added and documented wxApp::OnExceptionInMainLoop()
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26505 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -320,6 +320,25 @@ Return {\tt true} to continue normal execution or {\tt false} to return
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\helpref{OnInitCmdLine}{wxapponinitcmdline}
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\membersection{wxApp::OnExceptionInMainLoop}{wxapponexceptioninmainloop}
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\func{virtual bool}{OnExceptionInMainLoop}{\void}
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This function is called if an unhandled exception occurs inside the main
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application event loop. It can return \true to ignore the exception and to
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continue running the loop or \false to exit the loop and terminate the
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program. In the latter case it can also use C++ \texttt{throw} keyword to
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rethrow the current exception.
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The default behaviour of this function is the latter in all ports except under
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Windows where a dialog is shown to the user which allows him to choose between
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the different options. You may override this function in your class to do
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something more appropriate.
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Finally note that if the exception is rethrown from here, it can be caught in
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\helpref{OnUnhandledException}{wxapponunhandledexception}.
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\membersection{wxApp::OnExit}\label{wxapponexit}
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\func{virtual int}{OnExit}{\void}
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@ -117,6 +117,12 @@ public:
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virtual void OnFatalException() { }
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#if wxUSE_EXCEPTIONS
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// function called if an uncaught exception is caught inside the main
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// event loop: it may return true to continue running the event loop or
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// false to stop it (in the latter case it may rethrow the exception as
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// well)
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virtual bool OnExceptionInMainLoop() { throw; }
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// Called when an unhandled C++ exception occurs inside OnRun(): note that
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// the exception type is lost by now, so if you really want to handle the
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// exception you should override OnRun() and put a try/catch around
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