Added preliminary documentation about how to write new wxCocoa controls.
Basically just a brain dump but it's better than nothing. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@47516 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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docs/cocoa/coding_patterns.txt
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docs/cocoa/coding_patterns.txt
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=== wxCocoa coding patterns ===
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Any language or library tends to have a particular set of coding patterns that serve to make the code easier to read
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by making it look consistent across the project. Objective-C makes particularly heavy use of patterns as does wxWidgets.
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It is not the intention of this document to repeat Cocoa or wxWidgets documentation except for clarity.
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--- Class design ---
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wxCocoa takes a rather unique approach by decoupling interaction between C++ and Objective-C from the wxWidgets classes.
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For any given Objective-C class you wish to override messages from or receive action messages from (e.g. as a delegate
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or notification observer) you should implement a C++ wxCocoa##ObjcClass class and one or more Objective-C classes.
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The C++ class goes in a file include/wx/cocoa/ObjcClass.h (where ObjcClass is the Objective-C class name) and the
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Objective-C classes can either be declared in the implementation file (src/cocoa/ObjcClass.h) or separated into an
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include/wx/cocoa/objc/ObjcClass.h file.
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Take NSButton as an example. The include/wx/cocoa/NSButton.h declares a wxCocoaNSButton class. Classes such as
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wxButton, wxCheckBox, and wxRadioButton all multiply inherit from this (protected). These classes can almost
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be thought of as an interface whereby the inheriting class is essentially declaring that it is able to respond
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to the various Cocoa_ methods that will be called. It is not quite a pure interface as it actually contains the
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logic for this as well, but it can be thought of from a design perspective as such.
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Because we do not wish to subclass Objective-C classes except when absolutely necessary we use a hash map so
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that the wxCocoaObjcClass instance can be retrieved knowing only the ObjcClass instance. This is acheived by
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the sm_cocoaHash static member and the GetFromCocoa method. These are provided by the HASHMAP series of macros
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in the include/wx/cocoa/ObjcAssociate.h header.
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In addition to the GetFromCocoa method, the pattern also provides for a pair of Associate##ObjcClass and
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Disassociate##ObjcClass methods. These non-virtual methods if implemented by the macro merely insert and
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remove the Objective-C/C++ pair from the hash map. More often than not they require more than just associating
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using the hash map but also require setTarget: and setAction: to be called. This is a leftover of the original
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design where it was expected that the classes would be subclasses already containing the code to call the
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C++ virtual methods. Later design decisions changed this to use target/action and delegates whenever possible
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which is more often the case than not.
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To implement a response to an action message, one should simply create a singleton instance of a controller class
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that can be used for all instances of the given Objective-C class. For NSButton there is the wxNSButtonTarget
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class which implements the (arbitrarily named) wxNSButtonAction: method. The wxCocoaNSButton::AssociateNSButton
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method is implemented to setTarget:sm_cocoaTarget (the singleton wxNSButtonTarget) and
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setAction:@selector(wxNSButtonAction:). When the button is clicked, the NSButton will send a wxNSButtonAction:
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message to its target (the singleton wxNSButtonTarget) with itself as the sender. The implementation of
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that message simply looks up the wxCocoaNSButton in the hash map and calls the Cocoa_wxNSButtonAction method.
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The wxWidgets class (e.g. wxButton or wxCheckBox) implements that method as it sees fit. For example, to
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simply send the corresponding wxWidgets wxEvent.
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It should be noted that a better design might have used a generic target/action handler since target/action isn't
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actually specific to buttons. This might be a future design change.
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Of note, wxCocoaNSButton does not inherit from anything, particularly from wxCocoaNSControl. This is because
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of the C++ non-virtual base class problem. Instead, wxControl inherits from wxControlBase and wxCocoaNSControl.
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wxButtonBase in turn inherits from wxControl and wxButton in turn inherits from wxButtonBase and wxCocoaNSButton.
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One may be wondering how NSControl events (if any) make their way to the wxControl. The answer is in the way
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the Associate* methods are called. This is where the Set* methods come in.
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Within the wxWidgets class (e.g. wxButton) there is a SetNSButton(NSButton*) method. This method calls
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AssociateNSButton and DisassociateNSButton appropriately and also calls the base class SetNSControl implemented
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by the wxControl class (note: not the wxCocoaNSControl class). SetNSControl does a similar thing but then
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calls its base class SetNSView method. All of these are implemented using the same macro except for SetNSView
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which is implemented to do proper retain/release and set the m_cocoaNSView instance variable in wxWindow.
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In addition to the Set* set of methods, there is also a Get* set. These are implemented (inline) to cast
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the root class pointer type to the desired type. For instance, GetNSButton merely returns
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(NSButton*)m_cocoaNSView. These are a convenience for coding the library itself and are also public such that
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users of wxCocoa wishing to make Cocoa-specific calls can easily get at a properly-typed instance.
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This works well for the common case like a button or checkbox where one Cocoa class clearly represents one
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wxWidgets class. For more complex cases involving a Cocoa view hierarchy one may need to implement these
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methods in a different manner.
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--- The view hierarchy ---
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Because the Cocoa view hierarchy isn't a perfect match with the wxWidgets hierarchy, there are some conventions
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used to resolve this conflict. The first is that m_cocoaNSView is defined to be the view which most-closely
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represents the wxWidgets view. For instance, a wxButton has an NSButton instance and a wxStaticBox has an NSBox
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instance. Unfortunately, wxWidgets defines some behavior that Cocoa cannot directly implement. This is primarily
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window scrolling (e.g. without using a wxScrolledWindow) and window hiding.
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Scrolling is implemented in a separate class known as wxWindowCocoaScrollView. This class does not fit into
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the wxWidgets class hierarchy but instead implements the wxCocoaNSView interface itself, including listening for
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the Cocoa_FrameChanged notification. This is a good example of why the Objective-C to C++ shim code is
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unrelated to the wxWidgets class hierarchy. As you can clearly see, it allows the shim code to be used for
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classes that aren't part of the wxWidgets hierarchy.
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Hiding is implemented in another class known as wxWindowCocoaHider in a similar manner to wxWindowCocoaScrollView.
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This is an artifact of the pre-Panther days of Cocoa where there was no method for hiding a view.
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What these classes do is provide a Cocoa view that sits between the wxWidget's parent window's view and the
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m_cocoaNSView provided by the window. The wxWindow class has a GetNSViewForSuperview() method that returns either
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the m_cocoaNSView (if the window does not need scrolling behavior and is not hidden) or returns the scroll view
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for the case of scrolling or the dummy view in the case of hiding. As the name suggests, the method is used
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from the parent wxWindow (the superview) when it sends something like an addSubview: message. The method is under
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no circumstances intended to be used as the receiver of an addSubview message. In fact, not even the GetNSView()
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method should be used for this as in [m_parent->GetNSView() addSubview:GetNSViewForSuperView()] because this
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functionality is provided by the CocoaAddChild method.
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Note that there is a small hole in the API here because classes other than wxWindow wishing to implement a view
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hierarchy will not be able to correctly do this since CocoaAddChild is not virtual and there is no virtual
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GetNSViewForSubviews() method.
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