Merge branch 'dvc-sort-opt'

Optimize item sorting in generic wxDataViewCtrl and other minor
enhancements.

See https://github.com/wxWidgets/wxWidgets/pull/642
This commit is contained in:
Vadim Zeitlin 2018-01-04 21:42:42 +01:00
commit a2ad7f9bf6

View File

@ -35,6 +35,7 @@
#include "wx/msgdlg.h"
#include "wx/dcscreen.h"
#include "wx/frame.h"
#include "wx/vector.h"
#endif
#include "wx/stockitem.h"
@ -66,7 +67,7 @@ class wxDataViewHeaderWindow;
class wxDataViewCtrl;
//-----------------------------------------------------------------------------
// classes
// constants
//-----------------------------------------------------------------------------
static const int SCROLL_UNIT_X = 15;
@ -83,17 +84,13 @@ static const int EXPANDER_OFFSET = 4;
static const int EXPANDER_OFFSET = 1;
#endif
// Below is the compare stuff.
// For the generic implementation, both the leaf nodes and the nodes are sorted for
// fast search when needed
namespace
{
// The column is either the index of the column to be used for sorting or one
// of the special values in this enum:
enum
{
// Sort when we're thawed later.
SortColumn_OnThaw = -3,
// Don't sort at all.
SortColumn_None = -2,
@ -101,13 +98,46 @@ enum
SortColumn_Default = -1
};
// A class storing the definition of sort order used, as a column index and
// sort direction by this column.
//
// Notice that the sort order may be invalid, meaning that items shouldn't be
// sorted.
class SortOrder
{
public:
explicit SortOrder(int column = SortColumn_None, bool ascending = true)
: m_column(column),
m_ascending(ascending)
{
}
// Default copy ctor, assignment operator and dtor are all OK.
bool IsNone() const { return m_column == SortColumn_None; }
int GetColumn() const { return m_column; }
bool IsAscending() const { return m_ascending; }
bool operator==(const SortOrder& other) const
{
return m_column == other.m_column && m_ascending == other.m_ascending;
}
bool operator!=(const SortOrder& other) const
{
return !(*this == other);
}
private:
int m_column;
bool m_ascending;
};
// ----------------------------------------------------------------------------
// helper functions
// ----------------------------------------------------------------------------
namespace
{
// Return the expander column or, if it is not set, the first column and also
// set it as the expander one for the future.
wxDataViewColumn* GetExpanderColumnOrFirstOne(wxDataViewCtrl* dataview)
@ -425,16 +455,14 @@ public:
class wxDataViewMainWindow;
class wxDataViewTreeNode;
WX_DEFINE_ARRAY( wxDataViewTreeNode *, wxDataViewTreeNodes );
typedef wxVector<wxDataViewTreeNode*> wxDataViewTreeNodes;
class wxDataViewTreeNode
{
public:
wxDataViewTreeNode(wxDataViewMainWindow *window,
wxDataViewTreeNode *parent,
const wxDataViewItem& item)
: m_window(window),
m_parent(parent),
wxDataViewTreeNode(wxDataViewTreeNode *parent, const wxDataViewItem& item)
: m_parent(parent),
m_item(item),
m_branchData(NULL)
{
@ -456,9 +484,9 @@ public:
}
}
static wxDataViewTreeNode* CreateRootNode(wxDataViewMainWindow *w)
static wxDataViewTreeNode* CreateRootNode()
{
wxDataViewTreeNode *n = new wxDataViewTreeNode(w, NULL, wxDataViewItem());
wxDataViewTreeNode *n = new wxDataViewTreeNode(NULL, wxDataViewItem());
n->m_branchData = new BranchNodeData;
n->m_branchData->open = true;
return n;
@ -472,12 +500,13 @@ public:
return m_branchData->children;
}
void InsertChild(wxDataViewTreeNode *node, unsigned index);
void InsertChild(wxDataViewMainWindow* window,
wxDataViewTreeNode *node, unsigned index);
void RemoveChild(wxDataViewTreeNode *node)
void RemoveChild(unsigned index)
{
wxCHECK_RET( m_branchData != NULL, "leaf node doesn't have children" );
m_branchData->children.Remove(node);
m_branchData->RemoveChild(index);
}
// returns position of child node for given item in children list or wxNOT_FOUND
@ -516,7 +545,7 @@ public:
return m_branchData && m_branchData->open;
}
void ToggleOpen()
void ToggleOpen(wxDataViewMainWindow* window)
{
// We do not allow the (invisible) root node to be collapsed because
// there is no way to expand it again.
