finished documentation on modifying new build system
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22402 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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1. Regenerating makefiles
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-------------------------
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wxWindows now uses Bakefile (http://bakefile.sourceforge.net) to generate
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native makefiles. You must have bakefile installed if you want to regenerate
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the makefiles. Bakefile currently runs on Unix and Windows systems. You will
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need Python >= 2.2 installed on Unix and either use Bakefile installer or have
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Python on Windows.
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Once you have installed Bakefile, you can easily regenerate the makefiles using
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the makefile in $(wx)/build/bakefiles directory. The makefile uses Unix make
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syntax and works on Unix or using either Borland Make or GNU Make (including
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native Win32 port called mingw32-make from http://www.mingw.org) on Windows.
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It is possible that other Windows make utilities work as well, but it wasn't
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tested. "make clean" only works on Unix or Cygwin or MSYS emulation layer on
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Windows.
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You can use following commands when generating the makefiles (must be run from
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$(wx)/build/bakefiles directory):
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make <filename> generates one makefile (e.g. "make ../makefile.gcc")
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make all regenerates all makefiles that are out of date
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make library only makefiles for the main library
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make <compiler> only makefiles for given compiler; possible values
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are "borland", "watcom", "mingw", "autoconf", "msvc"
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and "mvsc6prj" (Visual C++ project files)
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make clean deletes all generated files (Unix shell only)
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Note that it generates makefiles for samples and contrib libraries, too.
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IMPORTANT NOTE: Don't forget to run autoconf in wxWindows root directory if
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you changed any conditional variable or target condition
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in .bkl files! You will know that this happened if
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$(wx)/autoconf_inc.m4 content changed.
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2. Bakefile files organization
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------------------------------
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Makefile are generated from .bkl files ("bakefiles") from three places:
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- $(wx)/build/bakefiles directory
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- $(wx)/contrib/build/* directories
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- samples directories
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$(wx)/build/bakefiles contains bakefiles for main library and support files
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that simplify writing bakefiles for contrib and samples.
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Support files are:
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wxwin.py - helper functions
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common.bkl
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common_samples.bkl
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common_contrib.bkl - shared definitions and templates
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config.bkl - user-configurable build options
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Files used to build the library are:
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wx.bkl - main file
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files.bkl - lists of source files
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monolithic.bkl - targets for wxWin built as single big library
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multilib.bkl - targets for multilib build
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opengl.bkl - GL library with wxGLCanvas (this one is not
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included in monolithic library for historical
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reasons, so "monolithic" really means "two libs")
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{expat,jpeg,png,tiff,
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regex,zlib,odbc}.bkl - 3rd party libraries makefiles
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3. Adding files to existing library
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-----------------------------------
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All files used by main libraries are listed in files.bkl. The file is
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organized into variables for toolkits, platforms and libraries. The variables
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come in pairs: there's always FOO_SRC for source files and FOO_HDR for header
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files. Platform or toolkit specific files are grouped together in variable
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with platform or tookit name in them, e.g. BASE_WIN32_SRC, BASE_UNIX_SRC,
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GTK_SRC, MOTIF_SRC.
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4. Adding sample or contrib library
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-----------------------------------
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Note: A side effect of this toolkit-centric organization is that one file may
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be present several times in files.bkl in different contenxt.
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When you are adding a file, you must put it into appropriate variable. This is
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easy if you are adding the file to library that is always built from same
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sources on all platforms (e.g. wxXml or wxXML) -- simply add the file to e.g.
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HTML_SRC or HTML_HDR.
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If the file is used only on one platform and is part of wxBase, add it to
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BASE_{platform}_SRC/HDR. If it is used on all platforms, add it to BASE_CMN.
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If it is built on more than one platform but not on all of them, add the file
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to *all platforms that use it*!
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If a file is not wxBase file, but GUI file, then the variables are named after
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toolkits/ports, not platforms. Same rules as for wxBase files apply
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(substitute "platform" with "toolkit"). Make sure you correctly choose between
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{port}_LOWLEVEL_SRC and {port}_SRC -- the former is for files used by
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wxUniversal, e.g. GDI classes. Files shared by all X Window System ports
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should be put into XWIN_LOWLEVEL_SRC.
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5. Adding new core library
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4. Adding sample
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----------------
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Copy the bakefile from another sample, change the ID and files accordingly.
