In wxPGProperty::StringToValue(), variant.SetName() really has to be called after child->StringToValue() has been called
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57835 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -985,11 +985,12 @@ bool wxPGProperty::StringToValue( wxVariant& variant, const wxString& text, int
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{
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const wxPGProperty* child = Item(curChild);
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wxVariant variant(child->GetValue());
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variant.SetName(child->GetBaseName());
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wxString childName = child->GetBaseName();
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#ifdef __WXDEBUG__
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if ( debug_print )
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wxLogDebug(wxT("token = '%s', child = %s"),token.c_str(),child->GetLabel().c_str());
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wxLogDebug(wxT("token = '%s', child = %s"),
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token.c_str(), childName.c_str());
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#endif
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// Add only if editable or setting programmatically
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@ -998,8 +999,18 @@ bool wxPGProperty::StringToValue( wxVariant& variant, const wxString& text, int
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{
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if ( len > 0 )
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{
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if ( child->StringToValue(variant, token, propagatedFlags|wxPG_COMPOSITE_FRAGMENT) )
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if ( child->StringToValue(variant, token,
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propagatedFlags|wxPG_COMPOSITE_FRAGMENT) )
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{
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// We really need to set the variant's name
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// *after* child->StringToValue() has been
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// called, since variant's value may be set by
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// assigning another variant into it, which
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// then usually causes name to be copied (ie.
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// usually cleared) as well. wxBoolProperty
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// being case in point with its use of
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// wxPGVariant_Bool macro as an optimization.
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variant.SetName(childName);
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list.Append(variant);
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changed = true;
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@ -1009,6 +1020,7 @@ bool wxPGProperty::StringToValue( wxVariant& variant, const wxString& text, int
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{
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// Empty, becomes unspecified
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variant.MakeNull();
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variant.SetName(childName);
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list.Append(variant);
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changed = true;
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}
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