new redrawing code

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13217 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Csomor 2001-12-28 19:20:25 +00:00
parent 34dc8f910f
commit 94abc21fde
2 changed files with 252 additions and 180 deletions

View File

@ -75,6 +75,11 @@ END_EVENT_TABLE()
#endif
#define wxMAC_DEBUG_REDRAW 0
#ifndef wxMAC_DEBUG_REDRAW
#define wxMAC_DEBUG_REDRAW 0
#endif
#define wxMAC_USE_THEME_BORDER 0
@ -793,6 +798,9 @@ void wxWindowMac::GetTextExtent(const wxString& string, int *x, int *y,
void wxWindowMac::Refresh(bool eraseBack, const wxRect *rect)
{
if ( MacGetTopLevelWindow() == NULL )
return ;
wxPoint client ;
client = GetClientAreaOrigin( ) ;
Rect clientrect = { -client.y , -client.x , m_height - client.y , m_width - client.x} ;
@ -866,77 +874,64 @@ void wxWindowMac::WarpPointer (int x_pos, int y_pos)
// We really dont move the mouse programmatically under mac
}
const wxBrush& wxWindowMac::MacGetBackgroundBrush()
{
if ( m_backgroundColour == wxSystemSettings::GetSystemColour(wxSYS_COLOUR_APPWORKSPACE) )
{
m_macBackgroundBrush.SetMacTheme( kThemeBrushDocumentWindowBackground ) ;
}
else if ( m_backgroundColour == wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE ) )
{
// on mac we have the difficult situation, that 3dface gray can be different colours, depending whether
// it is on a notebook panel or not, in order to take care of that we walk up the hierarchy until we have
// either a non gray background color or a non control window
WindowRef window = MacGetRootWindow() ;
wxWindowMac* parent = GetParent() ;
while( parent )
{
if ( parent->MacGetRootWindow() != window )
{
// we are in a different window on the mac system
parent = NULL ;
break ;
}
{
if ( parent->m_backgroundColour != wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE )
&& parent->m_backgroundColour != wxSystemSettings::GetSystemColour(wxSYS_COLOUR_APPWORKSPACE) )
{
// if we have any other colours in the hierarchy
m_macBackgroundBrush.SetColour( parent->m_backgroundColour ) ;
break ;
}
// if we have the normal colours in the hierarchy but another control etc. -> use it's background
if ( parent->IsKindOf( CLASSINFO( wxNotebook ) ) || parent->IsKindOf( CLASSINFO( wxTabCtrl ) ))
{
m_macBackgroundBrush.SetMacThemeBackground( kThemeBackgroundTabPane ) ; // todo eventually change for inactive
break ;
}
}
parent = parent->GetParent() ;
}
if ( !parent )
{
m_macBackgroundBrush.SetMacTheme( kThemeBrushDialogBackgroundActive ) ; // todo eventually change for inactive
}
}
else
{
m_macBackgroundBrush.SetColour( m_backgroundColour ) ;
}
return m_macBackgroundBrush ;
}
void wxWindowMac::OnEraseBackground(wxEraseEvent& event)
{
wxMacDrawingHelper focus( this ) ;
if ( focus.Ok() )
{
WindowRef window = MacGetRootWindow() ;
Rect rect = {0, 0 , m_height , m_width } ;
RgnHandle updateRgn = GetUpdateRegion().GetWXHRGN() ;
SetClip( event.GetDC()->MacGetCurrentClipRgn() ) ;
if ( m_backgroundColour == wxSystemSettings::GetSystemColour(wxSYS_COLOUR_APPWORKSPACE) )
{
SetThemeWindowBackground( window , kThemeBrushDocumentWindowBackground , false ) ;
}
else if ( m_backgroundColour == wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE ) )
{
// on mac we have the difficult situation, that 3dface gray can be different colours, depending whether
// it is on a notebook panel or not, in order to take care of that we walk up the hierarchy until we have
