wxTimer::Start() now calls Stop()
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@8347 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -101,6 +101,9 @@ If {\it oneShot} is FALSE (the default), the \helpref{Notify}{wxtimernotify}
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function will be called repeatedly until the timer is stopped. If TRUE,
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it will be called only once and the timer will stop automatically.
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If the timer was already running, it will be stopped by this method before
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restarting it.
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\membersection{wxTimer::Stop}\label{wxtimerstop}
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\func{void}{Stop}{\void}
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@ -54,18 +54,10 @@ public:
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// start the timer: if milliseconds == -1, use the same value as for the
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// last Start()
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virtual bool Start(int milliseconds = -1, bool oneShot = FALSE)
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{
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if ( milliseconds != -1 )
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{
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m_milli = milliseconds;
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}
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m_oneShot = oneShot;
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return TRUE;
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}
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//
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// it is now valid to call Start() multiple times: this just restarts the
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// timer if it is already running
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virtual bool Start(int milliseconds = -1, bool oneShot = FALSE);
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// stop the timer
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virtual void Stop() = 0;
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@ -115,6 +115,26 @@ void wxTimerBase::Notify()
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(void)m_owner->ProcessEvent(event);
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}
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bool wxTimerBase::Start(int milliseconds, bool oneShot)
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{
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if ( IsRunning() )
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{
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// not stopping the already running timer might work for some
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// platforms (no problems under MSW) but leads to mysterious crashes
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// on the others (GTK), so to be on the safe side do it here
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Stop();
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}
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if ( milliseconds != -1 )
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{
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m_milli = milliseconds;
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}
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m_oneShot = oneShot;
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return TRUE;
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}
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#endif // wxUSE_GUI
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// ----------------------------------------------------------------------------
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