git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1432 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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Julian Smart 1999-01-19 22:14:23 +00:00
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@ -32,7 +32,7 @@ Welcome to the wxWindows FAQ. Please select a category:<P>
<P>
For further information, please see the <a href="http://wxwin.home.ml.org" target=_top>wxWindows Web site</a>,
For further information, please see the <a href="http://web.ukonline.co.uk/julian.smart/wxwin" target=_top>wxWindows Web site</a>,
plus install.txt (per port), todo.txt (per port), and bugs.txt (all ports).
<P>

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@ -61,6 +61,170 @@ wxWindows is obtained by many different means, and we cannot monitor
distribution. The mailing list contains around 300-400 entries which is
quite large for a list of this type.<P>
<H3>I am about to start a wxWindows 1.xx project. Should I use 2 instead?</H3>
wxWindows 2 is still in beta but it's actually pretty useable (Windows, GTK, Motif).<P>
Porting to wxWindows 2 from 1.xx will not be too painful; see the next question
for ways in which you can make it easier.<P>
<H3>Why would I want to use wxWindows 2 in preference to wxWindows 1.xx?</H3>
Some reasons:
<ul>
<li>In 2 there is far more flexibility, for example in the way windows can be
nested, and the way events are intercepted.
<li>There is more functionality for producing sophisticated applications,
for example using the wxTreeCtrl and wxListCtrl classes.
<li>There is better C++-conformance (such as usage of wxString and const) which
will make your applications more reliable and easier to maintain.
<li>wxWindows 2 will be better supported than 1.xx.
<li>The GTK version is attractive for people interested in writing Linux and GNOME
applications.
<li>The Mac version will be one of the best frameworks available on that platform.
</ul>
<H3>How can I prepare for wxWindows 2?</H3>
To make porting to wxWindows 2 easier in the future, take a look at some
<a href="http://web.ukonline.co.uk/julian.smart/wxwin/prepare.htm">tips</a> for writing existing code in a 2-compatible way.<P>
<H3>How much has the API changed since 1.xx?</H3>
It's difficult to summarize, but some aspects haven't changed very much. For example, if you have some
complex drawing code, you will mostly need to make sure it's parameterised with a device
context (instead of obtaining one from a window or storing it). You won't have
to completely rewrite the drawing code.<P>
The way that events are handled has changed, so for example, where you overrode
OnSize before, you now have a non-virtual OnSize with a single event class argument.
To make this function known to wxWindows, you add an entry in an 'event table' using macros. Addition of these macros
will eventually be made easier by a tool which will allow selection from a list
and copy-and-paste into your editor. This is extended to button presses, listbox selection
etc. so callbacks have gone (they may be added back for limited backward compatibility).<P>
The class hierarchy has changed to allow greater flexibility but it probably won't affect your
existing application. One exception to this is MDI applications which now use separate MDI classes instead of style
flags. As a result, it won't be possible to switch between MDI and SDI operation at run-time
without further coding, but a benefit is less interdependence between areas of code,
and therefore smaller executable size.<P>
Panel items (now called controls) no longer have labels associated with most of them,
and default panel layout has been removed. The idea is that you make greater use
of dialog resources, for better-looking dialogs.<P>
<H3>What classes have disappeared?</H3>
wxForm, wxTextWindow (subsumed into wxTextCtrl).
<H3>Does wxWindows 2 mean that wxWindows 1.xx is dead?</H3>
While wxWindows 2 is being developed, there will be further patches to wxWindows 1.xx.
Obviously we are investing most of our energy into the new code, but we're also trying
to fix bugs in the current version.<P>
<H3>What platforms will be supported by wxWindows 2?</H3>
<ul>
<li>Windows 3.1, Windows 95/98, Windows NT;
<li>Linux and other Unix platforms with GTK+;
<li>Unix with Motif or the free Motif clone Lesstif;
<li>Mac (coming later in 1999);
<li>A BeOS port is being investigated.
<li>A Windows CE port is being investigated.
<li>There are no plans to support OS/2 or XView. However,
you may be able to compile the GTK and Motif versions under OS/2 with X and GTK