@ -528,7 +557,7 @@ public:
int sum = 0;
const wxDataViewTreeNodes& nodes = m_branchData->children;
const int len = nodes.GetCount();
const int len = nodes.size();
for ( int i = 0;i < len; i ++)
sum += 1 + nodes[i]->GetSubTreeCount();
@ -541,6 +570,8 @@ public:
{
m_branchData->open = !m_branchData->open;
ChangeSubTreeCount(+sum);
// Sort the children if needed
Resort(window);
}
}
@ -587,10 +618,25 @@ public:
m_parent->ChangeSubTreeCount(num);
}
void Resort();
void Resort(wxDataViewMainWindow* window);
// Should be called after changing the item value to update its position in
// the control if necessary.
void PutInSortOrder(wxDataViewMainWindow* window)
{
if ( m_parent )
m_parent->PutChildInSortOrder(window, this);
}
private:
wxDataViewMainWindow * const m_window;
// Called by the child after it has been updated to put it in the right
// place among its siblings, depending on the sort order.
//
// The argument must be non-null, but is passed as a pointer as it's
// inserted into m_branchData->children.
void PutChildInSortOrder(wxDataViewMainWindow* window,
wxDataViewTreeNode* childNode);
wxDataViewTreeNode *m_parent;
// Corresponding model item.
@ -606,10 +652,23 @@ private:
{
}
void InsertChild(wxDataViewTreeNode* node, unsigned index)
{
children.insert(children.begin() + index, node);
}
void RemoveChild(unsigned index)
{
children.erase(children.begin() + index);
}
// Child nodes. Note that this may be empty even if m_hasChildren in
// case this branch of the tree wasn't expanded and realized yet.
wxDataViewTreeNodes children;
// Order in which children are sorted (possibly none).
SortOrder sortOrder;
// Is the branch node currently open (expanded)?
bool open;
@ -629,8 +688,6 @@ private:
// wxDataViewMainWindow
//-----------------------------------------------------------------------------
WX_DEFINE_SORTED_ARRAY_SIZE_T(unsigned int, wxDataViewSelection);
class wxDataViewMainWindow: public wxWindow
{
public:
@ -654,58 +711,26 @@ public:
{
if (!IsVirtualList())
{
SortPrepare();
m_root->Resort();
m_root->Resort(this);
}
UpdateDisplay();
}
// Override the base class method to resort if needed, i.e. if
// SortPrepare() was called -- and ignored -- while we were frozen.
virtual void DoThaw() wxOVERRIDE
SortOrder GetSortOrder() const
{
if ( m_sortColumn == SortColumn_OnThaw )
wxDataViewColumn* const col = GetOwner()->GetSortingColumn();
if ( col )
{
Resort();
m_sortColumn = SortColumn_None;
return SortOrder(col->GetModelColumn(),
col->IsSortOrderAscending());
}
wxWindow::DoThaw();
}
void SortPrepare()
{
wxDataViewModel* model = GetModel();
wxDataViewColumn* col = GetOwner()->GetSortingColumn();
if( !col )
else
{
if (model->HasDefaultCompare())
{
// See below for the explanation of IsFrozen() test.
if ( IsFrozen() )
m_sortColumn = SortColumn_OnThaw;
else
m_sortColumn = SortColumn_Default;
}
if (GetModel()->HasDefaultCompare())
return SortOrder(SortColumn_Default);
else
m_sortColumn = SortColumn_None;
m_sortAscending = true;
return;
return SortOrder();
}
// Avoid sorting while the window is frozen, this allows to quickly add
// many items without resorting after each addition and only resort
// them all at once when the window is finally thawed, see above.
if ( IsFrozen() )
{
m_sortColumn = SortColumn_OnThaw;
return;
}
m_sortColumn = col->GetModelColumn();
m_sortAscending = col->IsSortOrderAscending();
}
void SetOwner( wxDataViewCtrl* owner ) { m_owner = owner; }
@ -845,9 +870,6 @@ public:
return FindColumnForEditing(item, wxDATAVIEW_CELL_EDITABLE) != NULL;
}
int GetSortColumn() const { return m_sortColumn; }
bool IsAscendingSort() const { return m_sortAscending; }
private:
void InvalidateCount() { m_count = -1; }
void UpdateCount(int count)
@ -916,10 +938,6 @@ private:
// This is the tree node under the cursor
wxDataViewTreeNode * m_underMouse;
// sorted column + extra flags
int m_sortColumn;
bool m_sortAscending;
// The control used for editing or NULL.
wxWeakRef<wxWindow> m_editorCtrl;
@ -1617,59 +1635,249 @@ void wxDataViewRenameTimer::Notify()
// wxDataViewTreeNode
// ----------------------------------------------------------------------------
// Used by wxGenericTreeModelNodeCmp sort callback only.