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If the sample uses some data files, make sure to have <wx-data> node
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in the sample's bakefile (see e.g. samples/image/image.bkl for an example).
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Make sure to add <wx-lib> statements for all libraries from multilib build
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that are required by the sample.
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Run Python script regenMakefile.py in $(wx)/build/bakefiles to update Makefile
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and commit $(wx)/build/bakefiles/Makefile.
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5. Adding contrib library
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-------------------------
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Contrib library bakefiles are located in $(wx)/contrib/build/name-of-contrib
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directory, together with generated makefiles. Copy the bakefile from another
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contrib library, change the IDs and files accordingly. Note that there must be
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two targets for contrib wxFoo: foodll and foolib.
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foodll definition must contain <wx-lib> statements for all libraries it
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depends on. WXUSINGDLL and WXMAKINGDLL_FOO must be defined and symbols from
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the library should use WXDLLIMPEXP_FOO defined in wxFoo's headers analogically
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to WXDLLIMPEXP_{BASE,CORE,HTML,...} in the main library (see 5g below for
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additional details).
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Run Python script regenMakefile.py in $(wx)/build/bakefiles to update Makefile
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and commit $(wx)/build/bakefiles/Makefile.
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6. Adding new core library
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--------------------------
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When adding new library to the core set of libraries, the files must be
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@ -26,7 +137,27 @@ added to both a newly added library in multilib build and into the single
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library built in monolithic mode. We will assume that the new library is
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called wxFoo.
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a) Add files to files.bkl FIXME
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a) Add files to files.bkl:
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* If wxFoo builds from same files on all platforms (e.g. wxNet),
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add FOO_SRC and FOO_HDR variables with lists of sources and headers.
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* If wxFoo have no files in common (e.g. wxGL), add FOO_SRC and FOO_HDR
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with toolkit or platform conditions. Have a look at OPENGL_SRC for an
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example.
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* Otherwise add FOO_CMN_SRC and FOO_CMN_HDR for common files and
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FOO_{platform}_{SRC,HDR} or FOO_{toolkit}_{SRC,HDR} as appropriate. Add
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FOO_PLATFORM_{SRC,HDR} into "Define sources for specific libraries"
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section that is conditionally set to one of FOO_xxx_{SRC,HDR} based on
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target platform/toolkit (see NET_PLATFORM_SRC definition for an example).
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Finally, define FOO_SRC and FOO_HDR to contain both
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FOO_PLATFORM_{SRC,HDR} and FOO_{SRC,HDR} (see NET_SRC definition for an
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example).
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* Add FOO_HDR to ALL_HEADERS
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(You can apply different approaches to HDR and SRC variables, if e.g.
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headers are all common but sources are not.)
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Note that the conditions can only test for equality, due to limitations of
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native make tools.
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b) Modify bakefile system in build/bakefiles/ to recognize wxFoo:
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* Add 'foo'to MAIN_LIBS and LIBS_NOGUI or LIBS_GUI (depending on whether
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@ -37,9 +168,12 @@ b) Modify bakefile system in build/bakefiles/ to recognize wxFoo:
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<if cond="MONOLITHIC=='0'">$(mk.evalExpr(wxwin.mkLibName('foo')))</if>
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</set>
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c) Add files to monolithic build FIXME
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c) Add files to monolithic build: it's enough to add FOO_SRC to MONOLIB_GUI_SRC
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or MONOLIB_SRC, depending on whether wxFoo uses GUI or not.
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d) Add files to multilib build FIXME
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d) Add files to multilib build: add foolib and foodll targets. Don't use
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wxBase targets as the template, use e.g. wxXML or wxHTML. Make sure
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WXMAKINGDLL_FOO is defined in foodll.
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e) Regenerate all makefiles (don't forget to run autoconf)
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@ -65,8 +199,9 @@ g) Update defs.h to define WXMAKINGDLL_FOO if WXMAKINGDLL is defined (add
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#define WXDLLIMPEXP_NET
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#define WXDLLIMPEXP_DATA_NET(type) type
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#endif
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Use WXDLLIMPEXP_FOO when declaring wxFoo classes and functions.
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h) Add information about wxFoo to the manual
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i) Add information about wxFoo to the manual
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FIXME - where exactly
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