Fix wxGraphicsMatrix concatenation (Direct2D)
1. Elements of resulting matrix are modified directly (in-place) in Matrix3x2F::SetProduct() so none of the multiplied matrices can be the instance of the resulting matrix. 2. The parameter matrix in wxGraphicsMatrixData::Concat() should be a multiplicand, not a multiplier. See #17670.
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@ -1525,10 +1525,21 @@ class wxGraphicsMatrix : public wxGraphicsObject
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public:
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/**
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Concatenates the matrix passed with the current matrix.
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The effect of the resulting transformation is to first apply
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the transformation in @a t to the coordinates and then apply
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the transformation in the current matrix to the coordinates.
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@code
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// matrix = t x matrix
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@endcode
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@param t
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The parameter matrix is the multiplicand.
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*/
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virtual void Concat(const wxGraphicsMatrix* t);
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/**
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Concatenates the matrix passed with the current matrix.
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@overload
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*/
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void Concat(const wxGraphicsMatrix& t);
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@ -915,7 +915,12 @@ wxD2DMatrixData::wxD2DMatrixData(wxGraphicsRenderer* renderer, const D2D1::Matri
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void wxD2DMatrixData::Concat(const wxGraphicsMatrixData* t)
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{
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m_matrix.SetProduct(m_matrix, static_cast<const wxD2DMatrixData*>(t)->m_matrix);
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// Elements of resulting matrix are modified in-place in SetProduct()
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// so multiplied matrices cannot be the instances of the resulting matrix.
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// Note that parameter matrix (t) is the multiplicand.
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const D2D1::Matrix3x2F m1(static_cast<const wxD2DMatrixData*>(t)->m_matrix);
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const D2D1::Matrix3x2F m2(m_matrix);
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m_matrix.SetProduct(m1, m2);
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}
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void wxD2DMatrixData::Set(wxDouble a, wxDouble b, wxDouble c, wxDouble d, wxDouble tx, wxDouble ty)
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