installed, or the Windows version with IBM's Open32 extensions.
</ul>
<P>
<H3>How does wxWindows 2 support platform-specific features?</H3>
This is a hotly-debated topic amongst the developers. My own philosophy
is to make wxWindows as platform-independent as possible, but allow in a
few classes (functions, window styles) that are platform-specific.
For example, Windows metafiles and Windows 95 taskbar icons have
their own classes on Windows, but nowhere else. Because these classes
are provided and are wxWindows-compatible, it doesn't take much
coding effort for an application programmer to add support for
some functionality that the user on a particular platform might otherwise
miss. Also, some classes that started off as platform-specific, such
as the MDI classes, have been emulated on other platforms. I can imagine
that even wxTaskBarIcon may be implemented for Unix desktops one day.
<P>
In other words, wxWindows is not a 'lowest common denominator' approach,
but it will still be possible to write portable programs using the
core API. Forbidding some platform-specific classes would be a stupid
approach that would alienate many potential users, and encourage
the perception that toolkits such as wxWindows are not up to the demands
of today's sophisticated applications.<P>
Currently resources such as bitmaps and icons are handled in a platform-specific
way, but it is hoped to reduce this dependence in due course.<P>
Another reason why wxWindows 2 is not a 'lowest common denominator' toolkit is that
some functionality missing on some platform has been provided using generic,
platform-independent code, such as the wxTreeCtrl and wxListCtrl classes.<P>
<H3>Does wxWindows use STL? or the standard string class?</H3>
No. This is a much-discussed topic that has (many times) ended with the conclusion that it is in
wxWindows' best interests to avoid use of templates. Not all compilers can handle
templates adequately so it would dramatically reduce the number of compilers
and platforms that could be supported. It would also be undersirable to make
wxWindows dependent on another large library that may have to be downloaded and installed.
In addition, use of templates can lead to executable bloat, which is something
wxWindows 2 is strenously trying to avoid.<P>
The standard C++ string class is not used, again because it is not available to all compilers,
and it is not necessarily a very efficient implementation. Also, we retain more flexibility
by being able to modify our own string class. Some compatibility with the string class
has been built into wxString.<P>
There is nothing to stop an application using templates or the string class for its own
purposes.<P>
<H3>How is wxWindows 2 being developed?</H3>
We are using the <a href="cvs.htm">CVS</a> system to develop and maintain wxWindows. This allows
us to make alterations and upload them instantly to the server in Edinburgh, from
which others can update their source.<P>
<H3>How is wxWindows 2 distributed?</H3>
By ftp, and via the <a href="cdrom2.htm">wxWindows CD-ROM</a>.<P>
<H3>What are the plans for the future?</H3>
Currently we're working too hard on getting wxWindows 2 finished (are GUI toolkits ever
finished?) to think very far ahead. However, we know we want to make wxWindows as robust
and well-publicised as possible. We also want to aim for better platform-independence of
resources such as icons and bitmaps, standardising on the PNG for all platforms.<P>
Other possibilities include: DCOM/CORBA compatibility; a wxWindows book; an
<a href="http://web.ukonline.co.uk/julian.smart/wxwin/wxide.htm">IDE</a>;
other platforms; other interface abilities such as speech output.<P>
We will investigate the possibility of compiler or operating system vendors bundling wxWindows with
their product.<P>
The high-level goal of wxWindows is to be thought of as the number one C++ framework,
for virtually any platform. Move over, MFC!<P>
<H3>What about Java?</H3>
The Java honeymoon period is over :-) and people are realising that it cannot
meet all their cross-platform development needs. We don't anticipate a major threat
from Java, and the level of interest in wxWindows is as high as ever.<P>
<H3>How can I help the project?</H3>
Please check out the <a href="http://web.ukonline.co.uk/julian.smart/wxwin/develop.htm" target=main>Backroom</a> pages,
in particular the <a href="http://web.ukonline.co.uk/julian.smart/wxwin/projects.htm">suggested projects</a>, and
mail <a href="mailto:julian.smart@ukonline.co.uk">Julian Smart</a> or the developers' mailing list with your own suggestions.<P>
</font>
</BODY>

