Don't send idle events while an assertion dialog is showing.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22800 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -61,6 +61,16 @@ public:
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virtual bool OnInit();
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virtual bool OnInitGui();
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#ifdef __WXDEBUG__
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virtual void OnAssert(const wxChar *file, int line, const wxChar *cond, const wxChar *msg);
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bool IsInAssert() const { return m_isInAssert; }
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#endif // __WXDEBUG__
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private:
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#ifdef __WXDEBUG__
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bool m_isInAssert;
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#endif // __WXDEBUG__
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};
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#endif // _WX_COCOA_APP_H_
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@ -64,18 +64,27 @@ wxPoseAsInitializer *wxPoseAsInitializer::sm_first = NULL;
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{
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wxASSERT(wxTheApp);
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wxLogDebug("doIdle called");
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NSRunLoop *rl = [NSRunLoop currentRunLoop];
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// runMode: beforeDate returns YES if something was done
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while(wxTheApp->ProcessIdle()) // FIXME: AND NO EVENTS ARE PENDING
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#ifdef __WXDEBUG__
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if(wxTheApp->IsInAssert())
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{
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wxLogDebug("Looping for idle events");
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#if 1
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if( [rl runMode:[rl currentMode] beforeDate:[NSDate distantPast]])
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wxLogDebug("Idle events ignored durring assertion dialog");
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}
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else
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#endif
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{
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NSRunLoop *rl = [NSRunLoop currentRunLoop];
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// runMode: beforeDate returns YES if something was done
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while(wxTheApp->ProcessIdle()) // FIXME: AND NO EVENTS ARE PENDING
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{
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wxLogDebug("Found actual work to do");
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break;
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wxLogDebug("Looping for idle events");
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#if 1
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if( [rl runMode:[rl currentMode] beforeDate:[NSDate distantPast]])
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{
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wxLogDebug("Found actual work to do");
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break;
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}
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#endif
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}
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#endif
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}
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wxLogDebug("Idle processing complete, requesting next idle event");
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// Add ourself back into the run loop (on next event) if necessary
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@ -175,6 +184,10 @@ wxApp::wxApp()
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#if WXWIN_COMPATIBILITY_2_2
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m_wantDebugOutput = TRUE;
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#endif
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#ifdef __WXDEBUG__
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m_isInAssert = FALSE;
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#endif // __WXDEBUG__
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argc = 0;
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argv = NULL;
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@ -309,3 +322,12 @@ bool wxApp::Yield(bool onlyIfNeeded)
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return true;
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}
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#ifdef __WXDEBUG__
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void wxApp::OnAssert(const wxChar *file, int line, const wxChar* cond, const wxChar *msg)
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{
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m_isInAssert = TRUE;
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wxAppBase::OnAssert(file, line, cond, msg);
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m_isInAssert = FALSE;
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}
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#endif // __WXDEBUG__
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