Added code for erasing the small square between scrollbars.
Corrected window size if scrollbars is removed/added. Reduce flicker in scrollbars. Prevent scrollbars from jumping back to original position if the mouse just barely left the scrollbar. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14872 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -42,6 +42,7 @@
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#include "wx/univ/renderer.h"
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#include "wx/univ/inphand.h"
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#include "wx/univ/theme.h"
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#include "wx/log.h"
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#define WXDEBUG_SCROLLBAR
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@ -388,7 +389,7 @@ void wxScrollBar::UpdateThumb()
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}
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#endif // WXDEBUG_SCROLLBAR
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Refresh(TRUE, &rect);
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Refresh(FALSE, &rect);
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}
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m_elementsState[n] &= ~wxCONTROL_DIRTY;
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@ -4145,6 +4145,8 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control,
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// if we're scrolling the scrollbar because the arrow or the shaft was
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// pressed, check that the mouse stays on the same scrollbar element
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#if 0
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// Always let thumb jump back if we leave the scrollbar
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if ( event.Moving() )
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{
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ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
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@ -4153,6 +4155,21 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control,
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{
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ht = wxHT_NOWHERE;
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}
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#else
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// Jump back only if we get far away from it
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wxPoint pos = event.GetPosition();
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if (scrollbar->HasFlag( wxVERTICAL ))
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{
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if (pos.x > -20 && pos.x < scrollbar->GetSize().x+20)
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pos.x = 5;
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}
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else
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{
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if (pos.y > -20 && pos.y < scrollbar->GetSize().y+20)
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pos.y = 5;
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}
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ht = m_renderer->HitTestScrollbar(scrollbar, pos );
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#endif
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// if we're dragging the thumb and the mouse stays in the scrollbar, it
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// is still ok - we only want to catch the case when the mouse leaves
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@ -843,8 +843,12 @@ void wxWindow::SetScrollbar(int orient,
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// give the window a chance to relayout
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if ( hasClientSizeChanged )
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{
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#if wxUSE_TWO_WINDOWS
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wxWindowNative::SetSize( GetSize() );
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#else
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wxSizeEvent event(GetSize());
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(void)GetEventHandler()->ProcessEvent(event);
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#endif
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}
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}
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@ -734,7 +734,7 @@ bool wxApp::ProcessXEvent(WXEvent* _event)
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{
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if (!win->IsEnabled())
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return FALSE;
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// Here we check if the top level window is
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// disabled, which is one aspect of modality.
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wxWindow *tlw = win;
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@ -40,6 +40,7 @@
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#include "wx/module.h"
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#include "wx/menuitem.h"
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#include "wx/log.h"
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#include "wx/univ/renderer.h"
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#if wxUSE_DRAG_AND_DROP
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#include "wx/dnd.h"
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@ -837,15 +838,13 @@ void wxWindowX11::DoSetClientSize(int width, int height)
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{
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xwindow = (Window) m_clientWindow;
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if (HasFlag( wxSUNKEN_BORDER) || HasFlag( wxRAISED_BORDER))
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wxWindow *window = (wxWindow*) this;
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wxRenderer *renderer = window->GetRenderer();
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if (renderer)
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{
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width -= 4;
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height -= 4;
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} else
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if (HasFlag( wxSIMPLE_BORDER ))
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{
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width -= 2;
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height -= 2;
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wxRect border = renderer->GetBorderDimensions( (wxBorder)(m_windowStyle & wxBORDER_MASK) );
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width -= border.x + border.width;
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height -= border.y + border.height;
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}
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XResizeWindow( wxGlobalDisplay(), xwindow, width, height );
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@ -872,26 +871,22 @@ void wxWindowX11::DoMoveWindow(int x, int y, int width, int height)
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{
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xwindow = (Window) m_clientWindow;
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if (HasFlag( wxSUNKEN_BORDER) || HasFlag( wxRAISED_BORDER))
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wxWindow *window = (wxWindow*) this;
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wxRenderer *renderer = window->GetRenderer();
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if (renderer)
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{
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x = 2;
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y = 2;
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width -= 4;
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height -= 4;
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} else
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if (HasFlag( wxSIMPLE_BORDER ))
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{
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x = 1;
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y = 1;
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width -= 2;
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height -= 2;
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} else
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wxRect border = renderer->GetBorderDimensions( (wxBorder)(m_windowStyle & wxBORDER_MASK) );
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x = border.x;
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y = border.y;
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width -= border.x + border.width;
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height -= border.y + border.height;
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}
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else
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{
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x = 0;
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y = 0;
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}
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wxWindow *window = (wxWindow*) this;
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wxScrollBar *sb = window->GetScrollbar( wxHORIZONTAL );
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if (sb && sb->IsShown())
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{
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@ -1139,6 +1134,37 @@ void wxWindowX11::SendPaintEvents()
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void wxWindowX11::SendNcPaintEvents()
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{
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wxWindow *window = (wxWindow*) this;
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// All this for drawing the small square between the scrollbars.
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int width = 0;
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int height = 0;
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int x = 0;
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int y = 0;
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wxScrollBar *sb = window->GetScrollbar( wxHORIZONTAL );
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if (sb && sb->IsShown())
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{
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height = sb->GetSize().y;
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y = sb->GetPosition().y;
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sb = window->GetScrollbar( wxVERTICAL );
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if (sb && sb->IsShown())
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{
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width = sb->GetSize().x;
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x = sb->GetPosition().x;
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Display *xdisplay = wxGlobalDisplay();
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Window xwindow = (Window) GetMainWindow();
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Colormap cm = (Colormap) wxTheApp->GetMainColormap( wxGetDisplay() );
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wxColour colour = wxSystemSettings::GetColour(wxSYS_COLOUR_APPWORKSPACE);
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colour.CalcPixel( (WXColormap) cm );
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XSetForeground( xdisplay, g_eraseGC, colour.GetPixel() );
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XFillRectangle( xdisplay, xwindow, g_eraseGC, x, y, width, height );
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}
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}
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wxNcPaintEvent nc_paint_event( GetId() );
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nc_paint_event.SetEventObject( this );
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GetEventHandler()->ProcessEvent( nc_paint_event );
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