Many changes for wxInputHandler creation mainly related to:

1. Allow the theme to create only the input handlers it customizes instead
   of forcing it to always create a handler even if the standard one is used:
   wxTheme::GetInputHandler() now takes wxInputConsumer to make this possible

2. Prefer delegation to inheritance when creating customized input handlers,
   almost all (except for wxStdScrollbarInputHandler) standard handler classes
   are now private, use wxClassName::GetStdInputHandler() to retrieve the
   standard handler for any class or polymorphic DoGetStdInputHandler()


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41227 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2006-09-14 19:36:47 +00:00
parent 5eefe02976
commit 9467bdb7f5
30 changed files with 611 additions and 499 deletions

View File

@ -47,7 +47,7 @@ public:
Create(parent, id, bitmap, label, pos, size, style, validator, name);
}
wxButton(wxWindow *parent,
wxWindowID id,
const wxString& label = wxEmptyString,
@ -74,7 +74,7 @@ public:
return Create(parent, id, wxNullBitmap, label,
pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
@ -106,9 +106,16 @@ public:
virtual bool CanBeHighlighted() const { return true; }
static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
{
return GetStdInputHandler(handlerDef);
}
protected:
virtual wxSize DoGetBestClientSize() const;
virtual bool DoDrawBackground(wxDC& dc);
virtual void DoDraw(wxControlRenderer *renderer);
@ -128,31 +135,5 @@ private:
DECLARE_DYNAMIC_CLASS(wxButton)
};
// ----------------------------------------------------------------------------
// wxStdButtonInputHandler: translates SPACE and ENTER keys and the left mouse
// click into button press/release actions
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdButtonInputHandler : public wxStdInputHandler
{
public:
wxStdButtonInputHandler(wxInputHandler *inphand);
virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
private:
// the window (button) which has capture or NULL and the flag telling if
// the mouse is inside the button which captured it or not
wxWindow *m_winCapture;
bool m_winHasMouse;
};
#endif // _WX_UNIV_BUTTON_H_

View File

@ -28,11 +28,6 @@
// wxCheckBox
// ----------------------------------------------------------------------------
// X11 headers may define this
#ifdef Status
#undef Status
#endif
class WXDLLEXPORT wxCheckBox : public wxCheckBoxBase
{
public:
@ -102,6 +97,11 @@ public:
const wxString& strArg = wxEmptyString);
virtual bool CanBeHighlighted() const { return true; }
virtual wxInputHandler *CreateStdInputHandler(wxInputHandler *handlerDef);
virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
{
return CreateStdInputHandler(handlerDef);
}
protected:
virtual void DoSet3StateValue(wxCheckBoxState WXUNUSED(state));
@ -147,20 +147,4 @@ private:
DECLARE_DYNAMIC_CLASS(wxCheckBox)
};
// ----------------------------------------------------------------------------
// wxStdCheckboxInputHandler: handles the mouse events for the check and radio
// boxes (handling the keyboard input is simple, but its handling differs a
// lot between GTK and MSW, so a new class should be derived for this)
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdCheckboxInputHandler : public wxStdButtonInputHandler
{
public:
wxStdCheckboxInputHandler(wxInputHandler *inphand);
// we have to override this one as wxStdButtonInputHandler version works
// only with the buttons
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
};
#endif // _WX_UNIV_CHECKBOX_H_

View File

@ -78,6 +78,12 @@ public:
long numArg = -1l,
const wxString& strArg = wxEmptyString);
static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
{
return GetStdInputHandler(handlerDef);
}
// override all methods which add/delete items to update m_checks array as
// well
virtual void Delete(unsigned int n);
@ -105,20 +111,4 @@ private:
DECLARE_DYNAMIC_CLASS(wxCheckListBox)
};
// ----------------------------------------------------------------------------
// wxStdCheckListBoxInputHandler
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdCheckListboxInputHandler : public wxStdListboxInputHandler
{
public:
wxStdCheckListboxInputHandler(wxInputHandler *inphand);
virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
};
#endif // _WX_UNIV_CHECKLST_H_

View File

@ -136,6 +136,12 @@ public:
const wxString& strArg = wxEmptyString);
*/
static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
{
return GetStdInputHandler(handlerDef);
}
protected:
virtual int DoAppend(const wxString& item);
virtual int DoInsert(const wxString& item, unsigned int pos);
@ -158,20 +164,4 @@ private:
DECLARE_DYNAMIC_CLASS(wxComboBox)
};
// ----------------------------------------------------------------------------
// wxStdComboBoxInputHandler: allows the user to open/close the combo from kbd
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdComboBoxInputHandler : public wxStdInputHandler
{
public:
wxStdComboBoxInputHandler(wxInputHandler *inphand);
virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
};
#endif // _WX_UNIV_COMBOBOX_H_

View File

@ -39,7 +39,7 @@ class WXDLLEXPORT wxInputConsumer
{
public:
wxInputConsumer() { m_inputHandler = NULL; }
virtual ~wxInputConsumer() {}
virtual ~wxInputConsumer() { }
// get the input handler
wxInputHandler *GetInputHandler() const { return m_inputHandler; }
@ -60,6 +60,19 @@ public:
// get the window to work with (usually the class wxInputConsumer was mixed into)
virtual wxWindow *GetInputWindow() const = 0;
// this function must be implemented in any classes process input (i.e. not
// static controls) to create the standard input handler for the concrete
// class deriving from this mix-in
//
// the parameter is the default input handler which should receive all
// unprocessed input (i.e. typically handlerDef is passed to
// wxStdInputHandler ctor) or it may be NULL
//
// the returned pointer will not be deleted by caller so it must either
// point to a static object or be deleted on program termination
virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef);
protected:
// event handlers
void OnMouse(wxMouseEvent& event);
@ -68,10 +81,12 @@ protected:
void OnFocus(wxFocusEvent& event);
void OnActivate(wxActivateEvent& event);
// create input handler by name
// create input handler by name, fall back to GetStdInputHandler() if
// the current theme doesn't define any specific handler of this type
void CreateInputHandler(const wxString& inphandler);
// input processor (never deleted, the theme deletes it itself)
private:
// the input processor (we never delete it)
wxInputHandler *m_inputHandler;
};

View File

@ -183,6 +183,12 @@ public:
long numArg = 0l,
const wxString& strArg = wxEmptyString);
static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
{
return GetStdInputHandler(handlerDef);
}
// idle processing
virtual void OnInternalIdle();
@ -291,60 +297,4 @@ private:
DECLARE_DYNAMIC_CLASS(wxListBox)
};
// ----------------------------------------------------------------------------
// wxStdListboxInputHandler: handles mouse and kbd in a single or multi
// selection listbox
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdListboxInputHandler : public wxStdInputHandler
{
public:
// if pressing the mouse button in a multiselection listbox should toggle
// the item under mouse immediately, then specify true as the second
// parameter (this is the standard behaviour, under GTK the item is toggled
// only when the mouse is released in the multi selection listbox)
wxStdListboxInputHandler(wxInputHandler *inphand,
bool toggleOnPressAlways = true);
// base class methods
virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer,
const wxMouseEvent& event);
protected:
// return the item under mouse, 0 if the mouse is above the listbox or
// GetCount() if it is below it
int HitTest(const wxListBox *listbox, const wxMouseEvent& event);
// parts of HitTest(): first finds the pseudo (because not in range) index
// of the item and the second one adjusts it if necessary - that is if the
// third one returns false
int HitTestUnsafe(const wxListBox *listbox, const wxMouseEvent& event);
int FixItemIndex(const wxListBox *listbox, int item);
bool IsValidIndex(const wxListBox *listbox, int item);
// init m_btnCapture and m_actionMouse
wxControlAction SetupCapture(wxListBox *lbox,
const wxMouseEvent& event,
int item);
wxRenderer *m_renderer;
// the button which initiated the mouse capture (currently 0 or 1)
int m_btnCapture;
// the action to perform when the mouse moves while we capture it
wxControlAction m_actionMouse;
// the ctor parameter toggleOnPressAlways (see comments near it)
bool m_toggleOnPressAlways;
// do we track the mouse outside the window when it is captured?
bool m_trackMouseOutside;
};
#endif // _WX_UNIV_LISTBOX_H_