// either a non gray background color or a non control window
wxWindowMac* parent = GetParent() ;
while( parent )
{
if ( parent->MacGetRootWindow() != window )
{
// we are in a different window on the mac system
parent = NULL ;
break ;
}
//if( parent->IsKindOf( CLASSINFO( wxControl ) ) && ((wxControl*)parent)->GetMacControl() )
{
if ( parent->m_backgroundColour != wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE )
&& parent->m_backgroundColour != wxSystemSettings::GetSystemColour(wxSYS_COLOUR_APPWORKSPACE) )
{
// if we have any other colours in the hierarchy
RGBBackColor( &parent->m_backgroundColour.GetPixel()) ;
break ;
}
// if we have the normal colours in the hierarchy but another control etc. -> use it's background
if ( parent->IsKindOf( CLASSINFO( wxNotebook ) ) || parent->IsKindOf( CLASSINFO( wxTabCtrl ) ))
{
Rect box ;
GetRegionBounds( updateRgn , &box) ;
::ApplyThemeBackground(kThemeBackgroundTabPane, &box , kThemeStateActive,8,true);
break ;
}
}
/*
else
{
// we have arrived at a non control item
parent = NULL ;
break ;
}
*/
parent = parent->GetParent() ;
}
if ( !parent )
{
// if there is nothing special -> use default
SetThemeWindowBackground( window , kThemeBrushDialogBackgroundActive , false ) ;
}
}
else
{
RGBBackColor( &m_backgroundColour.GetPixel()) ;
}
EraseRect( &rect ) ;
}
// event.GetDC()->Clear() ;
event.GetDC()->Clear() ;
}
void wxWindowMac::OnNcPaint( wxNcPaintEvent& event )
@ -1433,45 +1428,84 @@ wxTopLevelWindowMac* wxWindowMac::MacGetTopLevelWindow() const
return win ;
}
const wxRegion& wxWindowMac::MacGetVisibleRegion()
{
RgnHandle visRgn = NewRgn() ;
SetRectRgn( visRgn , 0 , 0 , m_width , m_height ) ;
if ( GetWindowStyle() & wxCLIP_CHILDREN )
{
// subtract all children from updatergn
RgnHandle childarea = NewRgn() ;
for (wxNode *node = GetChildren().First(); node; node = node->Next())
{
wxWindowMac *child = (wxWindowMac*)node->Data();
if ( !child->IsTopLevel() && child->IsShown() )
{
SetRectRgn( childarea , child->m_x , child->m_y , child->m_x + child->m_width , child->m_y + child->m_height ) ;
DiffRgn( visRgn , childarea , visRgn ) ;
}
}
DisposeRgn( childarea ) ;
}
if ( (GetWindowStyle() & wxCLIP_SIBLINGS) && GetParent() )
{
RgnHandle siblingarea = NewRgn() ;
bool thisWindowThrough = false ;
for (wxNode *node = GetParent()->GetChildren().First(); node; node = node->Next())
{
wxWindowMac *sibling = (wxWindowMac*)node->Data();
if ( sibling == this )
{
thisWindowThrough = true ;
continue ;
}
if( !thisWindowThrough )
{
continue ;
}
if ( !sibling->IsTopLevel() && sibling->IsShown() )
{
SetRectRgn( siblingarea , sibling->m_x - m_x , sibling->m_y - m_y , sibling->m_x + sibling->m_width - m_x , sibling->m_y + sibling->m_height - m_y ) ;
DiffRgn( visRgn , siblingarea , visRgn ) ;
}
}
DisposeRgn( siblingarea ) ;
}
m_macVisibleRegion = visRgn ;
DisposeRgn( visRgn ) ;
return m_macVisibleRegion ;
}
void wxWindowMac::MacRedraw( RgnHandle updatergn , long time, bool erase)
{
// updatergn is always already clipped to our boundaries
// it is in nc-coordinates
// it is in window coordinates, not in client coordinates
WindowRef window = MacGetRootWindow() ;
{
// ownUpdateRgn is the area that this window has to invalidate i.e. its own area without its children
// ownUpdateRgn is the area that this window has to repaint, it is in window coordinates
RgnHandle ownUpdateRgn = NewRgn() ;
CopyRgn( updatergn , ownUpdateRgn ) ;
