Changed the sound sample to allow the user to choose a wav file to
work with, and also added some additional test wav files of various sampling rates, sample sizes and channels. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26180 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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544c4a3bde
commit
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BIN
samples/sound/9000g.wav
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BIN
samples/sound/9000g.wav
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samples/sound/911ch.wav
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samples/sound/911ch.wav
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@ -158,7 +158,7 @@ sound.app/Contents/PkgInfo: sound$(EXEEXT) $(top_srcdir)/src/mac/Info.plist.in $
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data:
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data:
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@mkdir -p .
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@mkdir -p .
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@for f in doggrowl.wav; do \
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@for f in 9000g.wav 911ch.wav chord.wav cuckoo.wav ding.wav doggrowl.wav notify.wav; do \
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if test \( ! -s ./$$f \) -o \( $(srcdir)/$$f -nt ./$$f \) ; then \
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if test \( ! -s ./$$f \) -o \( $(srcdir)/$$f -nt ./$$f \) ; then \
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cp -pRf $(srcdir)/$$f . ; \
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cp -pRf $(srcdir)/$$f . ; \
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fi; \
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fi; \
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BIN
samples/sound/chord.wav
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samples/sound/chord.wav
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samples/sound/cuckoo.wav
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samples/sound/cuckoo.wav
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samples/sound/ding.wav
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samples/sound/ding.wav
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@ -175,7 +175,7 @@ $(OBJS)\sound.exe: $(SOUND_OBJECTS) $(OBJS)\sound_sample.res
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data:
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data:
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if not exist $(OBJS) mkdir $(OBJS)
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if not exist $(OBJS) mkdir $(OBJS)
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for %f in (doggrowl.wav) do if not exist $(OBJS)\%f copy .\%f $(OBJS)
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for %f in (9000g.wav 911ch.wav chord.wav cuckoo.wav ding.wav doggrowl.wav notify.wav) do if not exist $(OBJS)\%f copy .\%f $(OBJS)
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$(OBJS)\sound_sample.res: .\..\..\samples\sample.rc
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$(OBJS)\sound_sample.res: .\..\..\samples\sample.rc
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brcc32 -32 -r -fo$@ -i$(BCCDIR)\include -d__WXMSW__ $(__WXUNIV_DEFINE_p_1) $(__DEBUG_DEFINE_p_1) $(__UNICODE_DEFINE_p_1) -i.\..\..\include -i$(SETUPHDIR) -i. $(__DLLFLAG_p_1) -i.\..\..\samples $**
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brcc32 -32 -r -fo$@ -i$(BCCDIR)\include -d__WXMSW__ $(__WXUNIV_DEFINE_p_1) $(__DEBUG_DEFINE_p_1) $(__UNICODE_DEFINE_p_1) -i.\..\..\include -i$(SETUPHDIR) -i. $(__DLLFLAG_p_1) -i.\..\..\samples $**
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@ -172,7 +172,7 @@ $(OBJS)\sound.exe: $(SOUND_OBJECTS) $(OBJS)\sound_sample_rc.o
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data:
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data:
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if not exist $(OBJS) mkdir $(OBJS)
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if not exist $(OBJS) mkdir $(OBJS)
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for %%f in (doggrowl.wav) do if not exist $(OBJS)\%%f copy .\%%f $(OBJS)
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for %%f in (9000g.wav 911ch.wav chord.wav cuckoo.wav ding.wav doggrowl.wav notify.wav) do if not exist $(OBJS)\%%f copy .\%%f $(OBJS)
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$(OBJS)\sound_sample_rc.o: ./../../samples/sample.rc
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$(OBJS)\sound_sample_rc.o: ./../../samples/sample.rc
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windres --use-temp-file -i$< -o$@ --define __WXMSW__ $(__WXUNIV_DEFINE_p_1) $(__DEBUG_DEFINE_p_1) $(__UNICODE_DEFINE_p_1) --include-dir ./../../include --include-dir $(SETUPHDIR) --include-dir . $(__DLLFLAG_p_1) --include-dir ./../../samples
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windres --use-temp-file -i$< -o$@ --define __WXMSW__ $(__WXUNIV_DEFINE_p_1) $(__DEBUG_DEFINE_p_1) $(__UNICODE_DEFINE_p_1) --include-dir ./../../include --include-dir $(SETUPHDIR) --include-dir . $(__DLLFLAG_p_1) --include-dir ./../../samples
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@ -259,7 +259,7 @@ $(OBJS)\sound.exe: $(SOUND_OBJECTS) $(OBJS)\sound_sample.res
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data:
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data:
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if not exist $(OBJS) mkdir $(OBJS)
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if not exist $(OBJS) mkdir $(OBJS)
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for %f in (doggrowl.wav) do if not exist $(OBJS)\%f copy .\%f $(OBJS)
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for %f in (9000g.wav 911ch.wav chord.wav cuckoo.wav ding.wav doggrowl.wav notify.wav) do if not exist $(OBJS)\%f copy .\%f $(OBJS)
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$(OBJS)\sound_sample.res: .\..\..\samples\sample.rc
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$(OBJS)\sound_sample.res: .\..\..\samples\sample.rc
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rc /fo$@ /d WIN32 $(____DEBUGRUNTIME_2_p_1) $(__NO_VC_CRTDBG_p_1) /d __WXMSW__ $(__WXUNIV_DEFINE_p_1) $(__DEBUG_DEFINE_p_1) $(__UNICODE_DEFINE_p_1) /i .\..\..\include /i $(SETUPHDIR) /i . $(__DLLFLAG_p_1) /d _WINDOWS /i .\..\..\samples $**
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rc /fo$@ /d WIN32 $(____DEBUGRUNTIME_2_p_1) $(__NO_VC_CRTDBG_p_1) /d __WXMSW__ $(__WXUNIV_DEFINE_p_1) $(__DEBUG_DEFINE_p_1) $(__UNICODE_DEFINE_p_1) /i .\..\..\include /i $(SETUPHDIR) /i . $(__DLLFLAG_p_1) /d _WINDOWS /i .\..\..\samples $**
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@ -212,7 +212,7 @@ $(OBJS)\sound.exe : $(SOUND_OBJECTS) $(OBJS)\sound_sample.res
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data : .SYMBOLIC
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data : .SYMBOLIC
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if not exist $(OBJS) mkdir $(OBJS)
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if not exist $(OBJS) mkdir $(OBJS)
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for %f in (doggrowl.wav) do if not exist $(OBJS)\%f copy .\%f $(OBJS)
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for %f in (9000g.wav 911ch.wav chord.wav cuckoo.wav ding.wav doggrowl.wav notify.wav) do if not exist $(OBJS)\%f copy .\%f $(OBJS)
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$(OBJS)\sound_sample.res : .AUTODEPEND .\..\..\samples\sample.rc
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$(OBJS)\sound_sample.res : .AUTODEPEND .\..\..\samples\sample.rc
