Fix D2D wxGraphics build with wxUSE_UNICODE==0

Revert one of the changes of 5520702674 which
replaced direct check with a call to lstrlen() which seems to be unneeded and
doesn't compile in non-Unicode build.
This commit is contained in:
Oliver Smith 2017-06-28 02:51:30 +02:00 committed by Vadim Zeitlin
parent 30369f03ae
commit b8f83725ed

View File

@ -2614,7 +2614,7 @@ wxD2DFontData::wxD2DFontData(wxGraphicsRenderer* renderer, ID2D1Factory* d2dFact
wxCHECK_RET( n > 0, wxS("Failed to obtain font info") );
// Ensure the LOGFONT object contains the correct font face name
if (lstrlen(logfont.lfFaceName) == 0)
if (logfont.lfFaceName[0] == L'\0')
{
// The length of the font name must not exceed LF_FACESIZE TCHARs,
// including the terminating NULL.