improved OpenGL related documentation

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11929 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Gilles Depeyrot 2001-10-10 18:48:59 +00:00
parent 8976cbbc48
commit 908381536e

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@ -23,13 +23,25 @@ CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and
CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
(consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README) (consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
setup.h
-------
in order to build wxMac with CodeWarrior, you must copy or alias the file include/wx/mac/setup0.h
to include/wx/setup.h.
this step is not needed when using the Apple Developer Tools under Mac OS X since the setup.h
file is automatically generated during the configuration of wxMac.
OpenGL OpenGL
------ ------
in order to build opengl support you must install the opengl libraries and headers from in order to build opengl support with CodeWarrior, you must install the opengl libraries and headers
http://developer.apple.com/opengl/index.html from http://developer.apple.com/opengl/index.html
if you don't want OpenGL support, set the wxUSE_OPENGL in mac/setup.h to 0 if you want OpenGL support with CodeWarrior, set wxUSE_OPENGL in include/wx/setup.h to 1
if you want OpenGL support with the Apple Developer Tools under Mac OS X, add --with-opengl to the
arguments of configure when configuring wxMac.
Project Files Project Files
------------- -------------