No changes, just clean up duplicate colour functions in wxAUI.
Reuse wxcolour::AlphaBlend() and ChangeLightness() methods instead of duplicating them in wxAUI-specific wxAui{Blend,Step}Colour(). See #12532. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66312 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -69,9 +69,6 @@ const int BUTTON_DROPDOWN_WIDTH = 10;
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wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
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const wxColour& color);
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unsigned char wxAuiBlendColour(unsigned char fg, unsigned char bg, double alpha);
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wxColor wxAuiStepColour(const wxColor& c, int percent);
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static wxBitmap MakeDisabledBitmap(wxBitmap& bmp)
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{
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wxImage image = bmp.ConvertToImage();
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@ -98,9 +95,9 @@ static wxBitmap MakeDisabledBitmap(wxBitmap& bmp)
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if (has_mask && *r == mr && *g == mg && *b == mb)
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continue;
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*r = wxAuiBlendColour(*r, 255, 0.4);
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*g = wxAuiBlendColour(*g, 255, 0.4);
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*b = wxAuiBlendColour(*b, 255, 0.4);
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*r = wxColour::AlphaBlend(*r, 255, 0.4);
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*g = wxColour::AlphaBlend(*g, 255, 0.4);
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*b = wxColour::AlphaBlend(*b, 255, 0.4);
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}
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}
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@ -122,7 +119,7 @@ static wxColor GetBaseColor()
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(255-base_colour.Green()) +
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(255-base_colour.Blue()) < 60)
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{
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base_colour = wxAuiStepColour(base_colour, 92);
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base_colour = base_colour.ChangeLightness(92);
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}
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return base_colour;
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@ -158,7 +155,7 @@ private:
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static const unsigned char
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DISABLED_TEXT_GREY_HUE = wxAuiBlendColour(0, 255, 0.4);
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DISABLED_TEXT_GREY_HUE = wxColour::AlphaBlend(0, 255, 0.4);
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const wxColour DISABLED_TEXT_COLOR(DISABLED_TEXT_GREY_HUE,
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DISABLED_TEXT_GREY_HUE,
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DISABLED_TEXT_GREY_HUE);
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@ -175,11 +172,11 @@ wxAuiDefaultToolBarArt::wxAuiDefaultToolBarArt()
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m_gripper_size = 7;
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m_overflow_size = 16;
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wxColor darker1_colour = wxAuiStepColour(m_base_colour, 85);
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wxColor darker2_colour = wxAuiStepColour(m_base_colour, 75);
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wxColor darker3_colour = wxAuiStepColour(m_base_colour, 60);
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wxColor darker4_colour = wxAuiStepColour(m_base_colour, 50);
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wxColor darker5_colour = wxAuiStepColour(m_base_colour, 40);
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wxColor darker1_colour = m_base_colour.ChangeLightness(85);
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wxColor darker2_colour = m_base_colour.ChangeLightness(75);
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wxColor darker3_colour = m_base_colour.ChangeLightness(60);
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wxColor darker4_colour = m_base_colour.ChangeLightness(50);
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wxColor darker5_colour = m_base_colour.ChangeLightness(40);
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m_gripper_pen1 = wxPen(darker5_colour);
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m_gripper_pen2 = wxPen(darker3_colour);
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@ -247,8 +244,8 @@ void wxAuiDefaultToolBarArt::DrawBackground(
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{
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wxRect rect = _rect;
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rect.height++;
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wxColour start_colour = wxAuiStepColour(m_base_colour, 150);
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wxColour end_colour = wxAuiStepColour(m_base_colour, 90);
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wxColour start_colour = m_base_colour.ChangeLightness(150);
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wxColour end_colour = m_base_colour.ChangeLightness(90);
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dc.GradientFillLinear(rect, start_colour, end_colour, wxSOUTH);
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}
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@ -334,18 +331,18 @@ void wxAuiDefaultToolBarArt::DrawButton(
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if (item.GetState() & wxAUI_BUTTON_STATE_PRESSED)
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{
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dc.SetPen(wxPen(m_highlight_colour));
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dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 150)));
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dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(150)));
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dc.DrawRectangle(rect);
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}
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else if ((item.GetState() & wxAUI_BUTTON_STATE_HOVER) || item.IsSticky())
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{
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dc.SetPen(wxPen(m_highlight_colour));
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dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 170)));
