Move wxTransform2D methods' bodies to geometry.cpp.
They are all virtual and so cannot be inlined anyway and having them in the header like this confuses the g++ linker into always pulling some of the methods in merely because geometry.h was included. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@73984 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -778,7 +778,7 @@ inline bool wxRect2DInt::operator != (const wxRect2DInt& rect) const
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return !(*this == rect);
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}
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class wxTransform2D
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class WXDLLIMPEXP_CORE wxTransform2D
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{
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public :
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virtual ~wxTransform2D() { }
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@ -793,24 +793,6 @@ public :
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virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const ;
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};
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inline void wxTransform2D::Transform( wxRect2DInt* r ) const
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{ wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); Transform( &a ); Transform( &b ); *r = wxRect2DInt( a , b ); }
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inline wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const
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{ wxPoint2DInt res = pt; Transform( &res ); return res; }
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inline wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const
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{ wxRect2DInt res = r; Transform( &res ); return res; }
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inline void wxTransform2D::InverseTransform( wxRect2DInt* r ) const
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{ wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); InverseTransform( &a ); InverseTransform( &b ); *r = wxRect2DInt( a , b ); }
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inline wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const
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{ wxPoint2DInt res = pt; InverseTransform( &res ); return res; }
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inline wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const
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{ wxRect2DInt res = r; InverseTransform( &res ); return res; }
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#endif // wxUSE_GEOMETRY
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@ -361,4 +361,51 @@ void wxRect2DInt::ReadFrom( wxDataInputStream &stream )
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}
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#endif // wxUSE_STREAMS
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// wxTransform2D
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void wxTransform2D::Transform( wxRect2DInt* r ) const
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{
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wxPoint2DInt a = r->GetLeftTop(), b = r->GetRightBottom();
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Transform( &a );
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Transform( &b );
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*r = wxRect2DInt( a, b );
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}
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wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const
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{
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wxPoint2DInt res = pt;
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Transform( &res );
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return res;
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}
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wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const
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{
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wxRect2DInt res = r;
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Transform( &res );
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return res;
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}
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void wxTransform2D::InverseTransform( wxRect2DInt* r ) const
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{
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wxPoint2DInt a = r->GetLeftTop(), b = r->GetRightBottom();
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InverseTransform( &a );
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InverseTransform( &b );
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*r = wxRect2DInt( a , b );
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}
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wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const
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{
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wxPoint2DInt res = pt;
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InverseTransform( &res );
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return res;
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}
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wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const
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{
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wxRect2DInt res = r;
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InverseTransform( &res );
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return res;
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}
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#endif // wxUSE_GEOMETRY
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