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wrc -q -ad -bt=nt -r -fo=$^@ -d__WXMSW__ $(__WXUNIV_DEFINE_p) $(__DEBUG_DEFINE_p) $(__UNICODE_DEFINE_p) -i=.\..\..\include -i=$(SETUPHDIR) -i=. $(__DLLFLAG_p) -i=.\..\..\samples $<
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wrc -q -ad -bt=nt -r -fo=$^@ -d__WXMSW__ $(__WXUNIV_DEFINE_p) $(__DEBUG_DEFINE_p) $(__UNICODE_DEFINE_p) -i=.\..\..\include -i=$(SETUPHDIR) -i=. $(__DLLFLAG_p) -i=.\..\..\samples $<
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BIN
samples/sound/notify.wav
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BIN
samples/sound/notify.wav
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@ -13,7 +13,10 @@
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</exe>
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</exe>
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<wx-data id="data">
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<wx-data id="data">
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<files>doggrowl.wav</files>
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<files>
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9000g.wav 911ch.wav chord.wav cuckoo.wav
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ding.wav doggrowl.wav notify.wav
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</files>
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</wx-data>
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</wx-data>
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</makefile>
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</makefile>
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@ -23,6 +23,8 @@
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#include "wx/menu.h"
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#include "wx/menu.h"
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#include "wx/msgdlg.h"
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#include "wx/msgdlg.h"
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#include "wx/icon.h"
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#include "wx/icon.h"
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#include "wx/textctrl.h"
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#include "wx/filedlg.h"
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#endif
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#endif
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#include "wx/sound.h"
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#include "wx/sound.h"
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@ -62,12 +64,18 @@ public:
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void OnPlayAsync(wxCommandEvent& event);
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void OnPlayAsync(wxCommandEvent& event);
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void OnPlayAsyncOnStack(wxCommandEvent& event);
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void OnPlayAsyncOnStack(wxCommandEvent& event);
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void OnPlayLoop(wxCommandEvent& event);
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void OnPlayLoop(wxCommandEvent& event);
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void OnSelectFile(wxCommandEvent& event);
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void OnQuit(wxCommandEvent& event);
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void NotifyUsingFile(const wxString& name);
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private:
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private:
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wxSound *m_sound;
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wxSound* m_sound;
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wxString m_soundFile;
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wxTextCtrl* m_tc;
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// any class wishing to process wxWindows events must use this macro
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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DECLARE_EVENT_TABLE()
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@ -86,7 +94,8 @@ enum
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Sound_PlaySync = wxID_HIGHEST + 1,
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Sound_PlaySync = wxID_HIGHEST + 1,
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Sound_PlayAsync,
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Sound_PlayAsync,
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Sound_PlayAsyncOnStack,
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Sound_PlayAsyncOnStack,
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Sound_PlayLoop
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Sound_PlayLoop,
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Sound_SelectFile
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};
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};
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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@ -97,6 +106,7 @@ enum
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// handlers) which process them. It can be also done at run-time, but for the
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(Sound_SelectFile, MyFrame::OnSelectFile)
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EVT_MENU(Sound_Quit, MyFrame::OnQuit)
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EVT_MENU(Sound_Quit, MyFrame::OnQuit)
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EVT_MENU(Sound_About, MyFrame::OnAbout)
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EVT_MENU(Sound_About, MyFrame::OnAbout)
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EVT_MENU(Sound_PlaySync, MyFrame::OnPlaySync)
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EVT_MENU(Sound_PlaySync, MyFrame::OnPlaySync)
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@ -145,6 +155,7 @@ MyFrame::MyFrame(const wxString& title)
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: wxFrame(NULL, wxID_ANY, title)
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: wxFrame(NULL, wxID_ANY, title)
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{
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{
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m_sound = NULL;
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m_sound = NULL;
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m_soundFile = WAV_FILE;
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// set the frame icon
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// set the frame icon
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SetIcon(wxICON(sample));
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SetIcon(wxICON(sample));
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@ -153,6 +164,7 @@ MyFrame::MyFrame(const wxString& title)
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wxMenu *helpMenu = new wxMenu;
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wxMenu *helpMenu = new wxMenu;
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wxMenu *playMenu = new wxMenu;
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wxMenu *playMenu = new wxMenu;
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helpMenu->Append(Sound_About, _T("&About...\tF1"), _T("Show about dialog"));
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helpMenu->Append(Sound_About, _T("&About...\tF1"), _T("Show about dialog"));
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menuFile->Append(Sound_SelectFile, _T("&Select WAV file"), _T("Select a new wav file to play"));
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menuFile->Append(Sound_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
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menuFile->Append(Sound_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
