Add examples of usage for easy copy-and-paste.
Minor corrections and markup changes. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64421 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -12,11 +12,67 @@
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This class represents the file chooser dialog.
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The path and filename are distinct elements of a full file pathname.
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If path is wxEmptyString, the current directory will be used.
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If filename is wxEmptyString, no default filename will be supplied.
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If path is ::wxEmptyString, the current directory will be used.
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If filename is ::wxEmptyString, no default filename will be supplied.
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The wildcard determines what files are displayed in the file selector,
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and file extension supplies a type extension for the required filename.
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The typical usage for the open file dialog is:
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@code
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void MyFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
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{
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if (...current content has not been saved...)
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{
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if (wxMessageBox(_("Current content has not been saved! Proceed?"), _("Please confirm"),
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wxICON_QUESTION | wxYES_NO, this) == wxNO )
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return;
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//else: proceed asking to the user the new file to open
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}
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wxFileDialog
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openFileDialog(this, _("Open XYZ file"), "", "",
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"XYZ files (*.xyz)|*.xyz", wxFD_OPEN|wxFD_FILE_MUST_EXIST);
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if (openFileDialog.ShowModal() == wxID_CANCEL)
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return; // the user changed idea...
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// proceed loading the file chosen by the user;
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// this can be done with e.g. wxWidgets input streams:
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wxFileInputStream input_stream(openFileDialog.GetPath());
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if (!input_stream.IsOk())
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{
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wxLogError("Cannot open file '%s'.", openFileDialog.GetPath());
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return;
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}
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...
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}
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@endcode
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The typical usage for the save file dialog is instead somewhat simpler:
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@code
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void MyFrame::OnSaveAs(wxCommandEvent& WXUNUSED(event))
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{
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wxFileDialog
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saveFileDialog(this, _("Save XYZ file"), "", "",
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"XYZ files (*.xyz)|*.xyz", wxFD_SAVE|wxFD_OVERWRITE_PROMPT);
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if (saveFileDialog.ShowModal() == wxID_CANCEL)
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return; // the user changed idea...
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// save the current contents in the file;
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// this can be done with e.g. wxWidgets output streams:
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wxFileOutputStream output_stream(saveFileDialog.GetPath());
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if (!output_stream.IsOk())
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{
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wxLogError("Cannot save current contents in file '%s'.", saveFileDialog.GetPath());
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return;
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}
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...
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}
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@endcode
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@remarks
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All implementations of the wxFileDialog provide a wildcard filter. Typing a filename
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containing wildcards (*, ?) in the filename text item, and clicking on Ok, will
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@ -34,13 +90,13 @@
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@beginStyleTable
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@style{wxFD_DEFAULT_STYLE}
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Equivalent to wxFD_OPEN.
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Equivalent to @c wxFD_OPEN.
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@style{wxFD_OPEN}
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This is an open dialog; usually this means that the default
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button's label of the dialog is "Open". Cannot be combined with wxFD_SAVE.
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button's label of the dialog is "Open". Cannot be combined with @c wxFD_SAVE.
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@style{wxFD_SAVE}
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This is a save dialog; usually this means that the default button's
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label of the dialog is "Save". Cannot be combined with wxFD_OPEN.
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label of the dialog is "Save". Cannot be combined with @c wxFD_OPEN.
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@style{wxFD_OVERWRITE_PROMPT}
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For save dialog only: prompt for a confirmation if a file will be
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overwritten.
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@ -49,8 +105,8 @@
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@style{wxFD_MULTIPLE}
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For open dialog only: allows selecting multiple files.
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@style{wxFD_CHANGE_DIR}
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Change the current working directory to the directory where the
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file(s) chosen by the user are.
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Change the current working directory (when the dialog is dismissed)
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to the directory where the file(s) chosen by the user are.
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@style{wxFD_PREVIEW}
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Show the preview of the selected files (currently only supported by
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wxGTK).
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@ -80,7 +136,7 @@ public:
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Note that the native Motif dialog has some limitations with respect to
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wildcards; see the Remarks section above.
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@param style
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A dialog style. See wxFD_* styles for more info.
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A dialog style. See @c wxFD_* styles for more info.
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@param pos
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Dialog position. Not implemented.
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@param size
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@ -228,7 +284,7 @@ public:
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virtual void SetWildcard(const wxString& wildCard);
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/**
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Shows the dialog, returning wxID_OK if the user pressed OK, and wxID_CANCEL
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Shows the dialog, returning @c wxID_OK if the user pressed OK, and @c wxID_CANCEL
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otherwise.
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*/
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virtual int ShowModal();
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