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dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(170)));
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// draw an even lighter background for checked item hovers (since
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// the hover background is the same color as the check background)
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if (item.GetState() & wxAUI_BUTTON_STATE_CHECKED)
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dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 180)));
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dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(180)));
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dc.DrawRectangle(rect);
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}
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@ -354,7 +351,7 @@ void wxAuiDefaultToolBarArt::DrawButton(
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// it's important to put this code in an else statment after the
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// hover, otherwise hovers won't draw properly for checked items
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dc.SetPen(wxPen(m_highlight_colour));
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dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 170)));
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dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(170)));
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dc.DrawRectangle(rect);
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}
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}
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@ -454,17 +451,17 @@ void wxAuiDefaultToolBarArt::DrawDropDownButton(
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if (item.GetState() & wxAUI_BUTTON_STATE_PRESSED)
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{
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dc.SetPen(wxPen(m_highlight_colour));
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dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 140)));
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dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(140)));
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dc.DrawRectangle(button_rect);
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dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 170)));
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dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(170)));
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dc.DrawRectangle(dropdown_rect);
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}
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else if (item.GetState() & wxAUI_BUTTON_STATE_HOVER ||
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item.IsSticky())
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{
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dc.SetPen(wxPen(m_highlight_colour));
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dc.SetBrush(wxBrush(wxAuiStepColour(m_highlight_colour, 170)));
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dc.SetBrush(wxBrush(m_highlight_colour.ChangeLightness(170)));
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dc.DrawRectangle(button_rect);
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dc.DrawRectangle(dropdown_rect);
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}
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@ -641,8 +638,8 @@ void wxAuiDefaultToolBarArt::DrawSeparator(
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rect.width = new_width;
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}
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wxColour start_colour = wxAuiStepColour(m_base_colour, 80);
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wxColour end_colour = wxAuiStepColour(m_base_colour, 80);
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wxColour start_colour = m_base_colour.ChangeLightness(80);
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wxColour end_colour = m_base_colour.ChangeLightness(80);
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dc.GradientFillLinear(rect, start_colour, end_colour, horizontal ? wxSOUTH : wxEAST);
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}
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@ -694,7 +691,7 @@ void wxAuiDefaultToolBarArt::DrawOverflowButton(wxDC& dc,
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state & wxAUI_BUTTON_STATE_PRESSED)
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{
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wxRect cli_rect = wnd->GetClientRect();
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wxColor light_gray_bg = wxAuiStepColour(m_highlight_colour, 170);
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wxColor light_gray_bg = m_highlight_colour.ChangeLightness(170);
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if (m_flags & wxAUI_TB_VERTICAL)
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{
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@ -68,8 +68,6 @@ IMPLEMENT_DYNAMIC_CLASS(wxAuiNotebookEvent, wxEvent)
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// these functions live in dockart.cpp -- they'll eventually
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// be moved to a new utility cpp file
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wxColor wxAuiStepColour(const wxColor& c, int percent);
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wxBitmap wxAuiBitmapFromBits(const unsigned char bits[], int w, int h,
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const wxColour& color);
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@ -92,8 +90,8 @@ static void DrawButtons(wxDC& dc,
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if (button_state == wxAUI_BUTTON_STATE_HOVER ||
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button_state == wxAUI_BUTTON_STATE_PRESSED)
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{
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dc.SetBrush(wxBrush(wxAuiStepColour(bkcolour, 120)));
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dc.SetPen(wxPen(wxAuiStepColour(bkcolour, 75)));
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dc.SetBrush(wxBrush(bkcolour.ChangeLightness(120)));
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dc.SetPen(wxPen(bkcolour.ChangeLightness(75)));
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// draw the background behind the button
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dc.DrawRectangle(rect.x, rect.y, 15, 15);
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@ -205,11 +203,11 @@ wxAuiDefaultTabArt::wxAuiDefaultTabArt()
