Make brush hatches in wxGTK consistent with wxMSW.

The cross, vertically and horizontally hatched brushes used 4 pixels between
the hatches in wxGTK but 7 in wxMSW which was very noticeable. Use the same
pattern in wxGTK as MSW uses (as we can't change it there anyhow).

Closes #13029.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67163 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2011-03-09 16:35:56 +00:00
parent 65303ed7eb
commit 9bfdedfb3e
3 changed files with 15 additions and 15 deletions

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@ -1,6 +1,6 @@
#define cross_width 15
#define cross_height 15
#define cross_width 16
#define cross_height 16
static unsigned char cross_bits[] = {
0x84, 0x10, 0x84, 0x10, 0xff, 0x7f, 0x84, 0x10, 0x84, 0x10, 0x84, 0x10,
0x84, 0x10, 0xff, 0x7f, 0x84, 0x10, 0x84, 0x10, 0x84, 0x10, 0x84, 0x10,
0xff, 0x7f, 0x84, 0x10, 0x84, 0x10};
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0xFF, 0xFF, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0xFF, 0xFF,
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, };

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@ -1,6 +1,6 @@
#define horiz_width 15
#define horiz_height 15
#define horiz_width 16
#define horiz_height 16
static unsigned char horiz_bits[] = {
0x00, 0x00, 0x00, 0x00, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xff, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0x7f, 0x00, 0x00, 0x00, 0x00};
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };

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@ -1,6 +1,6 @@
#define verti_width 15
#define verti_height 15
#define verti_width 16
#define verti_height 16
static unsigned char verti_bits[] = {
0x84, 0x10, 0x84, 0x10, 0x84, 0x10, 0x84, 0x10, 0x84, 0x10, 0x84, 0x10,
0x84, 0x10, 0x84, 0x10, 0x84, 0x10, 0x84, 0x10, 0x84, 0x10, 0x84, 0x10,
0x84, 0x10, 0x84, 0x10, 0x84, 0x10};
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, };