offseting the graphics context correctly
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42172 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -251,6 +251,10 @@ static pascal OSStatus wxMacWindowControlEventHandler( EventHandlerCallRef handl
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{
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wxMacCGContextStateSaver sg( cgContext ) ;
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wxMacCGContextStateSaver sg( cgContext ) ;
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// make sure the context is having its origin at the wx-window coordinates of the
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// view (read at the top of this file about the differences)
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if ( thisWindow->MacGetLeftBorderSize() != 0 || thisWindow->MacGetTopBorderSize() != 0 )
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CGContextTranslateCTM( cgContext , -thisWindow->MacGetLeftBorderSize() , -thisWindow->MacGetTopBorderSize() );
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float alpha = 1.0 ;
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float alpha = 1.0 ;
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{
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{
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wxWindow* iter = thisWindow ;
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wxWindow* iter = thisWindow ;
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