View File

@ -111,6 +111,12 @@ public:
long numArg = 0l,
const wxString& strArg = wxEmptyString);
static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
{
return GetStdInputHandler(handlerDef);
}
// refresh the currently selected tab
void RefreshCurrent();
@ -242,28 +248,5 @@ protected:
DECLARE_DYNAMIC_CLASS(wxNotebook)
};
// ----------------------------------------------------------------------------
// wxStdNotebookInputHandler: translates SPACE and ENTER keys and the left mouse
// click into button press/release actions
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdNotebookInputHandler : public wxStdInputHandler
{
public:
wxStdNotebookInputHandler(wxInputHandler *inphand);
virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
protected:
void HandleFocusChange(wxInputConsumer *consumer);
};
#endif // _WX_UNIV_NOTEBOOK_H_

View File

@ -96,8 +96,13 @@ public:
long numArg = 0,
const wxString& strArg = wxEmptyString);
// The scrollbars around a normal window should not
// receive the focus.
static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
{
return GetStdInputHandler(handlerDef);
}
// scrollbars around a normal window should not receive the focus
virtual bool AcceptsFocus() const;
// wxScrollBar sub elements state (combination of wxCONTROL_XXX)
@ -165,8 +170,7 @@ private:
};
// ----------------------------------------------------------------------------
// common scrollbar input handler: it manages clicks on the standard scrollbar
// elements (line arrows, bar, thumb)
// Standard scrollbar input handler which can be used as a base class
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdScrollBarInputHandler : public wxStdInputHandler
@ -193,12 +197,10 @@ public:
const wxControlAction& action);
protected:
// the methods which must be overridden in the derived class
// return true if the mouse button can be used to activate scrollbar, false
// if not (only left mouse button can do it under Windows, any button under
// GTK+)
virtual bool IsAllowedButton(int button) = 0;
// if not (any button under GTK+ unlike left button only which is default)
virtual bool IsAllowedButton(int button) const
{ return button == wxMOUSE_BTN_LEFT; }
// set or clear the specified flag on the scrollbar element corresponding
// to m_htLast
@ -222,6 +224,7 @@ protected:
// generate a "thumb move" action for this mouse event
void HandleThumbMove(wxScrollBar *scrollbar, const wxMouseEvent& event);
// the window (scrollbar) which has capture or NULL and the flag telling if
// the mouse is inside the element which captured it or not
wxWindow *m_winCapture;

View File

@ -118,13 +118,19 @@ public:
virtual void OnPageScrollStart();
virtual bool OnPageScroll(int pageInc);
// for wxStdSliderButtonInputHandler
// for wxStdSliderInputHandler
wxScrollThumb& GetThumb() { return m_thumb; }
virtual bool PerformAction(const wxControlAction& action,
long numArg = 0,
const wxString& strArg = wxEmptyString);
static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
{
return GetStdInputHandler(handlerDef);
}
protected:
enum
{
@ -217,29 +223,4 @@ private:
DECLARE_DYNAMIC_CLASS(wxSlider)
};
// ----------------------------------------------------------------------------
// wxStdSliderButtonInputHandler: default slider input handling
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdSliderButtonInputHandler : public wxStdInputHandler
{
public:
// default ctor
wxStdSliderButtonInputHandler(wxInputHandler *inphand)
: wxStdInputHandler(inphand)
{
}
// base class methods
virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
};
#endif // _WX_UNIV_SLIDER_H_

View File

@ -62,6 +62,12 @@ public:
long numArg = 0,
const wxString& strArg = wxEmptyString);
static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
{
return GetStdInputHandler(handlerDef);
}
protected:
virtual wxSize DoGetBestClientSize() const;
virtual void DoDraw(wxControlRenderer *renderer);

View File

@ -224,6 +224,12 @@ public:
long numArg = -1,
const wxString& strArg = wxEmptyString);
static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
{
return GetStdInputHandler(handlerDef);
}
// override these methods to handle the caret
virtual bool SetFont(const wxFont &font);
virtual bool Enable(bool enable = true);
@ -522,32 +528,5 @@ private:
friend class wxWrappedLineData;
};
// ----------------------------------------------------------------------------
// wxStdTextCtrlInputHandler: this control handles only the mouse/kbd actions
// common to Win32 and GTK, platform-specific things are implemented elsewhere
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdTextCtrlInputHandler : public wxStdInputHandler
{
public:
wxStdTextCtrlInputHandler(wxInputHandler *inphand);
virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
protected:
// get the position of the mouse click
static wxTextPos HitTest(const wxTextCtrl *text, const wxPoint& pos);
// capture data
wxTextCtrl *m_winCapture;
};
#endif // _WX_UNIV_TEXTCTRL_H_

View File

@ -18,10 +18,11 @@
// wxTheme
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxRenderer;
class WXDLLEXPORT wxColourScheme;
class WXDLLEXPORT wxInputHandler;
class WXDLLEXPORT wxArtProvider;
class WXDLLEXPORT wxColourScheme;
class WXDLLEXPORT wxInputConsumer;
class WXDLLEXPORT wxInputHandler;
class WXDLLEXPORT wxRenderer;
struct WXDLLEXPORT wxThemeInfo;
class WXDLLEXPORT wxTheme
@ -52,8 +53,9 @@ public:
// get the art provider to be used together with this theme
virtual wxArtProvider *GetArtProvider() = 0;
// get the input handler of the given type
virtual wxInputHandler *GetInputHandler(const wxString& handlerType) = 0;
// get the input handler of the given type, forward to the standard one
virtual wxInputHandler *GetInputHandler(const wxString& handlerType,
wxInputConsumer *consumer) = 0;
// get the colour scheme for the control with this name
virtual wxColourScheme *GetColourScheme() = 0;