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(255-base_colour.Green()) +
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(255-base_colour.Blue()) < 60)
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{
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base_colour = wxAuiStepColour(base_colour, 92);
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base_colour = base_colour.ChangeLightness(92);
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}
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m_base_colour = base_colour;
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wxColor border_colour = wxAuiStepColour(base_colour, 75);
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wxColor border_colour = base_colour.ChangeLightness(75);
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m_border_pen = wxPen(border_colour);
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m_base_colour_pen = wxPen(m_base_colour);
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@ -281,8 +279,8 @@ void wxAuiDefaultTabArt::DrawBackground(wxDC& dc,
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{
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// draw background
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wxColor top_color = wxAuiStepColour(m_base_colour, 90);
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wxColor bottom_color = wxAuiStepColour(m_base_colour, 170);
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wxColor top_color = m_base_colour.ChangeLightness(90);
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wxColor bottom_color = m_base_colour.ChangeLightness(170);
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wxRect r;
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if (m_flags &wxAUI_NB_BOTTOM)
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@ -483,7 +481,7 @@ void wxAuiDefaultTabArt::DrawTab(wxDC& dc,
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// -- draw top gradient fill for glossy look
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wxColor top_color = m_base_colour;
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wxColor bottom_color = wxAuiStepColour(top_color, 160);
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wxColor bottom_color = top_color.ChangeLightness(160);
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dc.GradientFillLinear(r, bottom_color, top_color, wxNORTH);
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r.y += r.height;
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@ -505,7 +503,7 @@ void wxAuiDefaultTabArt::DrawTab(wxDC& dc,
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if (page.active)
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{
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if (m_flags &wxAUI_NB_BOTTOM)
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dc.SetPen(wxPen(wxColour(wxAuiStepColour(m_base_colour, 170))));
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dc.SetPen(wxPen(m_base_colour.ChangeLightness(170)));
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// TODO: else if (m_flags &wxAUI_NB_LEFT) {}
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// TODO: else if (m_flags &wxAUI_NB_RIGHT) {}
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else //for wxAUI_NB_TOP
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@ -54,61 +54,6 @@
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// with custom dock art (probably by writing a new stand-alone class derived
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// from the wxAuiDockArt base class). The active dock art class can be set via
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// wxAuiManager::SetDockArt()
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// wxAuiBlendColour is used by wxAuiStepColour
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unsigned char wxAuiBlendColour(unsigned char fg, unsigned char bg, double alpha)
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{
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double result = bg + (alpha * (fg - bg));
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if (result < 0.0)
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result = 0.0;
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if (result > 255)
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result = 255;
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return (unsigned char)result;
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}
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// wxAuiStepColour() it a utility function that simply darkens
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// or lightens a color, based on the specified percentage
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// ialpha of 0 would be completely black, 100 completely white
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// an ialpha of 100 returns the same colour
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wxColor wxAuiStepColour(const wxColor& c, int ialpha)
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{
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if (ialpha == 100)
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return c;
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unsigned char r = c.Red(),
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g = c.Green(),
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b = c.Blue();
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unsigned char bg;
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// ialpha is 0..200 where 0 is completely black
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// and 200 is completely white and 100 is the same
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// convert that to normal alpha 0.0 - 1.0
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ialpha = wxMin(ialpha, 200);
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ialpha = wxMax(ialpha, 0);
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double alpha = ((double)(ialpha - 100.0))/100.0;
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if (ialpha > 100)
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{
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// blend with white
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bg = 255;
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alpha = 1.0 - alpha; // 0 = transparent fg; 1 = opaque fg
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}
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else
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{
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// blend with black
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bg = 0;
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alpha = 1.0 + alpha; // 0 = transparent fg; 1 = opaque fg
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}
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r = wxAuiBlendColour(r, bg, alpha);
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g = wxAuiBlendColour(g, bg, alpha);
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b = wxAuiBlendColour(b, bg, alpha);
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return wxColour(r, g, b);
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}
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wxColor wxAuiLightContrastColour(const wxColour& c)
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{
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int amount = 120;
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@ -118,7 +63,7 @@ wxColor wxAuiLightContrastColour(const wxColour& c)
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if (c.Red() < 128 && c.Green() < 128 && c.Blue() < 128)
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amount = 160;
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return wxAuiStepColour(c, amount);
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return c.ChangeLightness(amount);
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}
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// wxAuiBitmapFromBits() is a utility function that creates a
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@ -213,21 +158,21 @@ wxAuiDefaultDockArt::wxAuiDefaultDockArt()
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(255-base_colour.Green()) +
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(255-base_colour.Blue()) < 60)
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{
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base_colour = wxAuiStepColour(base_colour, 92);
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base_colour = base_colour.ChangeLightness(92);
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}
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m_base_colour = base_colour;
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wxColor darker1_colour = wxAuiStepColour(base_colour, 85);
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wxColor darker2_colour = wxAuiStepColour(base_colour, 75);
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wxColor darker3_colour = wxAuiStepColour(base_colour, 60);
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//wxColor darker4_colour = wxAuiStepColour(base_colour, 50);
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wxColor darker5_colour = wxAuiStepColour(base_colour, 40);
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wxColor darker1_colour = base_colour.ChangeLightness(85);
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wxColor darker2_colour = base_colour.ChangeLightness(75);
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wxColor darker3_colour = base_colour.ChangeLightness(60);
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//wxColor darker4_colour = base_colour.ChangeLightness(50);
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wxColor darker5_colour = base_colour.ChangeLightness(40);
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m_active_caption_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT);
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m_active_caption_gradient_colour = wxAuiLightContrastColour(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
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m_active_caption_text_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHTTEXT);
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m_inactive_caption_colour = darker1_colour;
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m_inactive_caption_gradient_colour = wxAuiStepColour(base_colour, 97);
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m_inactive_caption_gradient_colour = base_colour.ChangeLightness(97);
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m_inactive_caption_text_colour = *wxBLACK;
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m_sash_brush = wxBrush(base_colour);
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@ -394,8 +339,8 @@ void wxAuiDefaultDockArt::SetColour(int id, const wxColor& colour)
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case wxAUI_DOCKART_BORDER_COLOUR: m_border_pen.SetColour(colour); break;
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case wxAUI_DOCKART_GRIPPER_COLOUR:
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m_gripper_brush.SetColour(colour);
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m_gripper_pen1.SetColour(wxAuiStepColour(colour, 40));
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m_gripper_pen2.SetColour(wxAuiStepColour(colour, 60));
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m_gripper_pen1.SetColour(colour.ChangeLightness(40));
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m_gripper_pen2.SetColour(colour.ChangeLightness(60));
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break;
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default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
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}
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@ -732,13 +677,13 @@ void wxAuiDefaultDockArt::DrawPaneButton(wxDC& dc, wxWindow *WXUNUSED(window),
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{
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if (pane.state & wxAuiPaneInfo::optionActive)
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{
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dc.SetBrush(wxBrush(wxAuiStepColour(m_active_caption_colour, 120)));
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dc.SetPen(wxPen(wxAuiStepColour(m_active_caption_colour, 70)));
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dc.SetBrush(wxBrush(m_active_caption_colour.ChangeLightness(120)));
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dc.SetPen(wxPen(m_active_caption_colour.ChangeLightness(70)));
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}
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else
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{
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dc.SetBrush(wxBrush(wxAuiStepColour(m_inactive_caption_colour, 120)));
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dc.SetPen(wxPen(wxAuiStepColour(m_inactive_caption_colour, 70)));
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dc.SetBrush(wxBrush(m_inactive_caption_colour.ChangeLightness(120)));
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dc.SetPen(wxPen(m_inactive_caption_colour.ChangeLightness(70)));
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}
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// draw the background behind the button
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