Commented out XSetInputFocus for now
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14198 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -114,7 +114,7 @@ bool wxTopLevelWindowX11::Create(wxWindow *parent,
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Window xwindow = XCreateWindow( xdisplay, xparent, pos.x, pos.y, size.x, size.y,
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0, DefaultDepth(xdisplay,xscreen), InputOutput, xvisual, xattributes_mask, &xattributes );
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m_mainWidget = (WXWindow) xwindow;
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XSelectInput( xdisplay, xwindow,
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ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
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ButtonMotionMask | EnterWindowMask | LeaveWindowMask | PointerMotionMask |
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@ -209,12 +209,19 @@ void wxWindowX11::SetFocus()
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Window wMain = (Window) GetMainWindow();
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if (wMain)
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{
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// TODO: set a m_needInputFocus flag and do the
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// the setting in OnIdle or Show, because we can't
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// set the focus for an unmapped window.
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// We need to figure out how to find out if the window
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// is mapped.
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#if 0
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XSetInputFocus(wxGlobalDisplay(), wMain, RevertToParent, CurrentTime);
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XWMHints wmhints;
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wmhints.flags = InputHint;
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wmhints.input = True;
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XSetWMHints(wxGlobalDisplay(), wMain, &wmhints);
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#endif
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}
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}
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