Merge branch 'dvc-sort-opt'
Optimize item sorting in generic wxDataViewCtrl and other minor enhancements. See https://github.com/wxWidgets/wxWidgets/pull/642
This commit is contained in:
commit
a2ad7f9bf6
@ -35,6 +35,7 @@
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#include "wx/msgdlg.h"
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#include "wx/dcscreen.h"
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#include "wx/frame.h"
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#include "wx/vector.h"
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#endif
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#include "wx/stockitem.h"
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@ -66,7 +67,7 @@ class wxDataViewHeaderWindow;
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class wxDataViewCtrl;
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//-----------------------------------------------------------------------------
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// classes
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// constants
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//-----------------------------------------------------------------------------
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static const int SCROLL_UNIT_X = 15;
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@ -83,17 +84,13 @@ static const int EXPANDER_OFFSET = 4;
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static const int EXPANDER_OFFSET = 1;
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#endif
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// Below is the compare stuff.
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// For the generic implementation, both the leaf nodes and the nodes are sorted for
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// fast search when needed
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namespace
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{
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// The column is either the index of the column to be used for sorting or one
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// of the special values in this enum:
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enum
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{
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// Sort when we're thawed later.
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SortColumn_OnThaw = -3,
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// Don't sort at all.
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SortColumn_None = -2,
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@ -101,13 +98,46 @@ enum
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SortColumn_Default = -1
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};
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// A class storing the definition of sort order used, as a column index and
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// sort direction by this column.
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//
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// Notice that the sort order may be invalid, meaning that items shouldn't be
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// sorted.
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class SortOrder
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{
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public:
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explicit SortOrder(int column = SortColumn_None, bool ascending = true)
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: m_column(column),
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m_ascending(ascending)
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{
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}
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// Default copy ctor, assignment operator and dtor are all OK.
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bool IsNone() const { return m_column == SortColumn_None; }
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int GetColumn() const { return m_column; }
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bool IsAscending() const { return m_ascending; }
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bool operator==(const SortOrder& other) const
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{
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return m_column == other.m_column && m_ascending == other.m_ascending;
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}
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bool operator!=(const SortOrder& other) const
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{
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return !(*this == other);
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}
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private:
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int m_column;
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bool m_ascending;
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};
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// ----------------------------------------------------------------------------
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// helper functions
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// ----------------------------------------------------------------------------
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namespace
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{
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// Return the expander column or, if it is not set, the first column and also
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// set it as the expander one for the future.
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wxDataViewColumn* GetExpanderColumnOrFirstOne(wxDataViewCtrl* dataview)
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@ -425,16 +455,14 @@ public:
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class wxDataViewMainWindow;
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class wxDataViewTreeNode;
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WX_DEFINE_ARRAY( wxDataViewTreeNode *, wxDataViewTreeNodes );
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typedef wxVector<wxDataViewTreeNode*> wxDataViewTreeNodes;
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class wxDataViewTreeNode
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{
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public:
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wxDataViewTreeNode(wxDataViewMainWindow *window,
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wxDataViewTreeNode *parent,
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const wxDataViewItem& item)
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: m_window(window),
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m_parent(parent),
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wxDataViewTreeNode(wxDataViewTreeNode *parent, const wxDataViewItem& item)
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: m_parent(parent),
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m_item(item),
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m_branchData(NULL)
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{
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@ -456,9 +484,9 @@ public:
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}
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}
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static wxDataViewTreeNode* CreateRootNode(wxDataViewMainWindow *w)
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static wxDataViewTreeNode* CreateRootNode()
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{
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wxDataViewTreeNode *n = new wxDataViewTreeNode(w, NULL, wxDataViewItem());
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wxDataViewTreeNode *n = new wxDataViewTreeNode(NULL, wxDataViewItem());
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n->m_branchData = new BranchNodeData;
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n->m_branchData->open = true;
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return n;
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@ -472,12 +500,13 @@ public:
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return m_branchData->children;
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}
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void InsertChild(wxDataViewTreeNode *node, unsigned index);
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void InsertChild(wxDataViewMainWindow* window,
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wxDataViewTreeNode *node, unsigned index);
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void RemoveChild(wxDataViewTreeNode *node)
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void RemoveChild(unsigned index)
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{
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wxCHECK_RET( m_branchData != NULL, "leaf node doesn't have children" );
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m_branchData->children.Remove(node);
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m_branchData->RemoveChild(index);
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}
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// returns position of child node for given item in children list or wxNOT_FOUND
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@ -516,7 +545,7 @@ public:
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return m_branchData && m_branchData->open;
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}
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void ToggleOpen()
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void ToggleOpen(wxDataViewMainWindow* window)
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{
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// We do not allow the (invisible) root node to be collapsed because
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// there is no way to expand it again.
