improved OpenGL related documentation
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11929 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -23,13 +23,25 @@ CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and
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CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
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CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
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(consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
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(consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
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setup.h
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-------
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in order to build wxMac with CodeWarrior, you must copy or alias the file include/wx/mac/setup0.h
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to include/wx/setup.h.
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this step is not needed when using the Apple Developer Tools under Mac OS X since the setup.h
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file is automatically generated during the configuration of wxMac.
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OpenGL
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OpenGL
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------
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------
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in order to build opengl support you must install the opengl libraries and headers from
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in order to build opengl support with CodeWarrior, you must install the opengl libraries and headers
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http://developer.apple.com/opengl/index.html
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from http://developer.apple.com/opengl/index.html
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if you don't want OpenGL support, set the wxUSE_OPENGL in mac/setup.h to 0
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if you want OpenGL support with CodeWarrior, set wxUSE_OPENGL in include/wx/setup.h to 1
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if you want OpenGL support with the Apple Developer Tools under Mac OS X, add --with-opengl to the
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arguments of configure when configuring wxMac.
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Project Files
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Project Files
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-------------
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