Add a unit test verifying that wxSpinCtrl ctor doesn't generate any events.

This shouldn't happen but did (and apparently still does, sometimes) under MSW
so add a test verifying that no events are generated by the ctor.

See #14428.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@71892 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2012-06-30 16:33:36 +00:00
parent 9c505a36e7
commit a523d3c643

View File

@ -34,6 +34,7 @@ public:
private:
CPPUNIT_TEST_SUITE( SpinCtrlTestCase );
CPPUNIT_TEST( Initial );
CPPUNIT_TEST( NoEventsInCtor );
WXUISIM_TEST( Arrows );
WXUISIM_TEST( Wrap );
CPPUNIT_TEST( Range );
@ -41,6 +42,7 @@ private:
CPPUNIT_TEST_SUITE_END();
void Initial();
void NoEventsInCtor();
void Arrows();
void Wrap();
void Range();
@ -89,6 +91,23 @@ void SpinCtrlTestCase::Initial()
CPPUNIT_ASSERT_EQUAL( 99, m_spin->GetValue() );
}
void SpinCtrlTestCase::NoEventsInCtor()
{
// Verify that creating the control does not generate any events. This is
// unexpected and shouldn't happen.
wxWindow* const parent = m_spin->GetParent();
delete m_spin;
m_spin = new wxSpinCtrl;
EventCounter updated(m_spin, wxEVT_COMMAND_SPINCTRL_UPDATED);
m_spin->Create(parent, wxID_ANY, "",
wxDefaultPosition, wxDefaultSize, 0,
0, 100, 17);
CPPUNIT_ASSERT_EQUAL(0, updated.GetCount());
}
void SpinCtrlTestCase::Arrows()
{
#if wxUSE_UIACTIONSIMULATOR