Fixed non-standard C++ syntax errors
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6433 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -90,7 +90,7 @@ bool wxGridSelection::IsInSelection ( int row, int col )
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return false;
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return false;
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}
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}
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void wxGridSelection::SelectRow( int row, bool addToSelected = FALSE )
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void wxGridSelection::SelectRow( int row, bool addToSelected )
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{
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{
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if ( m_selectionMode == wxGrid::wxGridSelectColumns )
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if ( m_selectionMode == wxGrid::wxGridSelectColumns )
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return;
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return;
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@ -115,7 +115,8 @@ void wxGridSelection::SelectRow( int row, bool addToSelected = FALSE )
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// If possible, merge row with existing selected block
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// If possible, merge row with existing selected block
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count = m_blockSelectionTopLeft.GetCount();
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count = m_blockSelectionTopLeft.GetCount();
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for ( size_t n = 0; n < count; n++ )
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size_t n;
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for ( n = 0; n < count; n++ )
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{
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{
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wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n];
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wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n];
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wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n];
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wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n];
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@ -145,7 +146,7 @@ void wxGridSelection::SelectRow( int row, bool addToSelected = FALSE )
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// Check whether row is already selected.
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// Check whether row is already selected.
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count = m_rowSelection.GetCount();
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count = m_rowSelection.GetCount();
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for ( size_t n = 0; n < count; n++ )
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for ( n = 0; n < count; n++ )
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{
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{
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if ( row == m_rowSelection[n] )
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if ( row == m_rowSelection[n] )
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return;
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return;
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@ -161,7 +162,7 @@ void wxGridSelection::SelectRow( int row, bool addToSelected = FALSE )
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((wxWindow *)m_grid->m_gridWin)->Refresh( FALSE, &r );
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((wxWindow *)m_grid->m_gridWin)->Refresh( FALSE, &r );
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}
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}
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void wxGridSelection::SelectCol( int col, bool addToSelected = FALSE )
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void wxGridSelection::SelectCol( int col, bool addToSelected )
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{
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{
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if ( m_selectionMode == wxGrid::wxGridSelectRows )
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if ( m_selectionMode == wxGrid::wxGridSelectRows )
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return;
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return;
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@ -186,7 +187,8 @@ void wxGridSelection::SelectCol( int col, bool addToSelected = FALSE )
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// If possible, merge col with existing selected block
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// If possible, merge col with existing selected block
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count = m_blockSelectionTopLeft.GetCount();
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count = m_blockSelectionTopLeft.GetCount();
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for ( size_t n = 0; n < count; n++ )
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size_t n;
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for ( n = 0; n < count; n++ )
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{
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{
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wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n];
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wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n];
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wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n];
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wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n];
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@ -216,7 +218,7 @@ void wxGridSelection::SelectCol( int col, bool addToSelected = FALSE )
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// Check whether col is already selected.
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// Check whether col is already selected.
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count = m_colSelection.GetCount();
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count = m_colSelection.GetCount();
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for ( size_t n = 0; n < count; n++ )
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for ( n = 0; n < count; n++ )
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{
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{
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if ( col == m_colSelection[n] )
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if ( col == m_colSelection[n] )
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return;
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return;
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@ -550,7 +552,8 @@ void wxGridSelection::ClearSelection()
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void wxGridSelection::UpdateRows( size_t pos, int numRows )
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void wxGridSelection::UpdateRows( size_t pos, int numRows )
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{
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{
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size_t count = m_cellSelection.GetCount();
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size_t count = m_cellSelection.GetCount();
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for ( size_t n = 0; n < count; n++ )
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size_t n;
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for ( n = 0; n < count; n++ )
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{
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{
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wxGridCellCoords& coords = m_cellSelection[n];
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wxGridCellCoords& coords = m_cellSelection[n];
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wxCoord row = coords.GetRow();
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wxCoord row = coords.GetRow();
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@ -580,7 +583,7 @@ void wxGridSelection::UpdateRows( size_t pos, int numRows )
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}
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}
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count = m_blockSelectionTopLeft.GetCount();
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count = m_blockSelectionTopLeft.GetCount();
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for ( size_t n = 0; n < count; n++ )
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for ( n = 0; n < count; n++ )
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{
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{
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wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n];
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wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n];
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wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n];
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wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n];
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@ -623,7 +626,7 @@ void wxGridSelection::UpdateRows( size_t pos, int numRows )
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}
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}
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count = m_rowSelection.GetCount();
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count = m_rowSelection.GetCount();
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for ( size_t n = 0; n < count; n++ )
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for ( n = 0; n < count; n++ )
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{
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{
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int & rowOrCol = m_rowSelection[n];
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int & rowOrCol = m_rowSelection[n];
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if ( (size_t)rowOrCol >= pos )
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if ( (size_t)rowOrCol >= pos )
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@ -651,7 +654,8 @@ void wxGridSelection::UpdateRows( size_t pos, int numRows )
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void wxGridSelection::UpdateCols( size_t pos, int numCols )
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void wxGridSelection::UpdateCols( size_t pos, int numCols )
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{
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{
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size_t count = m_cellSelection.GetCount();
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size_t count = m_cellSelection.GetCount();
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for ( size_t n = 0; n < count; n++ )
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size_t n;
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for ( n = 0; n < count; n++ )
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{
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{
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wxGridCellCoords& coords = m_cellSelection[n];
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wxGridCellCoords& coords = m_cellSelection[n];
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wxCoord col = coords.GetCol();
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wxCoord col = coords.GetCol();
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@ -681,7 +685,7 @@ void wxGridSelection::UpdateCols( size_t pos, int numCols )
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}
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}
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count = m_blockSelectionTopLeft.GetCount();
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count = m_blockSelectionTopLeft.GetCount();
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for ( size_t n = 0; n < count; n++ )
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for ( n = 0; n < count; n++ )
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{
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{
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wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n];
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wxGridCellCoords& coords1 = m_blockSelectionTopLeft[n];
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wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n];
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wxGridCellCoords& coords2 = m_blockSelectionBottomRight[n];
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@ -724,7 +728,7 @@ void wxGridSelection::UpdateCols( size_t pos, int numCols )
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}
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}
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count = m_colSelection.GetCount();
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count = m_colSelection.GetCount();
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for ( size_t n = 0; n < count; n++ )
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for ( n = 0; n < count; n++ )
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{
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{
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int & rowOrCol = m_colSelection[n];
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int & rowOrCol = m_colSelection[n];
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if ( (size_t)rowOrCol >= pos )
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if ( (size_t)rowOrCol >= pos )
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