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@ -528,7 +557,7 @@ public:
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int sum = 0;
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const wxDataViewTreeNodes& nodes = m_branchData->children;
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const int len = nodes.GetCount();
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const int len = nodes.size();
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for ( int i = 0;i < len; i ++)
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sum += 1 + nodes[i]->GetSubTreeCount();
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@ -541,6 +570,8 @@ public:
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{
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m_branchData->open = !m_branchData->open;
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ChangeSubTreeCount(+sum);
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// Sort the children if needed
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Resort(window);
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}
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}
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@ -587,10 +618,25 @@ public:
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m_parent->ChangeSubTreeCount(num);
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}
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void Resort();
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void Resort(wxDataViewMainWindow* window);
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// Should be called after changing the item value to update its position in
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// the control if necessary.
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void PutInSortOrder(wxDataViewMainWindow* window)
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{
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if ( m_parent )
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m_parent->PutChildInSortOrder(window, this);
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}
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private:
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wxDataViewMainWindow * const m_window;
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// Called by the child after it has been updated to put it in the right
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// place among its siblings, depending on the sort order.
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//
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// The argument must be non-null, but is passed as a pointer as it's
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// inserted into m_branchData->children.
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void PutChildInSortOrder(wxDataViewMainWindow* window,
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wxDataViewTreeNode* childNode);
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wxDataViewTreeNode *m_parent;
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// Corresponding model item.
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@ -606,10 +652,23 @@ private:
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{
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}
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void InsertChild(wxDataViewTreeNode* node, unsigned index)
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{
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children.insert(children.begin() + index, node);
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}
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void RemoveChild(unsigned index)
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{
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children.erase(children.begin() + index);
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}
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// Child nodes. Note that this may be empty even if m_hasChildren in
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// case this branch of the tree wasn't expanded and realized yet.
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wxDataViewTreeNodes children;
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// Order in which children are sorted (possibly none).
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SortOrder sortOrder;
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// Is the branch node currently open (expanded)?
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bool open;
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@ -629,8 +688,6 @@ private:
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// wxDataViewMainWindow
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//-----------------------------------------------------------------------------
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WX_DEFINE_SORTED_ARRAY_SIZE_T(unsigned int, wxDataViewSelection);
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class wxDataViewMainWindow: public wxWindow
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{
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public:
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@ -654,58 +711,26 @@ public:
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{
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if (!IsVirtualList())
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{
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SortPrepare();
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m_root->Resort();
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m_root->Resort(this);
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}
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UpdateDisplay();
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}
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// Override the base class method to resort if needed, i.e. if
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// SortPrepare() was called -- and ignored -- while we were frozen.
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virtual void DoThaw() wxOVERRIDE
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SortOrder GetSortOrder() const
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{
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if ( m_sortColumn == SortColumn_OnThaw )
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wxDataViewColumn* const col = GetOwner()->GetSortingColumn();
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if ( col )
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{
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Resort();
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m_sortColumn = SortColumn_None;
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return SortOrder(col->GetModelColumn(),
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col->IsSortOrderAscending());
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}
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wxWindow::DoThaw();
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}
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void SortPrepare()
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{
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wxDataViewModel* model = GetModel();
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wxDataViewColumn* col = GetOwner()->GetSortingColumn();
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if( !col )
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else
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{
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if (model->HasDefaultCompare())
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{
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// See below for the explanation of IsFrozen() test.