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playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously"));
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playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously"));
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playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously"));
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playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously"));
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@ -167,11 +179,39 @@ MyFrame::MyFrame(const wxString& title)
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// ... and attach this menu bar to the frame
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// ... and attach this menu bar to the frame
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SetMenuBar(menuBar);
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SetMenuBar(menuBar);
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m_tc = new wxTextCtrl(this, -1, "", wxDefaultPosition, wxDefaultSize,
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wxTE_MULTILINE|wxTE_READONLY);
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NotifyUsingFile(m_soundFile);
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}
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void MyFrame::NotifyUsingFile(const wxString& name)
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{
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wxString msg;
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msg << _T("Using sound file: ") << name << _T("\n");
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m_tc->AppendText(msg);
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}
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}
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// event handlers
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// event handlers
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void MyFrame::OnSelectFile(wxCommandEvent& WXUNUSED(event))
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{
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wxFileDialog dlg(this, _T("Choose a sound file"),
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wxEmptyString, wxEmptyString,
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_T("WAV files (*.wav)|*.wav"), wxOPEN|wxCHANGE_DIR);
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if ( dlg.ShowModal() == wxID_OK )
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{
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m_soundFile = dlg.GetPath();
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delete m_sound;
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m_sound = NULL;
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NotifyUsingFile(m_soundFile);
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}
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}
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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{
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// true is to force the frame to close
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// true is to force the frame to close
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@ -182,7 +222,7 @@ void MyFrame::OnPlaySync(wxCommandEvent& WXUNUSED(event))
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{
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{
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wxBusyCursor busy;
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wxBusyCursor busy;
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if (!m_sound)
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if (!m_sound)
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m_sound = new wxSound(WAV_FILE);
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m_sound = new wxSound(m_soundFile);
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if (m_sound->IsOk())
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if (m_sound->IsOk())
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m_sound->Play(wxSOUND_SYNC);
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m_sound->Play(wxSOUND_SYNC);
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}
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}
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@ -191,7 +231,7 @@ void MyFrame::OnPlayAsync(wxCommandEvent& WXUNUSED(event))
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{
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{
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wxBusyCursor busy;
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wxBusyCursor busy;
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if (!m_sound)
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if (!m_sound)
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m_sound = new wxSound(WAV_FILE);
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m_sound = new wxSound(m_soundFile);
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if (m_sound->IsOk())
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if (m_sound->IsOk())
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m_sound->Play(wxSOUND_ASYNC);
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m_sound->Play(wxSOUND_ASYNC);
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}
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}
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@ -199,7 +239,7 @@ void MyFrame::OnPlayAsync(wxCommandEvent& WXUNUSED(event))
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void MyFrame::OnPlayAsyncOnStack(wxCommandEvent& WXUNUSED(event))
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void MyFrame::OnPlayAsyncOnStack(wxCommandEvent& WXUNUSED(event))
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{
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{
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wxBusyCursor busy;
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wxBusyCursor busy;
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wxSound snd(WAV_FILE);
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wxSound snd(m_soundFile);
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if (snd.IsOk())
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if (snd.IsOk())
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snd.Play(wxSOUND_ASYNC);
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snd.Play(wxSOUND_ASYNC);
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}
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}
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@ -208,7 +248,7 @@ void MyFrame::OnPlayLoop(wxCommandEvent& WXUNUSED(event))
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{
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{
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wxBusyCursor busy;
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wxBusyCursor busy;
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if (!m_sound)
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if (!m_sound)
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m_sound = new wxSound(WAV_FILE);
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m_sound = new wxSound(m_soundFile);
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if (m_sound->IsOk())
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if (m_sound->IsOk())
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m_sound->Play(wxSOUND_ASYNC | wxSOUND_LOOP);
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m_sound->Play(wxSOUND_ASYNC | wxSOUND_LOOP);
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}
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}
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