//
// This is not thread safe but it should be fine if all events are handled in
// one thread.
static wxDataViewModel* g_model;
static int g_column;
static bool g_asending;
int LINKAGEMODE wxGenericTreeModelNodeCmp(wxDataViewTreeNode ** node1,
wxDataViewTreeNode ** node2)
namespace
{
return g_model->Compare((*node1)->GetItem(), (*node2)->GetItem(), g_column, g_asending);
}
// Comparator used for sorting the tree nodes using the model-defined sort
// order and also for performing binary search in our own code.
class wxGenericTreeModelNodeCmp
{
public:
wxGenericTreeModelNodeCmp(wxDataViewMainWindow* window,
const SortOrder& sortOrder)
: m_model(window->GetModel()),
m_sortOrder(sortOrder)
{
wxASSERT_MSG( !m_sortOrder.IsNone(), "should have sort order" );
}
void wxDataViewTreeNode::InsertChild(wxDataViewTreeNode *node, unsigned index)
// Return negative, zero or positive value depending on whether the first
// item is less than, equal to or greater than the second one.
int Compare(wxDataViewTreeNode* first, wxDataViewTreeNode* second) const
{
return m_model->Compare(first->GetItem(), second->GetItem(),
m_sortOrder.GetColumn(),
m_sortOrder.IsAscending());
}
// Return true if the items are in order, i.e. the first item is less than
// or equal (because it's useless to exchange them in this case) than the
// second one. This is used by std::sort().
bool operator()(wxDataViewTreeNode* first, wxDataViewTreeNode* second) const
{
return Compare(first, second) <= 0;
}
private:
wxDataViewModel* const m_model;
const SortOrder m_sortOrder;
};
} // anonymous namespace
void wxDataViewTreeNode::InsertChild(wxDataViewMainWindow* window,
wxDataViewTreeNode *node, unsigned index)
{
if (!m_branchData)
m_branchData = new BranchNodeData;
m_branchData->children.Insert(node, index);
const SortOrder sortOrder = window->GetSortOrder();
// TODO: insert into sorted array directly in O(log n) instead of resorting in O(n log n)
if ((g_column = m_window->GetSortColumn()) >= -1)
// Flag indicating whether we should retain existing sorted list when
// inserting the child node.
bool insertSorted = false;
if ( sortOrder.IsNone() )
{
g_model = m_window->GetModel();
g_asending = m_window->IsAscendingSort();
// We should insert assuming an unsorted list. This will cause the
// child list to lose the current sort order, if any.
m_branchData->sortOrder = SortOrder();
}
else if ( m_branchData->children.empty() )
{
if ( m_branchData->open )
{
// We don't need to search for the right place to insert the first
// item (there is only one), but we do need to remember the sort
// order to use for the subsequent ones.
m_branchData->sortOrder = sortOrder;
}
else
{
// We're inserting the first child of a closed node. We can choose
// whether to consider this empty child list sorted or unsorted.
// By choosing unsorted, we postpone comparisons until the parent
// node is opened in the view, which may be never.
m_branchData->sortOrder = SortOrder();
}
}
else if ( m_branchData->open )
{
// For open branches, children should be already sorted.
wxASSERT_MSG( m_branchData->sortOrder == sortOrder,
wxS("Logic error in wxDVC sorting code") );
m_branchData->children.Sort(&wxGenericTreeModelNodeCmp);
// We can use fast insertion.
insertSorted = true;
}
else if ( m_branchData->sortOrder == sortOrder )
{
// The children are already sorted by the correct criteria (because
// the node must have been opened in the same time in the past). Even
// though it is closed now, we still insert in sort order to avoid a
// later resort.
insertSorted = true;
}
else
{
// The children of this closed node aren't sorted by the correct
// criteria, so we just insert unsorted.
m_branchData->sortOrder = SortOrder();
}
if ( insertSorted )
{
// Use binary search to find the correct position to insert at.