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if ( IsFrozen() )
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m_sortColumn = SortColumn_OnThaw;
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else
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m_sortColumn = SortColumn_Default;
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}
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if (GetModel()->HasDefaultCompare())
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return SortOrder(SortColumn_Default);
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else
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m_sortColumn = SortColumn_None;
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m_sortAscending = true;
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return;
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return SortOrder();
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}
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// Avoid sorting while the window is frozen, this allows to quickly add
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// many items without resorting after each addition and only resort
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// them all at once when the window is finally thawed, see above.
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if ( IsFrozen() )
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{
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m_sortColumn = SortColumn_OnThaw;
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return;
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}
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m_sortColumn = col->GetModelColumn();
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m_sortAscending = col->IsSortOrderAscending();
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}
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void SetOwner( wxDataViewCtrl* owner ) { m_owner = owner; }
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@ -845,9 +870,6 @@ public:
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return FindColumnForEditing(item, wxDATAVIEW_CELL_EDITABLE) != NULL;
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}
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int GetSortColumn() const { return m_sortColumn; }
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bool IsAscendingSort() const { return m_sortAscending; }
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private:
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void InvalidateCount() { m_count = -1; }
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void UpdateCount(int count)
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@ -916,10 +938,6 @@ private:
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// This is the tree node under the cursor
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wxDataViewTreeNode * m_underMouse;
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// sorted column + extra flags
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int m_sortColumn;
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bool m_sortAscending;
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// The control used for editing or NULL.
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wxWeakRef<wxWindow> m_editorCtrl;
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@ -1617,59 +1635,249 @@ void wxDataViewRenameTimer::Notify()
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// wxDataViewTreeNode
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// ----------------------------------------------------------------------------
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// Used by wxGenericTreeModelNodeCmp sort callback only.
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//
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// This is not thread safe but it should be fine if all events are handled in
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// one thread.
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static wxDataViewModel* g_model;
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static int g_column;
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static bool g_asending;
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int LINKAGEMODE wxGenericTreeModelNodeCmp(wxDataViewTreeNode ** node1,
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wxDataViewTreeNode ** node2)
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namespace
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{
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return g_model->Compare((*node1)->GetItem(), (*node2)->GetItem(), g_column, g_asending);
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}
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// Comparator used for sorting the tree nodes using the model-defined sort
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// order and also for performing binary search in our own code.
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class wxGenericTreeModelNodeCmp
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{
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public:
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wxGenericTreeModelNodeCmp(wxDataViewMainWindow* window,
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const SortOrder& sortOrder)
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: m_model(window->GetModel()),
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m_sortOrder(sortOrder)
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{
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wxASSERT_MSG( !m_sortOrder.IsNone(), "should have sort order" );
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}
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void wxDataViewTreeNode::InsertChild(wxDataViewTreeNode *node, unsigned index)
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// Return negative, zero or positive value depending on whether the first
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// item is less than, equal to or greater than the second one.
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int Compare(wxDataViewTreeNode* first, wxDataViewTreeNode* second) const
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{
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return m_model->Compare(first->GetItem(), second->GetItem(),
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m_sortOrder.GetColumn(),
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m_sortOrder.IsAscending());
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}
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// Return true if the items are in order, i.e. the first item is less than
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// or equal (because it's useless to exchange them in this case) than the
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// second one. This is used by std::sort().
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bool operator()(wxDataViewTreeNode* first, wxDataViewTreeNode* second) const
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{
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return Compare(first, second) <= 0;
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}
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private:
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wxDataViewModel* const m_model;
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const SortOrder m_sortOrder;
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};
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} // anonymous namespace
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void wxDataViewTreeNode::InsertChild(wxDataViewMainWindow* window,
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wxDataViewTreeNode *node, unsigned index)
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{
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if (!m_branchData)
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m_branchData = new BranchNodeData;
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m_branchData->children.Insert(node, index);
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const SortOrder sortOrder = window->GetSortOrder();
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// TODO: insert into sorted array directly in O(log n) instead of resorting in O(n log n)
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if ((g_column = m_window->GetSortColumn()) >= -1)
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// Flag indicating whether we should retain existing sorted list when
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// inserting the child node.