View File

@ -32,7 +32,7 @@ class WXDLLEXPORT wxToolBarTool;
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxToolBar : public wxToolBarBase
{
{
public:
// construction/destruction
wxToolBar() { Init(); }
@ -54,7 +54,7 @@ public:
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxToolBarNameStr );
virtual ~wxToolBar();
virtual bool Realize();
@ -72,6 +72,12 @@ public:
virtual bool PerformAction(const wxControlAction& action,
long numArg = -1,
const wxString& strArg = wxEmptyString);
static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
{
return GetStdInputHandler(handlerDef);
}
protected:
// common part of all ctors
void Init();
@ -109,7 +115,7 @@ protected:
// (re)calculate the tool positions, should only be called if it is
// necessary to do it, i.e. m_needsLayout == true
void DoLayout();
// get the rect limits depending on the orientation: top/bottom for a
// vertical toolbar, left/right for a horizontal one
void GetRectLimits(const wxRect& rect, wxCoord *start, wxCoord *end) const;
@ -129,29 +135,4 @@ private:
DECLARE_DYNAMIC_CLASS(wxToolBar)
};
// ----------------------------------------------------------------------------
// wxStdToolbarInputHandler: translates SPACE and ENTER keys and the left mouse
// click into button press/release actions
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdToolbarInputHandler : public wxStdInputHandler
{
public:
wxStdToolbarInputHandler(wxInputHandler *inphand);
virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
private:
wxWindow *m_winCapture;
wxToolBarToolBase *m_toolCapture;
wxToolBarToolBase *m_toolLast;
};
#endif // _WX_UNIV_TOOLBAR_H_

View File

@ -131,6 +131,12 @@ public:
long numArg = -1,
const wxString& strArg = wxEmptyString);
static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
{
return GetStdInputHandler(handlerDef);
}
// move/resize the frame interactively, i.e. let the user do it
virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
@ -174,27 +180,4 @@ protected:
WX_DECLARE_INPUT_CONSUMER()
};
// ----------------------------------------------------------------------------
// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdFrameInputHandler : public wxStdInputHandler
{
public:
wxStdFrameInputHandler(wxInputHandler *inphand);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
private:
// the window (button) which has capture or NULL and the last hittest result
wxTopLevelWindow *m_winCapture;
long m_winHitTest;
long m_winPressed;
bool m_borderCursorOn;
wxCursor m_origCursor;
};
#endif // __WX_UNIV_TOPLEVEL_H__

View File

@ -39,6 +39,34 @@
#include "wx/univ/colschem.h"
#include "wx/stockitem.h"
// ----------------------------------------------------------------------------
// wxStdButtonInputHandler: translates SPACE and ENTER keys and the left mouse
// click into button press/release actions
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdButtonInputHandler : public wxStdInputHandler
{
public:
wxStdButtonInputHandler(wxInputHandler *inphand);
virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleFocus(wxInputConsumer *consumer,
const wxFocusEvent& event);
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
private:
// the window (button) which has capture or NULL and the flag telling if
// the mouse is inside the button which captured it or not
wxWindow *m_winCapture;
bool m_winHasMouse;
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
@ -272,6 +300,14 @@ bool wxButton::PerformAction(const wxControlAction& action,
return true;
}
/* static */
wxInputHandler *wxButton::GetStdInputHandler(wxInputHandler *handlerDef)
{
static wxStdButtonInputHandler s_handlerBtn(handlerDef);
return &s_handlerBtn;
}
// ----------------------------------------------------------------------------
// misc
// ----------------------------------------------------------------------------

View File

@ -39,6 +39,22 @@
#include "wx/univ/inphand.h"
#include "wx/univ/colschem.h"
// ----------------------------------------------------------------------------
// wxStdCheckboxInputHandler: handles the mouse events for the check and radio
// boxes (handling the keyboard input is simple, but its handling differs a
// lot between GTK and MSW, so a new class should be derived for this)
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdCheckboxInputHandler : public wxStdInputHandler
{
public:
wxStdCheckboxInputHandler(wxInputHandler *inphand);
// we have to override this one as wxStdButtonInputHandler version works
// only with the buttons
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
};
// ============================================================================
// implementation
// ============================================================================
@ -323,12 +339,20 @@ bool wxCheckBox::PerformAction(const wxControlAction& action,
return true;
}
/* static */
wxInputHandler *wxCheckBox::CreateStdInputHandler(wxInputHandler *handlerDef)
{
static wxStdCheckboxInputHandler s_handler(handlerDef);
return &s_handler;
}
// ----------------------------------------------------------------------------
// wxStdCheckboxInputHandler
// ----------------------------------------------------------------------------
wxStdCheckboxInputHandler::wxStdCheckboxInputHandler(wxInputHandler *inphand)
: wxStdButtonInputHandler(inphand)
wxStdCheckboxInputHandler::wxStdCheckboxInputHandler(wxInputHandler *def)
: wxStdInputHandler(wxButton::GetStdInputHandler(def))
{
}

View File

@ -37,6 +37,22 @@
#include "wx/univ/inphand.h"
#include "wx/univ/theme.h"
// ----------------------------------------------------------------------------
// wxStdCheckListBoxInputHandler
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdCheckListboxInputHandler : public wxStdInputHandler
{
public:
wxStdCheckListboxInputHandler(wxInputHandler *inphand);
virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
};
// ============================================================================
// implementation of wxCheckListBox
// ============================================================================
@ -226,13 +242,21 @@ bool wxCheckListBox::PerformAction(const wxControlAction& action,
return true;
}
/* static */
wxInputHandler *wxCheckListBox::GetStdInputHandler(wxInputHandler *handlerDef)
{
static wxStdCheckListboxInputHandler s_handler(handlerDef);
return &s_handler;
}
// ----------------------------------------------------------------------------
// wxStdCheckListboxInputHandler
// ----------------------------------------------------------------------------
wxStdCheckListboxInputHandler::
wxStdCheckListboxInputHandler(wxInputHandler *inphand)
: wxStdListboxInputHandler(inphand)
: wxStdInputHandler(wxListBox::GetStdInputHandler(inphand))
{
}
@ -243,7 +267,7 @@ bool wxStdCheckListboxInputHandler::HandleKey(wxInputConsumer *consumer,
if ( pressed && (event.GetKeyCode() == WXK_SPACE) )
consumer->PerformAction(wxACTION_CHECKLISTBOX_TOGGLE);
return wxStdListboxInputHandler::HandleKey(consumer, event, pressed);
return wxStdInputHandler::HandleKey(consumer, event, pressed);
}
bool wxStdCheckListboxInputHandler::HandleMouse(wxInputConsumer *consumer,
@ -273,7 +297,7 @@ bool wxStdCheckListboxInputHandler::HandleMouse(wxInputConsumer *consumer,
}
}
return wxStdListboxInputHandler::HandleMouse(consumer, event);
return wxStdInputHandler::HandleMouse(consumer, event);
}
#endif // wxUSE_CHECKLISTBOX

View File

@ -44,6 +44,19 @@
#include "wx/univ/inphand.h"
#include "wx/univ/theme.h"
// ----------------------------------------------------------------------------
// wxStdComboBoxInputHandler: allows the user to open/close the combo from kbd
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdComboBoxInputHandler : public wxStdInputHandler
{
public:
wxStdComboBoxInputHandler(wxInputHandler *inphand);
virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
};
// ----------------------------------------------------------------------------
// wxComboListBox is a listbox modified to be used as a popup window in a
@ -530,5 +543,12 @@ bool wxStdComboBoxInputHandler::HandleKey(wxInputConsumer *consumer,
return wxStdInputHandler::HandleKey(consumer, event, pressed);
}
/* static */
wxInputHandler *wxComboBox::GetStdInputHandler(wxInputHandler *handlerDef)
{
static wxStdComboBoxInputHandler s_handler(handlerDef);
return &s_handler;
}
#endif // wxUSE_COMBOBOX

