set a global flag on shut down instead calling Delete() on all threads sequentially which could take an eternity if there were many of them

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@54021 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2008-06-07 16:54:29 +00:00
parent 3a105cbc3c
commit abbcf16d06

View File

@ -53,20 +53,18 @@ public:
virtual bool OnInit();
public:
// critical section protects access to all of the fields below
wxCriticalSection m_critsect;
// all the threads currently alive - as soon as the thread terminates, it's
// removed from the array
wxArrayThread m_threads;
// crit section protects access to all of the arrays below
wxCriticalSection m_critsect;
// semaphore used to wait for the threads to exit, see MyFrame::OnQuit()
wxSemaphore m_semAllDone;
// the last exiting thread should post to m_semAllDone if this is true
// (protected by the same m_critsect)
bool m_waitingUntilAllDone;
// indicates that we're shutting down and all threads should exit
bool m_shuttingDown;
};
// Create a new application object
@ -182,16 +180,16 @@ class MyThread : public wxThread
{
public:
MyThread(MyFrame *frame);
virtual ~MyThread();
// thread execution starts here
virtual void *Entry();
// called when the thread exits - whether it terminates normally or is
// stopped with Delete() (but not when it is Kill()ed!)
virtual void OnExit();
// write something to the text control
void WriteText(const wxString& text);
// write something to the text control in the main frame
void WriteText(const wxString& text)
{
m_frame->LogThreadMessage(text);
}
public:
unsigned m_count;
@ -205,12 +203,7 @@ MyThread::MyThread(MyFrame *frame)
m_frame = frame;
}
void MyThread::WriteText(const wxString& text)
{
m_frame->LogThreadMessage(text);
}
void MyThread::OnExit()
MyThread::~MyThread()
{
wxCriticalSectionLocker locker(wxGetApp().m_critsect);
@ -221,9 +214,9 @@ void MyThread::OnExit()
{
// signal the main thread that there are no more threads left if it is
// waiting for us
if ( wxGetApp().m_waitingUntilAllDone )
if ( wxGetApp().m_shuttingDown )
{
wxGetApp().m_waitingUntilAllDone = false;
wxGetApp().m_shuttingDown = false;
wxGetApp().m_semAllDone.Post();
}
@ -241,7 +234,15 @@ void *MyThread::Entry()
for ( m_count = 0; m_count < 10; m_count++ )
{
// check if we were asked to exit
// check if the application is shutting down: in this case all threads
// should stop a.s.a.p.
{
wxCriticalSectionLocker locker(wxGetApp().m_critsect);
if ( wxGetApp().m_shuttingDown )
return NULL;
}
// check if just this thread was asked to exit
if ( TestDestroy() )
break;
@ -365,9 +366,8 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
END_EVENT_TABLE()
MyApp::MyApp()
: m_semAllDone()
{
m_waitingUntilAllDone = false;
m_shuttingDown = false;
}
// `Main program' equivalent, creating windows and returning main app frame
@ -454,40 +454,23 @@ MyFrame::~MyFrame()
// tell all the threads to terminate: note that they can't terminate while
// we're deleting them because they will block in their OnExit() -- this is
// important as otherwise we might access invalid array elements
wxThread *thread;
wxGetApp().m_critsect.Enter();
// check if we have any threads running first
const wxArrayThread& threads = wxGetApp().m_threads;
size_t count = threads.GetCount();
if ( count )
{
// set the flag for MyThread::OnExit()
wxGetApp().m_waitingUntilAllDone = true;
wxCriticalSectionLocker locker(wxGetApp().m_critsect);
// stop all threads
while ( ! threads.IsEmpty() )
{
thread = threads.Last();
// check if we have any threads running first
const wxArrayThread& threads = wxGetApp().m_threads;
size_t count = threads.GetCount();
wxGetApp().m_critsect.Leave();
if ( !count )
return;
thread->Delete();
wxGetApp().m_critsect.Enter();
}
// set the flag indicating that all threads should exit
wxGetApp().m_shuttingDown = true;
}
wxGetApp().m_critsect.Leave();
if ( count )
{
// now wait for them to really terminate
wxGetApp().m_semAllDone.Wait();
}
//else: no threads to terminate, no condition to wait for
// now wait for them to really terminate
wxGetApp().m_semAllDone.Wait();
}
MyThread *MyFrame::CreateThread()
@ -569,28 +552,19 @@ void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) )
void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) )
{
wxGetApp().m_critsect.Enter();
wxCriticalSectionLocker enter(wxGetApp().m_critsect);
// stop the last thread
if ( wxGetApp().m_threads.IsEmpty() )
{
wxLogError(wxT("No thread to stop!"));
wxGetApp().m_critsect.Leave();
}
else
{
wxThread *thread = wxGetApp().m_threads.Last();
// it's important to leave critical section before calling Delete()
// because delete will (implicitly) call OnExit() which also tries
// to enter the same crit section - would dead lock.
wxGetApp().m_critsect.Leave();
thread->Delete();
wxGetApp().m_threads.Last()->Delete();
#if wxUSE_STATUSBAR
SetStatusText(_T("Thread stopped."), 1);
SetStatusText(_T("Last thread stopped."), 1);
#endif // wxUSE_STATUSBAR
}
}