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bool insertSorted = false;
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if ( sortOrder.IsNone() )
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{
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g_model = m_window->GetModel();
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g_asending = m_window->IsAscendingSort();
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// We should insert assuming an unsorted list. This will cause the
|
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// child list to lose the current sort order, if any.
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m_branchData->sortOrder = SortOrder();
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}
|
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else if ( m_branchData->children.empty() )
|
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{
|
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if ( m_branchData->open )
|
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{
|
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// We don't need to search for the right place to insert the first
|
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// item (there is only one), but we do need to remember the sort
|
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// order to use for the subsequent ones.
|
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m_branchData->sortOrder = sortOrder;
|
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}
|
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else
|
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{
|
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// We're inserting the first child of a closed node. We can choose
|
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// whether to consider this empty child list sorted or unsorted.
|
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// By choosing unsorted, we postpone comparisons until the parent
|
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// node is opened in the view, which may be never.
|
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m_branchData->sortOrder = SortOrder();
|
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}
|
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}
|
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else if ( m_branchData->open )
|
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{
|
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// For open branches, children should be already sorted.
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wxASSERT_MSG( m_branchData->sortOrder == sortOrder,
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wxS("Logic error in wxDVC sorting code") );
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|
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m_branchData->children.Sort(&wxGenericTreeModelNodeCmp);
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// We can use fast insertion.
|
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insertSorted = true;
|
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}
|
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else if ( m_branchData->sortOrder == sortOrder )
|
||||
{
|
||||
// The children are already sorted by the correct criteria (because
|
||||
// the node must have been opened in the same time in the past). Even
|
||||
// though it is closed now, we still insert in sort order to avoid a
|
||||
// later resort.
|
||||
insertSorted = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// The children of this closed node aren't sorted by the correct
|
||||
// criteria, so we just insert unsorted.
|
||||
m_branchData->sortOrder = SortOrder();
|
||||
}
|
||||
|
||||
|
||||
if ( insertSorted )
|
||||
{
|
||||
// Use binary search to find the correct position to insert at.
|
||||
wxGenericTreeModelNodeCmp cmp(window, sortOrder);
|
||||
int lo = 0, hi = m_branchData->children.size();
|
||||
while ( lo < hi )
|
||||
{
|
||||
int mid = lo + (hi - lo) / 2;
|
||||
int r = cmp.Compare(node, m_branchData->children[mid]);
|
||||
if ( r < 0 )
|
||||
hi = mid;
|
||||
else if ( r > 0 )
|
||||
lo = mid + 1;
|
||||
else
|
||||
lo = hi = mid;
|
||||
}
|
||||
m_branchData->InsertChild(node, lo);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_branchData->InsertChild(node, index);
|
||||
}
|
||||
}
|
||||
|
||||
void wxDataViewTreeNode::Resort()
|
||||
|
||||
void wxDataViewTreeNode::Resort(wxDataViewMainWindow* window)
|
||||
{
|
||||
if (!m_branchData)
|
||||
return;
|
||||
|
||||
if ((g_column = m_window->GetSortColumn()) >= -1)
|
||||
// No reason to sort a closed node.
|
||||
if ( !m_branchData->open )
|
||||
return;
|
||||
|
||||
const SortOrder sortOrder = window->GetSortOrder();
|
||||
if ( !sortOrder.IsNone() )
|
||||
{
|
||||
wxDataViewTreeNodes& nodes = m_branchData->children;
|
||||
|
||||
g_model = m_window->GetModel();
|
||||
g_asending = m_window->IsAscendingSort();
|
||||
nodes.Sort(&wxGenericTreeModelNodeCmp);
|
||||
int len = nodes.GetCount();
|
||||
for (int i = 0; i < len; i++)
|
||||
// Only sort the children if they aren't already sorted by the wanted
|
||||
// criteria.
