Add a unit test verifying that wxSpinCtrl ctor doesn't generate any events.
This shouldn't happen but did (and apparently still does, sometimes) under MSW so add a test verifying that no events are generated by the ctor. See #14428. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@71892 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -34,6 +34,7 @@ public:
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private:
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CPPUNIT_TEST_SUITE( SpinCtrlTestCase );
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CPPUNIT_TEST( Initial );
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CPPUNIT_TEST( NoEventsInCtor );
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WXUISIM_TEST( Arrows );
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WXUISIM_TEST( Wrap );
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CPPUNIT_TEST( Range );
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@ -41,6 +42,7 @@ private:
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CPPUNIT_TEST_SUITE_END();
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void Initial();
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void NoEventsInCtor();
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void Arrows();
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void Wrap();
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void Range();
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@ -89,6 +91,23 @@ void SpinCtrlTestCase::Initial()
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CPPUNIT_ASSERT_EQUAL( 99, m_spin->GetValue() );
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}
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void SpinCtrlTestCase::NoEventsInCtor()
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{
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// Verify that creating the control does not generate any events. This is
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// unexpected and shouldn't happen.
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wxWindow* const parent = m_spin->GetParent();
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delete m_spin;
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m_spin = new wxSpinCtrl;
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EventCounter updated(m_spin, wxEVT_COMMAND_SPINCTRL_UPDATED);
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m_spin->Create(parent, wxID_ANY, "",
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wxDefaultPosition, wxDefaultSize, 0,
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0, 100, 17);
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CPPUNIT_ASSERT_EQUAL(0, updated.GetCount());
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}
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void SpinCtrlTestCase::Arrows()
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{
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#if wxUSE_UIACTIONSIMULATOR
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