// subtract all children from updatergn, as soon as we start with transparent windows, these should
// not be subtracted
RgnHandle childarea = NewRgn() ;
for (wxNode *node = GetChildren().First(); node; node = node->Next())
{
wxWindowMac *child = (wxWindowMac*)node->Data();
if ( child->MacGetRootWindow() == window && child->IsShown() )
{
SetRectRgn( childarea , child->m_x , child->m_y , child->m_x + child->m_width , child->m_y + child->m_height ) ;
DiffRgn( ownUpdateRgn , childarea , ownUpdateRgn ) ;
}
}
DisposeRgn( childarea ) ;
// now intersect this with the client area
// and shift it to client coordinates
SectRgn( ownUpdateRgn , MacGetVisibleRegion().GetWXHRGN() , ownUpdateRgn ) ;
// newupdate is the update region in client coordinates
RgnHandle newupdate = NewRgn() ;
wxSize point = GetClientSize() ;
wxPoint origin = GetClientAreaOrigin() ;
SetRectRgn( newupdate , origin.x , origin.y , origin.x + point.x , origin.y+point.y ) ;
SectRgn( newupdate , ownUpdateRgn , newupdate ) ;
OffsetRgn( newupdate , -origin.x , -origin.y ) ;
m_updateRegion = newupdate ;
DisposeRgn( newupdate ) ; // it's been cloned to m_updateRegion
if ( erase && !EmptyRgn(ownUpdateRgn) )
{
wxWindowDC dc(this);
@ -1499,6 +1533,8 @@ void wxWindowMac::MacRedraw( RgnHandle updatergn , long time, bool erase)
RgnHandle childupdate = NewRgn() ;
for (wxNode *node = GetChildren().First(); node; node = node->Next())
{
// calculate the update region for the child windows by intersecting the window rectangle with our own
// passed in update region and then offset it to be client-wise window coordinates again
wxWindowMac *child = (wxWindowMac*)node->Data();
SetRectRgn( childupdate , child->m_x , child->m_y , child->m_x + child->m_width , child->m_y + child->m_height ) ;
SectRgn( childupdate , updatergn , childupdate ) ;

View File

@ -75,6 +75,11 @@ END_EVENT_TABLE()
#endif
#define wxMAC_DEBUG_REDRAW 0
#ifndef wxMAC_DEBUG_REDRAW
#define wxMAC_DEBUG_REDRAW 0
#endif
#define wxMAC_USE_THEME_BORDER 0
@ -793,6 +798,9 @@ void wxWindowMac::GetTextExtent(const wxString& string, int *x, int *y,
void wxWindowMac::Refresh(bool eraseBack, const wxRect *rect)
{
if ( MacGetTopLevelWindow() == NULL )
return ;
wxPoint client ;
client = GetClientAreaOrigin( ) ;
Rect clientrect = { -client.y , -client.x , m_height - client.y , m_width - client.x} ;
@ -866,77 +874,64 @@ void wxWindowMac::WarpPointer (int x_pos, int y_pos)
// We really dont move the mouse programmatically under mac
}
const wxBrush& wxWindowMac::MacGetBackgroundBrush()
{
if ( m_backgroundColour == wxSystemSettings::GetSystemColour(wxSYS_COLOUR_APPWORKSPACE) )
{
m_macBackgroundBrush.SetMacTheme( kThemeBrushDocumentWindowBackground ) ;
}
else if ( m_backgroundColour == wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE ) )
{
// on mac we have the difficult situation, that 3dface gray can be different colours, depending whether
// it is on a notebook panel or not, in order to take care of that we walk up the hierarchy until we have
// either a non gray background color or a non control window
WindowRef window = MacGetRootWindow() ;
wxWindowMac* parent = GetParent() ;
while( parent )
{
if ( parent->MacGetRootWindow() != window )
{
// we are in a different window on the mac system
parent = NULL ;
break ;
}
{
if ( parent->m_backgroundColour != wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE )
&& parent->m_backgroundColour != wxSystemSettings::GetSystemColour(wxSYS_COLOUR_APPWORKSPACE) )
{
// if we have any other colours in the hierarchy
m_macBackgroundBrush.SetColour( parent->m_backgroundColour ) ;
break ;
}
// if we have the normal colours in the hierarchy but another control etc. -> use it's background
if ( parent->IsKindOf( CLASSINFO( wxNotebook ) ) || parent->IsKindOf( CLASSINFO( wxTabCtrl ) ))
{
m_macBackgroundBrush.SetMacThemeBackground( kThemeBackgroundTabPane ) ; // todo eventually change for inactive
break ;
}
}
parent = parent->GetParent() ;
}
if ( !parent )
{
m_macBackgroundBrush.SetMacTheme( kThemeBrushDialogBackgroundActive ) ; // todo eventually change for inactive
}
}
else
{
m_macBackgroundBrush.SetColour( m_backgroundColour ) ;
}
return m_macBackgroundBrush ;
}
void wxWindowMac::OnEraseBackground(wxEraseEvent& event)
{
wxMacDrawingHelper focus( this ) ;
if ( focus.Ok() )
{
WindowRef window = MacGetRootWindow() ;
Rect rect = {0, 0 , m_height , m_width } ;
RgnHandle updateRgn = GetUpdateRegion().GetWXHRGN() ;
SetClip( event.GetDC()->MacGetCurrentClipRgn() ) ;
if ( m_backgroundColour == wxSystemSettings::GetSystemColour(wxSYS_COLOUR_APPWORKSPACE) )
{
SetThemeWindowBackground( window , kThemeBrushDocumentWindowBackground , false ) ;
}
else if ( m_backgroundColour == wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE ) )
{
// on mac we have the difficult situation, that 3dface gray can be different colours, depending whether
// it is on a notebook panel or not, in order to take care of that we walk up the hierarchy until we have
// either a non gray background color or a non control window
wxWindowMac* parent = GetParent() ;
while( parent )
{
if ( parent->MacGetRootWindow() != window )
{
// we are in a different window on the mac system
parent = NULL ;
break ;
}
//if( parent->IsKindOf( CLASSINFO( wxControl ) ) && ((wxControl*)parent)->GetMacControl() )
{
if ( parent->m_backgroundColour != wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE )
&& parent->m_backgroundColour != wxSystemSettings::GetSystemColour(wxSYS_COLOUR_APPWORKSPACE) )
{
// if we have any other colours in the hierarchy
RGBBackColor( &parent->m_backgroundColour.GetPixel()) ;
break ;
}
// if we have the normal colours in the hierarchy but another control etc. -> use it's background
if ( parent->IsKindOf( CLASSINFO( wxNotebook ) ) || parent->IsKindOf( CLASSINFO( wxTabCtrl ) ))
{
Rect box ;
GetRegionBounds( updateRgn , &box) ;
::ApplyThemeBackground(kThemeBackgroundTabPane, &box , kThemeStateActive,8,true);
break ;
}
}
/*
else
{
// we have arrived at a non control item
parent = NULL ;
break ;
}
*/
parent = parent->GetParent() ;
}
if ( !parent )
{
// if there is nothing special -> use default
SetThemeWindowBackground( window , kThemeBrushDialogBackgroundActive , false ) ;
}
}
else
{
RGBBackColor( &m_backgroundColour.GetPixel()) ;
}
EraseRect( &rect ) ;
}
// event.GetDC()->Clear() ;
event.GetDC()->Clear() ;
}
void wxWindowMac::OnNcPaint( wxNcPaintEvent& event )
@ -1433,45 +1428,84 @@ wxTopLevelWindowMac* wxWindowMac::MacGetTopLevelWindow() const
return win ;
}
const wxRegion& wxWindowMac::MacGetVisibleRegion()
{
RgnHandle visRgn = NewRgn() ;
SetRectRgn( visRgn , 0 , 0 , m_width , m_height ) ;
if ( GetWindowStyle() & wxCLIP_CHILDREN )
{
// subtract all children from updatergn
RgnHandle childarea = NewRgn() ;
for (wxNode *node = GetChildren().First(); node; node = node->Next())