|
||||
if ( m_branchData->sortOrder != sortOrder )
|
||||
{
|
||||
if (nodes[i]->HasChildren())
|
||||
nodes[i]->Resort();
|
||||
std::sort(m_branchData->children.begin(),
|
||||
m_branchData->children.end(),
|
||||
wxGenericTreeModelNodeCmp(window, sortOrder));
|
||||
|
||||
m_branchData->sortOrder = sortOrder;
|
||||
}
|
||||
|
||||
// There may be open child nodes that also need a resort.
|
||||
int len = nodes.size();
|
||||
for ( int i = 0; i < len; i++ )
|
||||
{
|
||||
if ( nodes[i]->HasChildren() )
|
||||
nodes[i]->Resort(window);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
wxDataViewTreeNode::PutChildInSortOrder(wxDataViewMainWindow* window,
|
||||
wxDataViewTreeNode* childNode)
|
||||
{
|
||||
// The childNode has changed, and may need to be moved to another location
|
||||
// in the sorted child list.
|
||||
|
||||
if ( !m_branchData )
|
||||
return;
|
||||
if ( !m_branchData->open )
|
||||
return;
|
||||
if ( m_branchData->sortOrder.IsNone() )
|
||||
return;
|
||||
|
||||
wxDataViewTreeNodes& nodes = m_branchData->children;
|
||||
|
||||
// This is more than an optimization, the code below assumes that 1 is a
|
||||
// valid index.
|
||||
if ( nodes.size() == 1 )
|
||||
return;
|
||||
|
||||
// We should already be sorted in the right order.
|
||||
wxASSERT(m_branchData->sortOrder == window->GetSortOrder());
|
||||
|
||||
// First find the node in the current child list
|
||||
int hi = nodes.size();
|
||||
int oldLocation = wxNOT_FOUND;
|
||||
for ( int index = 0; index < hi; ++index )
|
||||
{
|
||||
if ( nodes[index] == childNode )
|
||||
{
|
||||
oldLocation = index;
|
||||
break;
|
||||
}
|
||||
}
|
||||
wxCHECK_RET( oldLocation >= 0, "not our child?" );
|
||||
|
||||
wxGenericTreeModelNodeCmp cmp(window, m_branchData->sortOrder);
|
||||
|
||||
// Check if we actually need to move the node.
|
||||
bool locationChanged = false;
|
||||
|
||||
if ( oldLocation == 0 )
|
||||
{
|
||||
// Compare with the next item (as we return early in the case of only a
|
||||
// single child, we know that there is one) to check if the item is now
|
||||
// out of order.
|
||||
if ( !cmp(childNode, nodes[1]) )
|
||||
locationChanged = true;
|
||||
}
|
||||
else // Compare with the previous item.
|
||||
{
|
||||
if ( !cmp(nodes[oldLocation - 1], childNode) )
|
||||
locationChanged = true;
|
||||
}
|
||||
|
||||
if ( !locationChanged )
|
||||
return;
|
||||
|
||||
// Remove and reinsert the node in the child list
|
||||
m_branchData->RemoveChild(oldLocation);
|
||||
hi = nodes.size();
|
||||
int lo = 0;
|
||||
while ( lo < hi )
|
||||
{
|
||||
int mid = lo + (hi - lo) / 2;
|
||||
int r = cmp.Compare(childNode, m_branchData->children[mid]);
|
||||
if ( r < 0 )
|
||||
hi = mid;
|
||||
else if ( r > 0 )
|
||||
lo = mid + 1;
|
||||
else
|
||||
lo = hi = mid;
|
||||
}
|
||||
m_branchData->InsertChild(childNode, lo);
|
||||
|
||||
// Make sure the change is actually shown right away
|
||||
window->UpdateDisplay();
|
||||
}
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// wxDataViewMainWindow
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -1752,15 +1960,12 @@ wxDataViewMainWindow::wxDataViewMainWindow( wxDataViewCtrl *parent, wxWindowID i
|
||||
// TODO: maybe there is something system colour to use
|
||||
m_penExpander = wxPen(wxColour(0,0,0));
|
||||
|
||||
m_root = wxDataViewTreeNode::CreateRootNode(this);
|
||||
m_root = wxDataViewTreeNode::CreateRootNode();
|
||||
|
||||
// Make m_count = -1 will cause the class recaculate the real displaying number of rows.