View File

@ -55,9 +55,15 @@ void wxInputConsumer::OnActivate(wxActivateEvent& event)
// input processing
// ----------------------------------------------------------------------------
wxInputHandler *
wxInputConsumer::DoGetStdInputHandler(wxInputHandler * WXUNUSED(handlerDef))
{
return NULL;
}
void wxInputConsumer::CreateInputHandler(const wxString& inphandler)
{
m_inputHandler = wxTheme::Get()->GetInputHandler(inphandler);
m_inputHandler = wxTheme::Get()->GetInputHandler(inphandler, this);
}
void wxInputConsumer::OnKeyDown(wxKeyEvent& event)

View File

@ -37,6 +37,62 @@
#include "wx/univ/inphand.h"
#include "wx/univ/theme.h"
// ----------------------------------------------------------------------------
// wxStdListboxInputHandler: handles mouse and kbd in a single or multi
// selection listbox
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdListboxInputHandler : public wxStdInputHandler
{
public:
// if pressing the mouse button in a multiselection listbox should toggle
// the item under mouse immediately, then specify true as the second
// parameter (this is the standard behaviour, under GTK the item is toggled
// only when the mouse is released in the multi selection listbox)
wxStdListboxInputHandler(wxInputHandler *inphand,
bool toggleOnPressAlways = true);
// base class methods
virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer,
const wxMouseEvent& event);
protected:
// return the item under mouse, 0 if the mouse is above the listbox or
// GetCount() if it is below it
int HitTest(const wxListBox *listbox, const wxMouseEvent& event);
// parts of HitTest(): first finds the pseudo (because not in range) index
// of the item and the second one adjusts it if necessary - that is if the
// third one returns false
int HitTestUnsafe(const wxListBox *listbox, const wxMouseEvent& event);
int FixItemIndex(const wxListBox *listbox, int item);
bool IsValidIndex(const wxListBox *listbox, int item);
// init m_btnCapture and m_actionMouse
wxControlAction SetupCapture(wxListBox *lbox,
const wxMouseEvent& event,
int item);
wxRenderer *m_renderer;
// the button which initiated the mouse capture (currently 0 or 1)
int m_btnCapture;
// the action to perform when the mouse moves while we capture it
wxControlAction m_actionMouse;
// the ctor parameter toggleOnPressAlways (see comments near it)
bool m_toggleOnPressAlways;
// do we track the mouse outside the window when it is captured?
bool m_trackMouseOutside;
};
// ============================================================================
// implementation of wxListBox
// ============================================================================
@ -1190,6 +1246,14 @@ bool wxListBox::PerformAction(const wxControlAction& action,
return true;
}
/* static */
wxInputHandler *wxListBox::GetStdInputHandler(wxInputHandler *handlerDef)
{
static wxStdListboxInputHandler s_handler(handlerDef);
return &s_handler;
}
// ============================================================================
// implementation of wxStdListboxInputHandler
// ============================================================================

View File

@ -36,6 +36,29 @@
#include "wx/univ/renderer.h"
// ----------------------------------------------------------------------------
// wxStdNotebookInputHandler: translates SPACE and ENTER keys and the left mouse
// click into button press/release actions
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdNotebookInputHandler : public wxStdInputHandler
{
public:
wxStdNotebookInputHandler(wxInputHandler *inphand);
virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
protected:
void HandleFocusChange(wxInputConsumer *consumer);
};
// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------
@ -1319,6 +1342,14 @@ bool wxNotebook::PerformAction(const wxControlAction& action,
return true;
}
/* static */
wxInputHandler *wxNotebook::GetStdInputHandler(wxInputHandler *handlerDef)
{
static wxStdNotebookInputHandler s_handler(handlerDef);
return &s_handler;
}
// ----------------------------------------------------------------------------
// wxStdNotebookInputHandler
// ----------------------------------------------------------------------------

View File

@ -589,6 +589,15 @@ bool wxScrollBar::ScrollPages(int nPages)
return true;
}
/* static */
wxInputHandler *wxScrollBar::GetStdInputHandler(wxInputHandler *handlerDef)
{
static wxStdScrollBarInputHandler
s_handler(wxTheme::Get()->GetRenderer(), handlerDef);
return &s_handler;
}
// ============================================================================
// scroll bar input handler
// ============================================================================
@ -737,7 +746,7 @@ bool wxStdScrollBarInputHandler::HandleMouse(wxInputConsumer *consumer,
{
// is this a click event from an acceptable button?
int btn = event.GetButton();
if ( (btn != -1) && IsAllowedButton(btn) )
if ( btn == wxMOUSE_BTN_LEFT )
{
// determine which part of the window mouse is in
wxScrollBar *scrollbar = wxStaticCast(consumer->GetInputWindow(), wxScrollBar);

View File

@ -60,6 +60,31 @@
#include "wx/univ/inphand.h"
#include "wx/univ/theme.h"
// ----------------------------------------------------------------------------
// wxStdSliderInputHandler: default slider input handling
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdSliderInputHandler : public wxStdInputHandler
{
public:
// default ctor
wxStdSliderInputHandler(wxInputHandler *inphand)
: wxStdInputHandler(inphand)
{
}
// base class methods
virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
@ -821,6 +846,14 @@ bool wxSlider::PerformAction(const wxControlAction& action,
return true;
}
/* static */
wxInputHandler *wxSlider::GetStdInputHandler(wxInputHandler *handlerDef)
{
static wxStdSliderInputHandler s_handler(handlerDef);
return &s_handler;
}
// ----------------------------------------------------------------------------
// wxSlider implementation of wxControlWithThumb interface
// ----------------------------------------------------------------------------
@ -977,10 +1010,10 @@ bool wxSlider::OnPageScroll(int pageInc)
}
// ----------------------------------------------------------------------------
// wxStdSliderButtonInputHandler
// wxStdSliderInputHandler
// ----------------------------------------------------------------------------
bool wxStdSliderButtonInputHandler::HandleKey(wxInputConsumer *consumer,
bool wxStdSliderInputHandler::HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed)
{
@ -1029,7 +1062,7 @@ bool wxStdSliderButtonInputHandler::HandleKey(wxInputConsumer *consumer,
return wxStdInputHandler::HandleKey(consumer, event, pressed);
}
bool wxStdSliderButtonInputHandler::HandleMouse(wxInputConsumer *consumer,
bool wxStdSliderInputHandler::HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event)
{
wxSlider *slider = wxStaticCast(consumer->GetInputWindow(), wxSlider);
@ -1043,7 +1076,7 @@ bool wxStdSliderButtonInputHandler::HandleMouse(wxInputConsumer *consumer,
return wxStdInputHandler::HandleMouse(consumer, event);
}
bool wxStdSliderButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer,
bool wxStdSliderInputHandler::HandleMouseMove(wxInputConsumer *consumer,
const wxMouseEvent& event)
{
wxSlider *slider = wxStaticCast(consumer->GetInputWindow(), wxSlider);
@ -1058,10 +1091,10 @@ bool wxStdSliderButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer,
}
bool
wxStdSliderButtonInputHandler::HandleFocus(wxInputConsumer * WXUNUSED(consumer),
wxStdSliderInputHandler::HandleFocus(wxInputConsumer * WXUNUSED(consumer),
const wxFocusEvent& WXUNUSED(event))
{
// slider's appearance changes when it gets/loses focus
// slider appearance changes when it gets/loses focus
return true;
}

