Added some accelerators to the menu to help with stress testing wxSound:
Ctrl+O Select WAV file Ctrl+S "Play sound synchronously" Ctrl+A "Play sound asynchronously" Ctrl+T "Play sound asynchronously (object on stack)" (T for temporary) Ctrl+L "Loop sound" git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@30041 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -164,12 +164,12 @@ MyFrame::MyFrame(const wxString& title)
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wxMenu *helpMenu = new wxMenu;
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wxMenu *playMenu = new wxMenu;
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helpMenu->Append(Sound_About, _T("&About...\tF1"), _T("Show about dialog"));
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menuFile->Append(Sound_SelectFile, _T("&Select WAV file"), _T("Select a new wav file to play"));
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menuFile->Append(Sound_SelectFile, _T("&Select WAV file\tCtrl+O"), _T("Select a new wav file to play"));
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menuFile->Append(Sound_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
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playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously"));
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playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously"));
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playMenu->Append(Sound_PlayAsyncOnStack, _T("Play sound asynchronously (&object on stack)"));
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playMenu->Append(Sound_PlayLoop, _T("&Loop sound"));
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playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously\tCtrl+S"));
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playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously\tCtrl+A"));
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playMenu->Append(Sound_PlayAsyncOnStack, _T("Play sound asynchronously (&object on stack)\tCtrl+T"));
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playMenu->Append(Sound_PlayLoop, _T("&Loop sound\tCtrl+L"));
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// now append the freshly created menu to the menu bar...
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wxMenuBar *menuBar = new wxMenuBar();
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