{
wxWindowMac *child = (wxWindowMac*)node->Data();
if ( !child->IsTopLevel() && child->IsShown() )
{
SetRectRgn( childarea , child->m_x , child->m_y , child->m_x + child->m_width , child->m_y + child->m_height ) ;
DiffRgn( visRgn , childarea , visRgn ) ;
}
}
DisposeRgn( childarea ) ;
}
if ( (GetWindowStyle() & wxCLIP_SIBLINGS) && GetParent() )
{
RgnHandle siblingarea = NewRgn() ;
bool thisWindowThrough = false ;
for (wxNode *node = GetParent()->GetChildren().First(); node; node = node->Next())
{
wxWindowMac *sibling = (wxWindowMac*)node->Data();
if ( sibling == this )
{
thisWindowThrough = true ;
continue ;
}
if( !thisWindowThrough )
{
continue ;
}
if ( !sibling->IsTopLevel() && sibling->IsShown() )
{
SetRectRgn( siblingarea , sibling->m_x - m_x , sibling->m_y - m_y , sibling->m_x + sibling->m_width - m_x , sibling->m_y + sibling->m_height - m_y ) ;
DiffRgn( visRgn , siblingarea , visRgn ) ;
}
}
DisposeRgn( siblingarea ) ;
}
m_macVisibleRegion = visRgn ;
DisposeRgn( visRgn ) ;
return m_macVisibleRegion ;
}
void wxWindowMac::MacRedraw( RgnHandle updatergn , long time, bool erase)
{
// updatergn is always already clipped to our boundaries
// it is in nc-coordinates
// it is in window coordinates, not in client coordinates
WindowRef window = MacGetRootWindow() ;
{
// ownUpdateRgn is the area that this window has to invalidate i.e. its own area without its children
// ownUpdateRgn is the area that this window has to repaint, it is in window coordinates
RgnHandle ownUpdateRgn = NewRgn() ;
CopyRgn( updatergn , ownUpdateRgn ) ;
// subtract all children from updatergn, as soon as we start with transparent windows, these should
// not be subtracted
RgnHandle childarea = NewRgn() ;
for (wxNode *node = GetChildren().First(); node; node = node->Next())
{
wxWindowMac *child = (wxWindowMac*)node->Data();
if ( child->MacGetRootWindow() == window && child->IsShown() )
{
SetRectRgn( childarea , child->m_x , child->m_y , child->m_x + child->m_width , child->m_y + child->m_height ) ;
DiffRgn( ownUpdateRgn , childarea , ownUpdateRgn ) ;
}
}
DisposeRgn( childarea ) ;
// now intersect this with the client area
// and shift it to client coordinates
SectRgn( ownUpdateRgn , MacGetVisibleRegion().GetWXHRGN() , ownUpdateRgn ) ;
// newupdate is the update region in client coordinates
RgnHandle newupdate = NewRgn() ;
wxSize point = GetClientSize() ;
wxPoint origin = GetClientAreaOrigin() ;
SetRectRgn( newupdate , origin.x , origin.y , origin.x + point.x , origin.y+point.y ) ;
SectRgn( newupdate , ownUpdateRgn , newupdate ) ;
OffsetRgn( newupdate , -origin.x , -origin.y ) ;
m_updateRegion = newupdate ;
DisposeRgn( newupdate ) ; // it's been cloned to m_updateRegion
if ( erase && !EmptyRgn(ownUpdateRgn) )
{
wxWindowDC dc(this);
@ -1499,6 +1533,8 @@ void wxWindowMac::MacRedraw( RgnHandle updatergn , long time, bool erase)
RgnHandle childupdate = NewRgn() ;
for (wxNode *node = GetChildren().First(); node; node = node->Next())
{
// calculate the update region for the child windows by intersecting the window rectangle with our own
// passed in update region and then offset it to be client-wise window coordinates again
wxWindowMac *child = (wxWindowMac*)node->Data();
SetRectRgn( childupdate , child->m_x , child->m_y , child->m_x + child->m_width , child->m_y + child->m_height ) ;
SectRgn( childupdate , updatergn , childupdate ) ;