View File

@ -355,6 +355,14 @@ bool wxSpinButton::PerformAction(const wxControlAction& action,
return true;
}
/* static */
wxInputHandler *wxSpinButton::GetStdInputHandler(wxInputHandler *handlerDef)
{
static wxStdSpinButtonInputHandler s_handler(handlerDef);
return &s_handler;
}
// ----------------------------------------------------------------------------
// wxStdSpinButtonInputHandler
// ----------------------------------------------------------------------------

View File

@ -165,6 +165,33 @@
#include "wx/tokenzr.h"
#endif // WXDEBUG_TEXT_REPLACE
// ----------------------------------------------------------------------------
// wxStdTextCtrlInputHandler: this control handles only the mouse/kbd actions
// common to Win32 and GTK, platform-specific things are implemented elsewhere
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdTextCtrlInputHandler : public wxStdInputHandler
{
public:
wxStdTextCtrlInputHandler(wxInputHandler *inphand);
virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
protected:
// get the position of the mouse click
static wxTextPos HitTest(const wxTextCtrl *text, const wxPoint& pos);
// capture data
wxTextCtrl *m_winCapture;
};
// ----------------------------------------------------------------------------
// private functions
// ----------------------------------------------------------------------------
@ -4722,6 +4749,14 @@ void wxTextCtrl::OnChar(wxKeyEvent& event)
event.Skip();
}
/* static */
wxInputHandler *wxTextCtrl::GetStdInputHandler(wxInputHandler *handlerDef)
{
static wxStdTextCtrlInputHandler s_handler(handlerDef);
return &s_handler;
}
// ----------------------------------------------------------------------------
// wxStdTextCtrlInputHandler
// ----------------------------------------------------------------------------

View File

@ -57,6 +57,7 @@
#endif // wxUSE_TOGGLEBTN
#include "wx/univ/renderer.h"
#include "wx/univ/inpcons.h"
#include "wx/univ/inphand.h"
#include "wx/univ/colschem.h"
#include "wx/univ/theme.h"
@ -524,17 +525,15 @@ private:
class wxGTKInputHandler : public wxInputHandler
{
public:
wxGTKInputHandler(wxGTKRenderer *renderer);
wxGTKInputHandler() { }
virtual bool HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxInputConsumer *control,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *control, const wxMouseEvent& event);
protected:
wxGTKRenderer *m_renderer;
virtual bool HandleMouseMove(wxInputConsumer *control,
const wxMouseEvent& event);
};
#if wxUSE_SCROLLBAR
@ -564,7 +563,8 @@ protected:
wxStdScrollBarInputHandler::Press(scrollbar, doIt);
}
virtual bool IsAllowedButton(int WXUNUSED(button)) { return true; }
// any button can be used to drag the scrollbar under GTK+
virtual bool IsAllowedButton(int WXUNUSED(button)) const { return true; }
bool IsArrow() const
{
@ -577,11 +577,11 @@ protected:
#if wxUSE_CHECKBOX
class wxGTKCheckboxInputHandler : public wxStdCheckboxInputHandler
class wxGTKCheckboxInputHandler : public wxStdInputHandler
{
public:
wxGTKCheckboxInputHandler(wxInputHandler *handler)
: wxStdCheckboxInputHandler(handler) { }
: wxStdInputHandler(handler) { }
virtual bool HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
@ -592,11 +592,11 @@ public:
#if wxUSE_TEXTCTRL
class wxGTKTextCtrlInputHandler : public wxStdTextCtrlInputHandler
class wxGTKTextCtrlInputHandler : public wxStdInputHandler
{
public:
wxGTKTextCtrlInputHandler(wxInputHandler *handler)
: wxStdTextCtrlInputHandler(handler) { }
: wxStdInputHandler(handler) { }
virtual bool HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
@ -642,13 +642,11 @@ public:
virtual wxRenderer *GetRenderer();
virtual wxArtProvider *GetArtProvider();
virtual wxInputHandler *GetInputHandler(const wxString& control);
virtual wxInputHandler *GetInputHandler(const wxString& control,
wxInputConsumer *consumer);
virtual wxColourScheme *GetColourScheme();
private:
// get the default input handler
wxInputHandler *GetDefaultInputHandler();
wxGTKRenderer *m_renderer;
wxGTKArtProvider *m_artProvider;
@ -727,75 +725,50 @@ wxColourScheme *wxGTKTheme::GetColourScheme()
return m_scheme;
}
wxInputHandler *wxGTKTheme::GetDefaultInputHandler()
{
if ( !m_handlerDefault )
{
m_handlerDefault = new wxGTKInputHandler(m_renderer);
}
return m_handlerDefault;
}
wxInputHandler *wxGTKTheme::GetInputHandler(const wxString& control)
wxInputHandler *wxGTKTheme::GetInputHandler(const wxString& control,
wxInputConsumer *consumer)
{
wxInputHandler *handler = NULL;
int n = m_handlerNames.Index(control);
if ( n == wxNOT_FOUND )
{
static wxGTKInputHandler s_handlerDef;
wxInputHandler * const
handlerStd = consumer->DoGetStdInputHandler(&s_handlerDef);
// create a new handler
#if wxUSE_CHECKBOX
if ( control == wxINP_HANDLER_CHECKBOX )
{
static wxGTKCheckboxInputHandler s_handler(handlerStd);
handler = &s_handler;
}
else
#endif // wxUSE_CHECKBOX
#if wxUSE_SCROLLBAR
if ( control == wxINP_HANDLER_SCROLLBAR )
{
#if wxUSE_SCROLLBAR
handler = new wxGTKScrollBarInputHandler(m_renderer,
GetDefaultInputHandler());
#endif // wxUSE_SCROLLBAR
}
#if wxUSE_BUTTON
else if ( control == wxINP_HANDLER_BUTTON )
handler = new wxStdButtonInputHandler(GetDefaultInputHandler());
#endif // wxUSE_CHECKBOX
#if wxUSE_CHECKBOX
else if ( control == wxINP_HANDLER_CHECKBOX )
handler = new wxGTKCheckboxInputHandler(GetDefaultInputHandler());
#endif // wxUSE_CHECKBOX
#if wxUSE_COMBOBOX
else if ( control == wxINP_HANDLER_COMBOBOX )
handler = new wxStdComboBoxInputHandler(GetDefaultInputHandler());
#endif // wxUSE_COMBOBOX
#if wxUSE_LISTBOX
else if ( control == wxINP_HANDLER_LISTBOX )
handler = new wxStdListboxInputHandler(GetDefaultInputHandler());
#endif // wxUSE_LISTBOX
#if wxUSE_CHECKLISTBOX
else if ( control == wxINP_HANDLER_CHECKLISTBOX )
handler = new wxStdCheckListboxInputHandler(GetDefaultInputHandler());
#endif // wxUSE_CHECKLISTBOX
#if wxUSE_TEXTCTRL
else if ( control == wxINP_HANDLER_TEXTCTRL )
handler = new wxGTKTextCtrlInputHandler(GetDefaultInputHandler());
#endif // wxUSE_TEXTCTRL
#if wxUSE_SLIDER
else if ( control == wxINP_HANDLER_SLIDER )
handler = new wxStdSliderButtonInputHandler(GetDefaultInputHandler());
#endif // wxUSE_SLIDER
#if wxUSE_SPINBTN
else if ( control == wxINP_HANDLER_SPINBTN )
handler = new wxStdSpinButtonInputHandler(GetDefaultInputHandler());
#endif // wxUSE_SPINBTN
#if wxUSE_NOTEBOOK
else if ( control == wxINP_HANDLER_NOTEBOOK )
handler = new wxStdNotebookInputHandler(GetDefaultInputHandler());
#endif // wxUSE_NOTEBOOK
#if wxUSE_TOOLBAR
else if ( control == wxINP_HANDLER_TOOLBAR )
handler = new wxStdToolbarInputHandler(GetDefaultInputHandler());
#endif // wxUSE_TOOLBAR
else if ( control == wxINP_HANDLER_TOPLEVEL )
handler = new wxStdFrameInputHandler(GetDefaultInputHandler());
static wxGTKScrollBarInputHandler s_handler(m_renderer, handlerStd);
if(!handler)
handler = GetDefaultInputHandler();
handler = &s_handler;
}
else
#endif // wxUSE_SCROLLBAR
#if wxUSE_TEXTCTRL
if ( control == wxINP_HANDLER_TEXTCTRL )
{
static wxGTKTextCtrlInputHandler s_handler(handlerStd);
handler = &s_handler;
}
else
#endif // wxUSE_TEXTCTRL
{
// no special handler for this control
handler = handlerStd;
}
n = m_handlerNames.Add(control);
m_handlers.Insert(handler, n);
@ -3331,11 +3304,6 @@ wxBitmap wxGTKArtProvider::CreateBitmap(const wxArtID& id,
// wxGTKInputHandler
// ----------------------------------------------------------------------------
wxGTKInputHandler::wxGTKInputHandler(wxGTKRenderer *renderer)
{
m_renderer = renderer;
}
bool wxGTKInputHandler::HandleKey(wxInputConsumer * WXUNUSED(control),
const wxKeyEvent& WXUNUSED(event),
bool WXUNUSED(pressed))
@ -3495,7 +3463,7 @@ bool wxGTKTextCtrlInputHandler::HandleKey(wxInputConsumer *control,
}
}
return wxStdTextCtrlInputHandler::HandleKey(control, event, pressed);
return wxStdInputHandler::HandleKey(control, event, pressed);
}
#endif // wxUSE_TEXTCTRL

