPanel,
and has a simple menu.
&quot;&quot;&quot;
def __init__(self, parent, title):
wx.Frame.__init__(self, parent, -1, title,
pos=(150, 150), size=(350, 200))
# Create the menubar
menuBar = wx.MenuBar()
# and a menu
menu = wx.Menu()
# add an item to the menu, using \tKeyName automatically
# creates an accelerator, the third param is some help text
# that will show up in the statusbar
menu.Append(wx.ID_EXIT, &quot;E&amp;xit\tAlt-X&quot;, &quot;Exit this simple sample&quot;)
# bind the menu event to an event handler
self.Bind(wx.EVT_MENU, self.OnTimeToClose, id=wx.ID_EXIT)
# and put the menu on the menubar
menuBar.Append(menu, &quot;&amp;File&quot;)
self.SetMenuBar(menuBar)
self.CreateStatusBar()
# Now create the Panel to put the other controls on.
panel = wx.Panel(self)
# and a few controls
text = wx.StaticText(panel, -1, &quot;Hello World!&quot;)
text.SetFont(wx.Font(14, wx.SWISS, wx.NORMAL, wx.BOLD))
text.SetSize(text.GetBestSize())
btn = wx.Button(panel, -1, &quot;Close&quot;)
funbtn = wx.Button(panel, -1, &quot;Just for fun...&quot;)
# bind the button events to handlers
self.Bind(wx.EVT_BUTTON, self.OnTimeToClose, btn)
self.Bind(wx.EVT_BUTTON, self.OnFunButton, funbtn)
# Use a sizer to layout the controls, stacked vertically and with
# a 10 pixel border around each
sizer = wx.BoxSizer(wx.VERTICAL)
sizer.Add(text, 0, wx.ALL, 10)
sizer.Add(btn, 0, wx.ALL, 10)
sizer.Add(funbtn, 0, wx.ALL, 10)
panel.SetSizer(sizer)
panel.Layout()
def OnTimeToClose(self, evt):
&quot;&quot;&quot;Event handler for the button click.&quot;&quot;&quot;
print &quot;See ya later!&quot;
self.Close()
def OnFunButton(self, evt):
&quot;&quot;&quot;Event handler for the button click.&quot;&quot;&quot;
print &quot;Having fun yet?&quot;
class MyApp(wx.App):
def OnInit(self):
frame = MyFrame(None, &quot;Simple wxPython App&quot;)
frame.Show(True)
self.SetTopWindow(frame)
return True
app = MyApp(True)
app.MainLoop()
</pre>
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@ -157,10 +157,12 @@ replace.
Where can I find example programs using the new wx syntax?
==========================================================
Example programs are included in the wxPython/samples/wx_examples
directory, and are documented in the wxPythonExamples_ documentation
file. Also, all the code in the py package uses the new wx syntax.
You can learn more about these in the PyManual_.
The wxPython demo application and most of the sample apps have been
converted to use the new ``import wx`` style of programming with
wxPython, so there are lots of examples to look at and to play with.
Here is one of them, it is the ``simple`` sample.
.. include:: ../samples/simple/simple.py
:literal:
.. _wxPythonExamples: wxPythonExamples.html
.. _PyManual: PyManual.html