|
||||
m_count = -1;
|
||||
m_underMouse = NULL;
|
||||
|
||||
m_sortColumn = SortColumn_None;
|
||||
m_sortAscending = true;
|
||||
|
||||
UpdateDisplay();
|
||||
}
|
||||
|
||||
@ -2529,67 +2734,75 @@ bool wxDataViewMainWindow::ItemAdded(const wxDataViewItem & parent, const wxData
|
||||
}
|
||||
else
|
||||
{
|
||||
SortPrepare();
|
||||
|
||||
wxDataViewTreeNode *parentNode = FindNode(parent);
|
||||
|
||||
if ( !parentNode )
|
||||
return false;
|
||||
|
||||
wxDataViewItemArray modelSiblings;
|
||||
GetModel()->GetChildren(parent, modelSiblings);
|
||||
const int modelSiblingsSize = modelSiblings.size();
|
||||
|
||||
int posInModel = modelSiblings.Index(item, /*fromEnd=*/true);
|
||||
wxCHECK_MSG( posInModel != wxNOT_FOUND, false, "adding non-existent item?" );
|
||||
|
||||
wxDataViewTreeNode *itemNode = new wxDataViewTreeNode(this, parentNode, item);
|
||||
wxDataViewTreeNode *itemNode = new wxDataViewTreeNode(parentNode, item);
|
||||
itemNode->SetHasChildren(GetModel()->IsContainer(item));
|
||||
|
||||
parentNode->SetHasChildren(true);
|
||||
|
||||
const wxDataViewTreeNodes& nodeSiblings = parentNode->GetChildNodes();
|
||||
const int nodeSiblingsSize = nodeSiblings.size();
|
||||
|
||||
int nodePos = 0;
|
||||
|
||||
if ( posInModel == modelSiblingsSize - 1 )
|
||||
if ( GetSortOrder().IsNone() )
|
||||
{
|
||||
nodePos = nodeSiblingsSize;
|
||||
}
|
||||
else if ( modelSiblingsSize == nodeSiblingsSize + 1 )
|
||||
{
|
||||
// This is the simple case when our node tree already matches the
|
||||
// model and only this one item is missing.
|
||||
nodePos = posInModel;
|
||||
// There's no sorting, so we need to select an insertion position
|
||||
|
||||
wxDataViewItemArray modelSiblings;
|
||||
GetModel()->GetChildren(parent, modelSiblings);
|
||||
const int modelSiblingsSize = modelSiblings.size();
|
||||
|
||||
int posInModel = modelSiblings.Index(item, /*fromEnd=*/true);
|
||||
wxCHECK_MSG(posInModel != wxNOT_FOUND, false, "adding non-existent item?");
|
||||
|
||||
|
||||
const wxDataViewTreeNodes& nodeSiblings = parentNode->GetChildNodes();
|
||||
const int nodeSiblingsSize = nodeSiblings.size();
|
||||
|
||||
int nodePos = 0;
|
||||
|
||||
if ( posInModel == modelSiblingsSize - 1 )
|
||||
{
|
||||
nodePos = nodeSiblingsSize;
|
||||
}
|
||||
else if ( modelSiblingsSize == nodeSiblingsSize + 1 )
|
||||
{
|
||||
// This is the simple case when our node tree already matches the
|
||||
// model and only this one item is missing.
|
||||
nodePos = posInModel;
|
||||
}
|
||||
else
|
||||
{
|
||||
// It's possible that a larger discrepancy between the model and
|
||||
// our realization exists. This can happen e.g. when adding a bunch
|
||||
// of items to the model and then calling ItemsAdded() just once
|
||||
// afterwards. In this case, we must find the right position by
|
||||
// looking at sibling items.
