fixed warnings about double to int conversions, defined PI as a constant, untabbed
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13563 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -26,10 +26,14 @@
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#include "wx/log.h"
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#include <string.h>
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#include "wx/geometry.h"
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#include "wx/datstrm.h"
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// normally this is defined in <math.h>
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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//
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// wxPoint2D
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//
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@ -177,8 +181,8 @@ wxDouble wxPoint2DInt::GetVectorAngle()
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return 180;
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}
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// casts needed MIPSpro compiler under SGI
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wxDouble deg = atan2( (double)m_y , (double)m_x ) * 180 / 3.14159265359;
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// casts needed for MIPSpro compiler under SGI
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wxDouble deg = atan2( (double)m_y , (double)m_x ) * 180 / M_PI;
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if ( deg < 0 )
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{
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deg += 360;
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@ -187,40 +191,42 @@ wxDouble wxPoint2DInt::GetVectorAngle()
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}
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void wxPoint2DInt::SetVectorAngle( wxDouble degrees ) {
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wxDouble length = this->GetVectorLength() ;
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m_x = length * cos( degrees / 180 * 3.14159265359 ) ;
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m_y = length * sin( degrees / 180 * 3.14159265359 ) ;
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}
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wxDouble wxPoint2DDouble::GetVectorAngle() const
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void wxPoint2DInt::SetVectorAngle( wxDouble degrees )
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{
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if ( m_x == 0 )
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{
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if ( m_y >= 0 )
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return 90 ;
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else
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return 270 ;
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}
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if ( m_y == 0 )
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{
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if ( m_x >= 0 )
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return 0 ;
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else
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return 180 ;
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}
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wxDouble deg = atan2( m_y , m_x ) * 180 / 3.14159265359 ;
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if ( deg < 0 )
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{
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deg += 360 ;
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}
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return deg ;
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wxDouble length = GetVectorLength();
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m_x = (int)(length * cos( degrees / 180 * M_PI ));
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m_y = (int)(length * sin( degrees / 180 * M_PI ));
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}
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void wxPoint2DDouble::SetVectorAngle( wxDouble degrees ) {
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wxDouble length = this->GetVectorLength() ;
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m_x = length * cos( degrees / 180 * 3.14159265359 ) ;
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m_y = length * sin( degrees / 180 * 3.14159265359 ) ;
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wxDouble wxPoint2DDouble::GetVectorAngle() const
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{
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if ( m_x == 0 )
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{
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if ( m_y >= 0 )
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return 90;
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else
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return 270;
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}
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if ( m_y == 0 )
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{
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if ( m_x >= 0 )
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return 0;
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else
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return 180;
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}
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wxDouble deg = atan2( m_y , m_x ) * 180 / M_PI;
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if ( deg < 0 )
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{
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deg += 360;
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}
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return deg;
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}
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void wxPoint2DDouble::SetVectorAngle( wxDouble degrees )
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{
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wxDouble length = GetVectorLength();
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m_x = length * cos( degrees / 180 * M_PI );
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m_y = length * sin( degrees / 180 * M_PI );
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}
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// wxRect2D
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