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@ -1074,7 +1074,7 @@ As such, it adheres to the same license, which is provided here:</p>
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@ -23,12 +23,12 @@ Introduction
This is a guide to the wxPython GUI toolkit, written **by** a Python
programmer **for** his fellow Python programmers. It began as a
simple translation of the wxWindows documentation (which is written
simple translation of the wxWidgets documentation (which is written
for C++ programmers), and evolved from there. And while there's
nothing wrong with C++...
Okay, you got me there. I hate C++. That's why I use Python. If you
like C++, go read the wxWindows documentation. If you'd rather read a
like C++, go read the wxWidgets documentation. If you'd rather read a
guide that's written with Python programmers in mind, keep reading
this one. If you like it, feel free to send me freshly roasted coffee
beans, dark chocolate, and large denomination currency. Better yet,
@ -43,9 +43,9 @@ wxPython is a GUI toolkit for the Python programming language. It
allows Python programmers to create programs with a robust, highly
functional graphical user interface, simply and easily. It is
implemented as a Python extension module (native code) that wraps the
popular wxWindows cross platform GUI library, which is written in C++.
popular wxWidgets cross platform GUI library, which is written in C++.
Like Python and wxWindows, wxPython is Open Source, which means that
Like Python and wxWidgets, wxPython is Open Source, which means that
it is free for anyone to use and the source code is available for
anyone to look at and modify. And anyone can contribute fixes or
enhnacments to the project.
@ -86,15 +86,15 @@ Mac OS X
* At least ?? MB of disk space.
What is wxWindows?
What is wxWidgets?
==================
wxWindows is a C++ framework providing GUI (Graphical User Interface)
wxWidgets is a C++ framework providing GUI (Graphical User Interface)
and other facilities on more than one platform. Version 2 currently
supports all desktop versions of MS Windows, Unix with GTK+, Unix with
Motif, and MacOS. An OS/2 port is in progress.
wxWindows was originally developed at the Artificial Intelligence
wxWidgets was originally developed at the Artificial Intelligence
Applications Institute, University of Edinburgh, for internal use, and
was first made publicly available in 1992. Version 2 is a vastly
improved version written and maintained by Julian Smart, Robert
@ -108,7 +108,7 @@ variants, unless otherwise stated. All trademarks are acknowledged.
Why another cross-platform development tool?
============================================
wxWindows was developed to provide a cheap and flexible way to
wxWidgets was developed to provide a cheap and flexible way to
maximize investment in GUI application development. While a number of
commercial class libraries already existed for cross-platform
development, none met all of the following criteria:
@ -118,14 +118,14 @@ development, none met all of the following criteria:
* simplicity of programming
* support for a wide range of compilers
Since wxWindows was started, several other free or almost-free GUI
Since wxWidgets was started, several other free or almost-free GUI
frameworks have emerged. However, none has the range of features,
flexibility, documentation and the well-established development team
that wxWindows has.
that wxWidgets has.
As open source software, wxWindows has benefited from comments, ideas,
As open source software, wxWidgets has benefited from comments, ideas,
bug fixes, enhancements and the sheer enthusiasm of users. This gives
wxWindows a certain advantage over its commercial competitors (and
wxWidgets a certain advantage over its commercial competitors (and
over free libraries without an independent development team), plus a
robustness against the transience of one individual or company. This
openness and availability of source code is especially important when
@ -141,17 +141,17 @@ The importance of using a platform-independent class library cannot be
overstated, since GUI application development is very time-consuming,
and sustained popularity of particular GUIs cannot be guaranteed.
Code can very quickly become obsolete if it addresses the wrong
platform or audience. wxWindows helps to insulate the programmer from
these winds of change. Although wxWindows may not be suitable for
platform or audience. wxWidgets helps to insulate the programmer from
these winds of change. Although wxWidgets may not be suitable for
every application (such as an OLE-intensive program), it provides
access to most of the functionality a GUI program normally requires,
plus many extras such as network programming, PostScript output, and
HTML rendering; and it can of course be extended as needs dictate. As
a bonus, it provides a far cleaner and easier programming interface
than the native APIs. Programmers may find it worthwhile to use
wxWindows even if they are developing on only one platform.
wxWidgets even if they are developing on only one platform.
It is impossible to sum up the functionality of wxWindows in a few
It is impossible to sum up the functionality of wxWidgets in a few
paragraphs, but here are some of the benefits:
* Low cost (free, in fact!)
@ -232,10 +232,10 @@ Help.
GUI applications aren't all graphical wizardry. You'll also need
lists and hash tables. But since you're working with Python, you
should use the ones Python provides (list, tuple, dict), rather than
the wxWindows versions. Same goes for the database related classes.
the wxWidgets versions. Same goes for the database related classes.
The basic rule of thumb is this: If you can do it directly in Python,
you probably should. If there is a reason not to use a Python data
type, wxPython will provide a wrapper for the wxWindows class.
type, wxPython will provide a wrapper for the wxWidgets class.
You will undoubtedly need some platform-independent file functions,
and you may find it handy to maintain and search a list of paths using
@ -248,7 +248,7 @@ See also Classes by Category for a list of classes.
Utilities and libraries supplied with wxPython
==============================================
In addition to the core wxWindows library, a number of further
In addition to the core wxWidgets library, a number of further
libraries and utilities are supplied with each distribution.
[Need to list these.]
@ -265,14 +265,14 @@ Creating and deleting wxPython objects
so you don't need to delete these descendants explicitly.
.. When deleting a frame or dialog, use Destroy rather than delete so
that the wxWindows delayed deletion can take effect. This waits
that the wxWidgets delayed deletion can take effect. This waits
until idle time (when all messages have been processed) to actually
delete the window, to avoid problems associated with the GUI
sending events to deleted windows.
.. If you decide to allocate a C++ array of objects (such as wxBitmap)
that may be cleaned up by wxWindows, make sure you delete the array
explicitly before wxWindows has a chance to do so on exit, since
that may be cleaned up by wxWidgets, make sure you delete the array
explicitly before wxWidgets has a chance to do so on exit, since
calling delete on array members will cause memory problems.
.. wxColour can be created statically: it is not automatically cleaned
@ -1002,7 +1002,7 @@ Submitting changes to the source document
Some items in the source text file look like this::
.. This is text from the wxWindows documentation that needs to be
.. This is text from the wxWidgets documentation that needs to be
translated into something appropriate for the wxPython version.
The two dots followed by uniformly indented text turns this
paragraph into a reStructuredText comment, so it doesn't appear
@ -1033,7 +1033,7 @@ name):
License
=======
This document began as a translation of the wxWindows documentation.
This document began as a translation of the wxWidgets documentation.
As such, it adheres to the same license, which is provided here:
.. include:: ../licence/licendoc.txt

View File

@ -13,7 +13,8 @@ class MyFrame(wx.Frame):
and has a simple menu.
"""
def __init__(self, parent, title):
wx.Frame.__init__(self, parent, -1, title, size=(350, 200))
wx.Frame.__init__(self, parent, -1, title,
pos=(150, 150), size=(350, 200))
# Create the menubar
menuBar = wx.MenuBar()
@ -70,8 +71,13 @@ class MyFrame(wx.Frame):
print "Having fun yet?"
app = wx.PySimpleApp()
frame = MyFrame(None, "Simple wxPython App")
frame.Show(True)
class MyApp(wx.App):
def OnInit(self):
frame = MyFrame(None, "Simple wxPython App")
frame.Show(True)
self.SetTopWindow(frame)
return True
app = MyApp(True)
app.MainLoop()