|
||||
|
||||
// append to the end if we won't find a better position:
|
||||
nodePos = nodeSiblingsSize;
|
||||
|
||||
for ( int nextItemPos = posInModel + 1;
|
||||
nextItemPos < modelSiblingsSize;
|
||||
nextItemPos++ )
|
||||
{
|
||||
int nextNodePos = parentNode->FindChildByItem(modelSiblings[nextItemPos]);
|
||||
if ( nextNodePos != wxNOT_FOUND )
|
||||
{
|
||||
nodePos = nextNodePos;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
parentNode->ChangeSubTreeCount(+1);
|
||||
parentNode->InsertChild(this, itemNode, nodePos);
|
||||
}
|
||||
else
|
||||
{
|
||||
// It's possible that a larger discrepancy between the model and
|
||||
// our realization exists. This can happen e.g. when adding a bunch
|
||||
// of items to the model and then calling ItemsAdded() just once
|
||||
// afterwards. In this case, we must find the right position by
|
||||
// looking at sibling items.
|
||||
|
||||
// append to the end if we won't find a better position:
|
||||
nodePos = nodeSiblingsSize;
|
||||
|
||||
for ( int nextItemPos = posInModel + 1;
|
||||
nextItemPos < modelSiblingsSize;
|
||||
nextItemPos++ )
|
||||
{
|
||||
int nextNodePos = parentNode->FindChildByItem(modelSiblings[nextItemPos]);
|
||||
if ( nextNodePos != wxNOT_FOUND )
|
||||
{
|
||||
nodePos = nextNodePos;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Node list is or will be sorted, so InsertChild do not need insertion position
|
||||
parentNode->ChangeSubTreeCount(+1);
|
||||
parentNode->InsertChild(this, itemNode, 0);
|
||||
}
|
||||
|
||||
parentNode->ChangeSubTreeCount(+1);
|
||||
parentNode->InsertChild(itemNode, nodePos);
|
||||
|
||||
InvalidateCount();
|
||||
}
|
||||
|
||||
@ -2656,7 +2869,7 @@ bool wxDataViewMainWindow::ItemDeleted(const wxDataViewItem& parent,
|
||||
// Delete the item from wxDataViewTreeNode representation:
|
||||
const int itemsDeleted = 1 + itemNode->GetSubTreeCount();
|
||||
|
||||
parentNode->RemoveChild(itemNode);
|
||||
parentNode->RemoveChild(itemPosInNode);
|
||||
delete itemNode;
|
||||
parentNode->ChangeSubTreeCount(-itemsDeleted);
|
||||
|
||||
@ -2674,7 +2887,7 @@ bool wxDataViewMainWindow::ItemDeleted(const wxDataViewItem& parent,
|
||||
// If it's still a container, make sure we show "+" icon for it
|
||||
// and not "-" one as there is nothing to collapse any more.
|
||||
if ( parentNode->IsOpen() )
|
||||
parentNode->ToggleOpen();
|
||||
parentNode->ToggleOpen(this);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2715,8 +2928,10 @@ bool wxDataViewMainWindow::ItemDeleted(const wxDataViewItem& parent,
|
||||
|
||||
bool wxDataViewMainWindow::ItemChanged(const wxDataViewItem & item)
|
||||
{
|
||||
SortPrepare();
|
||||
GetModel()->Resort();
|
||||
// Move this node to its new correct place after it was updated.
|
||||
wxDataViewTreeNode* const node = FindNode(item);
|
||||
wxCHECK_MSG( node, false, "invalid item" );
|
||||
node->PutInSortOrder(this);
|
||||
|
||||
GetOwner()->InvalidateColBestWidths();
|
||||
|
||||
@ -2742,8 +2957,21 @@ bool wxDataViewMainWindow::ValueChanged( const wxDataViewItem & item, unsigned i
|
||||
|
||||
return true;
|
||||
*/
|
||||
SortPrepare();
|
||||
GetModel()->Resort();
|
||||
|
||||
// In principle, we could skip the call to PutInSortOrder() if the modified
|
||||
// column is not the sort column, but in real-world applications it's fully
|
||||
// possible and likely that custom compare uses not only the selected model
|
||||
// column but also falls back to other values for comparison. To ensure
|
||||
// consistency it is better to treat a value change as if it was an item
|
||||
// change.