wxGenericTreeModelNodeCmp cmp(window, sortOrder);
int lo = 0, hi = m_branchData->children.size();
while ( lo < hi )
{
int mid = lo + (hi - lo) / 2;
int r = cmp.Compare(node, m_branchData->children[mid]);
if ( r < 0 )
hi = mid;
else if ( r > 0 )
lo = mid + 1;
else
lo = hi = mid;
}
m_branchData->InsertChild(node, lo);
}
else
{
m_branchData->InsertChild(node, index);
}
}
void wxDataViewTreeNode::Resort()
void wxDataViewTreeNode::Resort(wxDataViewMainWindow* window)
{
if (!m_branchData)
return;
if ((g_column = m_window->GetSortColumn()) >= -1)
// No reason to sort a closed node.
if ( !m_branchData->open )
return;
const SortOrder sortOrder = window->GetSortOrder();
if ( !sortOrder.IsNone() )
{
wxDataViewTreeNodes& nodes = m_branchData->children;
g_model = m_window->GetModel();
g_asending = m_window->IsAscendingSort();
nodes.Sort(&wxGenericTreeModelNodeCmp);
int len = nodes.GetCount();
for (int i = 0; i < len; i++)
// Only sort the children if they aren't already sorted by the wanted
// criteria.
if ( m_branchData->sortOrder != sortOrder )
{
if (nodes[i]->HasChildren())
nodes[i]->Resort();
std::sort(m_branchData->children.begin(),
m_branchData->children.end(),
wxGenericTreeModelNodeCmp(window, sortOrder));
m_branchData->sortOrder = sortOrder;
}
// There may be open child nodes that also need a resort.
int len = nodes.size();
for ( int i = 0; i < len; i++ )
{
if ( nodes[i]->HasChildren() )
nodes[i]->Resort(window);
}
}
}
void
wxDataViewTreeNode::PutChildInSortOrder(wxDataViewMainWindow* window,
wxDataViewTreeNode* childNode)
{
// The childNode has changed, and may need to be moved to another location
// in the sorted child list.
if ( !m_branchData )
return;
if ( !m_branchData->open )
return;
if ( m_branchData->sortOrder.IsNone() )
return;
wxDataViewTreeNodes& nodes = m_branchData->children;
// This is more than an optimization, the code below assumes that 1 is a
// valid index.
if ( nodes.size() == 1 )
return;
// We should already be sorted in the right order.
wxASSERT(m_branchData->sortOrder == window->GetSortOrder());
// First find the node in the current child list
int hi = nodes.size();
int oldLocation = wxNOT_FOUND;
for ( int index = 0; index < hi; ++index )
{
if ( nodes[index] == childNode )
{
oldLocation = index;
break;
}
}
wxCHECK_RET( oldLocation >= 0, "not our child?" );
wxGenericTreeModelNodeCmp cmp(window, m_branchData->sortOrder);
// Check if we actually need to move the node.
bool locationChanged = false;
if ( oldLocation == 0 )
{
// Compare with the next item (as we return early in the case of only a
// single child, we know that there is one) to check if the item is now
// out of order.
if ( !cmp(childNode, nodes[1]) )
locationChanged = true;
}
else // Compare with the previous item.
{
if ( !cmp(nodes[oldLocation - 1], childNode) )
locationChanged = true;
}
if ( !locationChanged )
return;
// Remove and reinsert the node in the child list
m_branchData->RemoveChild(oldLocation);
hi = nodes.size();
int lo = 0;
while ( lo < hi )
{
int mid = lo + (hi - lo) / 2;
int r = cmp.Compare(childNode, m_branchData->children[mid]);
if ( r < 0 )
hi = mid;
else if ( r > 0 )
lo = mid + 1;
else
lo = hi = mid;
}
m_branchData->InsertChild(childNode, lo);
// Make sure the change is actually shown right away
window->UpdateDisplay();
}
//-----------------------------------------------------------------------------
// wxDataViewMainWindow
//-----------------------------------------------------------------------------
@ -1752,15 +1960,12 @@ wxDataViewMainWindow::wxDataViewMainWindow( wxDataViewCtrl *parent, wxWindowID i
// TODO: maybe there is something system colour to use
m_penExpander = wxPen(wxColour(0,0,0));
m_root = wxDataViewTreeNode::CreateRootNode(this);
m_root = wxDataViewTreeNode::CreateRootNode();
// Make m_count = -1 will cause the class recaculate the real displaying number of rows.
