Add wxSystemAppearance to check for dark mode under macOS

Provide a way to retrieve the name of the current system appearance
(mostly for diagnostic purposes) and check if it uses predominantly dark
colours.

Currently this class has a non-trivial (but still very simple)
implementation under macOS only and simply checks whether the default
text colour is brighter than the default background colour under the
other platforms, but other platform-specific implementations could be
added later.

Also update the drawing sample "system colours" page to show the system
appearance as well.
This commit is contained in:
Vadim Zeitlin 2019-04-16 01:50:41 +02:00
parent d662a2223e
commit 9a9c845289
5 changed files with 174 additions and 0 deletions

View File

@ -162,6 +162,39 @@ enum wxSystemScreenType
wxSYS_SCREEN_DESKTOP // >= 800x600
};
// ----------------------------------------------------------------------------
// wxSystemAppearance: describes the global appearance used for the UI
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxSystemAppearance
{
public:
// Return the name if available or empty string otherwise.
wxString GetName() const;
// Return true if the current system there is explicitly recognized as
// being a dark theme or if the default window background is dark.
bool IsDark() const;
// Return true if the background is darker than foreground. This is used by
// IsDark() if there is no platform-specific way to determine whether a
// dark mode is being used.
bool IsUsingDarkBackground() const;
private:
friend class wxSystemSettingsNative;
// Ctor is private, even though it's trivial, because objects of this type
// are only supposed to be created by wxSystemSettingsNative.
wxSystemAppearance() { }
// Currently this class doesn't have any internal state because the only
// available implementation doesn't need it. If we do need it later, we
// could add some "wxSystemAppearanceImpl* const m_impl" here, which we'd
// forward our public functions to (we'd also need to add the copy ctor and
// dtor to clone/free it).
};
// ----------------------------------------------------------------------------
// wxSystemSettingsNative: defines the API for wxSystemSettings class
// ----------------------------------------------------------------------------
@ -185,6 +218,9 @@ public:
// get a system-dependent metric
static int GetMetric(wxSystemMetric index, wxWindow * win = NULL);
// get the object describing the current system appearance
static wxSystemAppearance GetAppearance();
// return true if the port has certain feature
static bool HasFeature(wxSystemFeature index);
};

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@ -254,6 +254,55 @@ enum wxSystemScreenType
};
/**
Provides information about the current system appearance.
An object of this class can be retrieved using
wxSystemSettings::GetAppearance() and can then be queried for some aspects
of the current system appearance, notably whether the system is using a
dark theme, i.e. a theme with predominantly dark background.
This is useful for custom controls that don't use the standard system
colours, as they need to adjust the colours used for drawing them to fit in
the system look.
@since 3.1.3
*/
class wxSystemAppearance
{
public:
/**
Return the name if available or empty string otherwise.
This is currently only implemented for macOS 10.9 or later and returns
a not necessarily user-readable string such as "NSAppearanceNameAqua"
there and an empty string under all the other platforms.
*/
wxString GetName() const;
/**
Return true if the current system there is explicitly recognized as
being a dark theme or if the default window background is dark.
This method should be used to check whether custom colours more
appropriate for the default (light) or dark appearance should be used.
*/
bool IsDark() const;
/**
Return true if the default window background is significantly darker
than foreground.
This is used by IsDark() if there is no platform-specific way to
determine whether a dark mode is being used and is generally not very
useful to call directly.
@see wxColour::GetLuminance()
*/
bool IsUsingDarkBackground() const;
};
/**
@class wxSystemSettings
@ -327,6 +376,13 @@ public:
*/
static wxSystemScreenType GetScreenType();
/**
Returns the object describing the current system appearance.
@since 3.1.3
*/
static wxSystemAppearance GetAppearance();
/**
Returns @true if the port has certain feature.
See the ::wxSystemFeature enum values.

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@ -1623,6 +1623,22 @@ void MyCanvas::DrawSystemColours(wxDC& dc)
int lineHeight = textSize.GetHeight();
wxRect r(textSize.GetWidth() + 10, 10, 100, lineHeight);
wxString title = "System colours";
const wxSystemAppearance appearance = wxSystemSettings::GetAppearance();
const wxString appearanceName = appearance.GetName();
if ( !appearanceName.empty() )
title += wxString::Format(" for \"%s\"", appearanceName);
if ( appearance.IsDark() )
title += " (using dark system theme)";
dc.DrawText(title, 10, r.y);
r.y += 2*lineHeight;
dc.DrawText(wxString::Format("Window background is %s",
appearance.IsUsingDarkBackground() ? "dark"
: "light"),
10, r.y);
r.y += 3*lineHeight;
dc.SetPen(*wxTRANSPARENT_PEN);
static const struct {

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@ -66,3 +66,36 @@ void wxSystemSettings::SetScreenType( wxSystemScreenType screen )
{
ms_screen = screen;
}
// ----------------------------------------------------------------------------
// Trivial wxSystemAppearance implementation
// ----------------------------------------------------------------------------
#if !defined(__WXOSX__)
wxString wxSystemAppearance::GetName() const
{
return wxString();
}
bool wxSystemAppearance::IsDark() const
{
return IsUsingDarkBackground();
}
#endif // !__WXOSX__
bool wxSystemAppearance::IsUsingDarkBackground() const
{
const wxColour bg = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
const wxColour fg = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
// The threshold here is rather arbitrary, but it seems that using just
// inequality would be wrong as it could result in false positivies.
return fg.GetLuminance() - bg.GetLuminance() > 0.2;
}
wxSystemAppearance wxSystemSettingsNative::GetAppearance()
{
return wxSystemAppearance();
}

View File

@ -42,6 +42,39 @@ static int wxOSXGetUserDefault(NSString* key, int defaultValue)
return [setting intValue];
}
// ----------------------------------------------------------------------------
// wxSystemAppearance
// ----------------------------------------------------------------------------
wxString wxSystemAppearance::GetName() const
{
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_9
if ( WX_IS_MACOS_AVAILABLE(10, 9) )
{
return wxStringWithNSString([[NSApp effectiveAppearance] name]);
}
#endif
return wxString();
}
bool wxSystemAppearance::IsDark() const
{
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_14
if ( WX_IS_MACOS_AVAILABLE(10, 14) )
{
const NSAppearanceName
appearanceName = [[NSApp effectiveAppearance]
bestMatchFromAppearancesWithNames:
@[NSAppearanceNameAqua, NSAppearanceNameDarkAqua]];
return [appearanceName isEqualToString:NSAppearanceNameDarkAqua];
}
#endif
// Fall back on the generic method when not running under 10.14.
return IsUsingDarkBackground();
}
// ----------------------------------------------------------------------------
// wxSystemSettingsNative