Added some accelerators to the menu to help with stress testing wxSound:

Ctrl+O	Select WAV file
Ctrl+S	"Play sound synchronously"
Ctrl+A	"Play sound asynchronously"
Ctrl+T	"Play sound asynchronously (object on stack)" (T for temporary)
Ctrl+L	"Loop sound"


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@30041 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
David Elliott 2004-10-20 19:24:14 +00:00
parent 1e85b547a5
commit b320510f98

View File

@ -164,12 +164,12 @@ MyFrame::MyFrame(const wxString& title)
wxMenu *helpMenu = new wxMenu;
wxMenu *playMenu = new wxMenu;
helpMenu->Append(Sound_About, _T("&About...\tF1"), _T("Show about dialog"));
menuFile->Append(Sound_SelectFile, _T("&Select WAV file"), _T("Select a new wav file to play"));
menuFile->Append(Sound_SelectFile, _T("&Select WAV file\tCtrl+O"), _T("Select a new wav file to play"));
menuFile->Append(Sound_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously"));
playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously"));
playMenu->Append(Sound_PlayAsyncOnStack, _T("Play sound asynchronously (&object on stack)"));
playMenu->Append(Sound_PlayLoop, _T("&Loop sound"));
playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously\tCtrl+S"));
playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously\tCtrl+A"));
playMenu->Append(Sound_PlayAsyncOnStack, _T("Play sound asynchronously (&object on stack)\tCtrl+T"));
playMenu->Append(Sound_PlayLoop, _T("&Loop sound\tCtrl+L"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();