View File

@ -41,10 +41,6 @@
#include "wx/textctrl.h"
#include "wx/toolbar.h"
#ifdef __WXMSW__
// for COLOR_* constants
#include "wx/msw/private.h"
#endif
#include "wx/menu.h"
#include "wx/settings.h"
#include "wx/toplevel.h"
@ -56,6 +52,7 @@
#include "wx/univ/scrtimer.h"
#include "wx/univ/renderer.h"
#include "wx/univ/inpcons.h"
#include "wx/univ/inphand.h"
#include "wx/univ/colschem.h"
#include "wx/univ/theme.h"
@ -152,8 +149,10 @@ public:
virtual wxRenderer *GetRenderer();
virtual wxArtProvider *GetArtProvider();
virtual wxInputHandler *GetInputHandler(const wxString& control);
virtual wxInputHandler *GetInputHandler(const wxString& control,
wxInputConsumer *consumer);
virtual wxColourScheme *GetColourScheme();
private:
bool GetOrCreateTheme()
{
@ -161,7 +160,7 @@ private:
m_win32Theme = wxTheme::Create( wxT("win32") );
return m_win32Theme != NULL;
}
private:
wxTheme *m_win32Theme;
wxMetalRenderer *m_renderer;
@ -208,11 +207,12 @@ wxArtProvider *wxMetalTheme::GetArtProvider()
return m_win32Theme->GetArtProvider();
}
wxInputHandler *wxMetalTheme::GetInputHandler(const wxString& control)
wxInputHandler *wxMetalTheme::GetInputHandler(const wxString& control,
wxInputConsumer *consumer)
{
if ( !GetOrCreateTheme() )
return 0;
return m_win32Theme->GetInputHandler(control);
return m_win32Theme->GetInputHandler(control, consumer);
}
wxColourScheme *wxMetalTheme::GetColourScheme()
@ -227,7 +227,7 @@ wxColourScheme *wxMetalTheme::GetColourScheme()
// ----------------------------------------------------------------------------
wxMetalRenderer::wxMetalRenderer(wxRenderer *renderer, wxColourScheme *scheme)
: wxDelegateRenderer(renderer)
: wxDelegateRenderer(renderer)
{
// init colours and pens
m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID);