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@ -25,7 +25,7 @@ See also <a href="faq.htm">top-level FAQ page</a>.
<h3>When is wxMac 2 due to be released?</h3>
There is a <a href="http://wxwin.home.ml.org/wxwin/dl_mac2.htm">preview</a> available.
There is a <a href="http://web.ukonline.co.uk/julian.smart/wxwin/dl_mac2.htm">preview</a> available.
A beta release can be expected by early Q2 1999. The author of this port
is Stefan Csomor (csomor@advancedconcepts.ch).
<P>

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@ -23,17 +23,41 @@ wxWindows 2 for Windows FAQ
See also <a href="faq.htm">top-level FAQ page</a>.
<hr>
<h3>Is Windows 3.1 supported?</h3>
<h3>Which Windows platforms are supported?</h3>
Yes! Unlike Microsoft, we have not forgotten users of 16-bit Windows. Most features
wxWindows can be used to develop and deliver applications on Windows 3.1, Win32s,
Windows 95, Windows 98, and Windows NT. A Windows CE version is being looked into (see below).<P>
wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
we have not forgotten users of 16-bit Windows. Most features
work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation.
However, don't expect Windows 95-specific classes to work, such as wxTaskBar. The wxRegConfig
However, don't expect very Windows-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
class doesn't work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit
makefiles to see what other files have been left out.
<P>
16-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5.
<P>
wxWindows 2 for Windows will also compile on Unix with gcc using TWIN32 from <a href="http://www.willows.com" target=_top>Willows</a>,
although TWIN32 is still in a preliminary state. The resulting executables are
Unix binaries that work with the TWIN32 Windows API emulator.<P>
You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting
in executables that will run on Windows. So in theory you could write your applications
using wxGTK or wxMotif, then check/debug your wxWindows for Windows
programs with TWIN32, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P>
<h3>What about Windows CE?</h3>
This is under consideration, though we need to get wxWindows Unicode-aware first.
There are other interesting issues, such as how to combine the menubar and toolbar APIs
as Windows CE requires. But there's no doubt that it will be possible, albeit
by mostly cutting down wxWindows 2 API functionality, and adding a few classes here
and there. Since wxWindows for 2 produces small binaries (less than 300K for
the statically-linked 'minimal' sample), shoehorning wxWindows 2 into a Windows CE device's limited
storage should not be a problem.<P>
<h3>What compilers are supported?</h3>
Please see the wxWindows 2 for Windows install.txt file for up-to-date information, but
@ -83,13 +107,27 @@ However, the issues surrounding Unicode support have been looked into so we know
what we need to do, and have some header files ready to use containing appropriate
type definitions. Just about every file in wxWindows will need changes, due to the
pervasive nature of characters and character arrays. Unicode support is needed
for the port to Windows CE (see below).<P>
for the port to Windows CE (see above).<P>
<h3>What about Windows CE?</h3>
<h3>Can you compile wxWindows 2 as a DLL?</h3>
This is under consideration, though we need to get wxWindows Unicode-aware first.
There are other interesting issues, such as how to combine the menubar and toolbar APIs
as Windows CE requires.<P>
Yes (using the Visual C++ makefile), but be aware that distributing DLLs is a thorny issue
and you may be better off compiling statically-linked applications, unless you're
delivering a suite of separate programs, or you're compiling a lot of wxWindows applications
and have limited hard disk space.<P>
With a DLL approach, and with different versions and configurations of wxWindows
needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory,
negating the point of using DLLs. Of course, this is not a problem just associated with
wxWindows!
<P>
<H3>Will wxWindows be compatible with MFC?</H3>
There is a sample which demonstrates MFC and wxWindows code co-existing in the same
application. However, don't expect to be able to enable wxWindows windows with OLE-2
functionality using MFC.<P>
</font>

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@ -26,7 +26,7 @@
Welcome to wxWindows 2.0, the premiere cross-platform C++ framework. This is an index of
the plain text and HTML documentation. Documentation is also available in Acrobat (PDF) and Windows Help,
from the <a href="http://wxwin.home.ml.org">wxWindows Web site</a>.<P>
from the <a href="http://web.ukonline.co.uk/julian.smart/wxwin">wxWindows Web site</a>.<P>
<h3>Installation and release notes</h3>

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@ -194,7 +194,7 @@ Applications Institute by anonymous FTP and World Wide Web:
\begin{verbatim}
ftp://www.remstar.com/pub/wxwin
http://wxwin.home.ml.org
http://web.ukonline.co.uk/julian.smart/wxwin
\end{verbatim}
\section{Acknowledgments}

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@ -159,13 +159,6 @@ LIB_CPP_SRC=\
../generic/textdlgg.cpp \
../generic/treectrl.cpp
# If you're not using the generic ones, you
# may wish to define platform-specific ones
# dirdlg.cpp \
# treectrl.cpp \
# listctrl.cpp \
# imaglist.cpp \
ZLIB_SRC=\
../zlib/adler32.c ../zlib/deflate.c ../zlib/infblock.c\
../zlib/inflate.c ../zlib/zutil.c ../zlib/compress.c \