|
||||
//
|
||||
// Alternatively, one could require the user to use ItemChanged() rather
|
||||
// than ValueChanged() when the changed value may affect sorting, and add a
|
||||
// check for model_column vs sort column here.
|
||||
|
||||
wxDataViewTreeNode* const node = FindNode(item);
|
||||
wxCHECK_MSG( node, false, "invalid item" );
|
||||
node->PutInSortOrder(this);
|
||||
|
||||
GetOwner()->InvalidateColBestWidth(view_column);
|
||||
|
||||
@ -2763,7 +2991,6 @@ bool wxDataViewMainWindow::Cleared()
|
||||
|
||||
if (GetModel())
|
||||
{
|
||||
SortPrepare();
|
||||
BuildTree( GetModel() );
|
||||
}
|
||||
else
|
||||
@ -3390,12 +3617,11 @@ void wxDataViewMainWindow::Expand( unsigned int row )
|
||||
return;
|
||||
}
|
||||
|
||||
node->ToggleOpen();
|
||||
node->ToggleOpen(this);
|
||||
|
||||
// build the children of current node
|
||||
if( node->GetChildNodes().empty() )
|
||||
{
|
||||
SortPrepare();
|
||||
::BuildTreeHelper(this, GetModel(), node->GetItem(), node);
|
||||
}
|
||||
|
||||
@ -3447,7 +3673,7 @@ void wxDataViewMainWindow::Collapse(unsigned int row)
|
||||
SendSelectionChangedEvent(GetItemByRow(row));
|
||||
}
|
||||
|
||||
node->ToggleOpen();
|
||||
node->ToggleOpen(this);
|
||||
|
||||
// Adjust the current row if necessary.
|
||||
if ( m_currentRow > row )
|
||||
@ -3500,14 +3726,13 @@ wxDataViewTreeNode * wxDataViewMainWindow::FindNode( const wxDataViewItem & item
|
||||
// Even though the item is a container, it doesn't have any
|
||||
// child nodes in the control's representation yet. We have
|
||||
// to realize its subtree now.
|
||||
SortPrepare();
|
||||
::BuildTreeHelper(this, model, node->GetItem(), node);
|
||||
}
|
||||
|
||||
const wxDataViewTreeNodes& nodes = node->GetChildNodes();
|
||||
bool found = false;
|
||||
|
||||
for (unsigned i = 0; i < nodes.GetCount(); ++i)
|
||||
for (unsigned i = 0; i < nodes.size(); ++i)
|
||||
{
|
||||
wxDataViewTreeNode* currentNode = nodes[i];
|
||||
if (currentNode->GetItem() == parentChain[iter])
|
||||
@ -3722,12 +3947,12 @@ static void BuildTreeHelper( wxDataViewMainWindow *window, const wxDataViewModel
|
||||
|
||||
for ( unsigned int index = 0; index < num; index++ )
|
||||
{
|
||||
wxDataViewTreeNode *n = new wxDataViewTreeNode(window, node, children[index]);
|
||||
wxDataViewTreeNode *n = new wxDataViewTreeNode(node, children[index]);
|
||||
|
||||
if( model->IsContainer(children[index]) )
|
||||
n->SetHasChildren( true );
|
||||
|
||||
node->InsertChild(n, index);
|
||||
node->InsertChild(window, n, index);
|
||||
}
|
||||
|
||||
wxASSERT( node->IsOpen() );
|
||||
@ -3744,11 +3969,10 @@ void wxDataViewMainWindow::BuildTree(wxDataViewModel * model)
|
||||
return;
|
||||
}
|
||||
|
||||
m_root = wxDataViewTreeNode::CreateRootNode(this);
|
||||
m_root = wxDataViewTreeNode::CreateRootNode();
|
||||
|
||||
// First we define a invalid item to fetch the top-level elements
|
||||
wxDataViewItem item;
|
||||
SortPrepare();
|
||||
BuildTreeHelper(this, model, item, m_root);
|
||||
InvalidateCount();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user