made multiple selection behave more consistently with the usual (Windows) way

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21106 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2003-06-13 13:09:30 +00:00
parent b0126f6094
commit 970b97a267
2 changed files with 73 additions and 24 deletions

View File

@ -132,14 +132,14 @@ public:
// delete all items from the control
void Clear() { SetItemCount(0); }
// set the selection to the specified item, if it is -1 the selection is
// unset
// set the selection to the specified item, if it is wxNOT_FOUND the
// selection is unset
//
// this function is only valid for the single selection listboxes
void SetSelection(int selection);
// selects or deselects the specified item which must be valid (i.e. not
// equal to -1)
// equal to wxNOT_FOUND)
//
// return true if the items selection status has changed or false
// otherwise
@ -221,22 +221,37 @@ protected:
bool DoSelectAll(bool select);
// change the current item (in single selection listbox it also implicitly
// changes the selection); current may be -1 in which case there will be
// no current item any more
// changes the selection); current may be wxNOT_FOUND in which case there
// will be no current item any more
//
// return true if the current item changed, false otherwise
bool DoSetCurrent(int current);
// flags for DoHandleItemClick
enum
{
ItemClick_Shift = 1, // item shift-clicked
ItemClick_Ctrl = 2, // ctrl
ItemClick_Kbd = 4 // item selected from keyboard
};
// common part of keyboard and mouse handling processing code
void DoHandleItemClick(int item, bool shiftDown, bool ctrlDown);
void DoHandleItemClick(int item, int flags);
private:
// the current item or -1
// the current item or wxNOT_FOUND
//
// if m_selStore == NULL this is also the selected item, otherwise the
// selections are managed by m_selStore
int m_current;
// the anchor of the selection for the multiselection listboxes:
// shift-clicking an item extends the selection from m_anchor to the item
// clicked, for example
//
// always wxNOT_FOUND for single selection listboxes
int m_anchor;
// the object managing our selected items if not NULL
wxSelectionStore *m_selStore;

View File

@ -54,7 +54,8 @@ END_EVENT_TABLE()
void wxVListBox::Init()
{
m_current = wxNOT_FOUND;
m_current =
m_anchor = wxNOT_FOUND;
m_selStore = NULL;
}
@ -376,7 +377,7 @@ void wxVListBox::OnPaint(wxPaintEvent& event)
// wxVListBox keyboard/mouse handling
// ============================================================================
void wxVListBox::DoHandleItemClick(int item, bool shiftDown, bool ctrlDown)
void wxVListBox::DoHandleItemClick(int item, int flags)
{
// has anything worth telling the client code about happened?
bool notify = false;
@ -389,32 +390,44 @@ void wxVListBox::DoHandleItemClick(int item, bool shiftDown, bool ctrlDown)
// NB: the keyboard interface we implement here corresponds to
// wxLB_EXTENDED rather than wxLB_MULTIPLE but this one makes more
// sense IMHO
if ( shiftDown )
if ( flags & ItemClick_Shift )
{
if ( m_current != wxNOT_FOUND )
{
if ( m_anchor == wxNOT_FOUND )
m_anchor = m_current;
select = false;
// only the range from old m_current to new m_current must be
// selected
// only the range from the selection anchor to new m_current
// must be selected
if ( DeselectAll() )
notify = true;
if ( SelectRange(m_current, item) )
if ( SelectRange(m_anchor, item) )
notify = true;
}
//else: treat it as ordinary click/keypress
}
else if ( ctrlDown )
else // Shift not pressed
{
select = false;
m_anchor = item;
Toggle(item);
if ( flags & ItemClick_Ctrl )
{
select = false;
// the status of the item has definitely changed
notify = true;
if ( !(flags & ItemClick_Kbd) )
{
Toggle(item);
// the status of the item has definitely changed
notify = true;
}
//else: Ctrl-arrow pressed, don't change selection
}
//else: behave as in single selection case
}
//else: behave as in single selection case
if ( select )
{
@ -451,6 +464,9 @@ void wxVListBox::DoHandleItemClick(int item, bool shiftDown, bool ctrlDown)
void wxVListBox::OnKeyDown(wxKeyEvent& event)
{
// flags for DoHandleItemClick()
int flags = ItemClick_Kbd;
int current = 0; // just to silent the stupid compiler warnings
switch ( event.GetKeyCode() )
{
@ -494,12 +510,25 @@ void wxVListBox::OnKeyDown(wxKeyEvent& event)
current = GetFirstVisibleLine();
break;
case WXK_SPACE:
// hack: pressing space should work like a mouse click rather than
// like a keyboard arrow press, so trick DoHandleItemClick() in
// thinking we were clicked
flags &= ~ItemClick_Kbd;
current = m_current;
break;
default:
event.Skip();
return;
}
DoHandleItemClick(current, event.ShiftDown(), event.ControlDown());
if ( event.ShiftDown() )
flags |= ItemClick_Shift;
if ( event.ControlDown() )
flags |= ItemClick_Ctrl;
DoHandleItemClick(current, flags);
}
// ----------------------------------------------------------------------------
@ -512,15 +541,20 @@ void wxVListBox::OnLeftDown(wxMouseEvent& event)
if ( item != wxNOT_FOUND )
{
int flags = 0;
if ( event.ShiftDown() )
flags |= ItemClick_Shift;
// under Mac Apple-click is used in the same way as Ctrl-click
// elsewhere
DoHandleItemClick(item, event.ShiftDown(),
#ifdef __WXMAC__
event.MetaDown()
if ( event.MetaDown() )
#else
event.ControlDown()
if ( event.ControlDown() )
#endif
);
flags |= ItemClick_Ctrl;
DoHandleItemClick(item, flags);
}
}