don't define comparison operators taking wxStrings when wxUSE_STL == 1
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@30366 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -604,27 +604,9 @@ public:
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#endif // !wxUSE_STL
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// ---------------------------------------------------------------------------
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// This is (yet another one) String class for C++ programmers. It doesn't use
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// any of "advanced" C++ features (i.e. templates, exceptions, namespaces...)
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// thus you should be able to compile it with practicaly any C++ compiler.
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// This class uses copy-on-write technique, i.e. identical strings share the
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// same memory as long as neither of them is changed.
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//
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// This class aims to be as compatible as possible with the new standard
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// std::string class, but adds some additional functions and should be at
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// least as efficient than the standard implementation.
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//
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// Performance note: it's more efficient to write functions which take "const
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// String&" arguments than "const char *" if you assign the argument to
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// another string.
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//
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// It was compiled and tested under Win32, Linux (libc 5 & 6), Solaris 5.5.
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//
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// To do:
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// - ressource support (string tables in ressources)
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// - more wide character (UNICODE) support
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// - regular expressions support
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// ----------------------------------------------------------------------------
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// wxString: string class trying to be compatible with std::string, MFC
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// CString and wxWindows 1.x wxString all at once
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// ---------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxString : public wxStringBase
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@ -1409,46 +1391,10 @@ private:
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// wxString comparison functions: operator versions are always case sensitive
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// ---------------------------------------------------------------------------
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#if wxUSE_STL
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inline bool operator==(const wxString& s1, const wxString& s2)
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{ return s1.compare(s2) == 0; }
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inline bool operator==(const wxString& s1, const wxChar * s2)
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{ return s1.compare(s2) == 0; }
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inline bool operator==(const wxChar * s1, const wxString& s2)
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{ return s2.compare(s1) == 0; }
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inline bool operator!=(const wxString& s1, const wxString& s2)
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{ return s1.compare(s2) != 0; }
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inline bool operator!=(const wxString& s1, const wxChar * s2)
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{ return s1.compare(s2) != 0; }
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inline bool operator!=(const wxChar * s1, const wxString& s2)
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{ return s2.compare(s1) != 0; }
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inline bool operator< (const wxString& s1, const wxString& s2)
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{ return s1.compare(s2) < 0; }
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inline bool operator< (const wxString& s1, const wxChar * s2)
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{ return s1.compare(s2) < 0; }
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inline bool operator< (const wxChar * s1, const wxString& s2)
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{ return s2.compare(s1) > 0; }
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inline bool operator> (const wxString& s1, const wxString& s2)
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{ return s1.compare(s2) > 0; }
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inline bool operator> (const wxString& s1, const wxChar * s2)
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{ return s1.compare(s2) > 0; }
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inline bool operator> (const wxChar * s1, const wxString& s2)
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{ return s2.compare(s1) < 0; }
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inline bool operator<=(const wxString& s1, const wxString& s2)
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{ return s1.compare(s2) <= 0; }
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inline bool operator<=(const wxString& s1, const wxChar * s2)
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{ return s1.compare(s2) <= 0; }
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inline bool operator<=(const wxChar * s1, const wxString& s2)
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{ return s2.compare(s1) >= 0; }
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inline bool operator>=(const wxString& s1, const wxString& s2)
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{ return s1.compare(s2) >= 0; }
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inline bool operator>=(const wxString& s1, const wxChar * s2)
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{ return s1.compare(s2) >= 0; }
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inline bool operator>=(const wxChar * s1, const wxString& s2)
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{ return s2.compare(s1) <= 0; }
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#else // if !wxUSE_STL
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// note that when wxUSE_STL == 1 the comparison operators taking std::string
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// are used and defining them also for wxString would only result in
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// compilation ambiguities when comparing std::string and wxString
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#if !wxUSE_STL
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inline bool operator==(const wxString& s1, const wxString& s2)
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{ return (s1.Len() == s2.Len()) && (s1.Cmp(s2) == 0); }
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