fix bug in WX_GL_DOUBLEBUFFER handling introduced during the last great refactoring

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@46969 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2007-06-26 22:53:15 +00:00
parent db23ced867
commit a15107c002

View File

@ -161,9 +161,6 @@ wxGLCanvasX11::ConvertWXAttrsToGL(const int *wxattrs, int *glattrs, size_t n)
if ( p >= n - 2 )
return false;
// notice that for boolean attributes we use "continue" in the
// switch to skip the assignment of the attribute value at the end
// of the loop which is done for integer attributes
switch ( wxattrs[arg++] )
{
case WX_GL_RGBA:
@ -175,6 +172,9 @@ wxGLCanvasX11::ConvertWXAttrsToGL(const int *wxattrs, int *glattrs, size_t n)
{
glattrs[p++] = GLX_RGBA;
}
// use "continue" to skip the assignment of the attribute
// value at the end of the loop
continue;
case WX_GL_BUFFER_SIZE:
@ -187,6 +187,10 @@ wxGLCanvasX11::ConvertWXAttrsToGL(const int *wxattrs, int *glattrs, size_t n)
case WX_GL_DOUBLEBUFFER:
glattrs[p++] = GLX_DOUBLEBUFFER;
glattrs[p++] = True;
// again, we don't have value for this one in wx list (even
// though OpenGL does use it)
continue;
case WX_GL_STEREO: