fix wxBase apps compilation after ProcessIdle() change from the patch 588734
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16964 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -146,8 +146,6 @@ public:
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// Override: rarely.
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virtual void OnFatalException() { }
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virtual bool ProcessIdle() = 0;
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// the worker functions - usually not used directly by the user code
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// -----------------------------------------------------------------
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@ -179,6 +177,13 @@ public:
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// may result in calling the same event handler again), use
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// with _extreme_ care or, better, don't use at all!
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virtual bool Yield(bool onlyIfNeeded = FALSE) = 0;
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// this virtual function is called in the GUI mode when the application
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// becomes idle and normally just sends wxIdleEvent to all interested
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// parties
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//
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// it should return TRUE if more idle events are needed, FALSE if not
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virtual bool ProcessIdle() = 0;
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#endif // wxUSE_GUI
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// application info: name, description, vendor
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@ -49,7 +49,6 @@ class /* no WXDLLEXPORT */ wxConsoleApp : public wxApp
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{
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public:
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virtual int OnRun() { wxFAIL_MSG(wxT("unreachable")); return 0; }
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virtual bool ProcessIdle() { return TRUE; }
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};
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// ----------------------------------------------------------------------------
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