avoiding recursive KillEvents on the same object, in case the focus gets set to another element in the OnKillEvent Handler ...
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@35227 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -343,9 +343,15 @@ static pascal OSStatus wxMacWindowControlEventHandler( EventHandlerCallRef handl
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thisWindow->GetCaret()->OnKillFocus();
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}
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#endif // wxUSE_CARET
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wxFocusEvent event( wxEVT_KILL_FOCUS, thisWindow->GetId());
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event.SetEventObject(thisWindow);
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thisWindow->GetEventHandler()->ProcessEvent(event) ;
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static bool inKillFocusEvent = false ;
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if ( !inKillFocusEvent )
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{
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inKillFocusEvent = true ;
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wxFocusEvent event( wxEVT_KILL_FOCUS, thisWindow->GetId());
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event.SetEventObject(thisWindow);
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thisWindow->GetEventHandler()->ProcessEvent(event) ;
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inKillFocusEvent = false ;
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}
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}
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else
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{
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