m_count = -1;
m_underMouse = NULL;
m_sortColumn = SortColumn_None;
m_sortAscending = true;
UpdateDisplay();
}
@ -2529,67 +2734,75 @@ bool wxDataViewMainWindow::ItemAdded(const wxDataViewItem & parent, const wxData
}
else
{
SortPrepare();
wxDataViewTreeNode *parentNode = FindNode(parent);
if ( !parentNode )
return false;
wxDataViewItemArray modelSiblings;
GetModel()->GetChildren(parent, modelSiblings);
const int modelSiblingsSize = modelSiblings.size();
int posInModel = modelSiblings.Index(item, /*fromEnd=*/true);
wxCHECK_MSG( posInModel != wxNOT_FOUND, false, "adding non-existent item?" );
wxDataViewTreeNode *itemNode = new wxDataViewTreeNode(this, parentNode, item);
wxDataViewTreeNode *itemNode = new wxDataViewTreeNode(parentNode, item);
itemNode->SetHasChildren(GetModel()->IsContainer(item));
parentNode->SetHasChildren(true);
const wxDataViewTreeNodes& nodeSiblings = parentNode->GetChildNodes();
const int nodeSiblingsSize = nodeSiblings.size();
int nodePos = 0;
if ( posInModel == modelSiblingsSize - 1 )
if ( GetSortOrder().IsNone() )
{
nodePos = nodeSiblingsSize;
}
else if ( modelSiblingsSize == nodeSiblingsSize + 1 )
{
// This is the simple case when our node tree already matches the
// model and only this one item is missing.
nodePos = posInModel;
// There's no sorting, so we need to select an insertion position
wxDataViewItemArray modelSiblings;
GetModel()->GetChildren(parent, modelSiblings);
const int modelSiblingsSize = modelSiblings.size();
int posInModel = modelSiblings.Index(item, /*fromEnd=*/true);
wxCHECK_MSG(posInModel != wxNOT_FOUND, false, "adding non-existent item?");
const wxDataViewTreeNodes& nodeSiblings = parentNode->GetChildNodes();
const int nodeSiblingsSize = nodeSiblings.size();
int nodePos = 0;
if ( posInModel == modelSiblingsSize - 1 )
{
nodePos = nodeSiblingsSize;
}
else if ( modelSiblingsSize == nodeSiblingsSize + 1 )
{
// This is the simple case when our node tree already matches the
// model and only this one item is missing.
nodePos = posInModel;
}
else
{
// It's possible that a larger discrepancy between the model and
// our realization exists. This can happen e.g. when adding a bunch
// of items to the model and then calling ItemsAdded() just once
// afterwards. In this case, we must find the right position by
// looking at sibling items.
// append to the end if we won't find a better position:
nodePos = nodeSiblingsSize;
for ( int nextItemPos = posInModel + 1;
nextItemPos < modelSiblingsSize;
nextItemPos++ )
{
int nextNodePos = parentNode->FindChildByItem(modelSiblings[nextItemPos]);
if ( nextNodePos != wxNOT_FOUND )
{
nodePos = nextNodePos;
break;
}
}
}
parentNode->ChangeSubTreeCount(+1);
parentNode->InsertChild(this, itemNode, nodePos);
}
else
{
// It's possible that a larger discrepancy between the model and
// our realization exists. This can happen e.g. when adding a bunch
// of items to the model and then calling ItemsAdded() just once
// afterwards. In this case, we must find the right position by
// looking at sibling items.
// append to the end if we won't find a better position:
nodePos = nodeSiblingsSize;
for ( int nextItemPos = posInModel + 1;
nextItemPos < modelSiblingsSize;
nextItemPos++ )
{
int nextNodePos = parentNode->FindChildByItem(modelSiblings[nextItemPos]);
if ( nextNodePos != wxNOT_FOUND )
{
nodePos = nextNodePos;
break;
}
}
// Node list is or will be sorted, so InsertChild do not need insertion position
parentNode->ChangeSubTreeCount(+1);
parentNode->InsertChild(this, itemNode, 0);
}
parentNode->ChangeSubTreeCount(+1);
parentNode->InsertChild(itemNode, nodePos);
InvalidateCount();
}
@ -2656,7 +2869,7 @@ bool wxDataViewMainWindow::ItemDeleted(const wxDataViewItem& parent,
// Delete the item from wxDataViewTreeNode representation:
const int itemsDeleted = 1 + itemNode->GetSubTreeCount();
parentNode->RemoveChild(itemNode);
parentNode->RemoveChild(itemPosInNode);
delete itemNode;
parentNode->ChangeSubTreeCount(-itemsDeleted);
@ -2674,7 +2887,7 @@ bool wxDataViewMainWindow::ItemDeleted(const wxDataViewItem& parent,
// If it's still a container, make sure we show "+" icon for it
// and not "-" one as there is nothing to collapse any more.