View File

@ -62,6 +62,7 @@
#include "wx/univ/scrtimer.h"
#include "wx/univ/renderer.h"
#include "wx/univ/inpcons.h"
#include "wx/univ/inphand.h"
#include "wx/univ/colschem.h"
#include "wx/univ/theme.h"
@ -553,34 +554,31 @@ private:
class wxWin32InputHandler : public wxInputHandler
{
public:
wxWin32InputHandler(wxWin32Renderer *renderer);
wxWin32InputHandler() { }
virtual bool HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxInputConsumer *control,
const wxMouseEvent& event);
protected:
wxWin32Renderer *m_renderer;
};
#if wxUSE_SCROLLBAR
class wxWin32ScrollBarInputHandler : public wxStdScrollBarInputHandler
{
public:
wxWin32ScrollBarInputHandler(wxWin32Renderer *renderer,
wxWin32ScrollBarInputHandler(wxRenderer *renderer,
wxInputHandler *handler);
virtual bool HandleMouse(wxInputConsumer *control, const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *control, const wxMouseEvent& event);
virtual bool HandleMouse(wxInputConsumer *control,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *control,
const wxMouseEvent& event);
virtual bool OnScrollTimer(wxScrollBar *scrollbar,
const wxControlAction& action);
protected:
virtual bool IsAllowedButton(int button) { return button == 1; }
virtual void Highlight(wxScrollBar * WXUNUSED(scrollbar),
bool WXUNUSED(doIt))
{
@ -600,11 +598,11 @@ protected:
#endif // wxUSE_SCROLLBAR
#if wxUSE_CHECKBOX
class wxWin32CheckboxInputHandler : public wxStdCheckboxInputHandler
class wxWin32CheckboxInputHandler : public wxStdInputHandler
{
public:
wxWin32CheckboxInputHandler(wxInputHandler *handler)
: wxStdCheckboxInputHandler(handler) { }
: wxStdInputHandler(handler) { }
virtual bool HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
@ -613,11 +611,11 @@ public:
#endif // wxUSE_CHECKBOX
#if wxUSE_TEXTCTRL
class wxWin32TextCtrlInputHandler : public wxStdTextCtrlInputHandler
class wxWin32TextCtrlInputHandler : public wxStdInputHandler
{
public:
wxWin32TextCtrlInputHandler(wxInputHandler *handler)
: wxStdTextCtrlInputHandler(handler) { }
: wxStdInputHandler(handler) { }
virtual bool HandleKey(wxInputConsumer *control,
const wxKeyEvent& event,
@ -650,7 +648,7 @@ private:
class wxWin32SystemMenuEvtHandler;
class wxWin32FrameInputHandler : public wxStdFrameInputHandler
class wxWin32FrameInputHandler : public wxStdInputHandler
{
public:
wxWin32FrameInputHandler(wxInputHandler *handler);
@ -707,13 +705,11 @@ public:
virtual wxRenderer *GetRenderer();
virtual wxArtProvider *GetArtProvider();
virtual wxInputHandler *GetInputHandler(const wxString& control);
virtual wxInputHandler *GetInputHandler(const wxString& control,
wxInputConsumer *consumer);
virtual wxColourScheme *GetColourScheme();
private:
// get the default input handler
wxInputHandler *GetDefaultInputHandler();
wxWin32Renderer *m_renderer;
wxWin32ArtProvider *m_artProvider;
@ -723,8 +719,6 @@ private:
wxSortedArrayString m_handlerNames;
wxArrayHandlers m_handlers;
wxWin32InputHandler *m_handlerDefault;
wxWin32ColourScheme *m_scheme;
WX_DECLARE_THEME(win32)
@ -1275,21 +1269,11 @@ wxWin32Theme::wxWin32Theme()
{
m_scheme = NULL;
m_renderer = NULL;
m_handlerDefault = NULL;
m_artProvider = NULL;
}
wxWin32Theme::~wxWin32Theme()
{
size_t count = m_handlers.GetCount();
for ( size_t n = 0; n < count; n++ )
{
if ( m_handlers[n] != m_handlerDefault )
delete m_handlers[n];
}
delete m_handlerDefault;
delete m_renderer;
delete m_scheme;
wxArtProvider::RemoveProvider(m_artProvider);
@ -1315,79 +1299,63 @@ wxArtProvider *wxWin32Theme::GetArtProvider()
return m_artProvider;
}
wxInputHandler *wxWin32Theme::GetDefaultInputHandler()
{
if ( !m_handlerDefault )
{
m_handlerDefault = new wxWin32InputHandler(m_renderer);
}
return m_handlerDefault;
}
wxInputHandler *wxWin32Theme::GetInputHandler(const wxString& control)
wxInputHandler *
wxWin32Theme::GetInputHandler(const wxString& control,
wxInputConsumer *consumer)
{
wxInputHandler *handler = NULL;
int n = m_handlerNames.Index(control);
if ( n == wxNOT_FOUND )
{
static wxWin32InputHandler s_handlerDef;
wxInputHandler * const
handlerStd = consumer->DoGetStdInputHandler(&s_handlerDef);
// create a new handler
if ( control == wxINP_HANDLER_SCROLLBAR )
if ( control == wxINP_HANDLER_TOPLEVEL )
{
#if wxUSE_SCROLLBAR
handler = new wxWin32ScrollBarInputHandler(m_renderer,
GetDefaultInputHandler());
#endif // wxUSE_SCROLLBAR
static wxWin32FrameInputHandler s_handler(handlerStd);
handler = &s_handler;
}
#if wxUSE_BUTTON
else if ( control == wxINP_HANDLER_BUTTON )
handler = new wxStdButtonInputHandler(GetDefaultInputHandler());
#endif // wxUSE_BUTTON
#if wxUSE_CHECKBOX
else if ( control == wxINP_HANDLER_CHECKBOX )
handler = new wxWin32CheckboxInputHandler(GetDefaultInputHandler());
{
static wxWin32CheckboxInputHandler s_handler(handlerStd);
handler = &s_handler;
}
#endif // wxUSE_CHECKBOX
#if wxUSE_COMBOBOX
else if ( control == wxINP_HANDLER_COMBOBOX )
handler = new wxStdComboBoxInputHandler(GetDefaultInputHandler());
#endif // wxUSE_COMBOBOX
#if wxUSE_LISTBOX
else if ( control == wxINP_HANDLER_LISTBOX )
handler = new wxStdListboxInputHandler(GetDefaultInputHandler());
#endif // wxUSE_LISTBOX
#if wxUSE_CHECKLISTBOX
else if ( control == wxINP_HANDLER_CHECKLISTBOX )
handler = new wxStdCheckListboxInputHandler(GetDefaultInputHandler());
#endif // wxUSE_CHECKLISTBOX
#if wxUSE_TEXTCTRL
else if ( control == wxINP_HANDLER_TEXTCTRL )
handler = new wxWin32TextCtrlInputHandler(GetDefaultInputHandler());
#endif // wxUSE_TEXTCTRL
#if wxUSE_SLIDER
else if ( control == wxINP_HANDLER_SLIDER )
handler = new wxStdSliderButtonInputHandler(GetDefaultInputHandler());
#endif // wxUSE_SLIDER
#if wxUSE_SPINBTN
else if ( control == wxINP_HANDLER_SPINBTN )
handler = new wxStdSpinButtonInputHandler(GetDefaultInputHandler());
#endif // wxUSE_SPINBTN
#if wxUSE_NOTEBOOK
else if ( control == wxINP_HANDLER_NOTEBOOK )
handler = new wxStdNotebookInputHandler(GetDefaultInputHandler());
#endif // wxUSE_NOTEBOOK
#if wxUSE_SCROLLBAR
else if ( control == wxINP_HANDLER_SCROLLBAR )
{
static wxWin32ScrollBarInputHandler
s_handler(GetRenderer(), handlerStd);
handler = &s_handler;
}
#endif // wxUSE_SCROLLBAR
#if wxUSE_STATUSBAR
else if ( control == wxINP_HANDLER_STATUSBAR )
handler = new wxWin32StatusBarInputHandler(GetDefaultInputHandler());
#endif // wxUSE_STATUSBAR
#if wxUSE_TOOLBAR
else if ( control == wxINP_HANDLER_TOOLBAR )
handler = new wxStdToolbarInputHandler(GetDefaultInputHandler());
#endif // wxUSE_TOOLBAR
else if ( control == wxINP_HANDLER_TOPLEVEL )
handler = new wxWin32FrameInputHandler(GetDefaultInputHandler());
{
static wxWin32StatusBarInputHandler s_handler(handlerStd);
if(!handler)
handler = GetDefaultInputHandler();
handler = &s_handler;
}
#endif // wxUSE_STATUSBAR
#if wxUSE_TEXTCTRL
else if ( control == wxINP_HANDLER_TEXTCTRL )
{
static wxWin32TextCtrlInputHandler s_handler(handlerStd);
handler = &s_handler;
}
#endif // wxUSE_TEXTCTRL
else // no special handler for this control
{
handler = handlerStd;
}
n = m_handlerNames.Add(control);
m_handlers.Insert(handler, n);
@ -4425,7 +4393,7 @@ void wxWin32Renderer::AdjustSize(wxSize *size, const wxWindow *window)
// skip border width adjustments, they don't make sense for us
return;
}
#endif // wxUSE_SCROLLBAR/!wxUSE_SCROLLBAR
#endif // wxUSE_SCROLLBAR
#if wxUSE_BMPBUTTON
if ( wxDynamicCast(window, wxBitmapButton) )
@ -4486,11 +4454,6 @@ void wxWin32Renderer::AdjustSize(wxSize *size, const wxWindow *window)
// wxWin32InputHandler
// ----------------------------------------------------------------------------
wxWin32InputHandler::wxWin32InputHandler(wxWin32Renderer *renderer)
{
m_renderer = renderer;
}
bool wxWin32InputHandler::HandleKey(wxInputConsumer * WXUNUSED(control),
const wxKeyEvent& WXUNUSED(event),
bool WXUNUSED(pressed))
@ -4506,8 +4469,8 @@ bool wxWin32InputHandler::HandleMouse(wxInputConsumer *control,
{
wxWindow *win = control->GetInputWindow();
if (( wxWindow::FindFocus() != control->GetInputWindow() ) &&
( win->AcceptsFocus() ) )
if ( (wxWindow::FindFocus() != control->GetInputWindow()) &&
win->AcceptsFocus() )
{
win->SetFocus();
@ -4525,8 +4488,7 @@ bool wxWin32InputHandler::HandleMouse(wxInputConsumer *control,
// ----------------------------------------------------------------------------
wxWin32ScrollBarInputHandler::
wxWin32ScrollBarInputHandler(wxWin32Renderer *renderer,
wxInputHandler *handler)
wxWin32ScrollBarInputHandler(wxRenderer *renderer, wxInputHandler *handler)
: wxStdScrollBarInputHandler(renderer, handler)
{
m_scrollPaused = false;
@ -4699,7 +4661,7 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control,
}
}
return wxStdScrollBarInputHandler::HandleMouseMove(control, event);
return wxStdInputHandler::HandleMouseMove(control, event);
}
#endif // wxUSE_SCROLLBAR
@ -4786,7 +4748,7 @@ bool wxWin32TextCtrlInputHandler::HandleKey(wxInputConsumer *control,
}
}
return wxStdTextCtrlInputHandler::HandleKey(control, event, pressed);
return wxStdInputHandler::HandleKey(control, event, pressed);
}
#endif // wxUSE_TEXTCTRL
@ -4913,8 +4875,8 @@ private:
#endif
};
wxWin32SystemMenuEvtHandler::wxWin32SystemMenuEvtHandler(
wxWin32FrameInputHandler *handler)
wxWin32SystemMenuEvtHandler::
wxWin32SystemMenuEvtHandler(wxWin32FrameInputHandler *handler)
{
m_inputHnd = handler;
m_wnd = NULL;
@ -4994,7 +4956,7 @@ void wxWin32SystemMenuEvtHandler::OnClose(wxCloseEvent &event)
wxWin32FrameInputHandler::wxWin32FrameInputHandler(wxInputHandler *handler)
: wxStdFrameInputHandler(handler)
: wxStdInputHandler(handler)
{
m_menuHandler = new wxWin32SystemMenuEvtHandler(this);
}
@ -5040,7 +5002,7 @@ bool wxWin32FrameInputHandler::HandleMouse(wxInputConsumer *consumer,
}
}
return wxStdFrameInputHandler::HandleMouse(consumer, event);
return wxStdInputHandler::HandleMouse(consumer, event);
}
#if wxUSE_MENUS
@ -5095,5 +5057,5 @@ bool wxWin32FrameInputHandler::HandleActivation(wxInputConsumer *consumer,
}
}
return wxStdFrameInputHandler::HandleActivation(consumer, activated);
return wxStdInputHandler::HandleActivation(consumer, activated);
}