if ( parentNode->IsOpen() )
parentNode->ToggleOpen();
parentNode->ToggleOpen(this);
}
}
@ -2715,8 +2928,10 @@ bool wxDataViewMainWindow::ItemDeleted(const wxDataViewItem& parent,
bool wxDataViewMainWindow::ItemChanged(const wxDataViewItem & item)
{
SortPrepare();
GetModel()->Resort();
// Move this node to its new correct place after it was updated.
wxDataViewTreeNode* const node = FindNode(item);
wxCHECK_MSG( node, false, "invalid item" );
node->PutInSortOrder(this);
GetOwner()->InvalidateColBestWidths();
@ -2742,8 +2957,21 @@ bool wxDataViewMainWindow::ValueChanged( const wxDataViewItem & item, unsigned i
return true;
*/
SortPrepare();
GetModel()->Resort();
// In principle, we could skip the call to PutInSortOrder() if the modified
// column is not the sort column, but in real-world applications it's fully
// possible and likely that custom compare uses not only the selected model
// column but also falls back to other values for comparison. To ensure
// consistency it is better to treat a value change as if it was an item
// change.
//
// Alternatively, one could require the user to use ItemChanged() rather
// than ValueChanged() when the changed value may affect sorting, and add a
// check for model_column vs sort column here.
wxDataViewTreeNode* const node = FindNode(item);
wxCHECK_MSG( node, false, "invalid item" );
node->PutInSortOrder(this);
GetOwner()->InvalidateColBestWidth(view_column);
@ -2763,7 +2991,6 @@ bool wxDataViewMainWindow::Cleared()
if (GetModel())
{
SortPrepare();
BuildTree( GetModel() );
}
else
@ -3390,12 +3617,11 @@ void wxDataViewMainWindow::Expand( unsigned int row )
return;
}
node->ToggleOpen();
node->ToggleOpen(this);
// build the children of current node
if( node->GetChildNodes().empty() )
{
SortPrepare();
::BuildTreeHelper(this, GetModel(), node->GetItem(), node);
}
@ -3447,7 +3673,7 @@ void wxDataViewMainWindow::Collapse(unsigned int row)
SendSelectionChangedEvent(GetItemByRow(row));
}
node->ToggleOpen();
node->ToggleOpen(this);
// Adjust the current row if necessary.
if ( m_currentRow > row )
@ -3500,14 +3726,13 @@ wxDataViewTreeNode * wxDataViewMainWindow::FindNode( const wxDataViewItem & item
// Even though the item is a container, it doesn't have any
// child nodes in the control's representation yet. We have
// to realize its subtree now.
SortPrepare();
::BuildTreeHelper(this, model, node->GetItem(), node);
}
const wxDataViewTreeNodes& nodes = node->GetChildNodes();
bool found = false;
for (unsigned i = 0; i < nodes.GetCount(); ++i)
for (unsigned i = 0; i < nodes.size(); ++i)
{
wxDataViewTreeNode* currentNode = nodes[i];
if (currentNode->GetItem() == parentChain[iter])
@ -3722,12 +3947,12 @@ static void BuildTreeHelper( wxDataViewMainWindow *window, const wxDataViewModel
for ( unsigned int index = 0; index < num; index++ )
{
wxDataViewTreeNode *n = new wxDataViewTreeNode(window, node, children[index]);
wxDataViewTreeNode *n = new wxDataViewTreeNode(node, children[index]);
if( model->IsContainer(children[index]) )
n->SetHasChildren( true );
node->InsertChild(n, index);
node->InsertChild(window, n, index);
}
wxASSERT( node->IsOpen() );
@ -3744,11 +3969,10 @@ void wxDataViewMainWindow::BuildTree(wxDataViewModel * model)
return;
}
m_root = wxDataViewTreeNode::CreateRootNode(this);
m_root = wxDataViewTreeNode::CreateRootNode();
// First we define a invalid item to fetch the top-level elements
wxDataViewItem item;
SortPrepare();
BuildTreeHelper(this, model, item, m_root);
InvalidateCount();
}