View File

@ -40,6 +40,31 @@
#include "wx/univ/renderer.h"
// ----------------------------------------------------------------------------
// wxStdToolbarInputHandler: translates SPACE and ENTER keys and the left mouse
// click into button press/release actions
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdToolbarInputHandler : public wxStdInputHandler
{
public:
wxStdToolbarInputHandler(wxInputHandler *inphand);
virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
private:
wxWindow *m_winCapture;
wxToolBarToolBase *m_toolCapture;
wxToolBarToolBase *m_toolLast;
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
@ -818,6 +843,14 @@ bool wxToolBar::PerformAction(const wxControlAction& action,
return true;
}
/* static */
wxInputHandler *wxToolBar::GetStdInputHandler(wxInputHandler *handlerDef)
{
static wxStdToolbarInputHandler s_handler(handlerDef);
return &s_handler;
}
// ============================================================================
// wxStdToolbarInputHandler implementation
// ============================================================================

View File

@ -35,6 +35,29 @@
#include "wx/cshelp.h"
#include "wx/evtloop.h"
// ----------------------------------------------------------------------------
// wxStdTLWInputHandler: handles focus, resizing and titlebar buttons clicks
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdTLWInputHandler : public wxStdInputHandler
{
public:
wxStdTLWInputHandler(wxInputHandler *inphand);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
private:
// the window (button) which has capture or NULL and the last hittest result
wxTopLevelWindow *m_winCapture;
long m_winHitTest;
long m_winPressed;
bool m_borderCursorOn;
wxCursor m_origCursor;
};
// ----------------------------------------------------------------------------
// event tables
@ -780,13 +803,21 @@ void wxTopLevelWindow::OnSystemMenu(wxCommandEvent& event)
event.Skip();
}
/* static */
wxInputHandler *
wxTopLevelWindow::GetStdInputHandler(wxInputHandler *handlerDef)
{
static wxStdTLWInputHandler s_handler(handlerDef);
return &s_handler;
}
// ============================================================================
// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
// wxStdTLWInputHandler: handles focus, resizing and titlebar buttons clicks
// ============================================================================
wxStdFrameInputHandler::wxStdFrameInputHandler(wxInputHandler *inphand)
: wxStdInputHandler(inphand)
wxStdTLWInputHandler::wxStdTLWInputHandler(wxInputHandler *inphand)
: wxStdInputHandler(inphand)
{
m_winCapture = NULL;
m_winHitTest = 0;
@ -794,8 +825,8 @@ wxStdFrameInputHandler::wxStdFrameInputHandler(wxInputHandler *inphand)
m_borderCursorOn = false;
}
bool wxStdFrameInputHandler::HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event)
bool wxStdTLWInputHandler::HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event)
{
// the button has 2 states: pressed and normal with the following
// transitions between them:
@ -855,8 +886,8 @@ bool wxStdFrameInputHandler::HandleMouse(wxInputConsumer *consumer,
return wxStdInputHandler::HandleMouse(consumer, event);
}
bool wxStdFrameInputHandler::HandleMouseMove(wxInputConsumer *consumer,
const wxMouseEvent& event)
bool wxStdTLWInputHandler::HandleMouseMove(wxInputConsumer *consumer,
const wxMouseEvent& event)
{
if ( event.GetEventObject() == m_winCapture )
{
@ -906,8 +937,8 @@ bool wxStdFrameInputHandler::HandleMouseMove(wxInputConsumer *consumer,
return wxStdInputHandler::HandleMouseMove(consumer, event);
}
bool wxStdFrameInputHandler::HandleActivation(wxInputConsumer *consumer,
bool activated)
bool wxStdTLWInputHandler::HandleActivation(wxInputConsumer *consumer,
bool activated)
{
if ( m_borderCursorOn )
{